Monster MMORPG Abilities List - 100% Of Them Is Fully Working With All Effects

AbilityId AbilityName AbilityDescription
1 Expert Leader Increasess EXP gain of all Monsters in your team by 50%.
2 Bonus Damage This ability increases the Monster's same type attack bonus from 1.5x to 2.0x.
3 Assassin This ability increases the critical hit damage by 50% and makes it equal to 3x of non critical hit damage.
4 Effect Expert This ability increases the Monster's status category moves priority by 1.
5 Critical Immunity Monsters with this ability are immune to critical hits.
6 Move Expert This ability increases the Monster's used moves Power by 50% if move base power is below or equal to 50.
7 Camouflage Monsters with this ability reduces enemy's moves effectiveness to 1.
8 Radiation This ability damages enemy Monster at the end of every turn by 10% of enemy Monster's Maximum HP.
9 Expert Defender This ability decreases enemy Monster's ultra effective (4x type damage) moves power by 40%.
10 Effective Healing This ability doubles effect of Healing items when used on the Monster.
11 Beyond Type This ability enables the Monster to hit even immune type enemies with 1x damage.
12 Competition This ability increases move base power by 40% if the opposing Monster is of the same gender.It decreases move base power by 40% if the opposing Monster is of opposite gender. There is no effect if opposing monster is genderless.
13 Anger This ability increases power of the move by 40% only when the Monster is under the effect of Burn, Poison, Paralysis or Bleeding.
14 Berserk This ability increases the Monster's Attack and Special Attack by 50% while decreasing its Accuracy by 25%.
15 Fighting Eager This ability increases the Monster's Attack Stat and Special Attack Stat by 1 stage whenever the Monster faints enemy Monster.
16 Cautious This ability increases the Monster's Defense and Special Defense by 50% while decreasing its Accuracy by 25%.
17 Observer This ability increases the Monster's move base Power by 35% if the Monster goes last at that round.
18 Frost Body This ability increases the Monster's Defense and Special Defense stats by 100% when the Monster is under the effect of freezing.
19 Flame Body This ability increases the Monster's Attack and Special Attack stats by 50% when the Monster is under the effect of burn.
20 Slow Strong This ability decreases the Monster's speed stat by 30% but also increases the Monster's Attack and Special Attack stats by 40%.
21 Slow Tough This ability decreases the Monster's speed stat by 30% but also increases the Monster's Defense and Special Defense stats by 40%.
22 Stat Novice This ability increases 1 random stat of Monster by 1 stage with 10% chance whenever Monster used a damage dealing type move.
23 Stat Expert This ability increases 1 random stat of Monster by 1 stage with 20% chance whenever Monster used a damage dealing type move.
24 Stat Master This ability increases 1 random stat of Monster by 1 stage with 30% chance whenever Monster used a damage dealing type move.
25 Natural Heal This ability makes the Monster heal itself by 5% of its Maximum HP at the end of every turn.
26 Regenerator This ability makes the Monster heal itself by 10% of its Maximum HP at the end of every turn.
27 Expert Regenerator This ability makes the Monster heal itself by 15% of its Maximum HP at the end of every turn.
28 Critic Novice This ability increases the Monster's Critical hit chance stat by 10%.
29 Critic Expert This ability increases the Monster's Critical hit chance stat by 20%.
30 Critic Master This ability increases the Monster's Critical hit chance stat by 30%.
31 Shield Novice This ability decreases opponent's all types moves base Power by 10%.
32 Shield Expert This ability decreases opponent's all types moves base Power by 20%.
33 Shield Master This ability decreases opponent's all types moves base Power by 30%.
34 Bug Shield This ability decreases opponent's Bug type moves base Power by 25%.
35 Dark Shield This ability decreases opponent's Dark type moves base Power by 25%.
36 Dragon Shield This ability decreases opponent's Dragon type moves base Power by 25%.
37 Electric Shield This ability decreases opponent's Electric type moves base Power by 25%.
38 Fighting Shield This ability decreases opponent's Fighting type moves base Power by 25%.
39 Fire Shield This ability decreases opponent's Fire type moves base Power by 25%.
40 Flying Shield This ability decreases opponent's Flying type moves base Power by 25%.
41 Ghost Shield This ability decreases opponent's Ghost type moves base Power by 25%.
42 Grass Shield This ability decreases opponent's Grass type moves base Power by 25%.
43 Ground Shield This ability decreases opponent's Ground type moves base Power by 25%.
44 Ice Shield This ability decreases opponent's Ice type moves base Power by 25%.
45 Light Shield This ability decreases opponent's Light type moves base Power by 25%.
46 Normal Shield This ability decreases opponent's Normal type moves base Power by 25%.
47 Poison Shield This ability decreases opponent's Poison type moves base Power by 25%.
48 Psychic Shield This ability decreases opponent's Psychic type moves base Power by 25%.
49 Rock Shield This ability decreases opponent's Rock type moves base Power by 25%.
50 Steel Shield This ability decreases opponent's Steel type moves base Power by 25%.
51 Water Shield This ability decreases opponent's Water type moves base Power by 25%.
52 Accuracy Decreaser This ability decreases the enemy Monster's Accuracy stat by 15%.
53 Attack Decreaser This ability decreases the enemy Monster's Attack stat by 15%.
54 Defense Decreaser This ability decreases the enemy Monster's Defense stat by 15%.
55 Evasion Decreaser This ability decreases the enemy Monster's Evasion stat by 15%.
56 SpAttack Decreaser This ability decreases the enemy Monster's Special Attack stat by 15%.
57 SpDefense Decreaser This ability decreases the enemy Monster's Special Defense stat by 15%.
58 Speed Decreaser This ability decreases the enemy Monster's Speed stat by 15%.
59 Attack Gainer This ability increases Attack stat of Monster by 1 stage with 25% chance at the end of every turn.
60 Defense Gainer This ability increases Defense stat of Monster by 1 stage with 25% chance at the end of every turn.
61 SpAttack Gainer This ability increases Special Attack stat of Monster by 1 stage with 25% chance at the end of every turn.
62 SpDefense Gainer This ability increases Special Defense stat of Monster by 1 stage with 25% chance at the end of every turn.
63 Speed Gainer This ability increases Speed stat of Monster by 1 stage with 25% chance at the end of every turn.
64 Accuracy Novice This ability increases the Monster's Accuracy stat by 10%.
65 Attack Novice This ability increases the Monster's Attack stat by 10%.
66 Defense Novice This ability increases the Monster's Defense stat by 10%.
67 Evasion Novice This ability increases the Monster's Evasion stat by 10%.
68 SpAttack Novice This ability increases the Monster's Special Attack stat by 10%.
69 SpDefense Novice This ability increases the Monster's Special Defense stat by 10%.
70 Speed Novice This ability increases the Monster's Speed stat by 10%.
71 Accuracy Expert This ability increases the Monster's Accuracy stat by 20%.
72 Attack Expert This ability increases the Monster's Attack stat by 20%.
73 Defense Expert This ability increases the Monster's Defense stat by 20%.
74 Evasion Expert This ability increases the Monster's Evasion stat by 20%.
75 SpAttack Expert This ability increases the Monster's Special Attack stat by 20%.
76 SpDefense Expert This ability increases the Monster's Special Defense stat by 20%.
77 Speed Expert This ability increases the Monster's Speed stat by 20%.
78 Accuracy Master This ability increases the Monster's Accuracy stat by 30%.
79 Attack Master This ability increases the Monster's Attack stat by 30%.
80 Defense Master This ability increases the Monster's Defense stat by 30%.
81 Evasion Master This ability increases the Monster's Evasion stat by 30%.
82 SpAttack Master This ability increases the Monster's Special Attack stat by 30%.
83 SpDefense Master This ability increases the Monster's Special Defense stat by 30%.
84 Speed Master This ability increases the Monster's Speed stat by 30%.
85 Physical Novice This ability increases the Monster's Physical category moves base power by 10%.
86 Physical Expert This ability increases the Monster's Physical category moves base power by 20%.
87 Physical Master This ability increases the Monster's Physical category moves base power by 30%.
88 Special Novice This ability increases the Monster's Special category moves base power by 10%.
89 Special Expert This ability increases the Monster's Special category moves base power by 20%.
90 Special Master This ability increases the Monster's Special category moves base power by 30%.
91 Bug Novice This ability increases the Monster's used move power by 10% when Bug type moves are used.
92 Dark Novice This ability increases the Monster's used move power by 10% when Dark type moves are used.
93 Dragon Novice This ability increases the Monster's used move power by 10% when Dragon type moves are used.
94 Electric Novice This ability increases the Monster's used move power by 10% when Electric type moves are used.
95 Fighting Novice This ability increases the Monster's used move power by 10% when Fighting type moves are used.
96 Fire Novice This ability increases the Monster's used move power by 10% when Fire type moves are used.
97 Flying Novice This ability increases the Monster's used move power by 10% when Flying type moves are used.
98 Ghost Novice This ability increases the Monster's used move power by 10% when Ghost type moves are used.
99 Grass Novice This ability increases the Monster's used move power by 10% when Grass type moves are used.
100 Ground Novice This ability increases the Monster's used move power by 10% when Ground type moves are used.
101 Ice Novice This ability increases the Monster's used move power by 10% when Ice type moves are used.
102 Light Novice This ability increases the Monster's used move power by 10% when Light type moves are used.
103 Normal Novice This ability increases the Monster's used move power by 10% when Normal type moves are used.
104 Poison Novice This ability increases the Monster's used move power by 10% when Poison type moves are used.
105 Psychic Novice This ability increases the Monster's used move power by 10% when Psychic type moves are used.
106 Rock Novice This ability increases the Monster's used move power by 10% when Rock type moves are used.
107 Steel Novice This ability increases the Monster's used move power by 10% when Steel type moves are used.
108 Water Novice This ability increases the Monster's used move power by 10% when Water type moves are used.
109 Bug Expert This ability increases the Monster's used move power by 20% when Bug type moves are used.
110 Dark Expert This ability increases the Monster's used move power by 20% when Dark type moves are used.
111 Dragon Expert This ability increases the Monster's used move power by 20% when Dragon type moves are used.
112 Electric Expert This ability increases the Monster's used move power by 20% when Electric type moves are used.
113 Fighting Expert This ability increases the Monster's used move power by 20% when Fighting type moves are used.
114 Fire Expert This ability increases the Monster's used move power by 20% when Fire type moves are used.
115 Flying Expert This ability increases the Monster's used move power by 20% when Flying type moves are used.
116 Ghost Expert This ability increases the Monster's used move power by 20% when Ghost type moves are used.
117 Grass Expert This ability increases the Monster's used move power by 20% when Grass type moves are used.
118 Ground Expert This ability increases the Monster's used move power by 20% when Ground type moves are used.
119 Ice Expert This ability increases the Monster's used move power by 20% when Ice type moves are used.
120 Light Expert This ability increases the Monster's used move power by 20% when Light type moves are used.
121 Normal Expert This ability increases the Monster's used move power by 20% when Normal type moves are used.
122 Poison Expert This ability increases the Monster's used move power by 20% when Poison type moves are used.
123 Psychic Expert This ability increases the Monster's used move power by 20% when Psychic type moves are used.
124 Rock Expert This ability increases the Monster's used move power by 20% when Rock type moves are used.
125 Steel Expert This ability increases the Monster's used move power by 20% when Steel type moves are used.
126 Water Expert This ability increases the Monster's used move power by 20% when Water type moves are used.
127 Bug Master This ability increases the Monster's used move power by 30% when Bug type moves are used.
128 Dark Master This ability increases the Monster's used move power by 30% when Dark type moves are used.
129 Dragon Master This ability increases the Monster's used move power by 30% when Dragon type moves are used.
130 Electric Master This ability increases the Monster's used move power by 30% when Electric type moves are used.
131 Fighting Master This ability increases the Monster's used move power by 30% when Fighting type moves are used.
132 Fire Master This ability increases the Monster's used move power by 30% when Fire type moves are used.
133 Flying Master This ability increases the Monster's used move power by 30% when Flying type moves are used.
134 Ghost Master This ability increases the Monster's used move power by 30% when Ghost type moves are used.
135 Grass Master This ability increases the Monster's used move power by 30% when Grass type moves are used.
136 Ground Master This ability increases the Monster's used move power by 30% when Ground type moves are used.
137 Ice Master This ability increases the Monster's used move power by 30% when Ice type moves are used.
138 Light Master This ability increases the Monster's used move power by 30% when Light type moves are used.
139 Normal Master This ability increases the Monster's used move power by 30% when Normal type moves are used.
140 Poison Master This ability increases the Monster's used move power by 30% when Poison type moves are used.
141 Psychic Master This ability increases the Monster's used move power by 30% when Psychic type moves are used.
142 Rock Master This ability increases the Monster's used move power by 30% when Rock type moves are used.
143 Steel Master This ability increases the Monster's used move power by 30% when Steel type moves are used.
144 Water Master This ability increases the Monster's used move power by 30% when Water type moves are used.
145 Bug Mania This ability increases the Monster's Bug type moves power by 40% if The Monster's HP is below 40% of its MaximumHP.
146 Dark Mania This ability increases the Monster's Dark type moves power by 40% if The Monster's HP is below 40% of its MaximumHP.
147 Dragon Mania This ability increases the Monster's Dragon type moves power by 40% if The Monster's HP is below 40% of its MaximumHP.
148 Electric Mania This ability increases the Monster's Electric type moves power by 40% if The Monster's HP is below 40% of its MaximumHP.
149 Fighting Mania This ability increases the Monster's Fighting type moves power by 40% if The Monster's HP is below 40% of its MaximumHP.
150 Fire Mania This ability increases the Monster's Fire type moves power by 40% if The Monster's HP is below 40% of its MaximumHP.
151 Flying Mania This ability increases the Monster's Flying type moves power by 40% if The Monster's HP is below 40% of its MaximumHP.
152 Ghost Mania This ability increases the Monster's Ghost type moves power by 40% if The Monster's HP is below 40% of its MaximumHP.
153 Grass Mania This ability increases the Monster's Grass type moves power by 40% if The Monster's HP is below 40% of its MaximumHP.
154 Ground Mania This ability increases the Monster's Ground type moves power by 40% if The Monster's HP is below 40% of its MaximumHP.
155 Ice Mania This ability increases the Monster's Ice type moves power by 40% if The Monster's HP is below 40% of its MaximumHP.
156 Light Mania This ability increases the Monster's Light type moves power by 40% if The Monster's HP is below 40% of its MaximumHP.
157 Normal Mania This ability increases the Monster's Normal type moves power by 40% if The Monster's HP is below 40% of its MaximumHP.
158 Poison Mania This ability increases the Monster's Poison type moves power by 40% if The Monster's HP is below 40% of its MaximumHP.
159 Psychic Mania This ability increases the Monster's Psychic type moves power by 40% if The Monster's HP is below 40% of its MaximumHP.
160 Rock Mania This ability increases the Monster's Rock type moves power by 40% if The Monster's HP is below 40% of its MaximumHP.
161 Steel Mania This ability increases the Monster's Steel type moves power by 40% if The Monster's HP is below 40% of its MaximumHP.
162 Water Mania This ability increases the Monster's Water type moves power by 40% if The Monster's HP is below 40% of its MaximumHP.
163 Perfect Body This ability makes the Monster immune to all status problems. For instance Burn.
164 Electric Immunity This ability makes the Monster immune to Electric type moves.
165 Fire Immunity This ability makes the Monster immune to Fire type moves.
166 Ice Immunity This ability makes the Monster immune to Ice type moves.
167 Bug Immunity This ability makes the Monster immune to the Bug type moves.
168 Dark Immunity This ability makes the Monster immune to the Dark type moves.
169 Dragon Immunity This ability makes the Monster immune to the Dragon type moves.
170 Flying Immunity This ability makes the Monster immune to the Flying type moves.
171 Ghost Immunity This ability makes the Monster immune to the Ghost type moves.
172 Grass Immunity This ability makes the Monster immune to the Grass type moves.
173 Ground Immunity This ability makes the Monster immune to the Ground type moves.
174 Normal Immunity This ability makes the Monster immune to the Normal type moves.
175 Poison Immunity This ability makes the Monster immune to the Poison type moves.
176 Psychic Immunity This ability makes the Monster immune to the Psychic type moves.
177 Rock Immunity This ability makes the Monster immune to the Rock type moves.
178 Steel Immunity This ability makes the Monster immune to the Steel type moves.
179 Water Immunity This ability makes the Monster immune to the Water type moves.
180 Fighting Immunity This ability makes the Monster's immune to Fighting type moves.
181 Light Immunity This ability makes the Monster's immune to Light type moves.
182 Bleeding Immunity This ability prevents becoming Bleeding by enemy moves.
183 Burn Immunity This ability prevents becoming Burned by enemy moves.
184 Confusion Immunity This ability prevents becoming Confused by enemy moves.
185 Cringe Immunity This ability prevents becoming Cringe by enemy moves.
186 Sleep Immunity This ability prevents becoming Fall Asleep by enemy moves.
187 Freeze Immunity This ability prevents becoming Frozen by enemy moves.
188 Paralysis Immunity This ability prevents becoming Paralysed by enemy moves.
189 Poisoning Immunity This ability prevents becoming Poisoned by enemy moves.
190 Maximum Accuracy This ability prevents the Monster's Accuracy stat from being reduced by enemy moves.
191 Maximum Attack This ability prevents the Monster's Attack stat from being reduced by enemy moves.
192 Maximum Defense This ability prevents the Monster's Defense stat from being reduced by enemy moves.
193 Maximum Evasion This ability prevents the Monster's Evasion stat from being reduced by enemy moves.
194 Maximum SpAttack This ability prevents the Monster's Special Attack stat from being reduced by enemy moves.
195 Maximum SpDefense This ability prevents the Monster's Special Defense stat from being reduced by enemy moves.
196 Maximum Speed This ability prevents the Monster's Speed stat from being reduced by enemy moves.
197 Maximum Guard This ability prevents the Monster's stats from being reduced by enemy moves.
198 Scary When a damage type move is used, the monster has 15% chance to cringe the target. This ability is only effective when the user strikes first.
199 Frosty When a damage type move is used, the monster has 15% chance to inflict freezing status problem to the target.
200 Sleep Master When a damage type move is used, the monster has 15% chance to inflict sleep status problem to the target.
201 Mind Breaker When a damage type move is used, the monster has 20% chance to inflict confusion status problem to the target.
202 Butcher When a damage type move is used, the monster has 25% chance to inflict bleeding status problem to the target.
203 Blazing When a damage type move is used, the monster has 25% chance to inflict burning status problem to the target.
204 Crippling When a damage type move is used, the monster has 25% chance to inflict paralysis status problem to the target.
205 Venemous When a damage type move is used, the monster has 25% chance to inflict poison status problem to the target.
206 Accuracy Gainer This ability increases Accuracy stat of Monster by 1 stage with 25% chance at the end of every turn.
207 Accelerator This ability increases Speed stat of Monster by 1 stage at the end of every turn.