MonsterMMORPG†All†Items†-†100%†Of†Them†Fully†Working

ItemId ItemName Type Buy Price Effect ItemDescription Alpha Price
1 AI01 AI Item 100000 Move Name: Cascade, Base Power: 90, Accuracy: 80, PP: 15, Type: Water, Category: Special, Facts: Cascade can be used outside of battle to climb waterfalls. A powerful torrent of water falls onto the opponent, crushing it. 5
2 AI02 AI Item 100000 Move Name: Fly, Base Power: 95, Accuracy: 95, PP: 15, Type: Flying, Category: Physical, Facts: Requires two turns to use. The user takes off on the first turn, and then dives to attack on the second. It can also be used outside of battle to travel from one town to the other. The user has to have visited that town before traveling there with the Monster Fly move. While in the air, the user is invulnerable to most of the attacks. User cannot change Monster or use another move until move completed. Move Name: Fly, Base Power: 95, Accuracy: 95, PP: 15, Type: Flying, Category: Physical, Facts: Requires two turns to use. The user takes off on the first turn, and then dives to attack on the second. It can also be used outside of battle to travel from one town to the other. The user has to have visited that town before traveling there with the Monster Fly move. While in the air, the user is invulnerable to most of the attacks. User cannot change Monster or use another move until move completed. 5
3 AI03 AI Item 100000 Move Name: Hill Climb, Base Power: 90, Accuracy: 80, PP: 10, Type: Rock, Category: Physical, Facts: This move has 25% chance to confuse target for 1-5 turns. If any monster at your team knows this move, you can climb through certain paths. Move Name: Hill Climb, Base Power: 90, Accuracy: 80, PP: 10, Type: Rock, Category: Physical, Facts: This move has 25% chance to confuse target for 1-5 turns. If any monster at your team knows this move, you can climb through certain paths. 5
4 AI04 AI Item 100000 Move Name: Hyper Surf, Base Power: 140, Accuracy: 70, PP: 10, Type: Water, Category: Special, Facts: Hyper Surf allows you to travel on the water areas at the map. By surfing you can also catch wild Monsters. Move Name: Hyper Surf, Base Power: 140, Accuracy: 70, PP: 10, Type: Water, Category: Special, Facts: Hyper Surf allows you to travel on the water areas at the map. By surfing you can also catch wild Monsters. 5
5 AI05 AI Item 100000 Move Name: Powerful Throw, Base Power: 100, Accuracy: 80, PP: 10, Type: Normal, Category: Physical, Facts: Powerful Throw can move special boulders outside of battle. If any Monster in your team knows this move you can pass through certain rocks. Move Name: Powerful Throw, Base Power: 100, Accuracy: 80, PP: 10, Type: Normal, Category: Physical, Facts: Powerful Throw can move special boulders outside of battle. If any Monster in your team knows this move you can pass through certain rocks. 5
6 AI06 AI Item 100000 Move Name: Ram, Base Power: 90, Accuracy: 80, PP: 10, Type: Normal, Category: Physical, Facts: This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. This move can be used outside of battle. Certain trees can be hit with this move to knock Monsters out of the trees for battle. Move Name: Ram, Base Power: 90, Accuracy: 80, PP: 10, Type: Normal, Category: Physical, Facts: This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. This move can be used outside of battle. Certain trees can be hit with this move to knock Monsters out of the trees for battle. 5
7 AI07 AI Item 100000 Move Name: Slice, Base Power: 55, Accuracy: 90, PP: 25, Type: Normal, Category: Physical, Facts: Can be used outside of battle to cut down small trees blocking a pathway. If any Monster at your team has this move you can pass through small trees on the world map. Move Name: Slice, Base Power: 55, Accuracy: 90, PP: 25, Type: Normal, Category: Physical, Facts: Can be used outside of battle to cut down small trees blocking a pathway. If any Monster at your team has this move you can pass through small trees on the world map. 5
8 AI08 AI Item 100000 Move Name: Stone Smash, Base Power: 85, Accuracy: 80, PP: 20, Type: Fighting, Category: Special, Facts: This move lets you pass certain rocks on the map. If any Monster in your team knows this move you will be able to pass certain rocks on the map. This move has a 50% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Move Name: Stone Smash, Base Power: 85, Accuracy: 80, PP: 20, Type: Fighting, Category: Special, Facts: This move lets you pass certain rocks on the map. If any Monster in your team knows this move you will be able to pass certain rocks on the map. This move has a 50% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. 5
9 Accuracy Pill Battle Item 1000 Increases used monster's accuracy stat by 1 stages. Not Written Yet 5
10 Accuracy Drug Battle Item 5000 Increases used monster's accuracy stat by 2 stages. Not Written Yet 5
11 Attack Pill Battle Item 1000 Increases used monster's attack stat by 1 stages. Not Written Yet 5
12 Attack Drug Battle Item 5000 Increases used monster's attack stat by 2 stages. Not Written Yet 5
13 Critical Pill Battle Item 1000 Increases used monster's critical hit chance by 1 stages. Not Written Yet 5
14 Critical Drug Battle Item 5000 Increases used monster's critical hit chance by 2 stages. Not Written Yet 5
15 Defense Pill Battle Item 1000 Increases used monster's defense stat by 1 stages. Not Written Yet 5
16 Defense Drug Battle Item 5000 Increases used monster's defense stat by 2 stages. Not Written Yet 5
17 Evasion Pill Battle Item 1000 Increases used monster's evasion stat by 1 stages. Not Written Yet 5
18 Evasion Drug Battle Item 5000 Increases used monster's evasion stat by 2 stages. Not Written Yet 5
19 SpAttack Pill Battle Item 1000 Increases used monster's special attack stat by 1 stages. Not Written Yet 5
20 SpAttack Drug Battle Item 5000 Increases used monster's special attack stat by 2 stages. Not Written Yet 5
21 SpDefense Pill Battle Item 1000 Increases used monster's special defense stat by 1 stages. Not Written Yet 5
22 SpDefense Drug Battle Item 5000 Increases used monster's special defense stat by 2 stages. Not Written Yet 5
23 Speed Pill Battle Item 1000 Increases used monster's speed stat by 1 stages. Not Written Yet 5
24 Speed Drug Battle Item 5000 Increases used monster's speed stat by 2 stages. Not Written Yet 5
25 Unhappiness Potion Health Item 1000 Decreases happiness of used the monster by 5. Not Written Yet 5
26 Ultimate Potion Health Item 10000 Heals a Monster to its full HP and restores all status problems. Not Written Yet 5
27 Perfect Potion Health Item 5000 Heals a Monster to its maximum HP. Not Written Yet 5
28 Bleeding Bandage Health Item 1000 Heals bleeding status problem on the used monster. Not Written Yet 5
29 Burning Pill Health Item 1000 Heals burning status problem on the used monster. Not Written Yet 5
30 Frost Pill Health Item 1000 Heals freeze status problem on the used monster. Not Written Yet 5
31 Paralyze Pill Health Item 1000 Heals paralysis status problem on the used monster. Not Written Yet 5
32 Poison Pill Health Item 1000 Heals poison status problem on the used monster. Not Written Yet 5
33 Sleeping Pill Health Item 1000 Heals sleeping status problem on the used monster. Not Written Yet 5
34 MP Gain Health Item 3500 Increase single move maximum MP point of the user monster by 20%. Not Written Yet 5
35 MP Max Health Item 7500 Increase single move maximum MP point of the user monster by 60%. Not Written Yet 5
36 Attack Nutrition Health Item 5000 Increases 10 Attack training points (TP) of the given monster. Not Written Yet 5
37 Defense Nutrition Health Item 5000 Increases 10 Defense training points (TP) of the given monster. Not Written Yet 5
38 HP Nutrition Health Item 5000 Increases 10 HP training points (TP) of the given monster. Not Written Yet 5
39 SpAttack Nutrition Health Item 5000 Increases 10 Special Attack training points (TP) of the given monster. Not Written Yet 5
40 SpDefense Nutrition Health Item 5000 Increases 10 Special Defense training points (TP) of the given monster. Not Written Yet 5
41 Speed Nutrition Health Item 5000 Increases 10 Speed training points (TP) of the given monster. Not Written Yet 5
42 Happiness Potion Health Item 1000 Increases happiness of used the monster by 5. Not Written Yet 5
43 EXP Max Health Item 500000 Maximize current level EXP of used the Monster to let the monster reach another level with single battle. Not Written Yet 5000
44 Wide Arcanum Health Item 3500 Restores 10 move points (MP) of all moves of the used monster. Not Written Yet 5
45 Minor Arcanum Health Item 1250 Restores 10 move points (MP) of single move of the used monster. Not Written Yet 5
46 Mega Potion Health Item 1000 Restores 100 HP points on the used monster. Not Written Yet 5
47 Tasty Potion Health Item 1500 Restores 150 HP points on the used monster. Not Written Yet 5
48 Ultra Potion Health Item 2500 Restores 200 HP points on the used monster. Not Written Yet 5
49 Minor Potion Health Item 50 Restores 25 HP points on the used monster. Not Written Yet 5
50 Regular Potion Health Item 150 Restores 50 HP points on the used monster. Not Written Yet 5
51 Healing Potion Health Item 500 Restores 75 HP points on the used monster. Not Written Yet 5
52 Half Revive Health Item 5000 Restores a fainted Monster to half of its maximum HP. Not Written Yet 5
53 Perfect Revive Health Item 7500 Restores a fainted Monster to its maximum HP. Not Written Yet 5
54 Ultimate Revive Health Item 15000 Restores all of the team fainted Monster to their maximum HP. Not Written Yet 5
55 Status Pill Health Item 5000 Restores all status problems of the used monster. Not Written Yet 5
56 Ultimate Arcanum Health Item 7500 Restores fully move points (MP) of all moves of the used monster. Not Written Yet 5
57 Great Arcanum Health Item 2500 Restores fully move points (MP) of single move of the used monster. Not Written Yet 5
58 Move Relearner Health Item 10000 This item will reset your move learning history. This item used monster will be able to reselect all previously learnt moves. Not Written Yet 5
59 Quick Weapon Held Item 25000 Gives ability to the holder of striking first no matter what with 10% chance. Not Written Yet 5
60 Survival Armor Held Item 10000 Holder always survive from 1 Hit-KO moves with 1 HP left. Armor is destroyed after used. Not Written Yet 5
61 Furious Weapon Held Item 25000 Holder gains ability to cringe target by 10% chance at physical attacks. User has to go first for be able to cringe enemy. Not Written Yet 5
62 Razor Weapon Held Item 25000 Holder gains ability to inflict bleeding by 10% chance at physical attacks. Not Written Yet 5
63 Burning Weapon Held Item 25000 Holder gains ability to inflict burning by 10% chance at physical attacks. Not Written Yet 5
64 Confusing Weapon Held Item 25000 Holder gains ability to inflict confusion by 10% chance at physical attacks. Not Written Yet 5
65 Freezing Weapon Held Item 25000 Holder gains ability to inflict freezing by 10% chance at physical attacks. Not Written Yet 5
66 Poisonous Weapon Held Item 25000 Holder gains ability to inflict poison by 10% chance at physical attacks. Not Written Yet 5
67 Sleeping Weapon Held Item 25000 Holder gains ability to inflict sleep by 10% chance at physical attacks. Not Written Yet 5
68 Double Training Held Item 25000 Holder gains double training points (TP) from battles. Not Written Yet 5
69 Bug Orb Held Item 25000 If a bug type monster is holding this item, it will recover 10% of its Maximum HP at the end of each turn. Not Written Yet 5
70 Dark Orb Held Item 25000 If a dark type monster is holding this item, it will recover 10% of its Maximum HP at the end of each turn. Not Written Yet 5
71 Dragon Orb Held Item 25000 If a dragon type monster is holding this item, it will recover 10% of its Maximum HP at the end of each turn. Not Written Yet 5
72 Electric Orb Held Item 25000 If a electric type monster is holding this item, it will recover 10% of its Maximum HP at the end of each turn. Not Written Yet 5
73 Fighting Orb Held Item 25000 If a fighting type monster is holding this item, it will recover 10% of its Maximum HP at the end of each turn. Not Written Yet 5
74 Fire Orb Held Item 25000 If a fire type monster is holding this item, it will recover 10% of its Maximum HP at the end of each turn. Not Written Yet 5
75 Flying Orb Held Item 25000 If a flying type monster is holding this item, it will recover 10% of its Maximum HP at the end of each turn. Not Written Yet 5
76 Ghost Orb Held Item 25000 If a ghost type monster is holding this item, it will recover 10% of its Maximum HP at the end of each turn. Not Written Yet 5
77 Grass Orb Held Item 25000 If a grass type monster is holding this item, it will recover 10% of its Maximum HP at the end of each turn. Not Written Yet 5
78 Ground Orb Held Item 25000 If a ground type monster is holding this item, it will recover 10% of its Maximum HP at the end of each turn. Not Written Yet 5
79 Ice Orb Held Item 25000 If a ice type monster is holding this item, it will recover 10% of its Maximum HP at the end of each turn. Not Written Yet 5
80 Light Orb Held Item 25000 If a light type monster is holding this item, it will recover 10% of its Maximum HP at the end of each turn. Not Written Yet 5
81 Normal Orb Held Item 25000 If a normal type monster is holding this item, it will recover 10% of its Maximum HP at the end of each turn. Not Written Yet 5
82 Poison Orb Held Item 25000 If a poison type monster is holding this item, it will recover 10% of its Maximum HP at the end of each turn. Not Written Yet 5
83 Psychic Orb Held Item 25000 If a psychic type monster is holding this item, it will recover 10% of its Maximum HP at the end of each turn. Not Written Yet 5
84 Rock Orb Held Item 25000 If a rock type monster is holding this item, it will recover 10% of its Maximum HP at the end of each turn. Not Written Yet 5
85 Steel Orb Held Item 25000 If a steel type monster is holding this item, it will recover 10% of its Maximum HP at the end of each turn. Not Written Yet 5
86 Water Orb Held Item 25000 If a water type monster is holding this item, it will recover 10% of its Maximum HP at the end of each turn. Not Written Yet 5
87 Double Money Held Item 25000 If any monster at the user's team holding this item, battle result earned money will be doubled. Reward is not stackable. Not Written Yet 5
88 Bug Crystal Held Item 25000 Increase Bug Type Moves Base Power By 25%. Not Written Yet 5
89 Dark Crystal Held Item 25000 Increase Dark Type Moves Base Power By 25%. Not Written Yet 5
90 Dragon Crystal Held Item 25000 Increase Dragon Type Moves Base Power By 25%. Not Written Yet 5
91 Electric Crystal Held Item 25000 Increase Electric Type Moves Base Power By 25%. Not Written Yet 5
92 Fighting Crystal Held Item 25000 Increase Fighting Type Moves Base Power By 25%. Not Written Yet 5
93 Fire Crystal Held Item 25000 Increase Fire Type Moves Base Power By 25%. Not Written Yet 5
94 Flying Crystal Held Item 25000 Increase Flying Type Moves Base Power By 25%. Not Written Yet 5
95 Ghost Crystal Held Item 25000 Increase Ghost Type Moves Base Power By 25%. Not Written Yet 5
96 Grass Crystal Held Item 25000 Increase Grass Type Moves Base Power By 25%. Not Written Yet 5
97 Ground Crystal Held Item 25000 Increase Ground Type Moves Base Power By 25%. Not Written Yet 5
98 Ice Crystal Held Item 25000 Increase Ice Type Moves Base Power By 25%. Not Written Yet 5
99 Light Crystal Held Item 25000 Increase Light Type Moves Base Power By 25%. Not Written Yet 5
100 Normal Crystal Held Item 25000 Increase Normal Type Moves Base Power By 25%. Not Written Yet 5
101 Poison Crystal Held Item 25000 Increase Poison Type Moves Base Power By 25%. Not Written Yet 5
102 Superior Weapon Held Item 25000 Increase power of super effective moves base power by 25%. Not Written Yet 5
103 Psychic Crystal Held Item 25000 Increase Psychic Type Moves Base Power By 25%. Not Written Yet 5
104 Rock Crystal Held Item 25000 Increase Rock Type Moves Base Power By 25%. Not Written Yet 5
105 Steel Crystal Held Item 25000 Increase Steel Type Moves Base Power By 25%. Not Written Yet 5
106 Water Crystal Held Item 25000 Increase Water Type Moves Base Power By 25%. Not Written Yet 5
107 Critical Weapon Held Item 25000 Increases holder's critical chance by 1 stage. Not Written Yet 5
108 Brutal Weapon Held Item 25000 Increases holder's physical category moves base power by 10%. Not Written Yet 5
109 Mystical Weapon Held Item 25000 Increases holder's special category moves base power by 10%. Not Written Yet 5
110 Accuracy Weapon Held Item 25000 Increases holding monster's accuracy stat by 15%. Not Written Yet 5
111 Attack Weapon Held Item 25000 Increases holding monster's attack stat by 15%. Not Written Yet 5
112 Defense Armor Held Item 25000 Increases holding monster's defense stat by 15%. Not Written Yet 5
113 Evasion Armor Held Item 25000 Increases holding monster's evasion stat by 15%. Not Written Yet 5
114 SpAttack Weapon Held Item 25000 Increases holding monster's special attack stat by 15%. Not Written Yet 5
115 SpDefense Armor Held Item 25000 Increases holding monster's special defense stat by 15%. Not Written Yet 5
116 Speed Armor Held Item 25000 Increases holding monster's speed stat by 15%. Not Written Yet 5
117 Experience Armor Held Item 25000 Increases the holders's gained EXP from battles by 50%. Not Written Yet 5
118 Life Drain Held Item 25000 Monster holding this item will gain 25% more life from life gaining moves. Not Written Yet 5
119 Paralyzing Fang Held Item 25000 Holder gains ability to inflict paralysis by 10% chance at physical attacks. Not Written Yet 5
120 Razor Claw Held Item 25000 Increases holder's physical category moves base power by 30% but decreases special category moves power by 20%. Not Written Yet 5
121 Educational Armor Held Item 25000 Total gained EXP at the battle equally shared between item holder and others. If there are 2 holder it get splitted to 3 or if 3 holder it get splitted to 4 and same apply further. Holder does not have to panticipate battle to gain EXP but has to be at the team. Not Written Yet 5
122 Vampiric Weapon Held Item 50000 Whenever the holder strikes with physical move, it restores HP equal to the 10% of damage dealt. Not Written Yet 5
123 Rematch Activator Main Item 150000 Allow player to do rematch with rematch available NPC trainers. Not Written Yet 5
124 Perfect Net Main Item 150000 Allows the player to catch monsters at the edges of water areas with greater quality than quality net. Not Written Yet 5
125 Quality Net Main Item 75000 Allows the player to catch monsters at the edges of water areas with greater quality than regular net. Not Written Yet 5
126 Regular Net Main Item 15000 Allows the player to catch monsters at the edges of water areas with. Not Written Yet 5
127 Monster Player Main Item 100000 By playing an attractive song, the Monster Player will allow users to catch certain monsters on certain maps. This item is reusable. Not Written Yet 5
128 Attractive Player Main Item 75000 Doubles wild Monster encounter rate while roaming on the map for 100 steps. Reuseable. Not Written Yet 5
129 Monster Radar Main Item 100000 Monster radar allow player to catch certain monsters at certain areas. Reusable. Not Written Yet 5
130 Ultimate Repel Main Item 2500 Prevent's the user from encountering wild monsters for 1000 steps. Not Written Yet 5
131 Repel Main Item 1000 Prevent's the user from encountering wild monsters for 250 steps. Not Written Yet 5
132 Super Repel Main Item 1500 Prevent's the user from encountering wild monsters for 500 steps. Not Written Yet 5
133 Horrifying Player Main Item 75000 Halves wild Monster encounter rate while roaming on the map for 100 steps. Reuseable. Not Written Yet 5
134 Monster Box Monster Box 50 Regular monster catching box. Catch rate is 1.0 Not Written Yet 5
135 Great Box Monster Box 250 Regular monster catching box. Catch rate is 1.5 Not Written Yet 5
136 Mega Box Monster Box 1000 Regular monster catching box. Catch rate is 2.0 Not Written Yet 5
137 Ultra Box Monster Box 5000 Regular monster catching box. Catch rate is 2.5 Not Written Yet 5
138 Ultimate Box Monster Box 150000 Special monster catching box that never fails. Not Written Yet 5
139 Bug Box Monster Box 5000 Special monster catching box. If box thrown monster type is Bug catch rate is 3.5 otherwise 0.25 Not Written Yet 5
140 Dark Box Monster Box 5000 Special monster catching box. If box thrown monster type is Dark catch rate is 3.5 otherwise 0.25 Not Written Yet 5
141 Dragon Box Monster Box 5000 Special monster catching box. If box thrown monster type is Dragon catch rate is 3.5 otherwise 0.25 Not Written Yet 5
142 Electric Box Monster Box 5000 Special monster catching box. If box thrown monster type is Electric catch rate is 3.5 otherwise 0.25 Not Written Yet 5
143 Fighting Box Monster Box 5000 Special monster catching box. If box thrown monster type is Fighting catch rate is 3.5 otherwise 0.25 Not Written Yet 5
144 Fire Box Monster Box 5000 Special monster catching box. If box thrown monster type is Fire catch rate is 3.5 otherwise 0.25 Not Written Yet 5
145 Flying Box Monster Box 5000 Special monster catching box. If box thrown monster type is Flying catch rate is 3.5 otherwise 0.25 Not Written Yet 5
146 Ghost Box Monster Box 5000 Special monster catching box. If box thrown monster type is Ghost catch rate is 3.5 otherwise 0.25 Not Written Yet 5
147 Grass Box Monster Box 5000 Special monster catching box. If box thrown monster type is Grass catch rate is 3.5 otherwise 0.25 Not Written Yet 5
148 Ground Box Monster Box 5000 Special monster catching box. If box thrown monster type is Ground catch rate is 3.5 otherwise 0.25 Not Written Yet 5
149 Ice Box Monster Box 5000 Special monster catching box. If box thrown monster type is Ice catch rate is 3.5 otherwise 0.25 Not Written Yet 5
150 Light Box Monster Box 5000 Special monster catching box. If box thrown monster type is Light catch rate is 3.5 otherwise 0.25 Not Written Yet 5
151 Normal Box Monster Box 5000 Special monster catching box. If box thrown monster type is Normal catch rate is 3.5 otherwise 0.25 Not Written Yet 5
152 Poison Box Monster Box 5000 Special monster catching box. If box thrown monster type is Poison catch rate is 3.5 otherwise 0.25 Not Written Yet 5
153 Psychic Box Monster Box 5000 Special monster catching box. If box thrown monster type is Psychic catch rate is 3.5 otherwise 0.25 Not Written Yet 5
154 Rock Box Monster Box 5000 Special monster catching box. If box thrown monster type is Rock catch rate is 3.5 otherwise 0.25 Not Written Yet 5
155 Steel Box Monster Box 5000 Special monster catching box. If box thrown monster type is Steel catch rate is 3.5 otherwise 0.25 Not Written Yet 5
156 Water Box Monster Box 5000 Special monster catching box. If box thrown monster type is Water catch rate is 3.5 otherwise 0.25 Not Written Yet 5
157 Day Box Monster Box 5000 Special monster catching box. If time is day catch rate is 3.0 otherwise 0.50 Not Written Yet 5
158 Morning Box Monster Box 5000 Special monster catching box. If time is morning catch rate is 3.0 otherwise 0.50 Not Written Yet 5
159 Night Box Monster Box 5000 Special monster catching box. If time is night catch rate is 3.0 otherwise 0.50 Not Written Yet 5
160 MT001 MT Item 20000 Move Name: Ability Exchange, Base Power: 0, Accuracy: 0, PP: 10, Type: Psychic, Category: Status, Facts: Ability Exchange will exchange the abilities of the user and the target. Wonder Guard* and Multitype are the only abilities that cannot be Ability Exchanged. Move Name: Ability Exchange, Base Power: 0, Accuracy: 0, PP: 10, Type: Psychic, Category: Status, Facts: Ability Exchange will exchange the abilities of the user and the target. Wonder Guard* and Multitype are the only abilities that cannot be Ability Exchanged. 5
161 MT002 MT Item 20000 Move Name: Acrobatic Strike, Base Power: 60, Accuracy: 85, PP: 15, Type: Flying, Category: Physical, Facts: This move has increased critical hit ratio (2x). Move Name: Acrobatic Strike, Base Power: 60, Accuracy: 85, PP: 15, Type: Flying, Category: Physical, Facts: This move has increased critical hit ratio (2x). 5
162 MT003 MT Item 20000 Move Name: Adoration , Base Power: 1, Accuracy: 90, PP: 15, Type: Normal, Category: Physical, Facts: This move power is depended on user's happiness. Power is calculated with this formula: (User's Happiness) X (7/15) Move Name: Adoration , Base Power: 1, Accuracy: 90, PP: 15, Type: Normal, Category: Physical, Facts: This move power is depended on user's happiness. Power is calculated with this formula: (User's Happiness) X (7/15) 5
163 MT004 MT Item 20000 Move Name: Aegis, Base Power: 0, Accuracy: 1000, PP: 30, Type: Normal, Category: Status, Facts: This move protects user from sleep, poison, paralysis, freeze, and burn problem for 5 turns. Affects all team members. Move Name: Aegis, Base Power: 0, Accuracy: 1000, PP: 30, Type: Normal, Category: Status, Facts: This move protects user from sleep, poison, paralysis, freeze, and burn problem for 5 turns. Affects all team members. 5
164 MT005 MT Item 20000 Move Name: Barrier Break, Base Power: 85, Accuracy: 75, PP: 20, Type: Fighting, Category: Physical, Facts: This move will remove protecting barrier effects like Reflector move and Light Wall move. Move Name: Barrier Break, Base Power: 85, Accuracy: 75, PP: 20, Type: Fighting, Category: Physical, Facts: This move will remove protecting barrier effects like Reflector move and Light Wall move. 5
165 MT006 MT Item 20000 Move Name: Bleed Cut, Base Power: 75, Accuracy: 80, PP: 20, Type: Bug, Category: Physical, Facts: This move has a 50% chance of cause bleeding at the foe. Move Name: Bleed Cut, Base Power: 75, Accuracy: 80, PP: 20, Type: Bug, Category: Physical, Facts: This move has a 50% chance of cause bleeding at the foe. 5
166 MT007 MT Item 20000 Move Name: Boiling Water, Base Power: 85, Accuracy: 85, PP: 15, Type: Water, Category: Special, Facts: This move inflicts damage and has no secondary effect. Move Name: Boiling Water, Base Power: 85, Accuracy: 85, PP: 15, Type: Water, Category: Special, Facts: This move inflicts damage and has no secondary effect. 5
167 MT008 MT Item 20000 Move Name: Bomber, Base Power: 1000, Accuracy: 1000, PP: 10, Type: Fire, Category: Physical, Facts: If this move successfully hits, it will knock out (KO) the opponent instantly unless opponent does not have any KO preventing effects. After this move used user will become fainted. Move Name: Bomber, Base Power: 1000, Accuracy: 1000, PP: 10, Type: Fire, Category: Physical, Facts: If this move successfully hits, it will knock out (KO) the opponent instantly unless opponent does not have any KO preventing effects. After this move used user will become fainted. 5
168 MT009 MT Item 20000 Move Name: Bright Light, Base Power: 0, Accuracy: 1000, PP: 40, Type: Light, Category: Status, Facts: This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. Move Name: Bright Light, Base Power: 0, Accuracy: 1000, PP: 40, Type: Light, Category: Status, Facts: This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. 5
169 MT010 MT Item 20000 Move Name: Burrow, Base Power: 75, Accuracy: 95, PP: 20, Type: Ground, Category: Physical, Facts: Requires two turns to use. While in the underground, the user is invulnerable to most of the attacks. Move Name: Burrow, Base Power: 75, Accuracy: 95, PP: 20, Type: Ground, Category: Physical, Facts: Requires two turns to use. While in the underground, the user is invulnerable to most of the attacks. 5
170 MT011 MT Item 20000 Move Name: Careful Strike, Base Power: 35, Accuracy: 100, PP: 5, Type: Normal, Category: Physical, Facts: This move will not faint target and leave it with at least 1 HP. Useful for catching wild Monsters. Move Name: Careful Strike, Base Power: 35, Accuracy: 100, PP: 5, Type: Normal, Category: Physical, Facts: This move will not faint target and leave it with at least 1 HP. Useful for catching wild Monsters. 5
171 MT012 MT Item 20000 Move Name: Charged Ray, Base Power: 50, Accuracy: 85, PP: 10, Type: Light, Category: Special, Facts: This move increases the user's Special Attack stat by 1 stage and will not work once 5 stages are gained or if the user's Attack stat is 2000. Move Name: Charged Ray, Base Power: 50, Accuracy: 85, PP: 10, Type: Light, Category: Special, Facts: This move increases the user's Special Attack stat by 1 stage and will not work once 5 stages are gained or if the user's Attack stat is 2000. 5
172 MT013 MT Item 20000 Move Name: Clear Mind, Base Power: 0, Accuracy: 1000, PP: 10, Type: Psychic, Category: Status, Facts: This move increases the user's Special Attack stat by 2 stages and will not work once 5 stages are gained or if the user's Attack stat is 2000. Move Name: Clear Mind, Base Power: 0, Accuracy: 1000, PP: 10, Type: Psychic, Category: Status, Facts: This move increases the user's Special Attack stat by 2 stages and will not work once 5 stages are gained or if the user's Attack stat is 2000. 5
173 MT014 MT Item 20000 Move Name: Concentration Blast, Base Power: 130, Accuracy: 60, PP: 5, Type: Fighting, Category: Special, Facts: This move decreases the enemy's Special Defense stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. Move Name: Concentration Blast, Base Power: 130, Accuracy: 60, PP: 5, Type: Fighting, Category: Special, Facts: This move decreases the enemy's Special Defense stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. 5
174 MT015 MT Item 20000 Move Name: Concentration Punch, Base Power: 165, Accuracy: 50, PP: 10, Type: Fighting, Category: Physical, Facts: This move inflicts damage and has no secondary effect. Low priority move. Move Name: Concentration Punch, Base Power: 165, Accuracy: 50, PP: 10, Type: Fighting, Category: Physical, Facts: This move inflicts damage and has no secondary effect. Low priority move. 5
175 MT016 MT Item 20000 Move Name: Concentration Rest, Base Power: 0, Accuracy: 1000, PP: 5, Type: Normal, Category: Status, Facts: This move fully restores userís MaximumHP. User cannot change Monster or use another move until move completed. Move Name: Concentration Rest, Base Power: 0, Accuracy: 1000, PP: 5, Type: Normal, Category: Status, Facts: This move fully restores userís MaximumHP. User cannot change Monster or use another move until move completed. 5
176 MT017 MT Item 20000 Move Name: Consume Dream, Base Power: 125, Accuracy: 95, PP: 10, Type: Psychic, Category: Special, Facts: The user gains HP equal to 50% of the damage the opponent took. This move cannot be used on an opponent that is awake. Move Name: Consume Dream, Base Power: 125, Accuracy: 95, PP: 10, Type: Psychic, Category: Special, Facts: The user gains HP equal to 50% of the damage the opponent took. This move cannot be used on an opponent that is awake. 5
177 MT018 MT Item 20000 Move Name: Dark Threat, Base Power: 50, Accuracy: 90, PP: 15, Type: Dark, Category: Special, Facts: This move decreases the enemy's Special Attack stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. Move Name: Dark Threat, Base Power: 50, Accuracy: 90, PP: 15, Type: Dark, Category: Special, Facts: This move decreases the enemy's Special Attack stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. 5
178 MT019 MT Item 20000 Move Name: Darkness Ball, Base Power: 80, Accuracy: 80, PP: 15, Type: Ghost, Category: Special, Facts: This move decreases the enemy's Special Defense stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. Move Name: Darkness Ball, Base Power: 80, Accuracy: 80, PP: 15, Type: Ghost, Category: Special, Facts: This move decreases the enemy's Special Defense stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. 5
179 MT020 MT Item 20000 Move Name: Destroy Clouds, Base Power: 0, Accuracy: 1000, PP: 5, Type: Light, Category: Status, Facts: This move makes the weather Cloudless for 5 turns. Cloudless weather decreases water and ice type moves power by 25% and prevents freezing status problem. Move Name: Destroy Clouds, Base Power: 0, Accuracy: 1000, PP: 5, Type: Light, Category: Status, Facts: This move makes the weather Cloudless for 5 turns. Cloudless weather decreases water and ice type moves power by 25% and prevents freezing status problem. 5
180 MT021 MT Item 20000 Move Name: Destructive Squeeze, Base Power: 100, Accuracy: 90, PP: 5, Type: Steel, Category: Physical, Facts: This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Move Name: Destructive Squeeze, Base Power: 100, Accuracy: 90, PP: 5, Type: Steel, Category: Physical, Facts: This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. 5
181 MT022 MT Item 20000 Move Name: Double Time, Base Power: 0, Accuracy: 1000, PP: 10, Type: Normal, Category: Status, Facts: This move increases the userís Evasion stat by 2 stage and will not work once 5 stages are increased. Move Name: Double Time, Base Power: 0, Accuracy: 1000, PP: 10, Type: Normal, Category: Status, Facts: This move increases the userís Evasion stat by 2 stage and will not work once 5 stages are increased. 5
182 MT023 MT Item 20000 Move Name: Dragon Aura, Base Power: 95, Accuracy: 85, PP: 10, Type: Dragon, Category: Special, Facts: This move inflicts damage and has no secondary effect. Move Name: Dragon Aura, Base Power: 95, Accuracy: 85, PP: 10, Type: Dragon, Category: Special, Facts: This move inflicts damage and has no secondary effect. 5
183 MT024 MT Item 20000 Move Name: Dragon Strike, Base Power: 115, Accuracy: 95, PP: 10, Type: Dragon, Category: Physical, Facts: Very low priority move. Move Name: Dragon Strike, Base Power: 115, Accuracy: 95, PP: 10, Type: Dragon, Category: Physical, Facts: Very low priority move. 5
184 MT025 MT Item 20000 Move Name: Drain Strike, Base Power: 70, Accuracy: 80, PP: 10, Type: Fighting, Category: Physical, Facts: The user gains HP equal to 50% of the damage the opponent took. Move Name: Drain Strike, Base Power: 70, Accuracy: 80, PP: 10, Type: Fighting, Category: Physical, Facts: The user gains HP equal to 50% of the damage the opponent took. 5
185 MT026 MT Item 20000 Move Name: Drake Claw, Base Power: 75, Accuracy: 90, PP: 25, Type: Dragon, Category: Physical, Facts: This move inflicts damage and has no secondary effect. Move Name: Drake Claw, Base Power: 75, Accuracy: 90, PP: 25, Type: Dragon, Category: Physical, Facts: This move inflicts damage and has no secondary effect. 5
186 MT027 MT Item 20000 Move Name: Earth Shaker, Base Power: 120, Accuracy: 80, PP: 5, Type: Ground, Category: Physical, Facts: This move inflicts damage and has no secondary effect. Move Name: Earth Shaker, Base Power: 120, Accuracy: 80, PP: 5, Type: Ground, Category: Physical, Facts: This move inflicts damage and has no secondary effect. 5
187 MT028 MT Item 20000 Move Name: Echo, Base Power: 45, Accuracy: 90, PP: 15, Type: Normal, Category: Special, Facts: This move has 25% chance to confuse target for 1-5 turns. Move Name: Echo, Base Power: 45, Accuracy: 90, PP: 15, Type: Normal, Category: Special, Facts: This move has 25% chance to confuse target for 1-5 turns. 5
188 MT029 MT Item 20000 Move Name: Electric Discharge, Base Power: 1, Accuracy: 100, PP: 25, Type: Electric, Category: Special, Facts: This move Power varies randomly. This move has a 20% chance of having 15 Power, a 20% chance of having 25 Power, a 15% chance of having 35 Power, a 15% chance of having 45 Power, a 10% chance of having 65 Power, a 10% chance of having 85 Power, a 5% chance of having 110 Power and a 5% chance of having 140 Power. Move Name: Electric Discharge, Base Power: 1, Accuracy: 100, PP: 25, Type: Electric, Category: Special, Facts: This move Power varies randomly. This move has a 20% chance of having 15 Power, a 20% chance of having 25 Power, a 15% chance of having 35 Power, a 15% chance of having 45 Power, a 10% chance of having 65 Power, a 10% chance of having 85 Power, a 5% chance of having 110 Power and a 5% chance of having 140 Power. 5
189 MT030 MT Item 20000 Move Name: Electrode Spark, Base Power: 65, Accuracy: 1000, PP: 15, Type: Electric, Category: Special, Facts: This move does not miss. Move Name: Electrode Spark, Base Power: 65, Accuracy: 1000, PP: 15, Type: Electric, Category: Special, Facts: This move does not miss. 5
190 MT031 MT Item 20000 Move Name: Enigma Power, Base Power: 95, Accuracy: 75, PP: 10, Type: Normal, Category: Physical, Facts: This move has a 5% chance of paralyzing the foe. This move has a 5% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. This move has a 5% chance of confusing the foe. This move has a 5% chance of poisoning the target. This move cannot poison a target if the opponent is Poison or Steel Type. This move has a 5% chance of cause bleeding at the foe. Move Name: Enigma Power, Base Power: 95, Accuracy: 75, PP: 10, Type: Normal, Category: Physical, Facts: This move has a 5% chance of paralyzing the foe. This move has a 5% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. This move has a 5% chance of confusing the foe. This move has a 5% chance of poisoning the target. This move cannot poison a target if the opponent is Poison or Steel Type. This move has a 5% chance of cause bleeding at the foe. 5
191 MT032 MT Item 20000 Move Name: Extraordinary Strike, Base Power: 100, Accuracy: 60, PP: 15, Type: Normal, Category: Physical, Facts: This move has a 15% chance of poisoning the target. This move cannot poison a target if the opponent is Poison or Steel Type. This move has a 15% chance of paralyzing the foe. This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Move Name: Extraordinary Strike, Base Power: 100, Accuracy: 60, PP: 15, Type: Normal, Category: Physical, Facts: This move has a 15% chance of poisoning the target. This move cannot poison a target if the opponent is Poison or Steel Type. This move has a 15% chance of paralyzing the foe. This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. 5
192 MT033 MT Item 20000 Move Name: Extreme Dive, Base Power: 65, Accuracy: 90, PP: 15, Type: Flying, Category: Physical, Facts: This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Move Name: Extreme Dive, Base Power: 65, Accuracy: 90, PP: 15, Type: Flying, Category: Physical, Facts: This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. 5
193 MT034 MT Item 20000 Move Name: Fire Burst, Base Power: 150, Accuracy: 60, PP: 5, Type: Fire, Category: Special, Facts: This move has a 35% chance of burning the foe. If foe is Frozen, this move will thaw it out. Move Name: Fire Burst, Base Power: 150, Accuracy: 60, PP: 5, Type: Fire, Category: Special, Facts: This move has a 35% chance of burning the foe. If foe is Frozen, this move will thaw it out. 5
194 MT035 MT Item 20000 Move Name: Flame Armor, Base Power: 55, Accuracy: 85, PP: 25, Type: Fire, Category: Physical, Facts: This move increases the user's Speed stat by 1 stage and will not work once 5 stages are gained or if the user's Speed stat is 2000. Move Name: Flame Armor, Base Power: 55, Accuracy: 85, PP: 25, Type: Fire, Category: Physical, Facts: This move increases the user's Speed stat by 1 stage and will not work once 5 stages are gained or if the user's Speed stat is 2000. 5
195 MT036 MT Item 20000 Move Name: Flare, Base Power: 65, Accuracy: 90, PP: 10, Type: Fire, Category: Special, Facts: This move will do double when User's CurrentHP is below half of its MaximumHP. Move Name: Flare, Base Power: 65, Accuracy: 90, PP: 10, Type: Fire, Category: Special, Facts: This move will do double when User's CurrentHP is below half of its MaximumHP. 5
196 MT037 MT Item 20000 Move Name: Flatten, Base Power: 70, Accuracy: 85, PP: 15, Type: Ground, Category: Physical, Facts: Flatten inflicts damage and lowers the targetís Speed stat by one stage Move Name: Flatten, Base Power: 70, Accuracy: 85, PP: 15, Type: Ground, Category: Physical, Facts: Flatten inflicts damage and lowers the targetís Speed stat by one stage 5
197 MT038 MT Item 20000 Move Name: Force Field, Base Power: 0, Accuracy: 1000, PP: 5, Type: Normal, Category: Status, Facts: This move makes user invulnerable to the attacks for 1 turn. Very high priority move. Move Name: Force Field, Base Power: 0, Accuracy: 1000, PP: 5, Type: Normal, Category: Status, Facts: This move makes user invulnerable to the attacks for 1 turn. Very high priority move. 5
198 MT039 MT Item 20000 Move Name: Freezing Breath, Base Power: 45, Accuracy: 80, PP: 15, Type: Ice, Category: Special, Facts: This move has increased critical hit ratio (5x). This move has a 20% chance of freezing the foe. If foe is Burning, this move will extinguish it out. Move Name: Freezing Breath, Base Power: 45, Accuracy: 80, PP: 15, Type: Ice, Category: Special, Facts: This move has increased critical hit ratio (5x). This move has a 20% chance of freezing the foe. If foe is Burning, this move will extinguish it out. 5
199 MT040 MT Item 20000 Move Name: Frost Breeze, Base Power: 45, Accuracy: 95, PP: 15, Type: Ice, Category: Special, Facts: Always hit critical. Low priority. Move Name: Frost Breeze, Base Power: 45, Accuracy: 95, PP: 15, Type: Ice, Category: Special, Facts: Always hit critical. Low priority. 5
200 MT041 MT Item 20000 Move Name: Ghost Flare, Base Power: 0, Accuracy: 100, PP: 5, Type: Fire, Category: Status, Facts: This move has a 100% chance of burning the foe. If foe is Frozen, this move will thaw it out. Move Name: Ghost Flare, Base Power: 0, Accuracy: 100, PP: 5, Type: Fire, Category: Status, Facts: This move has a 100% chance of burning the foe. If foe is Frozen, this move will thaw it out. 5
201 MT042 MT Item 20000 Move Name: Giga Charge, Base Power: 160, Accuracy: 95, PP: 5, Type: Normal, Category: Physical, Facts: Requires two turns to use. First turn user charges its power and deals damage second turn. Sleep, freezing, trapping, or cringing will end the move. Confusion may also lead move to fail at second turn. If a monster is Frozen, this move will thaw it out. User cannot change Monster or use another move until move completed. Move Name: Giga Charge, Base Power: 160, Accuracy: 95, PP: 5, Type: Normal, Category: Physical, Facts: Requires two turns to use. First turn user charges its power and deals damage second turn. Sleep, freezing, trapping, or cringing will end the move. Confusion may also lead move to fail at second turn. If a monster is Frozen, this move will thaw it out. User cannot change Monster or use another move until move completed. 5
202 MT043 MT Item 20000 Move Name: Grass Rope, Base Power: 55, Accuracy: 90, PP: 25, Type: Grass, Category: Special, Facts: This move inflicts damage and has no secondary effect. Move Name: Grass Rope, Base Power: 55, Accuracy: 90, PP: 25, Type: Grass, Category: Special, Facts: This move inflicts damage and has no secondary effect. 5
203 MT044 MT Item 20000 Move Name: Harass, Base Power: 0, Accuracy: 75, PP: 35, Type: Dark, Category: Status, Facts: This move decreases the enemy's Accuracy and Evasion stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. Move Name: Harass, Base Power: 0, Accuracy: 75, PP: 35, Type: Dark, Category: Status, Facts: This move decreases the enemy's Accuracy and Evasion stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. 5
204 MT045 MT Item 20000 Move Name: Horrifying Cry, Base Power: 50, Accuracy: 85, PP: 20, Type: Dark, Category: Special, Facts: This move decreases the enemy's Special Attack stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. Move Name: Horrifying Cry, Base Power: 50, Accuracy: 85, PP: 20, Type: Dark, Category: Special, Facts: This move decreases the enemy's Special Attack stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. 5
205 MT046 MT Item 20000 Move Name: Horrifying Sound, Base Power: 55, Accuracy: 80, PP: 20, Type: Normal, Category: Special, Facts: This move has a 25% chance of paralyzing the foe. Move Name: Horrifying Sound, Base Power: 55, Accuracy: 80, PP: 20, Type: Normal, Category: Special, Facts: This move has a 25% chance of paralyzing the foe. 5
206 MT047 MT Item 20000 Move Name: Hyper Drain, Base Power: 90, Accuracy: 70, PP: 10, Type: Grass, Category: Special, Facts: The user gains HP equal to 50% of the damage the opponent took. Move Name: Hyper Drain, Base Power: 90, Accuracy: 70, PP: 10, Type: Grass, Category: Special, Facts: The user gains HP equal to 50% of the damage the opponent took. 5
207 MT048 MT Item 20000 Move Name: Hyper Flame, Base Power: 120, Accuracy: 85, PP: 10, Type: Fire, Category: Special, Facts: This move has a 25% chance of burning the foe. If foe is Frozen, this move will thaw it out. Move Name: Hyper Flame, Base Power: 120, Accuracy: 85, PP: 10, Type: Fire, Category: Special, Facts: This move has a 25% chance of burning the foe. If foe is Frozen, this move will thaw it out. 5
208 MT049 MT Item 20000 Move Name: Ice Ray, Base Power: 120, Accuracy: 80, PP: 5, Type: Ice, Category: Special, Facts: This move has a 25% chance of freezing the foe. If foe is Burning, this move will extinguish it out. Move Name: Ice Ray, Base Power: 120, Accuracy: 80, PP: 5, Type: Ice, Category: Special, Facts: This move has a 25% chance of freezing the foe. If foe is Burning, this move will extinguish it out. 5
209 MT050 MT Item 20000 Move Name: Ice Storm, Base Power: 140, Accuracy: 60, PP: 10, Type: Ice, Category: Special, Facts: This move has a 35% chance of freezing the foe. If foe is Burning, this move will extinguish it out. Move Name: Ice Storm, Base Power: 140, Accuracy: 60, PP: 10, Type: Ice, Category: Special, Facts: This move has a 35% chance of freezing the foe. If foe is Burning, this move will extinguish it out. 5
210 MT051 MT Item 20000 Move Name: Ignite, Base Power: 35, Accuracy: 1000, PP: 15, Type: Fire, Category: Special, Facts: This move has a 20% chance of burning the foe. If foe is Frozen, this move will thaw it out. Move Name: Ignite, Base Power: 35, Accuracy: 1000, PP: 15, Type: Fire, Category: Special, Facts: This move has a 20% chance of burning the foe. If foe is Frozen, this move will thaw it out. 5
211 MT052 MT Item 20000 Move Name: Insect Opposition, Base Power: 40, Accuracy: 95, PP: 25, Type: Bug, Category: Special, Facts: This move will do double when User's CurrentHP is below half of its MaximumHP. Move Name: Insect Opposition, Base Power: 40, Accuracy: 95, PP: 25, Type: Bug, Category: Special, Facts: This move will do double when User's CurrentHP is below half of its MaximumHP. 5
212 MT053 MT Item 20000 Move Name: Iron Wing, Base Power: 70, Accuracy: 80, PP: 25, Type: Steel, Category: Physical, Facts: This move increases the user's Defense stat by 1 stage and will not work once 5 stages are gained or if the user's Defense stat is 2000. Move Name: Iron Wing, Base Power: 70, Accuracy: 80, PP: 25, Type: Steel, Category: Physical, Facts: This move increases the user's Defense stat by 1 stage and will not work once 5 stages are gained or if the user's Defense stat is 2000. 5
213 MT054 MT Item 20000 Move Name: Knife Dance, Base Power: 0, Accuracy: 1000, PP: 25, Type: Normal, Category: Status, Facts: This move increases the userís Attack stat by 2 stages and will not work once 5 stages are gained or if the userís Attack stat is 2000. Move Name: Knife Dance, Base Power: 0, Accuracy: 1000, PP: 25, Type: Normal, Category: Status, Facts: This move increases the userís Attack stat by 2 stages and will not work once 5 stages are gained or if the userís Attack stat is 2000. 5
214 MT055 MT Item 20000 Move Name: Land Slide, Base Power: 85, Accuracy: 80, PP: 10, Type: Rock, Category: Physical, Facts: This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Move Name: Land Slide, Base Power: 85, Accuracy: 80, PP: 10, Type: Rock, Category: Physical, Facts: This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. 5
215 MT056 MT Item 20000 Move Name: Light Blast, Base Power: 85, Accuracy: 80, PP: 10, Type: Light, Category: Special, Facts: This move decreases the enemy's Special Defense stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. Move Name: Light Blast, Base Power: 85, Accuracy: 80, PP: 10, Type: Light, Category: Special, Facts: This move decreases the enemy's Special Defense stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. 5
216 MT057 MT Item 20000 Move Name: Light Bolt, Base Power: 80, Accuracy: 85, PP: 15, Type: Light, Category: Special, Facts: This move inflicts damage and has no secondary effect. Move Name: Light Bolt, Base Power: 80, Accuracy: 85, PP: 15, Type: Light, Category: Special, Facts: This move inflicts damage and has no secondary effect. 5
217 MT058 MT Item 20000 Move Name: Light Up, Base Power: 0, Accuracy: 1000, PP: 40, Type: Light, Category: Status, Facts: This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. Move Name: Light Up, Base Power: 0, Accuracy: 1000, PP: 40, Type: Light, Category: Status, Facts: This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. 5
218 MT059 MT Item 20000 Move Name: Light Wall, Base Power: 0, Accuracy: 1000, PP: 10, Type: Light, Category: Status, Facts: Light Wall will be in effect for 5 turns and will halve special damage done to any of the party Monster on the userís side. Barrier Break move will end this move effect. Move Name: Light Wall, Base Power: 0, Accuracy: 1000, PP: 10, Type: Light, Category: Status, Facts: Light Wall will be in effect for 5 turns and will halve special damage done to any of the party Monster on the userís side. Barrier Break move will end this move effect. 5
219 MT060 MT Item 20000 Move Name: Lightning Bolt, Base Power: 110, Accuracy: 80, PP: 15, Type: Electric, Category: Special, Facts: This move has a 15% chance of paralyzing the foe. Move Name: Lightning Bolt, Base Power: 110, Accuracy: 80, PP: 15, Type: Electric, Category: Special, Facts: This move has a 15% chance of paralyzing the foe. 5
220 MT061 MT Item 20000 Move Name: Melt Down, Base Power: 145, Accuracy: 85, PP: 5, Type: Fire, Category: Special, Facts: This move decreases the User's Special Attack stat by 2 stages and will not work once 5 stages are decreased. Move Name: Melt Down, Base Power: 145, Accuracy: 85, PP: 5, Type: Fire, Category: Special, Facts: This move decreases the User's Special Attack stat by 2 stages and will not work once 5 stages are decreased. 5
221 MT062 MT Item 20000 Move Name: Mind Bend, Base Power: 100, Accuracy: 70, PP: 10, Type: Psychic, Category: Special, Facts: This move decreases the enemyís Special Defense stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. Move Name: Mind Bend, Base Power: 100, Accuracy: 70, PP: 10, Type: Psychic, Category: Special, Facts: This move decreases the enemyís Special Defense stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. 5
222 MT063 MT Item 20000 Move Name: Mock , Base Power: 0, Accuracy: 1000, PP: 10, Type: Dark, Category: Status, Facts: This move makes foe unable to use status moves for 5 turns. Move Name: Mock , Base Power: 0, Accuracy: 1000, PP: 10, Type: Dark, Category: Status, Facts: This move makes foe unable to use status moves for 5 turns. 5
223 MT064 MT Item 20000 Move Name: Muscle Tense, Base Power: 0, Accuracy: 1000, PP: 15, Type: Fighting, Category: Status, Facts: This move increases the user's Attack and Defense stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. Move Name: Muscle Tense, Base Power: 0, Accuracy: 1000, PP: 15, Type: Fighting, Category: Status, Facts: This move increases the user's Attack and Defense stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. 5
224 MT065 MT Item 20000 Move Name: Mystifying Horns, Base Power: 85, Accuracy: 80, PP: 15, Type: Psychic, Category: Physical, Facts: This move has 15% chance to confuse target for 1-5 turns. Move Name: Mystifying Horns, Base Power: 85, Accuracy: 80, PP: 15, Type: Psychic, Category: Physical, Facts: This move has 15% chance to confuse target for 1-5 turns. 5
225 MT066 MT Item 20000 Move Name: Ocean Pulse, Base Power: 65, Accuracy: 80, PP: 25, Type: Water, Category: Special, Facts: This move has a 25% chance of confusing the foe. Move Name: Ocean Pulse, Base Power: 65, Accuracy: 80, PP: 25, Type: Water, Category: Special, Facts: This move has a 25% chance of confusing the foe. 5
226 MT067 MT Item 20000 Move Name: Perch, Base Power: 0, Accuracy: 1000, PP: 20, Type: Flying, Category: Status, Facts: This move restores user's HP equal to 30% of its MaximumHP. Move Name: Perch, Base Power: 0, Accuracy: 1000, PP: 20, Type: Flying, Category: Status, Facts: This move restores user's HP equal to 30% of its MaximumHP. 5
227 MT068 MT Item 20000 Move Name: Pick, Base Power: 65, Accuracy: 80, PP: 25, Type: Normal, Category: Physical, Facts: This move has a 40% chance of cause bleeding at the foe. Move Name: Pick, Base Power: 65, Accuracy: 80, PP: 25, Type: Normal, Category: Physical, Facts: This move has a 40% chance of cause bleeding at the foe. 5
228 MT069 MT Item 20000 Move Name: Provoke, Base Power: 0, Accuracy: 85, PP: 10, Type: Normal, Category: Status, Facts: This move has a 100% chance of confusing the foe. This move increases the foe's Attack stat by 2 stages and will not work once 5 stages are gained or if the foes's increased stat is 2000. Move Name: Provoke, Base Power: 0, Accuracy: 85, PP: 10, Type: Normal, Category: Status, Facts: This move has a 100% chance of confusing the foe. This move increases the foe's Attack stat by 2 stages and will not work once 5 stages are gained or if the foes's increased stat is 2000. 5
229 MT070 MT Item 20000 Move Name: Psychic Wave, Base Power: 85, Accuracy: 80, PP: 15, Type: Psychic, Category: Physical, Facts: This move inflicts damage and has no secondary effect. Move Name: Psychic Wave, Base Power: 85, Accuracy: 80, PP: 15, Type: Psychic, Category: Physical, Facts: This move inflicts damage and has no secondary effect. 5
230 MT071 MT Item 20000 Move Name: Psychical Legs, Base Power: 0, Accuracy: 1000, PP: 10, Type: Psychic, Category: Status, Facts: This move increases the userís Speed stat by 1 stage and will not work once 5 stages are gained or if the userís Speed stat is 2000. Low priority move. Move Name: Psychical Legs, Base Power: 0, Accuracy: 1000, PP: 10, Type: Psychic, Category: Status, Facts: This move increases the userís Speed stat by 1 stage and will not work once 5 stages are gained or if the userís Speed stat is 2000. Low priority move. 5
231 MT072 MT Item 20000 Move Name: Raged Squirt, Base Power: 50, Accuracy: 85, PP: 20, Type: Water, Category: Special, Facts: This move will do double when User's CurrentHP is below half of its MaximumHP. Move Name: Raged Squirt, Base Power: 50, Accuracy: 85, PP: 20, Type: Water, Category: Special, Facts: This move will do double when User's CurrentHP is below half of its MaximumHP. 5
232 MT073 MT Item 20000 Move Name: Ray Cannon, Base Power: 90, Accuracy: 75, PP: 15, Type: Light, Category: Special, Facts: This move decreases the enemyís Special Defense stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. Move Name: Ray Cannon, Base Power: 90, Accuracy: 75, PP: 15, Type: Light, Category: Special, Facts: This move decreases the enemyís Special Defense stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. 5
233 MT074 MT Item 20000 Move Name: Reflector, Base Power: 0, Accuracy: 1000, PP: 10, Type: Psychic, Category: Status, Facts: Reflector will be in effect for 5 turns and will halve physical damage done to any of the party monster on the userís side. Barrier Break move will end this move effect. Move Name: Reflector, Base Power: 0, Accuracy: 1000, PP: 10, Type: Psychic, Category: Status, Facts: Reflector will be in effect for 5 turns and will halve physical damage done to any of the party monster on the userís side. Barrier Break move will end this move effect. 5
234 MT075 MT Item 20000 Move Name: Relaxing Mind, Base Power: 0, Accuracy: 1000, PP: 10, Type: Psychic, Category: Status, Facts: This move increases the user's Special Attack and Special Defense stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. Move Name: Relaxing Mind, Base Power: 0, Accuracy: 1000, PP: 10, Type: Psychic, Category: Status, Facts: This move increases the user's Special Attack and Special Defense stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. 5
235 MT076 MT Item 20000 Move Name: Revenge Time, Base Power: 50, Accuracy: 95, PP: 10, Type: Dark, Category: Physical, Facts: The attack only doubles in power if it is used second and only if hit by an opponent first. Move Name: Revenge Time, Base Power: 50, Accuracy: 95, PP: 10, Type: Dark, Category: Physical, Facts: The attack only doubles in power if it is used second and only if hit by an opponent first. 5
236 MT077 MT Item 20000 Move Name: Rock Storm, Base Power: 0, Accuracy: 1000, PP: 5, Type: Rock, Category: Status, Facts: This move lasts 5 turns and damage Opponent equal to %10 of Opponent's MaximumHP per turn. Move Name: Rock Storm, Base Power: 0, Accuracy: 1000, PP: 5, Type: Rock, Category: Status, Facts: This move lasts 5 turns and damage Opponent equal to %10 of Opponent's MaximumHP per turn. 5
237 MT078 MT Item 20000 Move Name: Round Strike, Base Power: 55, Accuracy: 1000, PP: 10, Type: Bug, Category: Physical, Facts: This move does not miss. Move Name: Round Strike, Base Power: 55, Accuracy: 1000, PP: 10, Type: Bug, Category: Physical, Facts: This move does not miss. 5
238 MT079 MT Item 20000 Move Name: Seed Gun, Base Power: 25, Accuracy: 80, PP: 15, Type: Grass, Category: Physical, Facts: This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. Each hit has an equal chance of being a critical hit. Stone Skin and Counter Strike will only acknowledge last hit of a this move. Move Name: Seed Gun, Base Power: 25, Accuracy: 80, PP: 15, Type: Grass, Category: Physical, Facts: This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. Each hit has an equal chance of being a critical hit. Stone Skin and Counter Strike will only acknowledge last hit of a this move. 5
239 MT080 MT Item 20000 Move Name: Severe Crush, Base Power: 65, Accuracy: 90, PP: 20, Type: Rock, Category: Physical, Facts: This move inflicts damage and has no secondary effect. Move Name: Severe Crush, Base Power: 65, Accuracy: 90, PP: 20, Type: Rock, Category: Physical, Facts: This move inflicts damage and has no secondary effect. 5
240 MT081 MT Item 20000 Move Name: Shadow Blade, Base Power: 90, Accuracy: 80, PP: 10, Type: Dark, Category: Physical, Facts: This move has a 35% chance of cause bleeding at the foe. Move Name: Shadow Blade, Base Power: 90, Accuracy: 80, PP: 10, Type: Dark, Category: Physical, Facts: This move has a 35% chance of cause bleeding at the foe. 5
241 MT082 MT Item 20000 Move Name: Shadow Fang, Base Power: 75, Accuracy: 80, PP: 20, Type: Ghost, Category: Physical, Facts: This move has increased critical hit ratio (2x). Move Name: Shadow Fang, Base Power: 75, Accuracy: 80, PP: 20, Type: Ghost, Category: Physical, Facts: This move has increased critical hit ratio (2x). 5
242 MT083 MT Item 20000 Move Name: Sharpen Up, Base Power: 0, Accuracy: 1000, PP: 20, Type: Dark, Category: Status, Facts: This move increases the user's Attack and Accuracy stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. Move Name: Sharpen Up, Base Power: 0, Accuracy: 1000, PP: 20, Type: Dark, Category: Status, Facts: This move increases the user's Attack and Accuracy stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. 5
243 MT084 MT Item 20000 Move Name: Shimmering Wind, Base Power: 75, Accuracy: 75, PP: 10, Type: Bug, Category: Special, Facts: This move has a 50% chance of paralyzing the foe. Move Name: Shimmering Wind, Base Power: 75, Accuracy: 75, PP: 10, Type: Bug, Category: Special, Facts: This move has a 50% chance of paralyzing the foe. 5
244 MT085 MT Item 20000 Move Name: Shock, Base Power: 0, Accuracy: 95, PP: 5, Type: Electric, Category: Status, Facts: This move has a 100% chance of paralyzing the foe. Move Name: Shock, Base Power: 0, Accuracy: 95, PP: 5, Type: Electric, Category: Status, Facts: This move has a 100% chance of paralyzing the foe. 5
245 MT086 MT Item 20000 Move Name: Sinister Wave, Base Power: 85, Accuracy: 90, PP: 15, Type: Dark, Category: Special, Facts: This move inflicts damage and has no secondary effect. Move Name: Sinister Wave, Base Power: 85, Accuracy: 90, PP: 15, Type: Dark, Category: Special, Facts: This move inflicts damage and has no secondary effect. 5
246 MT087 MT Item 20000 Move Name: Sky Slash, Base Power: 50, Accuracy: 1000, PP: 25, Type: Flying, Category: Physical, Facts: This move has increased Accuracy. Move Name: Sky Slash, Base Power: 50, Accuracy: 1000, PP: 25, Type: Flying, Category: Physical, Facts: This move has increased Accuracy. 5
247 MT088 MT Item 20000 Move Name: Sleeping Strike, Base Power: 1, Accuracy: 85, PP: 25, Type: Normal, Category: Status, Facts: This move has a 35% chance of doing 15 damage, a 30% chance of doing 25 damage, a 20% chance of doing 35 damage, a 15% chance of doing 45 damage and a 5% chance of doing 60 damage. This move will also wake up user. Move Name: Sleeping Strike, Base Power: 1, Accuracy: 85, PP: 25, Type: Normal, Category: Status, Facts: This move has a 35% chance of doing 15 damage, a 30% chance of doing 25 damage, a 20% chance of doing 35 damage, a 15% chance of doing 45 damage and a 5% chance of doing 60 damage. This move will also wake up user. 5
248 MT089 MT Item 20000 Move Name: Slicing Wind, Base Power: 75, Accuracy: 60, PP: 15, Type: Flying, Category: Physical, Facts: There is a 40% chance the attack will last for 2 turns, a 35% chance the attack will last for 3 turns, a 15% chance the attack will last for 4 turns and a 10% chance the attack will last for 5 turns. This move inflicts 15% of the targetís maximum HP as damage for 2 to 5 turns upon use, in addition to the damage dealt when it is used. It also traps the target, preventing switching and escape. User cannot change Monster or use another move until move completed. Sleep, freezing, trapping, or cringing will end the move. Move Name: Slicing Wind, Base Power: 75, Accuracy: 60, PP: 15, Type: Flying, Category: Physical, Facts: There is a 40% chance the attack will last for 2 turns, a 35% chance the attack will last for 3 turns, a 15% chance the attack will last for 4 turns and a 10% chance the attack will last for 5 turns. This move inflicts 15% of the targetís maximum HP as damage for 2 to 5 turns upon use, in addition to the damage dealt when it is used. It also traps the target, preventing switching and escape. User cannot change Monster or use another move until move completed. Sleep, freezing, trapping, or cringing will end the move. 5
249 MT090 MT Item 20000 Move Name: Slide Kick, Base Power: 55, Accuracy: 95, PP: 20, Type: Fighting, Category: Physical, Facts: This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Move Name: Slide Kick, Base Power: 55, Accuracy: 95, PP: 20, Type: Fighting, Category: Physical, Facts: This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. 5
250 MT091 MT Item 20000 Move Name: Slime Blast, Base Power: 95, Accuracy: 80, PP: 10, Type: Poison, Category: Special, Facts: This move has a 40% chance of poisoning the target. This move cannot poison a target if the opponent is Poison or Steel Type. Move Name: Slime Blast, Base Power: 95, Accuracy: 80, PP: 10, Type: Poison, Category: Special, Facts: This move has a 40% chance of poisoning the target. This move cannot poison a target if the opponent is Poison or Steel Type. 5
251 MT092 MT Item 20000 Move Name: Sludge Wave, Base Power: 100, Accuracy: 80, PP: 10, Type: Poison, Category: Special, Facts: This move has a 15% chance of poisoning the target. This move cannot poison a target if the opponent is Poison or Steel Type. Move Name: Sludge Wave, Base Power: 100, Accuracy: 80, PP: 10, Type: Poison, Category: Special, Facts: This move has a 15% chance of poisoning the target. This move cannot poison a target if the opponent is Poison or Steel Type. 5
252 MT093 MT Item 20000 Move Name: Snow Dance, Base Power: 35, Accuracy: 60, PP: 25, Type: Ice, Category: Special, Facts: There is a 40% chance the attack will last for 2 turns, a 35% chance the attack will last for 3 turns, a 15% chance the attack will last for 4 turns and a 10% chance the attack will last for 5 turns. This move inflicts 20% of the targetís maximum HP as damage for 2 to 5 turns upon use, in addition to the damage dealt when it is used. It also traps the target, preventing switching and escape. User cannot change Monster or use another move until move completed. Sleep, freezing, trapping, or cringing will end the move. Move Name: Snow Dance, Base Power: 35, Accuracy: 60, PP: 25, Type: Ice, Category: Special, Facts: There is a 40% chance the attack will last for 2 turns, a 35% chance the attack will last for 3 turns, a 15% chance the attack will last for 4 turns and a 10% chance the attack will last for 5 turns. This move inflicts 20% of the targetís maximum HP as damage for 2 to 5 turns upon use, in addition to the damage dealt when it is used. It also traps the target, preventing switching and escape. User cannot change Monster or use another move until move completed. Sleep, freezing, trapping, or cringing will end the move. 5
253 MT094 MT Item 20000 Move Name: Snow Rain, Base Power: 60, Accuracy: 90, PP: 10, Type: Ice, Category: Physical, Facts: This move has a 25% chance of freezing the foe. If foe is Burning, this move will extinguish it out. Move Name: Snow Rain, Base Power: 60, Accuracy: 90, PP: 10, Type: Ice, Category: Physical, Facts: This move has a 25% chance of freezing the foe. If foe is Burning, this move will extinguish it out. 5
254 MT095 MT Item 20000 Move Name: Solar Ray, Base Power: 140, Accuracy: 95, PP: 10, Type: Light, Category: Special, Facts: Requires two turns to use. First turn stores energy and at second turn hits. Sleep, freezing, trapping, or cringing will end the move. Confusion may also lead move to fail at second turn. If a monster is Frozen, this move will thaw it out. User cannot change Monster or use another move until move completed. Move Name: Solar Ray, Base Power: 140, Accuracy: 95, PP: 10, Type: Light, Category: Special, Facts: Requires two turns to use. First turn stores energy and at second turn hits. Sleep, freezing, trapping, or cringing will end the move. Confusion may also lead move to fail at second turn. If a monster is Frozen, this move will thaw it out. User cannot change Monster or use another move until move completed. 5
255 MT096 MT Item 20000 Move Name: Stealth Strike, Base Power: 95, Accuracy: 75, PP: 10, Type: Rock, Category: Physical, Facts: This move has increased critical hit ratio (2x). Move Name: Stealth Strike, Base Power: 95, Accuracy: 75, PP: 10, Type: Rock, Category: Physical, Facts: This move has increased critical hit ratio (2x). 5
256 MT097 MT Item 20000 Move Name: Stick Out, Base Power: 0, Accuracy: 1000, PP: 5, Type: Normal, Category: Status, Facts: This move lets user to survive from next attack with at least 1 HP. Very high priority move. Move Name: Stick Out, Base Power: 0, Accuracy: 1000, PP: 5, Type: Normal, Category: Status, Facts: This move lets user to survive from next attack with at least 1 HP. Very high priority move. 5
257 MT098 MT Item 20000 Move Name: Stone Blade, Base Power: 105, Accuracy: 75, PP: 5, Type: Rock, Category: Physical, Facts: This move has increased critical hit ratio (2x). Move Name: Stone Blade, Base Power: 105, Accuracy: 75, PP: 5, Type: Rock, Category: Physical, Facts: This move has increased critical hit ratio (2x). 5
258 MT099 MT Item 20000 Move Name: Stone Crush, Base Power: 60, Accuracy: 75, PP: 10, Type: Rock, Category: Physical, Facts: This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Move Name: Stone Crush, Base Power: 60, Accuracy: 75, PP: 10, Type: Rock, Category: Physical, Facts: This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. 5
259 MT100 MT Item 20000 Move Name: Stone Polish, Base Power: 0, Accuracy: 1000, PP: 15, Type: Rock, Category: Status, Facts: This move increases the user's Speed stat by 2 stages and will not work once 5 stages are gained or if the user's Speed stat is 2000. Move Name: Stone Polish, Base Power: 0, Accuracy: 1000, PP: 15, Type: Rock, Category: Status, Facts: This move increases the user's Speed stat by 2 stages and will not work once 5 stages are gained or if the user's Speed stat is 2000. 5
260 MT101 MT Item 20000 Move Name: Storm Dance, Base Power: 0, Accuracy: 1000, PP: 5, Type: Water, Category: Status, Facts: This move makes the weather rainy for 5 turns. Rainy weather decreases fire and light type moves power by 25% and prevents burning status problem. Move Name: Storm Dance, Base Power: 0, Accuracy: 1000, PP: 5, Type: Water, Category: Status, Facts: This move makes the weather rainy for 5 turns. Rainy weather decreases fire and light type moves power by 25% and prevents burning status problem. 5
261 MT102 MT Item 20000 Move Name: Sunlight, Base Power: 60, Accuracy: 90, PP: 15, Type: Light, Category: Special, Facts: This move inflicts double damage if weather is Cloudless. Move Name: Sunlight, Base Power: 60, Accuracy: 90, PP: 15, Type: Light, Category: Special, Facts: This move inflicts double damage if weather is Cloudless. 5
262 MT103 MT Item 20000 Move Name: Super Beam, Base Power: 150, Accuracy: 90, PP: 5, Type: Light, Category: Special, Facts: Requires two turns to use. First turn focuses energy and at second turn hits. Sleep, freezing, trapping, or cringing will end the move. Confusion may also lead move to fail at second turn. If a monster is Frozen, this move will thaw it out. User cannot change Monster or use another move until move completed. Move Name: Super Beam, Base Power: 150, Accuracy: 90, PP: 5, Type: Light, Category: Special, Facts: Requires two turns to use. First turn focuses energy and at second turn hits. Sleep, freezing, trapping, or cringing will end the move. Confusion may also lead move to fail at second turn. If a monster is Frozen, this move will thaw it out. User cannot change Monster or use another move until move completed. 5
263 MT104 MT Item 20000 Move Name: Tail Strike, Base Power: 120, Accuracy: 65, PP: 10, Type: Steel, Category: Physical, Facts: This move decreases the enemy's Defense stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. Move Name: Tail Strike, Base Power: 120, Accuracy: 65, PP: 10, Type: Steel, Category: Physical, Facts: This move decreases the enemy's Defense stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. 5
264 MT105 MT Item 20000 Move Name: Take Revenge, Base Power: 75, Accuracy: 90, PP: 5, Type: Normal, Category: Physical, Facts: The attack only doubles in power if it is used second and only if hit by an opponent first. Move Name: Take Revenge, Base Power: 75, Accuracy: 90, PP: 5, Type: Normal, Category: Physical, Facts: The attack only doubles in power if it is used second and only if hit by an opponent first. 5
265 MT106 MT Item 20000 Move Name: Terrorize, Base Power: 60, Accuracy: 90, PP: 10, Type: Ground, Category: Physical, Facts: This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. Move Name: Terrorize, Base Power: 60, Accuracy: 90, PP: 10, Type: Ground, Category: Physical, Facts: This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. 5
266 MT107 MT Item 20000 Move Name: Thick Fog, Base Power: 0, Accuracy: 1000, PP: 20, Type: Water, Category: Status, Facts: This move decreases the enemy's Accuracy stat by 2 stages and will not work once 5 stages are decreased or if the enemy is under effect of Mist. Move Name: Thick Fog, Base Power: 0, Accuracy: 1000, PP: 20, Type: Water, Category: Status, Facts: This move decreases the enemy's Accuracy stat by 2 stages and will not work once 5 stages are decreased or if the enemy is under effect of Mist. 5
267 MT108 MT Item 20000 Move Name: Throw, Base Power: 40, Accuracy: 100, PP: 20, Type: Rock, Category: Physical, Facts: This move inflicts damage and has no secondary effect. Move Name: Throw, Base Power: 40, Accuracy: 100, PP: 20, Type: Rock, Category: Physical, Facts: This move inflicts damage and has no secondary effect. 5
268 MT109 MT Item 20000 Move Name: Thunder, Base Power: 140, Accuracy: 55, PP: 10, Type: Electric, Category: Special, Facts: This move has a 100% chance of paralyzing the foe. Move Name: Thunder, Base Power: 140, Accuracy: 55, PP: 10, Type: Electric, Category: Special, Facts: This move has a 100% chance of paralyzing the foe. 5
269 MT110 MT Item 20000 Move Name: Toxic Bite, Base Power: 25, Accuracy: 95, PP: 10, Type: Poison, Category: Special, Facts: This move has a 85% chance of poisoning the target. This move cannot poison a target if the opponent is Poison or Steel Type. Move Name: Toxic Bite, Base Power: 25, Accuracy: 95, PP: 10, Type: Poison, Category: Special, Facts: This move has a 85% chance of poisoning the target. This move cannot poison a target if the opponent is Poison or Steel Type. 5
270 MT111 MT Item 20000 Move Name: Toxical Spit, Base Power: 75, Accuracy: 70, PP: 20, Type: Poison, Category: Special, Facts: This move has a 100% chance of poisoning the target. This move cannot poison a target if the opponent is Poison or Steel Type. Move Name: Toxical Spit, Base Power: 75, Accuracy: 70, PP: 20, Type: Poison, Category: Special, Facts: This move has a 100% chance of poisoning the target. This move cannot poison a target if the opponent is Poison or Steel Type. 5
271 MT112 MT Item 20000 Move Name: Tricky Fun, Base Power: 0, Accuracy: 1000, PP: 10, Type: Normal, Category: Status, Facts: This move decreases the enemy's Special Attack stat by 2 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. Move Name: Tricky Fun, Base Power: 0, Accuracy: 1000, PP: 10, Type: Normal, Category: Status, Facts: This move decreases the enemy's Special Attack stat by 2 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. 5
272 MT113 MT Item 20000 Move Name: Trip Kick, Base Power: 65, Accuracy: 85, PP: 15, Type: Fighting, Category: Physical, Facts: This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. Move Name: Trip Kick, Base Power: 65, Accuracy: 85, PP: 15, Type: Fighting, Category: Physical, Facts: This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased or if the enemy is under effect of Mist. 5
273 MT114 MT Item 20000 Move Name: Unique Attack, Base Power: 1, Accuracy: 100, PP: 15, Type: Normal, Category: Special, Facts: This move Power is calculated with this formula: Sum Of UV (Unique Values - Maximum 40 For Each stat) / 2. With this formula this move Maximum Power will be 100. Move Name: Unique Attack, Base Power: 1, Accuracy: 100, PP: 15, Type: Normal, Category: Special, Facts: This move Power is calculated with this formula: Sum Of UV (Unique Values - Maximum 40 For Each stat) / 2. With this formula this move Maximum Power will be 100. 5
274 MT115 MT Item 20000 Move Name: Vengeance, Base Power: 1, Accuracy: 90, PP: 15, Type: Normal, Category: Physical, Facts: This move power is depended on user's happiness. Power is calculated with this formula: (255 - User's Happiness) X (7/15) Move Name: Vengeance, Base Power: 1, Accuracy: 90, PP: 15, Type: Normal, Category: Physical, Facts: This move power is depended on user's happiness. Power is calculated with this formula: (255 - User's Happiness) X (7/15) 5
275 MT116 MT Item 20000 Move Name: Venom Punch, Base Power: 90, Accuracy: 75, PP: 15, Type: Poison, Category: Physical, Facts: This move has a 40% chance of poisoning the target. This move cannot poison a target if the opponent is Poison or Steel Type. Move Name: Venom Punch, Base Power: 90, Accuracy: 75, PP: 15, Type: Poison, Category: Physical, Facts: This move has a 40% chance of poisoning the target. This move cannot poison a target if the opponent is Poison or Steel Type. 5
276 MT117 MT Item 20000 Move Name: Wild Rush, Base Power: 95, Accuracy: 95, PP: 20, Type: Electric, Category: Physical, Facts: The user takes recoil damage equal to 25% of the damage dealt to the Opponent Move Name: Wild Rush, Base Power: 95, Accuracy: 95, PP: 20, Type: Electric, Category: Physical, Facts: The user takes recoil damage equal to 25% of the damage dealt to the Opponent 5
277 MT118 MT Item 20000 Move Name: Work Out, Base Power: 0, Accuracy: 1000, PP: 5, Type: Normal, Category: Status, Facts: This move increases the user's Attack, Special Attack, and Speed stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. Move Name: Work Out, Base Power: 0, Accuracy: 1000, PP: 5, Type: Normal, Category: Status, Facts: This move increases the user's Attack, Special Attack, and Speed stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. 5
278 Burning Gem Transformation Item 25000 Causes certain monster to transform when the item is used. Not Written Yet 5
279 Dragon Gem Transformation Item 25000 Causes certain monster to transform when the item is used. Not Written Yet 5
280 Enhanced Gem Transformation Item 25000 Causes certain monster to transform when the item is used. Not Written Yet 5
281 Lava Gem Transformation Item 25000 Causes certain monster to transform when the item is used. Not Written Yet 5
282 Light Gem Transformation Item 25000 Causes certain monster to transform when the item is used. Not Written Yet 5
283 Luna Gem Transformation Item 25000 Causes certain monster to transform when the item is used. Not Written Yet 5
284 Magic Gem Transformation Item 25000 Causes certain monster to transform when the item is used. Not Written Yet 5
285 Marvelous Gem Transformation Item 25000 Causes certain monster to transform when the item is used. Not Written Yet 5
286 Sharp Gem Transformation Item 25000 Causes certain monster to transform when the item is used. Not Written Yet 5
287 Solar Gem Transformation Item 25000 Causes certain monster to transform when the item is used. Not Written Yet 5
288 Lightning Gem Transformation Item 25000 Causes certain monster to transform when the item is used. Not Written Yet 5
289 Super Gem Transformation Item 25000 Causes certain monster to transform when the item is used. Not Written Yet 5
290 Attack Degrade Health Item 5000 Decreases 10 Attack training points (TP) of the given monster. Not Written Yet 5
291 Defense Degrade Health Item 5000 Decreases 10 Defense training points (TP) of the given monster. Not Written Yet 5
292 HP Degrade Health Item 5000 Decreases 10 HP training points (TP) of the given monster. Not Written Yet 5
293 SpAttack Degrade Health Item 5000 Decreases 10 Special Attack training points (TP) of the given monster. Not Written Yet 5
294 SpDefense Degrade Health Item 5000 Decreases 10 Special Defense training points (TP) of the given monster. Not Written Yet 5
295 Speed Degrade Health Item 5000 Decreases 10 Speed training points (TP) of the given monster. Not Written Yet 5
296 Confusion Pill Health Item 1000 Heals confusion status problem on the used monster. Not Written Yet 5