Id |
AttackName |
AttackType |
AttackCategory |
BasePower |
Accuracy |
Pp |
Priority |
MoreFacts |
AttackDefinition |
Effect1 |
Effect2 |
Effect3 |
Effect4 |
Effect5 |
18 |
Attack Powder |
Bug |
Status |
0 |
1000 |
20 |
0 |
This move
increases the user's Attack and Special Attack stat by 1 stage and will not
work once 5 stages are gained or if the user's increased stat is 2000. |
The users
releases a powder that increases its attack and special attack stats. |
Attack Gain: 1 |
SpAttack Gain: 1 |
null |
null |
null |
96 |
Defend Command |
Bug |
Status |
0 |
1000 |
20 |
0 |
This move
increases the user's Defense stat and Special Defense stat by 1 stage and
will not work once 5 stages are gained or if the user's Defense stat is 2000. |
The user
commands nature to aid it and increases its defense and special defense
stats. |
SpDefense Gain:
1 |
Defense Gain: 1 |
null |
null |
null |
143 |
Entangle |
Bug |
Status |
0 |
1000 |
30 |
0 |
This move
decreases the enemy’s Speed stat by 1 stage and will not work once 5 stages
are decreased. |
The user spins a
web that sticks to the opponent lowering Speed. |
Speed Decrease:
1 |
null |
null |
null |
null |
327 |
Nature Heal |
Bug |
Status |
0 |
1000 |
10 |
0 |
This move
restores user’s half of the Maximum HP. |
The user calls
on nature to heal half its Maximum HP. |
Life Gain User
MaximumHP Percent: 50 |
null |
null |
null |
null |
465 |
Sticky Web |
Bug |
Status |
0 |
1000 |
10 |
0 |
This move traps
the opponent so Opponent cannot switch out or flee from the battle. |
The user
ensnares the foe with a thin, gooey silk so it can’t flee from battle. |
null |
null |
null |
null |
null |
343 |
Pin Gun |
Bug |
Physical |
15 |
90 |
25 |
0 |
This move has a
40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
critical hit all other hits will be also critical hit. |
Sharp pins are
shot out at the foe in rapid succession that hits 2-5 times in a row. |
Multiple Hit:
2-5 |
null |
null |
null |
null |
251 |
Insect
Opposition |
Bug |
Special |
40 |
95 |
25 |
0 |
This move will
do double when User's CurrentHP is below half of its MaximumHP. |
A move that
increases in power the less HP the user has. |
Double Damage
Half User MaximumHP: Yes |
null |
null |
null |
null |
296 |
Mandibles |
Bug |
Physical |
55 |
90 |
25 |
0 |
This move
inflicts damage and has no secondary effect. |
The user bites
the target with its mandibles. |
null |
null |
null |
null |
null |
394 |
Round Strike |
Bug |
Physical |
55 |
1000 |
10 |
0 |
This move does
not miss. |
User attacks the
enemy by rounding around to find its weakest point for not miss. |
null |
null |
null |
null |
null |
417 |
Shimmering Wind |
Bug |
Special |
75 |
75 |
10 |
0 |
This move has a
50% chance of paralyzing the foe. |
A glistening
gust of wind containing sharpened scales is blown towards the target and may
also paralyze the enemy. |
Paralyze
Probability: 50 |
null |
null |
null |
null |
272 |
Life Drain |
Bug |
Physical |
75 |
90 |
5 |
0 |
The user gains
HP equal to 50% of the damage the opponent took. |
The foe drains
its victim of life energy. |
Life Absorb
Damage Percent: 50 |
null |
null |
null |
null |
29 |
Bleed Cut |
Bug |
Physical |
75 |
80 |
20 |
0 |
This move has a
50% chance of cause bleeding at the foe. |
The user slashes
at the target by crossing its scythes or claws as if they were a pair of
scissors that may cause bleeding on the target. |
Bleeding
Probability: 50 |
null |
null |
null |
null |
250 |
Insect Buzz |
Bug |
Special |
85 |
75 |
15 |
0 |
This move
decreases the enemy's Special Defense stat by 1 stage and will not work once
5 stages are decreased. |
The user
vibrates its wings to generate a damaging sound wave that also lower the
target’s Special Defense stat. |
SpDefense
Decrease: 1 |
null |
null |
null |
null |
11 |
All Charge |
Bug |
Physical |
95 |
80 |
10 |
0 |
This move has
increased critical hit ratio (2x). |
The users
summons other insects to attack the opponent.
High critical hit ratio. |
Critic Level: 2 |
null |
null |
null |
null |
300 |
Mega Stab |
Bug |
Physical |
120 |
75 |
5 |
0 |
This move
inflicts damage and has no secondary effect. |
A lethal attack
with a the sharpest part of the body. |
null |
null |
null |
null |
null |
482 |
Super Horn |
Bug |
Physical |
135 |
75 |
10 |
0 |
This move
inflicts damage and has no secondary effect. |
Utilizing its
tough and impressive horn, the user rams into the foe without letting up. |
null |
null |
null |
null |
null |
523 |
Toxic Kiss |
Dark |
Status |
0 |
40 |
5 |
0 |
This move will
cause opponent to fall asleep for 1-5 turns. |
A toxic kiss is
forcibly placed on the foe to force it to fall asleep. |
Sleep
Probability: 100 |
null |
null |
null |
null |
291 |
Lunar Light |
Dark |
Status |
0 |
1000 |
5 |
0 |
If weather is
cloudy restored HP is equal to 25% of User's MaximumHP else if weather is
normal restored HP is equal to 50% of User's MaximumHP else if weather is
Cloudless restored HP is equal to 75% of User's MaximumHP. |
Utilizing the
Moon or Stars mysterious light energy, the user can replenish HP. |
Cloudless
Weather HP Restore: Yes |
null |
null |
null |
null |
353 |
Power Absorb |
Dark |
Status |
0 |
1000 |
5 |
0 |
User becomes
fainted after this move executed. This move decreases the enemy's Attack and
Special Attack stat by 10 stages and will not work once 5 stages are
decreased. |
User uses it's
own life force completey to decrease enemy's Attack and Special Attack power
sharply. |
Recoil Damage
Percent: 100 |
Attack Decrease:
10 |
SpAttack
Decrease: 10 |
null |
null |
415 |
Sharpen Up |
Dark |
Status |
0 |
1000 |
20 |
0 |
This move
increases the user's Attack and Accuracy stat by 1 stage and will not work
once 5 stages are gained or if the user's increased stat is 2000. |
The user
sharpens its claws to boost its Attack and Accuracy stats. |
Attack Gain: 1 |
Accuracy Gain: 1 |
null |
null |
null |
397 |
Scheme |
Dark |
Status |
0 |
1000 |
20 |
0 |
This move
increases the user's Special Attack stat by 2 stages and will not work once 5
stages are gained. |
The user
stimulates its brain by thinking bad thoughts that sharply raises the user’s
Special Attack. |
SpAttack Gain: 2 |
null |
null |
null |
null |
50 |
Cajole |
Dark |
Status |
0 |
100 |
5 |
0 |
This move has a
100% chance of confusing the foe. |
The user uses
it's good speeching ability to confuse enemy. |
Confuse
Probability: 100 |
null |
null |
null |
null |
95 |
Death Glare |
Dark |
Status |
0 |
95 |
5 |
0 |
This move has a
100% chance of paralyzing the foe. |
A mysterious
leer that can freeze an opponent in fear. |
Paralyze
Probability: 100 |
null |
null |
null |
null |
78 |
Crocodile Tears |
Dark |
Status |
0 |
1000 |
25 |
0 |
This move
decreases the enemy's Special Defense stat by 2 stages and will not work once
5 stages are decreased. |
The user feigns
crying to fluster the target, harshly lowering its Special Defense stat |
SpDefense Gain:
2 |
null |
null |
null |
null |
90 |
Darkest Dream |
Dark |
Status |
0 |
75 |
15 |
0 |
This move will
cause opponent to fall asleep for 1-5 turns. |
The users
creates a shadow that will appear and attempt to hypnotically put the
opponent to sleep. |
Sleep
Probability: 100 |
null |
null |
null |
null |
203 |
Harass |
Dark |
Status |
0 |
75 |
35 |
0 |
This move
decreases the enemy's Accuracy and Evasion stat by 1 stage and will not work
once 5 stages are decreased. |
The user makes
fun of and enrages the target which decreases foe's accuracy and evasion. |
Accuracy
Decrease: 1 |
Evasion
Decrease: 1 |
null |
null |
null |
87 |
Dark Rays |
Dark |
Special |
15 |
90 |
25 |
0 |
This move has a
40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
critical hit all other hits will be also critical hit. |
The user attacks
with multiple dark rays that hits 2-5 times in a row. |
Multiple Hit:
2-5 |
null |
null |
null |
null |
263 |
Knock Away |
Dark |
Physical |
30 |
100 |
30 |
0 |
This move has a
35% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
User makes a
move which will knock the target back and may cause cringe. |
Cringe
Probability: 35 |
null |
null |
null |
null |
221 |
Horrifying Cry |
Dark |
Special |
50 |
85 |
20 |
0 |
This move
decreases the enemy's Special Attack stat by 1 stage and will not work once 5
stages are decreased. |
The user cries
with an incredible power that inflict damage to the enemy and also decreases
enemy's Special Attack. |
SpAttack
Decrease: 1 |
null |
null |
null |
null |
89 |
Dark Threat |
Dark |
Special |
50 |
90 |
15 |
0 |
This move
decreases the enemy's Special Attack stat by 1 stage and will not work once 5
stages are decreased. |
The users uses
it menancing aura to strike the opponent, decreasing the foe's special
attack. |
SpAttack
Decrease: 1 |
null |
null |
null |
null |
116 |
Drain Life |
Dark |
Special |
50 |
95 |
10 |
0 |
The user gains
HP equal to 50% of the damage the opponent took. |
A life force
draining attack. The user gains HP equal to half of the damage the opponent
took. |
Life Absorb
Damage Percent: 50 |
null |
null |
null |
null |
405 |
Shadow Arm |
Dark |
Physical |
50 |
90 |
15 |
0 |
This move has a
30% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
User strikes to
the foe with shadow arms to inflict damage which may also cringe target. |
Cringe
Probability: 30 |
null |
null |
null |
null |
390 |
Revenge Time |
Dark |
Physical |
50 |
95 |
10 |
0 |
The attack only
doubles in power if it is used second and only if hit by an opponent first. |
If the user
moves after the target, this attack’s power will be doubled. |
Double Power If
Goes Last: Yes |
null |
null |
null |
null |
407 |
Shadow Burn |
Dark |
Special |
55 |
90 |
15 |
0 |
This move has a
40% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
A fire that is
controlled from the user's shadow. |
Burn
Probability: 40 |
null |
null |
null |
null |
55 |
Chase Down |
Dark |
Physical |
55 |
85 |
10 |
5 |
Very high
priority move. |
The foe is
mercilessly chased until hit with an incredible speed. This is a very high
priority move and goes first at battle |
null |
null |
null |
null |
null |
213 |
Hidden Punch |
Dark |
Physical |
55 |
1000 |
15 |
0 |
This move
inflicts damage and has no secondary effect. |
The user
disappears from view and quickly strikes a cheap shot. |
null |
null |
null |
null |
null |
195 |
Gnaw |
Dark |
Physical |
55 |
95 |
25 |
0 |
This move has a
15% chance to cause the foe to cringe. If the used a second time, it cannot
make the opponent cringe. |
Sharp teeth are
used to cause damage. |
Cringe
Probability: 15 |
null |
null |
null |
null |
85 |
Dark Blade |
Dark |
Physical |
65 |
80 |
40 |
0 |
This move has a
35% chance of cause bleeding at the foe. |
User attacks the
target with mysterious blade which may also cause bleeding on target. |
Bleeding
Probability: 35 |
null |
null |
null |
null |
411 |
Shadow Slash |
Dark |
Physical |
65 |
95 |
5 |
0 |
This move has
increased critical hit ratio (4x). |
User uses
shadows around to hit the target with an incredible critical rate. |
Critic Level: 3 |
null |
null |
null |
null |
88 |
Dark Roar |
Dark |
Special |
70 |
100 |
25 |
0 |
This move
inflicts damage and has no secondary effect. |
A loud roar that
is so mysterious that one feel sad when they hear it. |
null |
null |
null |
null |
null |
409 |
Shadow Game |
Dark |
Physical |
75 |
80 |
15 |
0 |
High priority
move. |
User uses
shadows to distribute enemys attention and attack first. This is a high
priority move and goes first at battle. |
null |
null |
null |
null |
null |
344 |
Pitch Black |
Dark |
Physical |
75 |
75 |
15 |
0 |
This move
decreases the enemy's Accuracy stat by 1 stage and will not work once 5
stages are decreased. |
The user throws
a pitch black shadow ball which inflicts damage and also frightening enemy
and cause Accuracy decrease at foe. |
Accuracy
Decrease: 1 |
null |
null |
null |
null |
313 |
Moon Impact |
Dark |
Physical |
80 |
85 |
15 |
0 |
This move has a
25% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
A physical
impact with a huge amount of collective dark collective energy, |
Cringe
Probability: 25 |
null |
null |
null |
null |
57 |
Chomp |
Dark |
Physical |
80 |
80 |
10 |
0 |
This move
decreases the enemy's Defense stat by 1 stage and will not work once 5 stages
are decreased. |
The user bites
down with malicious intent. |
Defense
Decrease: 1 |
null |
null |
null |
null |
423 |
Sinister Wave |
Dark |
Special |
85 |
90 |
15 |
0 |
This move
inflicts damage and has no secondary effect. |
The user
releases a horrible aura imbued with dark thoughts. |
null |
null |
null |
null |
null |
406 |
Shadow Blade |
Dark |
Physical |
90 |
80 |
10 |
0 |
This move has a
35% chance of cause bleeding at the foe. |
The user throws
shadow blades which may also cause bleeding on the foe. |
Bleeding
Probability: 35 |
null |
null |
null |
null |
248 |
Ink Bomb |
Dark |
Special |
90 |
70 |
10 |
0 |
This move
decreases the enemy's Accuracy stat by 1 stage and will not work once 5
stages are decreased. |
A mass quantity
of dark energy. |
Accuracy
Decrease: 1 |
null |
null |
null |
null |
93 |
Deadly Beat |
Dark |
Physical |
105 |
75 |
10 |
0 |
This move has a
25% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
User throws
shadows fists to beat foe. |
Cringe
Probability: 25 |
null |
null |
null |
null |
412 |
Shadow Strike |
Dark |
Special |
120 |
60 |
10 |
0 |
This move has
increased critical hit ratio (2x). |
The user comes
from darkness and blow a high critical strike. |
Critic Level: 2 |
null |
null |
null |
null |
290 |
Lunar Liberation |
Dark |
Special |
120 |
80 |
5 |
-1 |
This move has a
30% chance of freezing the foe. If foe is Burning, this move will extinguish
it out. |
This move
absorbs all the light around the targets surrounding. |
Freeze
Probability: 30 |
null |
null |
null |
null |
298 |
Mega Fang |
Dark |
Physical |
120 |
75 |
5 |
0 |
This move
inflicts damage and has no secondary effect. |
A concentrated
energy sharp bite. |
null |
null |
null |
null |
null |
534 |
Undefined Blast |
Dark |
Special |
120 |
95 |
5 |
-1 |
This move has a
15% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
A colorless
blast of energy. |
Cringe
Probability: 15 |
null |
null |
null |
null |
443 |
Soul Reap |
Dark |
Physical |
140 |
95 |
5 |
0 |
The user takes
recoil damage equal to 50% of the damage dealt to the Opponent |
The user creates
a scythe using psychic to attack the target. |
Recoil Damage
Percent: 50 |
null |
null |
null |
null |
338 |
Pendulum Swing |
Dark |
Physical |
150 |
95 |
5 |
-1 |
Turn consuming
move. Next turn user has to rest and can not use any move. Low priority move. |
A move that
affects the target mind increasing their sense of time keeping. |
Next Turn Rest:
1 |
null |
null |
null |
null |
22 |
Bane Claw |
Dark |
Physical |
160 |
90 |
5 |
-1 |
Turn consuming
move. Next turn user has to rest and can not use any move. Low priority move. |
The user
increases its claw size to attack. |
Next Turn Rest:
1 |
null |
null |
null |
null |
110 |
Dragon Eye |
Dragon |
Special |
0 |
1000 |
15 |
0 |
This move
chooses one of the user’s Stats at random and raises it by 2 stages. It can
raise one of the user’s Attack, Defense, Speed, Special Attack, Special
Defense, Accuracy or Evasion stat. |
User
concentrates their visibility. |
Random Stat
Gain: 2 |
null |
null |
null |
null |
119 |
Drake Dance |
Dragon |
Status |
0 |
1000 |
5 |
0 |
This move
increases the user's Attack and Speed stat by 2 stages and will not work once
5 stages are gained or if the user's increased stat is 2000. |
The user
vigorously performs a mystic, powerful dance that boosts its Attack and Speed
stats greatly. |
Attack Gain: 2 |
Speed Gain: 2 |
null |
null |
null |
112 |
Dragon Power |
Dragon |
Special |
1 |
100 |
10 |
0 |
This move always
deals 55 damage and has a critical hit ratio of 0%. |
The user summons
up ancient fire and blasts the opponent with it. |
Constant Damage:
55 |
null |
null |
null |
null |
552 |
Whip |
Dragon |
Physical |
30 |
80 |
10 |
0 |
This move has a
40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
critical hit all other hits will be also critical hit. |
The user attacks
by striking the target with its hard tail that hits 2-5 times in a row. |
Multiple Hit:
2-5 |
null |
null |
null |
null |
373 |
Quick Twister |
Dragon |
Special |
40 |
100 |
25 |
0 |
This move has a
25% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
The user quickly
whips up a cyclone that may also cause the target to cringe. |
Cringe
Probability: 25 |
null |
null |
null |
null |
109 |
Dragon Chop |
Dragon |
Physical |
45 |
85 |
15 |
0 |
Hits 2 times in
a row. If first hit be critical hit all other hits will be also critical hit. |
The user attacks
its target by hitting it with brutal strikes 2 times in a row. |
Multiple Hit: 2 |
null |
null |
null |
null |
111 |
Dragon Fire |
Dragon |
Special |
65 |
90 |
25 |
0 |
This move has a
35% chance of paralyzing the foe. |
User exhales a
mighty gust of strange fire that inflicts damage. |
Paralyze
Probability: 35 |
null |
null |
null |
null |
118 |
Drake Claw |
Dragon |
Physical |
75 |
90 |
25 |
0 |
This move
inflicts damage and has no secondary effect. |
Ancient
unbreakable claws tear at the foe. |
null |
null |
null |
null |
null |
115 |
Dragon Wind |
Dragon |
Physical |
95 |
75 |
10 |
0 |
This move has
increased critical hit ratio (2x). |
The user attacks
enemy with an incredible wind that has a high critical hit rate. |
Critic Level: 2 |
null |
null |
null |
null |
107 |
Dragon Aura |
Dragon |
Special |
95 |
85 |
10 |
0 |
This move
inflicts damage and has no secondary effect. |
The target is
attacked with a shock wave generated by the user’s gaping mouth. |
null |
null |
null |
null |
null |
113 |
Dragon Strike |
Dragon |
Physical |
115 |
95 |
10 |
-5 |
Very low
priority move. |
A powerful
strike which is infused with the ancient power of the dragons to inflict
massive damage but user prepares long time to hit with high accuracy. This is
a very low priority move and goes last at battle. |
null |
null |
null |
null |
null |
114 |
Dragon Tornado |
Dragon |
Special |
120 |
90 |
10 |
-1 |
This move has a
100% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. Low priority move. |
A form of flying
manuever that creates series of strong tornadoes. |
Cringe
Probability: 100 |
null |
null |
null |
null |
108 |
Dragon Blitz |
Dragon |
Physical |
120 |
70 |
10 |
0 |
This move has a
35% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
The user tackles
the target while exhibiting overwhelming menace that may also make the target
cringe. |
Cringe
Probability: 35 |
null |
null |
null |
null |
333 |
Ozone Burst |
Dragon |
Special |
120 |
85 |
5 |
0 |
This move has a
25% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
A blast of
compressed air. |
Burn
Probability: 25 |
null |
null |
null |
null |
306 |
Meteor Rain |
Dragon |
Special |
150 |
85 |
5 |
0 |
This move
decreases the User's Special Attack stat by 2 stages and will not work once 5
stages are decreased. |
A great meteor
rain summoned down from the sky onto the target for extreme damage, but also
causes recoil damage to the user as a decrease of its Special Attack. |
SpAttack Gain:
-2 |
null |
null |
null |
null |
377 |
Rampage |
Dragon |
Physical |
155 |
95 |
10 |
0 |
The user takes
recoil damage equal to 45% of the damage dealt to the Opponent |
The user
rampages and attacks recklessly which deals enormous damage but also user
takes recoil damage. |
Recoil Damage
Percent: 45 |
null |
null |
null |
null |
518 |
Total Eclipse |
Dragon |
Special |
160 |
80 |
5 |
-1 |
This move
inflicts damage and has no secondary effect. |
The user soars
to the sky blocking the sunlight and then releases a breath of energy. |
null |
null |
null |
null |
null |
418 |
Shock |
Electric |
Status |
0 |
95 |
5 |
0 |
This move has a
100% chance of paralyzing the foe. |
The user sends
out a shock wave of static electricity that paralyzes the foe. |
Paralyze
Probability: 100 |
null |
null |
null |
null |
134 |
Electricity
Charge |
Electric |
Status |
0 |
1000 |
10 |
0 |
This move
increases the user’s Special Attack and Special Defense stat by 1 stage and
will not work once 5 stages are gained. |
By using the
electricity on it's body, user charges electricity which increases users
Special Defense and Special Attack stat by 1 stages. |
SpAttack Gain: 1 |
SpDefense Gain:
1 |
null |
null |
null |
215 |
High Voltage |
Electric |
Status |
0 |
1000 |
20 |
0 |
This move
increases the user's Attack and Special Attack stat by 1 stage and will not
work once 5 stages are gained or if the user's increased stat is 2000. |
A powerfull
shock of electricity that is concentrated at the core of ones body. |
Attack Gain: 1 |
SpAttack Gain: 1 |
null |
null |
null |
130 |
Electric
Discharge |
Electric |
Special |
1 |
100 |
25 |
0 |
This move Power
varies randomly. This move has a 20% chance of having 15 Power, a 20% chance
of having 25 Power, a 15% chance of having 35 Power, a 15% chance of having
45 Power, a 10% chance of having 65 Power, a 10% chance of having 85 Power, a 5% chance of having 110 Power and a 5%
chance of having 140 Power. |
User randomly
discharges different amount of electricity to the around and inflict damage
to the foe with different powers. |
Constant Random
Power: Yes |
null |
null |
null |
null |
132 |
Electric
Sparks |
Electric |
Special |
20 |
85 |
20 |
0 |
This move has a
40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
critical hit all other hits will be also critical hit. |
The user attacks
with many electric sparks that hits 2-5 times in a row. |
Multiple Hit:
2-5 |
null |
null |
null |
null |
136 |
Electrocute |
Electric |
Special |
45 |
95 |
25 |
0 |
This move has a
15% chance of paralyzing the foe. |
The opponent is
shocked by a lightning bolt emanating from the User |
Paralyze
Probability: 15 |
null |
null |
null |
null |
135 |
Electro Net |
Electric |
Special |
60 |
85 |
15 |
0 |
This move
decreases the enemy's Speed stat by 1 stage and will not work once 5 stages
are decreased. |
The user
captures and attacks opposing Monster by using an electric net that also
reduces the target's Speed stat. |
Speed Decrease:
1 |
null |
null |
null |
null |
131 |
Electric Orb |
Electric |
Special |
60 |
80 |
15 |
0 |
This move
increases the user's Speed stat by 1 stage and will not work once 5 stages
are gained or if the user's Speed stat is 2000. |
The user hurls
an electric orb at the target that also increases user's Speed stat. |
Speed Gain: 1 |
null |
null |
null |
null |
512 |
Thunder Ray |
Electric |
Special |
60 |
80 |
20 |
0 |
This move has a
70% chance of paralyzing the foe. |
Beam of
electricity surrouded by statics to paralayze the target. |
Paralyze
Probability: 70 |
null |
null |
null |
null |
513 |
Thunder Spear |
Electric |
Physical |
60 |
85 |
15 |
0 |
This move has a
35% chance of paralyzing the foe. |
A lighting
attack that is thrown at the enemy. |
Paralyze
Probability: 35 |
null |
null |
null |
null |
447 |
Sparkbite |
Electric |
Physical |
65 |
90 |
25 |
0 |
This move has a
15% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. This move has a 15% chance of paralyzing the foe. |
The user bites
with electrified fangs. It may also make the target cringe or leave it with
paralysis. |
Cringe
Probability: 15 |
Paralyze
Probability: 15 |
null |
null |
null |
137 |
Electrode Spark |
Electric |
Special |
65 |
1000 |
15 |
0 |
This move does
not miss. |
The user strikes
the target with a quick jolt of electricity. This attack cannot be evaded. |
null |
null |
null |
null |
null |
184 |
Fritz |
Electric |
Physical |
65 |
85 |
20 |
0 |
This move has a
35% chance of paralyzing the foe. |
The user throws
an electrically charged tackle at the foe. |
Paralyze
Probability: 35 |
null |
null |
null |
null |
509 |
Thunder Claw |
Electric |
Physical |
75 |
85 |
15 |
0 |
This move has a
15% chance of paralyzing the foe. This move has increased critical hit ratio
(2x). |
An attack with a
sharp portion of the body that is surrounded by an energetic lightning that
makes outrages sounds when it connects with the target. |
Paralyze
Probability: 15 |
Critic Level: 2 |
null |
null |
null |
511 |
Thunder Jolt |
Electric |
Physical |
90 |
80 |
15 |
0 |
This move has a
40% chance of paralyzing the foe. |
A quick release
of electrical shock. |
Paralyze
Probability: 40 |
null |
null |
null |
null |
419 |
Shock Punch |
Electric |
Physical |
90 |
85 |
10 |
0 |
This move has a
15% chance of paralyzing the foe. |
A punch infused
with the shocking power of lightning. |
Paralyze
Probability: 15 |
null |
null |
null |
null |
554 |
Wild Rush |
Electric |
Physical |
95 |
95 |
20 |
0 |
The user takes
recoil damage equal to 25% of the damage dealt to the Opponent |
The user shrouds
itself in electricity and smashes into its target that also hurts user as
well. |
Recoil Damage
Percent: 25 |
null |
null |
null |
null |
133 |
Electric Strike |
Electric |
Special |
95 |
80 |
20 |
0 |
This move has a
35% chance of paralyzing the foe. |
A flare of
electricity is loosed to strike the foe that may also paralzye foe. |
Paralyze
Probability: 35 |
null |
null |
null |
null |
48 |
Burning Shock |
Electric |
Special |
95 |
75 |
10 |
0 |
This move has a
50% chance of paralyzing the foe. |
Burning
electricity. |
Paralyze
Probability: 50 |
null |
null |
null |
null |
84 |
Cyber Shock |
Electric |
Special |
100 |
80 |
10 |
0 |
This move has a
25% chance of paralyzing the foe. |
Red colored
electrical shock. |
Freeze
Probability: 25 |
null |
null |
null |
null |
253 |
Ion Cannon |
Electric |
Special |
100 |
70 |
10 |
0 |
This move
increases the user's Special Attack stat by 1 stage and will not work once 5
stages are gained. |
A beam of
powerful electrical energy. |
Attack Gain: 1 |
null |
null |
null |
null |
283 |
Lightning Ball |
Electric |
Special |
100 |
75 |
10 |
0 |
This move has a
50% chance of paralyzing the foe. |
Description:An eletrical blast conjugated into a shape of
a ball. |
Paralyze
Probability: 50 |
null |
null |
null |
null |
500 |
Tesla Coil |
Electric |
Special |
100 |
85 |
10 |
-1 |
This move has a
100% chance of paralyzing the foe. Low priority move. |
A glowing
electrical whip surrounded by statics. |
Paralyze
Probability: 100 |
null |
null |
null |
null |
284 |
Lightning Bolt |
Electric |
Special |
110 |
80 |
15 |
0 |
This move has a
15% chance of paralyzing the foe. |
Lightning is
summoned from the sky. |
Paralyze
Probability: 15 |
null |
null |
null |
null |
510 |
Thunder Fall |
Electric |
Special |
120 |
80 |
5 |
0 |
This move has a
35% chance of paralyzing the foe. |
A series of
lighting is shot up in the sky that will relentlessly hit the target. |
Paralyze
Probability: 35 |
null |
null |
null |
null |
508 |
Thunder |
Electric |
Special |
140 |
55 |
10 |
0 |
This move has a
100% chance of paralyzing the foe. |
The user summons
a gigantic lightning bolt that also leaves the foe paralyzed. |
Paralyze
Probability: 100 |
null |
null |
null |
null |
461 |
Static Cannon |
Electric |
Special |
140 |
45 |
5 |
0 |
This move has a
100% chance of paralyzing the foe. |
The user fires
an electric blast to inflict damage and cause paralysis. |
Paralyze
Probability: 100 |
null |
null |
null |
null |
359 |
Predict |
Fighting |
Status |
0 |
1000 |
5 |
3 |
This move
increases the user's Evasion stat by 3 stage and will not work once 5 stages
are increased. Very high priority move. |
Using its
intuition, the user increase it's evasion 3 stages. This is a very high
priority move and goes first at battle. |
Evasion Gain: 3 |
null |
null |
null |
null |
319 |
Muscle Tense |
Fighting |
Status |
0 |
1000 |
15 |
0 |
This move
increases the user's Attack and Defense stat by 1 stage and will not work
once 5 stages are gained or if the user's increased stat is 2000. |
The user tenses
its muscles to bulk up its body, boosting both its Attack and Defense stats |
Attack Gain: 1 |
Defense Gain: 1 |
null |
null |
null |
332 |
Overthrow |
Fighting |
Physical |
1 |
100 |
25 |
0 |
Power dealt is
equal to the level of the target. |
The foe is
grabbed and tossed over the head of the User. |
Power Equal
Level: Yes |
null |
null |
null |
null |
507 |
Thrust |
Fighting |
Physical |
20 |
85 |
25 |
0 |
This move has a
40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
critical hit all other hits will be also critical hit. |
The user looses
a flurry of open-palmed arm thrusts that hit 2 to 5 times in a row. |
Multiple Hit:
2-5 |
null |
null |
null |
null |
448 |
Speed Punch |
Fighting |
Physical |
35 |
100 |
35 |
1 |
High priority
move. |
The user attacks
with a punch that moves at supersonic speeds. This is a high priority move
and goes first at battle. |
null |
null |
null |
null |
null |
123 |
Dual Kick |
Fighting |
Physical |
35 |
85 |
30 |
0 |
Hits 2 times in
a row. If first hit be critical hit all other hits will be also critical hit. |
The foe is
kicked twice with flailing feet. |
Multiple Hit: 2 |
null |
null |
null |
null |
75 |
Counter Strike |
Fighting |
Physical |
45 |
95 |
35 |
-4 |
The attack only
doubles in power if it is used second and only if hit by an opponent first.
Very low priority move. |
The user waits
and then retaliates when hit with double damage. This is a very low priority
move and goes last at battle. |
Double Power If
Goes Last: Yes |
null |
null |
null |
null |
260 |
Judo Chop |
Fighting |
Physical |
45 |
95 |
30 |
0 |
This move has
increased critical hit ratio (2x). |
The foe is hit
with a sharp chop to the shoulder. |
Critic Level: 2 |
null |
null |
null |
null |
204 |
Hard Slam |
Fighting |
Physical |
55 |
95 |
15 |
0 |
This move
inflicts damage and has no secondary effect. |
The user
back-slams the Opponent |
null |
null |
null |
null |
null |
433 |
Slide Kick |
Fighting |
Physical |
55 |
95 |
20 |
0 |
This move has a
25% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
The user sweeps
the floor with a leg or tentacle tripping the foe. |
Cringe
Probability: 25 |
null |
null |
null |
null |
450 |
Spin Kick |
Fighting |
Physical |
60 |
85 |
20 |
0 |
This move has a
35% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
The user quickly
spins around and lands a sharp blow to the head. |
Cringe
Probability: 35 |
null |
null |
null |
null |
528 |
Trip Kick |
Fighting |
Physical |
65 |
85 |
15 |
0 |
This move
decreases the enemy's Speed stat by 1 stage and will not work once 5 stages
are decreased. |
The user attacks
the target’s legs swiftly, reducing the target’s Speed stat. |
Speed Decrease:
1 |
null |
null |
null |
null |
178 |
Focus Force |
Fighting |
Physical |
65 |
80 |
15 |
0 |
This move has a
35% chance of paralyzing the foe. |
User focuses its
body energy to blow a shock wave to the target that may also paralzye target. |
Paralyze
Probability: 35 |
null |
null |
null |
null |
21 |
Awakening Slap |
Fighting |
Physical |
70 |
85 |
15 |
0 |
This move
inflicts double damage on sleeping foe. This move will also wake up opponent. |
This attack
inflicts big damage on a sleeping target. It also wakes the target up,
however. |
Wake Up Enemy:
Yes |
Double Damage
Sleep Foe: Yes |
null |
null |
null |
117 |
Drain Strike |
Fighting |
Physical |
70 |
80 |
10 |
0 |
The user gains
HP equal to 50% of the damage the opponent took. |
A life draining
strike which will recover user's HP according to the damage dealt. |
Life Absorb
Damage Percent: 50 |
null |
null |
null |
null |
146 |
Examination
Fight |
Fighting |
Physical |
70 |
1000 |
10 |
-1 |
Low priority
move. |
The user allows
the foe to attack first. In return, this throw move is guaranteed not to
miss. This is a low priority move and goes last at battle. |
null |
null |
null |
null |
null |
451 |
Spinning Punch |
Fighting |
Physical |
70 |
85 |
15 |
0 |
This move has a
25% chance of confusing the foe. |
The foe is hit
with a spin powered punch that may also leave it confused. |
Confuse
Probability: 25 |
null |
null |
null |
null |
551 |
Weak Point |
Fighting |
Physical |
75 |
80 |
25 |
0 |
This move has
increased critical hit ratio (2x). |
Looking for an
vulnerability, the user strikes continually that lets user to hit critical
hits more easly. |
Critic Level: 2 |
null |
null |
null |
null |
187 |
Full Nelson |
Fighting |
Physical |
75 |
90 |
20 |
0 |
This move
inflicts damage and has no secondary effect. |
The opponent is
place in a headlock and then slammed on the floor. |
null |
null |
null |
null |
null |
7 |
Aerial Dive |
Fighting |
Physical |
85 |
75 |
15 |
0 |
This move has
increased critical hit ratio (2x). |
The user attacks
the target with an uppercut, who is then thrown skyward with incredible
force. This move also high critical
hit rate. |
Critic Level: 2 |
null |
null |
null |
null |
472 |
Stone Smash |
Fighting |
Special |
85 |
80 |
20 |
0 |
This move lets
you pass certain rocks on the map. If any Monster in your team knows this
move you will be able to pass certain rocks on the map. This move has a 50%
chance to cause the foe to cringe. If the user attacks second, it cannot make
the opponent cringe. |
The user crushes
the foe with enough power to crumble rocks. May be used outside of battle. |
Cringe
Probability: 50 |
null |
null |
null |
null |
177 |
Flying Kick |
Fighting |
Physical |
90 |
80 |
15 |
0 |
This move
inflicts damage and has no secondary effect. |
The user
launches itself into the air and comes down with a straight-legged kick. |
null |
null |
null |
null |
null |
506 |
Throw Over |
Fighting |
Physical |
100 |
65 |
10 |
0 |
This move has a
35% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
The user catches
the target and throw it over on the field with enormous power that may cringe
target. |
Cringe
Probability: 35 |
null |
null |
null |
null |
23 |
Bear Down |
Fighting |
Physical |
110 |
85 |
10 |
0 |
This move
decreases the User's Speed stat by 1 stage and will not work once 5 stages
are decreased. |
The user swings
and hits with its strong and heavy fist, and also lowers the user’s Speed. |
Speed Gain: -1 |
null |
null |
null |
null |
201 |
Grudge |
Fighting |
Physical |
120 |
75 |
5 |
0 |
This move
inflicts damage and has no secondary effect. |
User attacks
with an incredible grudge and causes extreme damage. |
null |
null |
null |
null |
null |
527 |
Tricky Punch |
Fighting |
Physical |
120 |
50 |
5 |
0 |
If this move
hits, target will become confused for 1-5 turns. |
The user punches
the target with full, concentrated power. |
Confuse
Probability: 100 |
null |
null |
null |
null |
61 |
Clinch |
Fighting |
Physical |
125 |
95 |
5 |
0 |
This move
decreases the user's Defense and Special Defense stats by 1 stage and will
not work once 5 stages are decreased. |
The user fights
the target up close without guarding itself that also cuts the user’s Defense
and Special Defense. |
null |
null |
null |
null |
null |
64 |
Concentration
Blast |
Fighting |
Special |
130 |
60 |
5 |
0 |
This move
decreases the enemy's Special Defense stat by 1 stage and will not work once
5 stages are decreased. |
The user
heightens its mental focus and unleashes its power that also lower the
target’s Special Defense. |
SpDefense
Decrease: 1 |
null |
null |
null |
null |
485 |
Super Strength |
Fighting |
Physical |
130 |
100 |
5 |
0 |
This move
decreases the enemy's Attack and Defense stat by 2 stage and will not work
once 5 stages are decreased. |
The user attacks
the target with full power and blow a devastating damage with the cost of
decreasing it's Attack and Defense power. |
Attack Gain: -2 |
Defense Gain: -2 |
null |
null |
null |
24 |
Beat Up |
Fighting |
Physical |
135 |
85 |
10 |
0 |
The user takes
recoil damage equal to 25% of the damage dealt to the Opponent |
The user attacks
foe without any mercy and beats it up badly which will also hurts the user
itself. |
Recoil Damage
Percent: 25 |
null |
null |
null |
null |
259 |
Jet Kick |
Fighting |
Physical |
140 |
80 |
10 |
0 |
The user takes
recoil damage equal to 15% of the damage dealt to the Opponent |
The user jumps
high into the air and onto the opponent with incredible force and damages
itself in the process. |
Recoil Damage
Percent: 15 |
null |
null |
null |
null |
65 |
Concentration
Punch |
Fighting |
Physical |
165 |
55 |
10 |
-1 |
This move
inflicts damage and has no secondary effect. Low priority move. |
The user focuses
its mind and launches a very strong punch, but this punch may get distributed
easly which makes move a weaker hit. This is a low priority move and goes
last at battle. |
null |
null |
null |
null |
null |
148 |
Exhausting
Strike |
Fighting |
Physical |
1000 |
1000 |
5 |
0 |
If this move
successfully hits, it will knock out (KO) the opponent instantly unless
opponent does not have any KO preventing effects. After this move used user
will become fainted. |
The user uses
all of its strenght for dealing 1 final blow to the enemy which will also
faint user too. |
Knock Out: Yes |
Recoil Damage
Percent: 100 |
null |
null |
null |
158 |
Fire Ring |
Fire |
Status |
0 |
1000 |
10 |
0 |
This move will
restore user's HP instantly equal to 35% of it's Maximum HP. |
User wraps fire
around itself. |
Life Gain User
MaximumHP Percent: 35 |
null |
null |
null |
null |
190 |
Ghost Flare |
Fire |
Status |
0 |
100 |
5 |
0 |
This move has a
100% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
The user shoots
a sinister, bluish-white flame at the target to inflict a burn. |
Burn
Probability: 100 |
null |
null |
null |
null |
287 |
Live Coal |
Fire |
Status |
0 |
95 |
40 |
0 |
This move has a
100% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
series of
burning rocks that is thrown at the target. |
Burn
Probability: 100 |
null |
null |
null |
null |
161 |
Fireball |
Fire |
Special |
25 |
90 |
10 |
0 |
This move has a
40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
critical hit all other hits will be also critical hit. |
A quick release
attack of fire that has been conjugated in a shape of a ball. |
Multiple Hit:
2-5 |
null |
null |
null |
null |
243 |
Ignite |
Fire |
Special |
35 |
1000 |
15 |
0 |
This move has a
20% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
The user attacks
the target with an intensive fire that may also burn target. |
Burn
Probability: 20 |
null |
null |
null |
null |
166 |
Flame Spout |
Fire |
Special |
50 |
95 |
20 |
0 |
This move has a
15% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
Heated air is
shot out towards the foe. |
Burn
Probability: 15 |
null |
null |
null |
null |
163 |
Flame Armor |
Fire |
Physical |
55 |
85 |
25 |
0 |
This move
increases the user's Speed stat by 1 stage and will not work once 5 stages
are gained or if the user's Speed stat is 2000. |
The user cloaks
itself with flame and attack the enemy with the flame gathered that also
increases user's Speed stat. |
Speed Gain: 1 |
null |
null |
null |
null |
42 |
Bright Flame |
Fire |
Special |
60 |
80 |
15 |
0 |
This move
decreases the enemy's Accuracy stat by 1 stage and will not work once 5
stages are decreased. |
A blinding
brightfull concentrated heat. |
Accuracy
Decrease: 1 |
null |
null |
null |
null |
170 |
Flare |
Fire |
Special |
65 |
90 |
10 |
0 |
This move will
do double when User's CurrentHP is below half of its MaximumHP. |
A fast bolt of
fire that is released from a fire type Monster breath. |
Double Damage
Half User MaximumHP: Yes |
null |
null |
null |
null |
160 |
Fire Wheel |
Fire |
Physical |
70 |
85 |
30 |
0 |
This move has a
15% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
The user
envelopes itself in flames while spinning to attack. |
Burn
Probability: 15 |
null |
null |
null |
null |
165 |
Flame Punch |
Fire |
Physical |
75 |
90 |
15 |
0 |
This move has a
15% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
A punch infused
with the burning power of fire. |
Burn
Probability: 15 |
null |
null |
null |
null |
156 |
Fire Claw |
Fire |
Physical |
75 |
85 |
15 |
0 |
This move has a
15% chance of burning the foe. If foe is Frozen, this move will thaw it out.
This move has increased critical hit ratio (2x). |
User attack
fiercely with heated claw. |
Burn
Probability: 15 |
Critic Level: 2 |
null |
null |
null |
326 |
Napalm |
Fire |
Special |
75 |
85 |
15 |
0 |
This move has a
15% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
The user attacks
the target with a bursting flame that may also burn foe. |
Burn
Probability: 15 |
null |
null |
null |
null |
453 |
Split Blast |
Fire |
Special |
75 |
85 |
10 |
0 |
This move has a
20% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
A fire
concentrated energy that is blasted in two beam. |
Burn
Probability: 20 |
null |
null |
null |
null |
171 |
Flarebite |
Fire |
Physical |
85 |
85 |
15 |
0 |
This move has a
15% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. This move has a 15% chance of burning the foe. If
foe is Frozen, this move will thaw it out. |
The user bites
with burning fangs. It may also make the target cringe or leave it burning. |
Burn
Probability: 15 |
Cringe
Probability: 15 |
null |
null |
null |
169 |
Flaming Kick |
Fire |
Physical |
85 |
75 |
10 |
0 |
This move has a
15% chance of burning the foe. If foe is Frozen, this move will thaw it out.
This move has increased critical hit ratio (2x). |
The user
launches a kick that lands a critical hit more easily. It may also leave the
target with a burn. |
Burn
Probability: 15 |
Critic Level: 2 |
null |
null |
null |
167 |
Flame Tail |
Fire |
Physical |
90 |
85 |
10 |
0 |
This move has a
15% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
A tail whip
attack that is covered in fire to enhance its fire element destructive power. |
Burn
Probability: 15 |
null |
null |
null |
null |
168 |
Flame Twister |
Fire |
Special |
95 |
85 |
10 |
0 |
This move has a
25% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
The opponent is
trapped in a fire tornado and greatly damaged. |
Burn
Probability: 25 |
null |
null |
null |
null |
211 |
Hellfire |
Fire |
Special |
95 |
55 |
5 |
0 |
This move has a
100% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
The user summons
fire from the lowest pits of earth to damage the foe that burns the target. |
Burn
Probability: 100 |
null |
null |
null |
null |
266 |
Lava Wave |
Fire |
Special |
95 |
95 |
15 |
-1 |
This move has a
35% chance of burning the foe. If foe is Frozen, this move will replace it. |
Heated lava in
spiral formation. |
Burn
Probability: 35 |
null |
null |
null |
null |
67 |
Conflagration |
Fire |
Special |
95 |
80 |
20 |
0 |
This move has a
35% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
An inferno of
scarlet flames torches the foe and may also burn foe. |
Burn
Probability: 35 |
null |
null |
null |
null |
293 |
Magma Beam |
Fire |
Special |
100 |
70 |
10 |
0 |
This move has a
35% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
A scorching
blast made up of magma. |
Burn
Probability: 35 |
null |
null |
null |
null |
164 |
Flame Orb |
Fire |
Special |
105 |
85 |
5 |
0 |
This move has a
25% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
An orb composed
of flames is shot out to the opponent.
This may burn the foe. |
Burn
Probability: 25 |
null |
null |
null |
null |
209 |
Heat Blast |
Fire |
Special |
120 |
85 |
5 |
0 |
This move has a
15% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
A beam of spiral
hot air with destructive power. |
Burn
Probability: 15 |
null |
null |
null |
null |
246 |
Inferno |
Fire |
Special |
120 |
95 |
5 |
-1 |
This move has a
50% chance of burning the foe. If foe is Frozen, this move will replace it. |
Powerfull
release of fire around the users surrounding. |
Burn
Probability: 50 |
null |
null |
null |
null |
247 |
Inferno Onrush |
Fire |
Physical |
120 |
90 |
5 |
0 |
This move has a
70% chance of burning the foe. If foe is Frozen, this move will thaw it out.
The user takes recoil damage equal to 50% of the damage dealt to the
Opponent. |
Description:A
high speed tackle with the users body covered with fire. |
Burn
Probability: 70 |
Recoil Damage
Percent: 50 |
null |
null |
null |
230 |
Hyper Flame |
Fire |
Special |
120 |
85 |
10 |
0 |
This move has a
25% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
An intense
stream of focused flames is shot out towards the foe. |
Burn
Probability: 25 |
null |
null |
null |
null |
553 |
Whispy Strike |
Fire |
Physical |
120 |
95 |
5 |
-1 |
This move has a
15% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
An attack that
generates fire from parts of the target body. |
Cringe
Probability: 15 |
null |
null |
null |
null |
47 |
Burning Breath |
Fire |
Special |
125 |
85 |
5 |
0 |
This move has a
15% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
The user attacks
by exhaling hot breath on the opposing team. |
Burn
Probability: 15 |
null |
null |
null |
null |
157 |
Fire Rain |
Fire |
Physical |
135 |
85 |
15 |
0 |
This move has a
25% chance of burning the foe. If foe is Frozen, this move will thaw it out.
The user takes recoil damage equal to 25% of the damage dealt to the Opponent |
User composes an
extreme rain of fire on the field that may burn target and also damages the
user itself. |
Recoil Damage
Percent: 25 |
Burn
Probability: 25 |
null |
null |
null |
302 |
Melt Down |
Fire |
Special |
145 |
85 |
5 |
0 |
This move
decreases the User's Special Attack stat by 2 stages and will not work once 5
stages are decreased. |
The user
superheats the air to incinerate the foe. The attack’s recoil sharply reduces
the user’s Special Attack. |
SpAttack Gain:
-2 |
null |
null |
null |
null |
155 |
Fire Burst |
Fire |
Special |
150 |
60 |
5 |
0 |
This move has a
35% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
A focused
fireball explodes when it makes contact with the foe. |
Burn
Probability: 35 |
null |
null |
null |
null |
101 |
Detonation |
Fire |
Special |
150 |
75 |
15 |
0 |
The user takes
recoil damage equal to 20% of the damage dealt to the Opponent |
User attacks the
opposing team with explosive fury which will also hurt user itself. |
Recoil Damage
Percent: 20 |
null |
null |
null |
null |
159 |
Fire Storm |
Fire |
Special |
155 |
95 |
5 |
0 |
Requires two
turns to use. User can not change Monster or use another move until move
completed. |
User holds its
breath first turn and then release it at next turn which deals extreme
damage. |
Multiple Turn To
Complete: 2 |
null |
null |
null |
null |
37 |
Bomber |
Fire |
Physical |
1000 |
1000 |
10 |
0 |
If this move
successfully hits, it will knock out (KO) the opponent instantly unless
opponent has a KO preventing effect. After this move is used, the user will
faint. |
The user
explodes to inflict damage on all monsters in battle destroying itself in the
process. |
Knock Out: Yes |
Recoil Damage
Percent: 100 |
null |
null |
null |
17 |
Atmosphere Flame |
Fire |
Special |
1000 |
20 |
10 |
0 |
If this move
successfully hits, it will knock out (KO) the opponent instantly unless
opponent does has KO preventing effects. Hit accuracy will be determined by
this formula: hit accuracy = ((level of user - level of enemy)+20)% |
Instently burns
the target in flame which cannot go out untill the target faints. |
Knock Out: Yes |
null |
null |
null |
null |
339 |
Perch |
Flying |
Status |
0 |
1000 |
20 |
0 |
This move
restores user's HP equal to 30% of its MaximumHP. |
The user lands
and rests its body. It restores the user’s HP by up to 30% of its max HP. |
Life Gain User
MaximumHP Percent: 30 |
null |
null |
null |
null |
345 |
Plume Waltz |
Flying |
Status |
0 |
1000 |
20 |
0 |
This move
decreases the enemy's Attack stat by 2 stages and will not work once 5 stages
are decreased. |
The user covers
the target’s body with a mass of down that harshly lowers its Attack stat. |
Attack Decrease:
2 |
null |
null |
null |
null |
474 |
Storm Fist |
Flying |
Special |
20 |
85 |
10 |
0 |
This move has a
40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
critical hit all other hits will be also critical hit. |
The user attacks
with incredible fists that hits 2-5 times in a row. |
Multiple Hit:
2-5 |
null |
null |
null |
null |
544 |
Void |
Flying |
Special |
35 |
95 |
40 |
1 |
High priority
move. |
The user whirls
its fists to send a wave of pure vacuum at the target. This is a high
priority move and goes first at battle. |
null |
null |
null |
null |
null |
483 |
Super Peck |
Flying |
Physical |
40 |
100 |
30 |
0 |
This move
inflicts damage and has no secondary effect. |
A sharp beak is
used to jab at the Opponent |
null |
null |
null |
null |
null |
189 |
Gale |
Flying |
Special |
45 |
95 |
35 |
0 |
This move
inflicts damage and has no secondary effect. |
A whirlwind
filled with debris is sent flying towards the foe. |
null |
null |
null |
null |
null |
428 |
Sky Slash |
Flying |
Physical |
50 |
1000 |
25 |
0 |
This move has
increased Accuracy. |
The user
confounds the foe with speed, then slashes. The attack lands without fail. |
null |
null |
null |
null |
null |
558 |
Wing Slam |
Flying |
Physical |
60 |
90 |
40 |
0 |
This move
inflicts damage and has no secondary effect. |
The user musters
up all of its strength to deliver a powerful blow with its wing. |
null |
null |
null |
null |
null |
560 |
Wispy Slice |
Flying |
Special |
60 |
95 |
25 |
0 |
This move has a
60% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
The user attacks
with a blade of air that slices even the sky that may also make the target
cringe. |
Cringe
Probability: 60 |
null |
null |
null |
null |
4 |
Acrobatic Strike |
Flying |
Physical |
60 |
85 |
15 |
0 |
This move has
increased critical hit ratio (2x). |
The user swiftly
strikes the target which has high critical hit rate. |
Critic Level: 2 |
null |
null |
null |
null |
10 |
Air Scythe |
Flying |
Special |
65 |
70 |
15 |
0 |
This move has
increased critical hit ratio (4x). |
The user
launches a razor-like wind to slash the opposing team with an incredible
critical hit chance. |
Critic Level: 3 |
null |
null |
null |
null |
62 |
Clutch |
Flying |
Physical |
65 |
85 |
15 |
0 |
This move
inflicts damage and has no secondary effect. |
A strong
grappling move. |
null |
null |
null |
null |
null |
150 |
Extreme Dive |
Flying |
Physical |
65 |
90 |
15 |
0 |
This move has a
35% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
The user flys
high into the sky then dive with an extreme speed that may also cringe
target. |
Cringe
Probability: 35 |
null |
null |
null |
null |
176 |
Fly Dance |
Flying |
Special |
65 |
85 |
25 |
0 |
This move has a
35% chance of confusing the foe. |
The user makes a
weird dance on the sky and then attack foe with great speed that may also
confuse target. |
Confuse
Probability: 35 |
null |
null |
null |
null |
538 |
Vampiric Strike |
Flying |
Special |
65 |
85 |
15 |
0 |
The user gains
HP equal to 40% of the damage the opponent took. |
A life draining
attack that absorbs 40% of the damage inflicted. |
Life Absorb
Damage Percent: 45 |
null |
null |
null |
null |
557 |
Wind Wave |
Flying |
Special |
75 |
75 |
15 |
0 |
This move
increases the user's Speed stat by 1 stage and will not work once 5 stages
are gained or if the user's Speed stat is 2000. |
A powerfull gust
of wind that surrounds the user increasing their momentum. |
Speed Gain: 1 |
null |
null |
null |
null |
532 |
Twister Beak |
Flying |
Physical |
85 |
80 |
25 |
0 |
This move
inflicts damage and has no secondary effect. |
The user lunges
at the foe spinning and strikes with a hard beak. |
null |
null |
null |
null |
null |
226 |
Hurricane Wing |
Flying |
Physical |
90 |
80 |
15 |
0 |
This move has a
25% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
An attack
consist of violent wind created by the flapping of wings. |
Cringe
Probability: 25 |
null |
null |
null |
null |
175 |
Fly |
Flying |
Physical |
95 |
95 |
15 |
0 |
Requires two
turns to use. The user takes off on the first turn, and then dives to attack
on the second. It can also be used outside of battle to travel from one town
to the other. The user has to have visited that town before traveling there
with the Monster Fly move. User can not change
Monster or use another move until move completed. |
The user flies
high into the air in the first turn and then strikes the foe on the second
turn. |
Multiple Turn To
Complete: 2 |
null |
null |
null |
null |
102 |
Diamond Wind |
Flying |
Special |
100 |
95 |
10 |
-1 |
This move
inflicts damage and has no secondary effect. |
An attack that
require the user to flap their wings with high intense speed which creates a
strong gust. |
null |
null |
null |
null |
null |
516 |
Tornado |
Flying |
Physical |
110 |
65 |
10 |
0 |
This move
inflicts damage and has no secondary effect. |
A very powerful
gust that hit hards and causes enormous damage. |
null |
null |
null |
null |
null |
495 |
Tempest |
Flying |
Physical |
130 |
65 |
10 |
0 |
This move has
35% chance to confuse target for 1-5 turns. |
The user attacks
by wrapping its opponent in a fierce wind that flies up into the sky that may
also confuse target. |
Confuse
Probability: 35 |
null |
null |
null |
null |
6 |
Aerial Assault |
Flying |
Physical |
130 |
95 |
15 |
0 |
The user takes
recoil damage equal to 50% of the damage dealt to the Opponent |
The user tucks
in its wings and charges from a low altitude that will also hurt user itself
seriously. |
Recoil Damage
Percent: 50 |
null |
null |
null |
null |
105 |
Dive Bomb |
Flying |
Physical |
150 |
90 |
5 |
0 |
The user takes
recoil damage equal to 50% of the damage dealt to the Opponent |
A powerfull
tackle that requires an intense series of flying maneuvers. |
Recoil Damage
Percent: 50 |
null |
null |
null |
null |
427 |
Sky Dive |
Flying |
Physical |
160 |
70 |
5 |
0 |
Requires two
turns to use. The user flys high on the first turn, and then dives to attack
on the second turn. Move preventing status problems will end this move. Has a 35% chance to cause the foe to
cringe. If the user attacks second, it cannot make
the opponent cringe. User can not change Monster or use another move until
move completed. |
A second-turn
attack move that may also make the target cringe. |
Multiple Turn To
Complete: 2 |
Cringe
Probability: 35 |
null |
null |
null |
452 |
Spirit Dance |
Ghost |
Status |
0 |
1000 |
15 |
0 |
This move
randomly increases 2 stats of Monster 1 stage. |
A form of
moments to make one stronger. |
Gain 2 Random
Stats: 1 |
null |
null |
null |
null |
86 |
Dark Mind |
Ghost |
Status |
0 |
1000 |
20 |
0 |
This move
randomly decreases enemy's 2 stats by 1 stage. |
Distort the the
target mental stability. |
Decrease 2
Random Stats: 1 |
null |
null |
null |
null |
224 |
Horror Chant |
Ghost |
Status |
0 |
1000 |
10 |
0 |
This move
randomly decreases enemy's 1 stat by 2 stages. |
Long and loud
incantation that will paranoid the target. |
Decrease 1
Random Stat: 2 |
null |
null |
null |
null |
27 |
Black Shadow |
Ghost |
Special |
1 |
90 |
10 |
0 |
This move always
deals 60 damage and has a critical hit ratio of 0%. |
The user
animates its shadow to attack the Opponent |
Constant Damage:
60 |
null |
null |
null |
null |
217 |
Hollow Bubbles |
Ghost |
Special |
20 |
80 |
10 |
0 |
This move has a
40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
critical hit all other hits will be also critical hit. |
The user attacks
with repeated bubbles that hits 2-5 times in a row. |
Multiple Hit:
2-5 |
null |
null |
null |
null |
459 |
Startle |
Ghost |
Physical |
35 |
95 |
20 |
0 |
This move has a
35% chance of paralyzing the foe. |
The user attacks
the target while shouting in a startling fashion which may also paralyze the
target. |
Paralyze
Probability: 35 |
null |
null |
null |
null |
395 |
Salivate |
Ghost |
Physical |
35 |
100 |
40 |
0 |
This move has a
35% chance of paralyzing the foe. |
The opponent is
covered in gooey, thick saliva that may render it immobile. |
Paralyze
Probability: 35 |
null |
null |
null |
null |
245 |
Incognito |
Ghost |
Physical |
45 |
95 |
35 |
1 |
High priority
move. |
The user extends
its shadow and attacks the target from behind. This is a high priority move
and goes first at battle. |
null |
null |
null |
null |
null |
9 |
Air Blast |
Ghost |
Special |
50 |
90 |
15 |
0 |
This move has
increased critical hit ratio (2x). |
The user blasts
the target with a gust of repulsive wind that has high critical hit rate. |
Critic Level: 2 |
null |
null |
null |
null |
145 |
Evil Eye |
Ghost |
Special |
55 |
85 |
10 |
0 |
If the foe is
afflicted with a status problem, the power of this move doubles. |
This relentless
attack does massive damage to a target affected by status problems. |
Double Power On
Status Problem Target: Yes |
null |
null |
null |
null |
193 |
Gloom Punch |
Ghost |
Physical |
65 |
1000 |
15 |
0 |
This move
inflicts damage and has no secondary effect. |
The user throws
a punch from the shadows that will always hit. |
null |
null |
null |
null |
null |
408 |
Shadow Fang |
Ghost |
Physical |
75 |
80 |
20 |
0 |
This move has
increased critical hit ratio (2x). |
The user attacks
with fangs which is made by shadows and inflict highly critical damage. |
Critic Level: 2 |
null |
null |
null |
null |
481 |
Super Drain |
Ghost |
Special |
80 |
80 |
5 |
0 |
The user gains
HP equal to 50% of the damage the opponent took. |
A life-force
draining attack. The user gains HP equal to half of the damage the opponent
took. |
Life Absorb
Damage Percent: 50 |
null |
null |
null |
null |
91 |
Darkness Ball |
Ghost |
Special |
80 |
80 |
15 |
0 |
This move
decreases the enemy's Special Defense stat by 1 stage and will not work once
5 stages are decreased. |
The user forms
ectoplasm into an exploding energy ball. |
SpDefense
Decrease: 1 |
null |
null |
null |
null |
199 |
Green Heal |
Grass |
Status |
0 |
1000 |
10 |
0 |
This move will
restore user's HP instantly equal to 35% of it's MaximumHP. |
User wraps
itself around with Plants. |
Life Gain User
MaximumHP Percent: 35 |
null |
null |
null |
null |
212 |
Herbal Guard |
Grass |
Status |
0 |
1000 |
20 |
0 |
This move
increases the user's Defense stat by 2 stages and will not work once 5 stages
are gained or if the user's Defense stat is 2000. |
The user
protects itself by wrapping its body in herbs that drastically raising the
user’s Defense. |
Defense Gain: 2 |
null |
null |
null |
null |
206 |
Healing Aroma |
Grass |
Status |
0 |
1000 |
5 |
0 |
This move
restores all team Monsters sleep, poison, paralysis, freeze, burn, bleed,
confuse and sleep problems. |
The user
releases a soothing scent that heals all status problems affecting the user’s
party. |
Cure All Status
Problems: Yes |
Affects All
Party: Yes |
null |
null |
null |
154 |
Fertilize |
Grass |
Status |
0 |
1000 |
25 |
0 |
This move
increases the user’s Attack and Special Attack stat by 1 stage and will not
work once 5 stages are gained. |
The user’s
Attack and Special Attack increase by taking nutrients from the soil. |
Attack Gain: 1 |
SpAttack Gain: 1 |
null |
null |
null |
174 |
Fluffy Spore |
Grass |
Status |
0 |
1000 |
25 |
0 |
This move
decreases the enemy's Speed stat by 2 stage and will not work once 5 stages
are decreased. |
Cottony fluff
balls attach themselves to the foe reducing its speed stat. |
Speed Decrease:
2 |
null |
null |
null |
null |
252 |
Insomnia Seed |
Grass |
Status |
0 |
70 |
10 |
0 |
This move has a
100% chance of confusing the foe. |
A seed that
causes worry is planted on the target which will confuse target. |
Confuse
Probability: 100 |
null |
null |
null |
null |
487 |
Sweet Smell |
Grass |
Status |
0 |
1000 |
40 |
0 |
This move
decreases the enemy's Evasion stat by 1 stage and will not work once 5 stages
are decreased. |
The opponent is
soothed by a sweet aroma that lower’s its evasion. |
Evasion
Decrease: 1 |
null |
null |
null |
null |
454 |
Spore Epidemic |
Grass |
Status |
0 |
70 |
20 |
0 |
This move will
cause opponent to fall asleep for 1-5 turns. |
Toxic spores are
shaken around the opponent that induces sleep. |
Sleep
Probability: 100 |
null |
null |
null |
null |
383 |
Reed Lullaby |
Grass |
Status |
0 |
45 |
20 |
0 |
This move will
cause opponent to fall asleep for 1-5 turns. |
The user plays a
pleasant melody that lulls the target into a deep sleep. |
Sleep
Probability: 100 |
null |
null |
null |
null |
393 |
Root |
Grass |
Status |
0 |
1000 |
5 |
0 |
This move traps
the target, preventing switching and escape. This move restores user's HP
equal to 20% of their MaximumHP. |
The user uses
roots of trees around itself to trap enemy and by consuming energy from roots
restore it's health slightly. |
Life Gain User
MaximumHP Percent: 20 |
Prevent Enemy
Switch Monster Turns: 2-5 |
null |
null |
null |
341 |
Photosynthesis |
Grass |
Status |
0 |
1000 |
5 |
0 |
If weather is
cloudy restored HP is equal to 25% of User's MaximumHP else if weather is
normal restored HP is equal to 50% of User's MaximumHP else if weather is
Cloudless restored HP is equal to 75% of User's MaximumHP. |
The user
composes sugars and nutrients through a natural photosynthesis process by
using Stars or Sun light that also replenishes HP. |
Cloudless
Weather HP Restore: Yes |
null |
null |
null |
null |
400 |
Seed Gun |
Grass |
Physical |
25 |
80 |
15 |
0 |
This move has a
40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
critical hit all other hits will be also critical hit. |
The user
forcefully shoots seeds at the target, shooting 2 to 5 seeds in rapid
succession |
Multiple Hit:
2-5 |
null |
null |
null |
null |
258 |
Ivy Lash |
Grass |
Physical |
45 |
95 |
15 |
0 |
This move
inflicts damage and has no secondary effect. |
Thick vines of
ivy are used to slap and lash out at the Opponent. |
null |
null |
null |
null |
null |
455 |
Squeeze |
Grass |
Physical |
50 |
80 |
20 |
0 |
This move
decreases the enemy's Speed stat by 1 stage and will not work once 5 stages
are decreased. |
The foe is
attacked by long tentacles or vines that wrap around and crush it. |
Speed Decrease:
1 |
null |
null |
null |
null |
198 |
Grass Rope |
Grass |
Special |
55 |
90 |
25 |
0 |
This move
inflicts damage and has no secondary effect. |
The user snares
the target with grass and trips it |
null |
null |
null |
null |
null |
323 |
Mystical Leaves |
Grass |
Special |
65 |
1000 |
15 |
0 |
This move does
not miss. |
The user
scatters curious leaves that chase the target. This attack will not miss. |
null |
null |
null |
null |
null |
414 |
Sharp Leaf |
Grass |
Physical |
70 |
90 |
20 |
0 |
This move has
increased critical hit ratio (2x). |
Razor sharp
leaves are flung at the Opponent. |
Critic Level: 2 |
null |
null |
null |
null |
270 |
Leaf Tempest |
Grass |
Special |
70 |
80 |
10 |
0 |
This move
decreases the enemy's Accuracy stat by 1 stage and will not work once 5
stages are decreased. |
The user attacks
its target by encircling it in sharp leaves that also lower the foe’s
Accuracy. |
Accuracy
Decrease: 1 |
null |
null |
null |
null |
267 |
Leaf Claw |
Grass |
Physical |
75 |
85 |
15 |
0 |
This move has a
15% chance of cause bleeding at the foe. This move has increased critical hit
ratio (2x). |
User attack with
leaf thin sharp claw. |
Bleeding
Probability: 15 |
Critic Level: 2 |
null |
null |
null |
399 |
Seed Grenade |
Grass |
Physical |
75 |
90 |
20 |
0 |
This move
inflicts damage and has no secondary effect. |
The user slams a
barrage of exploding seeds down on the target from above. |
null |
null |
null |
null |
null |
504 |
Thorny Strike |
Grass |
Physical |
75 |
80 |
20 |
0 |
This move has a
25% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
The user blows a
strong strike with it's torns to deal damage which may also cause the target
to cringe. |
Cringe
Probability: 25 |
null |
null |
null |
null |
229 |
Hyper Drain |
Grass |
Special |
90 |
70 |
10 |
0 |
The user gains
HP equal to 50% of the damage the opponent took. |
A life-draining
attack. |
Life Absorb
Damage Percent: 50 |
null |
null |
null |
null |
269 |
Leaf Sword |
Grass |
Physical |
95 |
80 |
20 |
0 |
This move has a
35% chance of causing bleeding to the foe. This move has increased critical
hit ratio (2x). |
The user handles
a sharp leaf like a sword and attacks by cutting its target. This has a high critical hit ratio and may
cause bleeding. |
Bleeding
Probability: 35 |
Critic Level: 2 |
null |
null |
null |
36 |
Bomb Shell |
Grass |
Physical |
95 |
85 |
15 |
0 |
This move
inflicts damage and has no secondary effect. |
Strange
exploding seeds rain down on the Opponent |
null |
null |
null |
null |
null |
449 |
Spike Whip |
Grass |
Physical |
95 |
70 |
10 |
0 |
This move
increases user's critical chance 1 stage. |
A vine whip
attack with thrones growing on the side. |
Gain Critical: 1 |
null |
null |
null |
null |
440 |
Solar Claw |
Grass |
Physical |
120 |
95 |
5 |
-1 |
This move has a
15% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
An attack that
is enhance with the power of sunlight. |
Cringe
Probability: 15 |
null |
null |
null |
null |
486 |
Super Vine |
Grass |
Physical |
125 |
75 |
10 |
0 |
This move has a
25% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
The user
violently whirls its vines or tentacles to harshly lash the target that may
also cringe the foe. |
Cringe
Probability: 25 |
null |
null |
null |
null |
33 |
Body Slam |
Grass |
Physical |
125 |
100 |
15 |
0 |
The user takes
recoil damage equal to 35% of the damage dealt to the Opponent. |
The user slams
its rugged body into the target to attack that also hurts user too. |
Recoil Damage
Percent: 35 |
null |
null |
null |
null |
25 |
Berserker Plant |
Grass |
Special |
150 |
90 |
10 |
0 |
After this move
used, user will become exhausted and have to rest next turn. |
The user slams
the target with an enormous tree that will make user exhausted for 1 turn. |
Next Turn Rest:
1 |
null |
null |
null |
null |
76 |
Crash Impact |
Grass |
Physical |
155 |
95 |
5 |
0 |
The user takes
recoil damage equal to 55% of the damage dealt to the Opponent. |
A full body
attack enchanted with plants around the user body. |
Recoil Damage
Percent: 55 |
null |
null |
null |
null |
268 |
Leaf Hurricane |
Grass |
Special |
160 |
75 |
5 |
0 |
This move
decreases the User's Special Attack stat by 2 stages and will not work once 5
stages are decreased. |
The user whips
up a storm of leaves around the target but usage of this move recoil harshly
and reduces the user’s Special Attack stat. |
SpAttack Gain:
-2 |
null |
null |
null |
null |
125 |
Dust Throw |
Ground |
Status |
0 |
1000 |
10 |
0 |
This move
decreases the enemy’s Accuracy stat by 1 stage and will not work once 5
stages are decreased. |
The user plays
dirty and throws dust into the opponent’s eyes reducing accuracy. |
Accuracy
Decrease: 1 |
null |
null |
null |
null |
128 |
Earth Shock |
Ground |
Physical |
1 |
100 |
40 |
0 |
This move Power
varies randomly. This move has a 20% chance of having 15 Power, a 20% chance
of having 25 Power, a 15% chance of having 35 Power, a 15% chance of having
45 Power, a 10% chance of having 65 Power, a 10% chance of having 85 Power, a 5% chance of having 110 Power and a 5%
chance of having 140 Power. |
User hits the
ground with an incredible force and shake the earth shockingly. |
Constant Random
Power: Yes |
null |
null |
null |
null |
318 |
Mud Sling |
Ground |
Special |
15 |
100 |
15 |
0 |
This move
decreases the enemy's Accuracy stat by 1 stage and will not work once 5
stages are decreased. |
A ball of mud is
thrown at the foe’s face to inflict damage and lower accuracy. |
Accuracy
Decrease: 1 |
null |
null |
null |
null |
39 |
Bone Slam |
Ground |
Physical |
25 |
80 |
15 |
0 |
This move has a
40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
critical hit all other hits will be also critical hit. |
The user strikes
the target with a hard bone 2 to 5 times in a row. |
Multiple Hit:
2-5 |
null |
null |
null |
null |
40 |
Boomerang Strike |
Ground |
Physical |
55 |
80 |
15 |
0 |
Hits 2 times in
a row. If first hit be critical hit all other hits will be also critical hit. |
While
ingeniously using a tool, the monster deals damage using boomerang. |
Multiple Hit: 2 |
null |
null |
null |
null |
126 |
Earth Rage |
Ground |
Physical |
55 |
95 |
15 |
0 |
This move will
do double when User's CurrentHP is below half of its MaximumHP. |
A full body
tackle in which the body is covered with rocks. |
Double Damage
Half User MaximumHP: Yes |
null |
null |
null |
null |
124 |
Dust Illusionist |
Ground |
Special |
60 |
80 |
20 |
0 |
This move
decreases the enemy's Accuracy stat by 1 stage and will not work once 5
stages are decreased. |
A mass quantity
of sands that reduce the target's accuracy. |
Accuracy
Decrease: 1 |
null |
null |
null |
null |
103 |
Disabling Threat |
Ground |
Physical |
60 |
80 |
20 |
0 |
This move
decreases the enemy's Speed stat by 1 stage and will not work once 5 stages
are decreased. |
The user creates
a shockwave in the earth, causing damage and reducing the foe's speed. |
Speed Decrease:
1 |
null |
null |
null |
null |
316 |
Mud Blast |
Ground |
Special |
60 |
85 |
10 |
0 |
This move
decreases the enemy's Speed stat by 1 stage and will not work once 5 stages
are decreased. |
The user attacks
by hurling a blob of mud at the target that also reduces the target’s Speed. |
Speed Decrease:
1 |
null |
null |
null |
null |
499 |
Terrorize |
Ground |
Physical |
60 |
90 |
10 |
0 |
This move
decreases the enemy's Speed stat by 1 stage and will not work once 5 stages
are decreased. |
The user
frightens the foe with by sending a wave of dirt. This move lowers the Speed stat of the
opponent. |
Speed Decrease:
1 |
null |
null |
null |
null |
317 |
Mud Grenade |
Ground |
Special |
65 |
75 |
10 |
0 |
This move
decreases the enemy's Accuracy stat by 1 stage and will not work once 5
stages are decreased. |
The user
launches a hard-packed mud ball to attack that also lower the target’s
Accuracy. |
Accuracy
Decrease: 1 |
null |
null |
null |
null |
392 |
Roll Crush |
Ground |
Physical |
70 |
85 |
20 |
0 |
This move has a
35% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
The user crushes
its targets by rolling over them with its rolled-up body that may make the
target cringe. |
Cringe
Probability: 35 |
null |
null |
null |
null |
173 |
Flatten |
Ground |
Physical |
70 |
85 |
15 |
0 |
Flatten inflicts
damage and lowers the target’s Speed stat by one stage |
The user stomps
down on the ground with an incredible power that inflicts damage foe and also
decreases foe Ppeed stat. |
null |
null |
null |
null |
null |
49 |
Burrow |
Ground |
Physical |
75 |
95 |
20 |
0 |
Requires two
turns to use. While in the underground, the user is invulnerable to most of
the attacks. |
The user digs
underground during the first turn and attacks on the second. |
null |
null |
null |
null |
null |
537 |
Vampiric Horn |
Ground |
Special |
75 |
75 |
10 |
0 |
The user gains
HP equal to 50% of the damage the opponent took. |
The user drains
the target’s energy with its horns. The user’s HP is restored by half the
damage taken by the target. |
Life Absorb
Damage Percent: 50 |
null |
null |
null |
null |
497 |
Terra Storm |
Ground |
Physical |
75 |
75 |
10 |
0 |
This move has
increased critical hit ratio (5x). |
The user strikes
the target with a fierce blow that has extreme critical hit ratio. |
Critic Level: 4 |
null |
null |
null |
null |
121 |
Drill Slam |
Ground |
Physical |
85 |
85 |
10 |
0 |
This move has
increased critical hit ratio (2x). |
The user crashes
into its target while rotating its body like a drill that has high critical
chance. |
Critic Level: 2 |
null |
null |
null |
null |
38 |
Bone Mace |
Ground |
Physical |
90 |
80 |
25 |
0 |
This move has a
15% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
A spiked bone is
used to land crude and brutal blows. |
Cringe
Probability: 15 |
null |
null |
null |
null |
498 |
Terraform |
Ground |
Special |
95 |
80 |
10 |
0 |
This move
decreases the enemy's Special Defense stat by 1 stage and will not work once
5 stages are decreased. |
The user makes
the ground under the target erupt with power to inflict great damage that
also lower the target’s Special Defense. |
null |
null |
null |
null |
null |
188 |
Gaia Crush |
Ground |
Physical |
100 |
75 |
10 |
0 |
This move has a
25% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
A full body
tackle enchanted with rock armor around the user body. |
Cringe
Probability: 25 |
null |
null |
null |
null |
127 |
Earth Shaker |
Ground |
Physical |
120 |
80 |
5 |
0 |
This move
inflicts damage and has no secondary effect. |
Stomping on the
ground, the user channels a mysterious energy that causes a small earthquake. |
null |
null |
null |
null |
null |
354 |
Power Blast |
Ground |
Special |
120 |
65 |
5 |
0 |
This move
decreases the enemy's Defense stat by 1 stage and will not work once 5 stages
are decreased. |
A concentrated
energy that can be blasted. |
Defense
Decrease: 1 |
null |
null |
null |
null |
396 |
Sand Storm |
Ground |
Physical |
125 |
80 |
10 |
-1 |
This move
inflicts damage and has no secondary effect. |
By using special
ability user compose a sand storm around the target that deals greate damage. |
null |
null |
null |
null |
null |
200 |
Ground Shatter |
Ground |
Physical |
125 |
80 |
5 |
0 |
This move has a
25% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
A powerfull
smash on the ground towards the target . |
Cringe
Probability: 25 |
null |
null |
null |
null |
162 |
Fissure |
Ground |
Physical |
1000 |
30 |
5 |
0 |
If this move
successfully hits, it will knock out (KO) the opponent instantly unless
opponent does not have any KO preventing effects. |
A giant crack in
the earth swallows up any Opponent. |
Knock Out: Yes |
null |
null |
null |
null |
401 |
Select Monster |
Ice |
Special |
0 |
1000 |
50 |
8 |
This move only
lets you switch your current Monster with another Monster in your team. |
This move lets
you select another Monster and counted as used when only changed to another
Monster. |
null |
null |
null |
null |
null |
536 |
Use Item |
Ice |
Special |
0 |
1000 |
50 |
8 |
This move lets
you use item when you are the battle. This item can be used on any monster in
the party |
This move lets
you use an item when you are the battle. This item can be used on any monster
in the party. |
null |
null |
null |
null |
null |
238 |
Ice Needles |
Ice |
Physical |
15 |
100 |
35 |
0 |
This move has a
40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
critical hit all other hits will be also critical hit. |
The user
launches sharp icicles at the target that hits 2-5 times in a row. |
Multiple Hit:
2-5 |
null |
null |
null |
null |
242 |
Ice Sword |
Ice |
Physical |
35 |
100 |
35 |
1 |
This move has a
25% chance of cause bleeding at the foe. High priority move. |
The user wields
a sharpened chunk of ice like a sword and slashes at the target that may
cause bleeding at the target. This is
a high priority move and goes first at battle. |
Bleeding
Probability: 25 |
null |
null |
null |
null |
202 |
Hail Stone |
Ice |
Special |
35 |
95 |
30 |
0 |
This move has a
15% chance of freezing the foe. If foe is Burning, this move will extinguish
it out. |
Using its
breath, an ice ball if formed which is flung at the foe which may also free
enemy. |
Freeze
Probability: 15 |
null |
null |
null |
null |
439 |
Snowfall |
Ice |
Special |
40 |
100 |
35 |
0 |
This move has a
15% chance of freezing the foe. If foe is Burning, this move will extinguish
it out. |
A small flurry
of ice and snow chills the Opponent |
Freeze
Probability: 15 |
null |
null |
null |
null |
185 |
Frost Breeze |
Ice |
Special |
45 |
95 |
15 |
-1 |
Always hit
critical. Low priority. |
The user takes a
deep breath into its core and breathes frosty air out to the foe. Because this takes time, it has low
priority and goes last in battle. High
critical hit probablility. |
Critic Level: 5 |
null |
null |
null |
null |
181 |
Freezing Breath |
Ice |
Special |
45 |
80 |
15 |
0 |
This move has
increased critical hit ratio (5x). This move has a 20% chance of freezing the
foe. If foe is Burning, this move will extinguish it out. |
The user blows a
cold breath on the target that has very high critical hit rate and may also
freeze target. |
Critic Level: 4 |
Freeze
Probability: 20 |
null |
null |
null |
186 |
FrostBite |
Ice |
Special |
50 |
75 |
15 |
0 |
This move has a
50% chance of freezing the foe. If foe is Burning, this move will extinguish
it out. |
A bite with
intense cold teaths. |
Freeze
Probability: 50 |
null |
null |
null |
null |
556 |
Wind Chill |
Ice |
Special |
55 |
90 |
15 |
0 |
This move
decreases the enemy's Speed stat by 1 stage and will not work once 5 stages
are decreased. |
The user attacks
with a gust of chilled air that also lowers the target’s speed stat. |
Speed Decrease:
1 |
null |
null |
null |
null |
438 |
Snow Rain |
Ice |
Physical |
60 |
90 |
10 |
0 |
This move has a
25% chance of freezing the foe. If foe is Burning, this move will extinguish
it out. |
User compose a
heavy hail storm on foe that may freeze target. |
Freeze
Probability: 25 |
null |
null |
null |
null |
71 |
Corona Ray |
Ice |
Special |
60 |
95 |
25 |
0 |
This move
inflicts damage and has no secondary effect. |
The user
utilizes radiation energy in the air and converts it into a beam that is shot
out at the foe. |
null |
null |
null |
null |
null |
192 |
Glacier |
Ice |
Special |
70 |
80 |
15 |
0 |
This move
increases the user's Speed stat by 1 stage and will not work once 5 stages
are gained or if the user's Speed stat is 2000. |
The user
launches a large body of ice to the opponent.
This move causes inflicts harm onto the foe while at the same time
increasing the users speed. |
Speed Gain: 1 |
null |
null |
null |
null |
182 |
Freezing Fang |
Ice |
Physical |
70 |
90 |
20 |
0 |
This move has a
15% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. This move has a 15% chance of freezing the foe. If
foe is Burning, this move will extinguish it out. |
The user bites
with frosted fangs. It may also make the target cringe or leave it frozen. |
Freeze
Probability: 15 |
Cringe
Probability: 15 |
null |
null |
null |
236 |
Ice Claw |
Ice |
Physical |
75 |
85 |
15 |
0 |
This move has a
15% chance of freezing the foe. If foe is Burning, this move will extinguish
it out. This move has increased critical hit ratio (2x). |
An attack with
the user's claw that is covered with razor sharp ice to enhance its
sharpness. |
Freeze
Probability: 15 |
Critic Level: 2 |
null |
null |
null |
179 |
Freeze Punch |
Ice |
Physical |
80 |
85 |
15 |
0 |
This move has a
15% chance of freezing the foe. If foe is Burning, this move will extinguish
it. |
A punch infused
with the freezing power of ice. |
Freeze
Probability: 15 |
null |
null |
null |
null |
237 |
Ice Fall |
Ice |
Special |
90 |
80 |
10 |
0 |
This move has a
35% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
The user attacks
by harshly dropping an icicle onto the target that may also make the target
cringe. |
Cringe
Probability: 35 |
null |
null |
null |
null |
235 |
Ice Blade |
Ice |
Physical |
90 |
85 |
15 |
0 |
This move has a
20% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
A blade made of
ice. |
Cringe
Probability: 20 |
null |
null |
null |
null |
239 |
Ice Pillar |
Ice |
Physical |
95 |
85 |
10 |
0 |
This move has a
15% chance of freezing the foe. If foe is Burning, this move will extinguish
it out. |
A powerfull
smash on to a boulder of ice towards the target projecting in countless
pieces. |
Freeze
Probability: 15 |
null |
null |
null |
null |
180 |
Freeze Wave |
Ice |
Special |
95 |
95 |
15 |
-1 |
This move has a
40% chance of freezing the foe. If foe is Burning, this move will extinguish
it out. |
A cold breeze of
air. |
Freeze
Probability: 40 |
null |
null |
null |
null |
240 |
Ice Ray |
Ice |
Special |
120 |
80 |
5 |
0 |
This move has a
25% chance of freezing the foe. If foe is Burning, this move will extinguish
it out. |
A curious beam
of light freezes whatever it touches into a solid block of ice. |
Freeze
Probability: 25 |
null |
null |
null |
null |
241 |
Ice Storm |
Ice |
Special |
140 |
60 |
10 |
0 |
This move has a
35% chance of freezing the foe. If foe is Burning, this move will extinguish
it out. |
The user summons
a gigantic flurry of snow and ice to bury the foe. |
Freeze
Probability: 35 |
null |
null |
null |
null |
456 |
Star Freeze |
Ice |
Special |
150 |
90 |
5 |
-1 |
This move has a
25% chance of freezing the foe. If foe is Burning, this move will extinguish
it out. Low priority move. |
Frozen intense
blizzard. |
Freeze
Probability: 25 |
null |
null |
null |
null |
63 |
Cold Crush |
Ice |
Physical |
155 |
95 |
5 |
-1 |
Turn consuming
move. Next turn user has to rest and can not use any move. Low priority move. |
A full body
attack enchanted with ice armor around the user body. |
Next Turn Rest:
1 |
null |
null |
null |
null |
2 |
Absolute Zero |
Ice |
Special |
1000 |
20 |
10 |
0 |
If this move
successfully hits, it will knock out (KO) the opponent instantly unless
opponent does has any KO preventing effects. |
Instantly
abosrbs all the heat from the target. |
Knock Out: Yes |
null |
null |
null |
null |
480 |
Super Cold |
Ice |
Special |
1000 |
20 |
10 |
0 |
If this move
successfully hits, it will knock out (KO) the opponent instantly unless
opponent has a KO preventing effect. Hit accuracy will be determined by this
formula: hit accuracy = ((level of user - level of enemy)+20)% |
The target is
attacked with a blast of absolute zero cold that will faint target instantly. |
Knock Out: Yes |
null |
null |
null |
null |
559 |
Wishing Star |
Light |
Status |
0 |
1000 |
15 |
0 |
This move will
restore user's HP instantly equal to 25% of it's MaximumHP. |
The user calls
on a celestial power to replenish its health. |
Life Gain User
MaximumHP Percent: 25 |
null |
null |
null |
null |
410 |
Shadow Purge |
Light |
Status |
0 |
1000 |
5 |
1 |
Turn consuming
move. Next turn user has to rest and can not use any move. This move recovers
user's HP equal to 75% of its MaximumHP. High priority move. |
A bright light
that illuminates everything in its surrounding. |
Next Turn Rest:
1 |
Life Gain User
MaximumHP Percent: 75 |
null |
null |
null |
322 |
Mystic Dance |
Light |
Status |
0 |
1000 |
5 |
0 |
This move
increases the user's Special Attack, Special Defense, and Speed stats by 1
stage and will not work once 5 stages are gained or if the user's increased
stat is 2000. |
The user lightly
performs a beautiful, mystic dance that boosts the user’s Special Attack,
Special Defense, and Speed stats. |
Speed Gain: 1 |
SpAttack Gain: 1 |
SpDefense Gain:
1 |
null |
null |
43 |
Bright Light |
Light |
Status |
0 |
1000 |
40 |
0 |
This move
decreases the enemy's Accuracy stat by 1 stage and will not work once 5
stages are decreased. |
A bright light
that is emitted from the user's body. |
Accuracy
Decrease: 1 |
null |
null |
null |
null |
98 |
Destroy Clouds |
Light |
Status |
0 |
1000 |
5 |
0 |
This move makes
the weather Cloudless for entire battle. Cloudless weather decreases water
and ice type moves power by 25% and increases fire and light type moves power
by 25%. |
A complex
dancing sequence that somehow makes the weather Cloudless. |
Makes Weather
Cloudless: Yes |
null |
null |
null |
null |
273 |
Light Armor |
Light |
Status |
0 |
1000 |
20 |
0 |
This move
increases the user's Special Defense stat by 1 stages and will not work once
5 stages are gained or if the user's Speed stat is 2000. |
Armor made of
light that covers the whole body to increase defense. |
SpDefense Gain:
2 |
null |
null |
null |
null |
279 |
Light Restore |
Light |
Status |
0 |
1000 |
5 |
0 |
If weather is
cloudy restored HP is equal to 25% of User's MaximumHP. If weather is normal restored HP is equal
to 50% of User's MaximumHP. If weather is Cloudless restored HP is equal to
75% of User's MaximumHP. |
By using the Sun
or Stars light, user restores it's HP. |
Cloudless
Weather HP Restore: Yes |
null |
null |
null |
null |
281 |
Light Up |
Light |
Status |
0 |
1000 |
40 |
0 |
This move
decreases the enemy's Accuracy stat by 1 stage and will not work once 5
stages are decreased. |
A brilliant
flash of light blinds the foe and lowers accuracy. |
Accuracy
Decrease: 1 |
null |
null |
null |
null |
194 |
Glowing Tail |
Light |
Status |
0 |
1000 |
10 |
-2 |
This move
increases the user's Special Attack stat by 3 stage and will not work once 5
stages are gained or if the user's Special Attack stat is 2000. Low priority
move. |
The user stares
at flashing lights to focus its mind, drastically raising its Special Attack
stat. This is a low priority move and goes last at battle. |
Attack Gain: 3 |
null |
null |
null |
null |
278 |
Light Rays |
Light |
Special |
40 |
60 |
15 |
0 |
This move has a
40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
critical hit all other hits will be also critical hit. |
The user attacks
with multiple light rays that hits 2-5 times in a row. |
Multiple Hit:
2-5 |
null |
null |
null |
null |
54 |
Charged Ray |
Light |
Special |
50 |
85 |
10 |
0 |
This move
increases the user's Special Attack stat by 1 stage and will not work once 5
stages are gained. |
The user attacks
with an charged ray of light that also raise user's Special Attack stat. |
SpAttack Gain: 1 |
null |
null |
null |
null |
478 |
Sunlight |
Light |
Special |
60 |
90 |
15 |
0 |
This move
inflicts double damage if weather is Cloudless. |
High
concentrated energy that is shot from the sky. |
Double Damage If
Cloudless Weather: Yes |
null |
null |
null |
null |
276 |
Light Fang |
Light |
Physical |
65 |
95 |
15 |
0 |
This move
inflicts damage and has no secondary effect. |
A glowing fang
attack. |
null |
null |
null |
null |
null |
285 |
Lightning Sword |
Light |
Special |
65 |
85 |
15 |
0 |
This move has
increased critical hit ratio (2x). |
User compose a
sword from light and blow a high critical hit. |
null |
null |
null |
null |
null |
172 |
Flash Ray |
Light |
Special |
70 |
90 |
20 |
0 |
This move has
15% chance to confuse target for 1-5 turns. |
The user attacks
with a sinister beam of light that may also confuse the target |
Confuse
Probability: 15 |
null |
null |
null |
null |
92 |
Dazzle Blast |
Light |
Special |
75 |
75 |
15 |
0 |
This move
decreases the enemy's Accuracy stat by 1 stage and will not work once 5
stages are decreased. |
A strong
concentrated beam of light. |
Accuracy
Decrease: 1 |
null |
null |
null |
null |
140 |
Energy Jewel |
Light |
Special |
75 |
90 |
25 |
0 |
This move
inflicts damage and has no secondary effect. |
The user attacks
with a ray of light that sparkles as if it were made of gemstones. |
null |
null |
null |
null |
null |
458 |
Star Ray |
Light |
Special |
75 |
1000 |
5 |
0 |
This move
inflicts damage and has no secondary effect. |
A wondrous, yet
dangerous stream of stars is shot out towards the Opponent |
null |
null |
null |
null |
null |
275 |
Light Bolt |
Light |
Special |
80 |
85 |
15 |
0 |
This move
inflicts damage and has no secondary effect. |
a quick release
of light energy. |
null |
null |
null |
null |
null |
274 |
Light Blast |
Light |
Special |
85 |
80 |
10 |
0 |
This move
decreases the enemy's Special Defense stat by 1 stage and will not work once
5 stages are decreased. |
The user draws
power from nature and fires it at the target that also lower the target’s
Special Defense. |
SpDefense
Decrease: 1 |
null |
null |
null |
null |
20 |
Aura Orb |
Light |
Special |
85 |
1000 |
5 |
0 |
This move does
not miss. |
The user looses
a blast of aura power from deep within its body at the target that never
miss. |
null |
null |
null |
null |
null |
282 |
Light Wave |
Light |
Special |
90 |
70 |
5 |
0 |
This move
decreases the enemy's Accuracy stat by 1 stage and will not work once 5
stages are decreased. |
Series of light
waves that impares the target judgements. |
Accuracy
Decrease: 1 |
null |
null |
null |
null |
379 |
Ray Cannon |
Light |
Special |
90 |
75 |
15 |
0 |
This move
decreases the enemy’s Special Defense stat by 1 stage and will not work once
5 stages are decreased. |
The user gathers
all its light energy and releases it at once that also lower the target’s
Special Defense stat. |
SpDefense
Decrease: 1 |
null |
null |
null |
null |
280 |
Light Slash |
Light |
Physical |
95 |
85 |
10 |
0 |
This move
inflicts damage and has no secondary effect. |
A slash with a
sword created with light. |
null |
null |
null |
null |
null |
277 |
Light Purge |
Light |
Special |
95 |
85 |
5 |
0 |
This move
decreases the enemy's Special Defense stat by 1 stage and will not work once
5 stages are decreased. |
The user lets
loose a damaging burst of light. It also reduce the target’s Special Defense
stat. |
SpDefense
Decrease: 1 |
null |
null |
null |
null |
74 |
Cosmic Cyclone |
Light |
Special |
95 |
85 |
10 |
-1 |
This move
decreases the enemy's Accuracy stat by 1 stage and will not work once 5
stages are decreased. Low priority move. |
A release of
spiral shaped light energy blast. |
Accuracy
Decrease: 1 |
null |
null |
null |
null |
442 |
Solar Wind |
Light |
Special |
120 |
80 |
5 |
-1 |
This move has a
30% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
A stream of
light energy. |
Burn
Probability: 30 |
null |
null |
null |
null |
529 |
Triple Ray |
Light |
Special |
120 |
60 |
15 |
0 |
This move has a
15% chance of burning the foe. This move has a 15% chance of freezing the
foe. This move has a 15% chance of paralyzing the foe. |
A mysterious
light composed of the three basic elements is conjured to inflict damage. |
Freeze
Probability: 15 |
Paralyze
Probability: 15 |
Burn
Probability: 15 |
null |
null |
441 |
Solar Ray |
Light |
Special |
140 |
95 |
10 |
0 |
Requires two
turns to use. First turn stores energy and at second turn hits. Move
preventing status problems will end this move. If a monster is Frozen, this move will thaw
it out. User can not change Monster or use another move until move completed. |
The user takes
in light from the sun and then stores the energy. On the second turn, the foe
is blasted with a ray that has the intensity of the sun. |
Multiple Turn To
Complete: 2 |
null |
null |
null |
null |
479 |
Super Beam |
Light |
Special |
150 |
90 |
5 |
0 |
Requires two
turns to use. First turn focuses energy and at second turn hits. Move
preventing status problems will end this move. If a monster is Frozen, this move will thaw
it out. User can not change Monster or use another move until move completed. |
An intense blast
of focused explosive energy is shot towards the foe. |
Multiple Turn To
Complete: 2 |
null |
null |
null |
null |
13 |
Ancient Light |
Light |
Special |
150 |
50 |
5 |
0 |
This move
decreases the enemy's Accuracy stat by 2 stages and will not work once 5
stages are decreased. |
A golden light
that can vaporize where it emits. |
Accuracy
Decrease: 2 |
null |
null |
null |
null |
19 |
Aura Heal |
Normal |
Status |
0 |
1000 |
5 |
0 |
This move heals
every team member, even if they are not at the battleground. This move
restores 20% of team Monsters MaximumHP. |
Monster uses
it's special ability to restore the HP of all team members. |
Affects All
Party: Yes |
Life Gain User
MaximumHP Percent: 20 |
null |
null |
null |
8 |
Agility |
Normal |
Status |
0 |
1000 |
40 |
0 |
This move
increases the user’s Speed stat by 1 stage and will not work once 5 stages
are gained or if the user’s Speed stat is 2000. |
The user runs at
an increased speed. |
Speed Gain: 1 |
null |
null |
null |
null |
26 |
Black Mist |
Normal |
Status |
0 |
1000 |
5 |
0 |
This move
effects simply reset the stat levels of both active Monsters to 0. |
The user creates
a haze that eliminates every stat change among all the monsters engaged in
battle. |
Reset All Stat
Gains: Yes |
null |
null |
null |
null |
70 |
Copycat |
Normal |
Status |
0 |
1000 |
10 |
-10 |
This move copies
the enemy's last used move. New move will be useable for only that battle |
The user copies
the move last used by the foe. The move can be used for the rest of the
battle. |
Copies Last Used
Move: Yes |
null |
null |
null |
null |
77 |
Cripple |
Normal |
Status |
0 |
1000 |
40 |
0 |
This move
decreases the enemy’s Accuracy stat by 1 stage and will not work once 5
stages are decreased. |
Various pressure
points are exploited. The foe's accuracy will be decreased. |
Accuracy
Decrease: 1 |
null |
null |
null |
null |
66 |
Concentration
Rest |
Normal |
Status |
0 |
1000 |
5 |
0 |
This move fully
restores user’s MaximumHP. User can not change Monster or use another move
until move completed. |
User focus it's
all concentration for 1 turn and fully restores it's HP. |
Life Gain User
MaximumHP Percent: 100 |
Multiple Turn To
Complete: 2 |
null |
null |
null |
59 |
Claw Sharpen |
Normal |
Status |
0 |
1000 |
40 |
0 |
This move
increases the user's Attack stat by 1 stage and will not work once 5 stages
are gained. |
The user rubs
its claws or appendages to sharpen them and increase its attack. |
Attack Gain: 1 |
null |
null |
null |
null |
56 |
Chest Beat |
Normal |
Status |
0 |
1000 |
10 |
0 |
This move
increases the user's Attack stat by 10 stages and decreases Defense stat 10
stages. Though stat stages cannot pass +5 and -5. |
The foe beats
its chest to pump itself up increasing its Attack to the maximum but
decreases its Defense to the lowest. |
Attack Gain: 10 |
Defense Gain:
-10 |
null |
null |
null |
51 |
Camouflage |
Normal |
Status |
0 |
1000 |
15 |
0 |
This move
increases the user’s Evasion stat by 2 stage and will not work once 5 stages
are increased. |
User changes its
skin color according to the environment and becomes harder to hit. |
Evasion Gain: 2 |
null |
null |
null |
null |
83 |
Curl Up |
Normal |
Status |
0 |
1000 |
45 |
0 |
This move
increases the user's Defense stat by 1 stage and will not work once 5 stages
are gained or if the user's Defense stat is 2000. |
The user curls
up its body to protect itself from damage. Increases defense. |
Defense Gain: 1 |
null |
null |
null |
null |
106 |
Double Time |
Normal |
Status |
0 |
1000 |
10 |
0 |
This move
increases the user’s Evasion stat by 2 stage and will not work once 5 stages
are increased. |
The user moves
with heightened speed and agility to increase it’s evasion. |
Evasion Gain: 2 |
null |
null |
null |
null |
139 |
Encase |
Normal |
Status |
0 |
1000 |
40 |
0 |
This move
increases the user's Defense stat by 1 stage and will not work once 5 stages
are gained or if the user's Defense stat is 2000. |
The user
harden’s its body to raise its Defense. |
Defense Gain: 1 |
null |
null |
null |
null |
144 |
Equality |
Normal |
Physical |
0 |
1000 |
5 |
0 |
This move makes
target's HP equal to user's HP. |
The users sums
up courage and causes its HP and the opponent's HP to become equal. |
Makes Target HP
Equal To User: Yes |
null |
null |
null |
null |
262 |
Knife Dance |
Normal |
Status |
0 |
1000 |
25 |
0 |
This move
increases the user’s Attack stat by 2 stages and will not work once 5 stages
are gained. |
An incredibly
dangerous dance that induces adrenaline and therefore sharply increases the
user’s attack. |
Attack Gain: 2 |
null |
null |
null |
null |
223 |
Horrifying Stare |
Normal |
Status |
0 |
90 |
35 |
0 |
This move
decreases the enemy's Attack stat by 2 stage and will not work once 5 stages
are decreased. |
The user
horrificly stares at the foe, making it scared. |
Attack Decrease:
2 |
null |
null |
null |
null |
225 |
Howl |
Normal |
Status |
0 |
1000 |
40 |
0 |
This move
decreases the enemy’s Attack stat by 1 stage and will not work once 5 stages
are decreased. |
A low howl is
used to intimidate the Opponent. |
Attack Decrease:
1 |
null |
null |
null |
null |
183 |
Fright Face |
Normal |
Status |
0 |
1000 |
25 |
0 |
This move
decreases the enemy's Speed stat by 2 stage and will not work once 5 stages
are decreased. |
The user
frightens the target with a scary face to harshly reduce its Speed stat. |
Speed Decrease:
2 |
null |
null |
null |
null |
208 |
Healing Chime |
Normal |
Status |
0 |
1000 |
5 |
0 |
This move
removes team's status problems, including sleep, poison, paralysis, freeze,
burn, bleed, confuse and sleep. |
The user makes a
soothing bell chime to heal the status problems of the team. |
Cure All Status
Problems: Yes |
Affects All
Party: Yes |
null |
null |
null |
475 |
Strange Dance |
Normal |
Status |
0 |
80 |
10 |
0 |
This move will
cause opponent to fall asleep for 1-5 turns. |
Makes foe to
fall asleep with a strange dance. |
Sleep
Probability: 100 |
null |
null |
null |
null |
471 |
Stone Skin |
Normal |
Physical |
0 |
1000 |
5 |
0 |
This move
increases the user's Defense and Special Defense stat by 2 stages and will
not work once 5 stages are gained or if the user's increased stat is 2000. |
The user hardens
it skin extremely and increase Defense and Special Defense stat. |
Defense Gain: 2 |
SpDefense Gain:
2 |
null |
null |
null |
490 |
Tail Wag |
Normal |
Status |
0 |
1000 |
40 |
0 |
This move
decreases the enemy’s Defense stat by 1 stage and will not work once 5 stages
are decreased. |
The user
immobilizes the foe with a cute face and a tail wag, thus lowering its
defense. |
Defense
Decrease: 1 |
null |
null |
null |
null |
445 |
Sound Wave |
Normal |
Status |
0 |
65 |
12 |
0 |
If this move
hits, target will become confused for 1-5 turns. |
The foe is
blasted with discombobulating waves of sound. |
Confuse
Probability: 100 |
null |
null |
null |
null |
526 |
Tricky Fun |
Normal |
Status |
0 |
1000 |
10 |
0 |
This move
decreases the enemy's Special Attack stat by 2 stage and will not work once 5
stages are decreased. |
The user makes
very funny motions that distracts foe and lowers foe's Special Attack harsly. |
SpAttack
Decrease: 2 |
null |
null |
null |
null |
514 |
Tickle |
Normal |
Status |
0 |
75 |
25 |
0 |
This move
decreases the enemy's Attack, Defense and Accuracy stats by 1 stage and will
not work once 5 stages are decreased. |
The user tickles
the target into laughing, reducing its Attack, Defense and Accuracy stats. |
Attack Decrease:
1 |
Defense
Decrease: 1 |
Accuracy
Decrease: 1 |
null |
null |
515 |
Topple Dance |
Normal |
Status |
0 |
80 |
20 |
0 |
If this move
hits, target will become confused for 1-5 turns. |
The user
performs a wobbly dance that confuses the foe. |
Confuse
Probability: 100 |
null |
null |
null |
null |
562 |
Work Out |
Normal |
Status |
0 |
1000 |
5 |
0 |
This move
increases the user's Attack, Special Attack, and Speed stat by 1 stage and
will not work once 5 stages are gained or if the user's increased stat is
2000. |
User makes a
quick work out which increases its Attack, Special Attack, and Speed stats. |
Attack Gain: 1 |
SpAttack Gain: 1 |
Speed Gain: 1 |
null |
null |
564 |
Rest |
Normal |
Status |
0 |
100 |
5 |
0 |
null |
null |
null |
null |
null |
null |
null |
382 |
Recover Rest |
Normal |
Status |
0 |
1000 |
10 |
0 |
This move will
restore user's HP instantly equal to 35% of it's MaximumHP. |
User takes a
break of attacking and cures it's own wounds. |
Life Gain User
MaximumHP Percent: 35 |
null |
null |
null |
null |
385 |
Regular Heal |
Normal |
Status |
0 |
1000 |
5 |
0 |
This move
restores user’s half of the Maximum HP. |
The users
summons up its will and heals half its Maximum HP. |
Life Gain User
MaximumHP Percent: 50 |
null |
null |
null |
null |
386 |
Rejuvenate |
Normal |
Status |
0 |
1000 |
15 |
0 |
This move
restores user's sleep, poison, paralysis, freeze, and burn problems. |
The user clears
itself from all status ailments. |
Cure All Status
Problems: Yes |
null |
null |
null |
null |
360 |
Pressure |
Normal |
Status |
0 |
1000 |
30 |
0 |
This move
chooses one of the user’s Stats at random and raises it by 2 stages. It can
raise one of the user’s Attack, Defense, Speed, Special Attack, Special
Defense, Accuracy or Evasion stat. |
The user applies
pressure to stress points, sharply boosting one of its stats randomly. |
Random Stat
Gain: 2 |
null |
null |
null |
null |
363 |
Provoke |
Normal |
Status |
0 |
85 |
10 |
0 |
This move has a
100% chance of confusing the foe. This move increases the foe's Attack stat
by 2 stages and will not work once 5 stages are gained or if the foes's
increased stat is 2000. |
The user
provokes the foe into confusion. However, it also sharply raises the foe’s
Attack stat. |
Confuse
Probability: 100 |
Attack Decrease:
-2 |
null |
null |
null |
421 |
Shriek |
Normal |
Status |
0 |
95 |
30 |
0 |
This move
decreases the enemy’s Defense stat by 2 stage and will not work once 5 stages
are decreased. |
A high frequency
blast of sound dramatically lowers the foe’s defense. |
Defense
Decrease: 2 |
null |
null |
null |
null |
422 |
Shrink |
Normal |
Status |
0 |
1000 |
40 |
0 |
This move
increases the user's Evasion stat by 1 stage and will not work once 5 stages
are increased. |
With an elastic
body, the user shrinks itself making it harder to hit. |
Evasion Gain: 1 |
null |
null |
null |
null |
424 |
Size Up |
Normal |
Status |
0 |
1000 |
40 |
0 |
This move
decreases the enemy’s Defense stat by 1 stage and will not work once 5 stages
are decreased. |
The user stares
down the opponent to test its fighting spirit. |
Defense
Decrease: 1 |
null |
null |
null |
null |
330 |
Odd Dance |
Normal |
Status |
0 |
1000 |
20 |
0 |
This move
decreases the enemy's Defense stat by 2 stages and will not work once 5
stages are decreased. |
The user dances
with an odd rhythm that compels the target to lower its guard. |
Defense
Decrease: 2 |
null |
null |
null |
null |
320 |
Mysterious Blow |
Normal |
Special |
0 |
1000 |
10 |
0 |
This move has a
30% chance of doing 15 damage, a 25% chance of doing 25 damage, a 20% chance
of doing 35 damage, a 15% chance of doing 45 damage, a 5% chance of doing 60
damage and a 5% chance of doing 80 damage. |
A mysterious
energy that does random damage. |
Constant Random
Damage: Yes |
null |
null |
null |
null |
312 |
Mix Up |
Normal |
Status |
0 |
70 |
15 |
0 |
This move has a
100% chance of confusing the foe. |
By making tricky
illusions, the user makes foe confused. |
Confuse
Probability: 100 |
null |
null |
null |
null |
289 |
Lullaby |
Normal |
Status |
0 |
40 |
15 |
0 |
This move will
cause opponent to fall asleep for 1-5 turns. |
The user sings a
lullaby that induces sleep. |
Sleep
Probability: 100 |
null |
null |
null |
null |
561 |
Wobble |
Normal |
Physical |
1 |
100 |
40 |
0 |
This move has a
30% chance of doing 15 damage, a 25% chance of doing 25 damage, a 20% chance
of doing 35 damage, a 15% chance of doing 45 damage, a 5% chance of doing 60
damage and a 5% chance of doing 80 damage. |
The user flails
uncontrollably to inflict damage. |
Constant Random
Damage: Yes |
null |
null |
null |
null |
535 |
Unique Attack |
Normal |
Special |
1 |
100 |
10 |
0 |
This move Power
is calculated with this formula: Sum Of UV (Unique Values - Maximum 50 For
Each stat) / 2. With this formula this move Maximum Power will be 150. |
Monster attacks
with it's unique abilities. |
UV Based Attack:
Yes |
null |
null |
null |
null |
444 |
Sound Blast |
Normal |
Special |
1 |
100 |
25 |
0 |
This move always
deals 45 damage and has a critical hit ratio of 0%. |
Ultra low
pitched sonic waves are released into the air and ground that are strong
enough to rip trees out by the root. |
Constant Damage:
45 |
null |
null |
null |
null |
431 |
Sleeping Strike |
Normal |
Status |
1 |
85 |
25 |
0 |
This move has a
30% chance of doing 15 damage, a 25% chance of doing 25 damage, a 20% chance
of doing 35 damage, a 15% chance of doing 45 damage, a 5% chance of doing 60
damage and a 5% chance of doing 80 damage. |
The user strikes
blindly and cause random damage. |
Constant Random
Damage: Yes |
null |
null |
null |
null |
81 |
Crush Strike |
Normal |
Physical |
1 |
100 |
25 |
0 |
This move
inflict damage based on user's level and luck. Damage formula is like this :
(Random Number) X (User's Level/5) where Random Number is between 1-8. This
move will do at least 1 damage. |
The users deals
out damage randomly to the opponent. |
Level Based
Random Damage: Yes |
null |
null |
null |
null |
30 |
Bloody Fang |
Normal |
Physical |
1 |
85 |
15 |
0 |
This move halves
the Opponent's current hp. |
The user chomps
hard on the foe with its sharp front fangs. It cuts the target’s HP to half. |
Opponent Current
Hp Damage Percent: 50 |
null |
null |
null |
null |
335 |
Particle Rain |
Normal |
Physical |
25 |
85 |
10 |
0 |
This move has a
40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
critical hit all other hits will be also critical hit. |
Objects around
the Monster are thrown to the opponent to deal damage and hits 2-5 times in a
row. |
Multiple Hit:
2-5 |
null |
null |
null |
null |
122 |
Dual Hit |
Normal |
Physical |
30 |
85 |
15 |
0 |
Hits 2 times in
a row. If first hit be critical hit all other hits will be also critical hit. |
The user slams
the target with a long tail, vines, or tentacle that hit twice in a row. |
Multiple Hit: 2 |
null |
null |
null |
null |
52 |
Careful Strike |
Normal |
Physical |
35 |
100 |
5 |
0 |
This move will
not cause target to faint and leaves it with at least 1 HP. Useful for
catching wild Monsters. |
A restrained
attack that prevents the foe from fainting. The target is left with at least
1 HP. |
Opponent Left
With At Least 1 Hp: Yes |
null |
null |
null |
null |
219 |
Hoodwink |
Normal |
Physical |
35 |
80 |
20 |
2 |
This move
decreases the enemy's Accuracy stat by 1 stage and will not work once 5
stages are decreased. High priority move. |
A tricky move
that will also decrease enemy's Accuracy stat. This is a high priority move
and goes first at battle. |
null |
null |
null |
null |
null |
361 |
Prevent |
Normal |
Physical |
35 |
100 |
15 |
0 |
This move
prevent enemy switch Monster for 2-5 turns. |
This move
prevents the opponent from switching monsters for several turns. |
Prevent Enemy
Switch Monster Turns: 2-5 |
null |
null |
null |
null |
477 |
Strike |
Normal |
Physical |
35 |
100 |
40 |
0 |
This move
inflicts damage and has no secondary effect. |
The foe hit
bluntly with a fist, tail, etc. |
null |
null |
null |
null |
null |
517 |
Tornado Spin |
Normal |
Physical |
35 |
100 |
40 |
0 |
This move
rescues user from trap and cancels the trap move. |
Using its own
momentum, the user spins itself with arms or other appendages flailing about. |
null |
null |
null |
null |
null |
378 |
Rapid Strike |
Normal |
Physical |
40 |
100 |
35 |
1 |
High priority
move. |
Utilizing its
speed, the user attacks first. This is a high priority move and goes first at
battle. |
null |
null |
null |
null |
null |
196 |
Gold Toss |
Normal |
Physical |
40 |
100 |
40 |
0 |
This move
inflicts damage and has no secondary effect. |
Hard gold pieces
are shot out at the foe. |
null |
null |
null |
null |
null |
129 |
Echo |
Normal |
Special |
45 |
90 |
15 |
0 |
This move has
25% chance to confuse target for 1-5 turns. |
The user attacks
the target with an echoing voice that may confuse the target. |
Confuse
Probability: 25 |
null |
null |
null |
null |
493 |
Tear |
Normal |
Physical |
45 |
95 |
30 |
0 |
This move
inflicts damage and has no secondary effect. |
The foe is torn
with razor sharp claws or teeth. |
null |
null |
null |
null |
null |
432 |
Slice |
Normal |
Physical |
55 |
95 |
25 |
0 |
Can be used
outside of battle to cut down small trees blocking a pathway. If any Monster
at your team has this move you can pass through small trees on the world map. |
The user makes
use of its sharp claws to cut deep wounds into the Opponent. |
null |
null |
null |
null |
null |
362 |
Prior Strike |
Normal |
Physical |
55 |
85 |
15 |
3 |
This move has a
25% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. Very high priority move. |
User anticipates
and hit a smashing blow to the enemy. This is a very high priority move and
goes first at battle |
Cringe
Probability: 25 |
null |
null |
null |
null |
222 |
Horrifying Sound |
Normal |
Special |
55 |
80 |
20 |
0 |
This move has a
25% chance of paralyzing the foe. |
The user attacks
the target with an horrifying sound that may also paralyze foe. |
Paralyze
Probability: 25 |
null |
null |
null |
null |
79 |
Crush |
Normal |
Physical |
60 |
95 |
25 |
0 |
This move
inflicts damage and has no secondary effect. |
The foe is
crushed between claws or pincers. |
null |
null |
null |
null |
null |
31 |
Body Charge |
Normal |
Physical |
60 |
90 |
30 |
0 |
This move
inflicts damage and has no secondary effect. |
The user charges
and attacks using its whole body to deliver a powerful blow. |
null |
null |
null |
null |
null |
525 |
Trample |
Normal |
Physical |
60 |
85 |
25 |
0 |
This move has a
35% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
The user
stampedes and then tramples the foe under large hooves or feet. |
Cringe
Probability: 35 |
null |
null |
null |
null |
342 |
Pick |
Normal |
Physical |
65 |
80 |
25 |
0 |
This move has a
40% chance of cause bleeding at the foe. |
The user pecks
the target with great speed that may cause bleeding on the target. |
Bleeding
Probability: 40 |
null |
null |
null |
null |
220 |
Horn Stab |
Normal |
Physical |
65 |
90 |
25 |
0 |
This move
inflicts damage and has no secondary effect. |
The user attacks
with sharpened horns to gouge the Opponent. |
null |
null |
null |
null |
null |
413 |
Sharp Blade |
Normal |
Physical |
75 |
85 |
10 |
0 |
This move has a
15% chance to cause bleeding on the foe. |
User attacks
with a sharp blade which can cause a bleeding effect on target. |
Bleeding
Probability: 15 |
null |
null |
null |
null |
492 |
Take Revenge |
Normal |
Physical |
75 |
90 |
5 |
0 |
The attack only
doubles in power if it is used second and only if hit by an opponent first. |
User attacks the
foe with an icredible desire of revenge. |
Double Power If
Goes Last: Yes |
null |
null |
null |
null |
494 |
Technical Blast |
Normal |
Special |
80 |
95 |
5 |
0 |
This move
inflicts damage and has no secondary effect. |
The user creates
a blast of technology that fires at the opponent. |
null |
null |
null |
null |
null |
151 |
Extreme Strike |
Normal |
Physical |
80 |
90 |
5 |
0 |
High priority
move. |
The user charges
the target at blinding speed and hit before enemy take action. This is a high
priority move and goes first at battle. |
null |
null |
null |
null |
null |
80 |
Crush Grip |
Normal |
Physical |
80 |
80 |
10 |
0 |
This move
decreases the enemy's Defense stat by 1 stage and will not work once 5 stages
are decreased. |
The user slashes
at the foe with hard, sharp claws which will also lower the target’s Defense. |
Defense
Decrease: 1 |
null |
null |
null |
null |
153 |
Fang Strike |
Normal |
Physical |
90 |
85 |
15 |
0 |
This move has a
15% chance to cause the foe to cringe. If the user attacks with this move a
second time, it cannot make the opponent cringe. |
Sharp, thick
fangs are used to inflict damage. |
Cringe
Probability: 15 |
null |
null |
null |
null |
484 |
Super Punch |
Normal |
Physical |
90 |
85 |
10 |
0 |
This move
inflicts damage and has no secondary effect. |
A punch with
enormous power. |
null |
null |
null |
null |
null |
533 |
Unbearable Snore |
Normal |
Special |
90 |
100 |
20 |
0 |
This move must
be used when the user is asleep. |
An attack that
can be used only if the user is asleep. |
Works On
Sleeping Foe: Yes |
null |
null |
null |
null |
376 |
Ram |
Normal |
Physical |
90 |
80 |
10 |
0 |
This move has a
35% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. This move can be used outside of battle. Certain
trees can be hit with this move to knock Monsters out of the trees for
battle. |
The opponent
rams the foe with its head. |
Cringe
Probability: 35 |
null |
null |
null |
null |
381 |
Razor Tail |
Normal |
Physical |
90 |
90 |
15 |
0 |
This move
inflicts damage and has no secondary effect. |
A tail whip
attack that can cut a rock in half. |
null |
null |
null |
null |
null |
301 |
Mega Tackle |
Normal |
Physical |
95 |
95 |
25 |
0 |
The user takes
recoil damage equal to 30% of the damage dealt to the Opponent |
The user becomes
enraged and foolishly slams into the foe, dealing damage to itself in the
process. |
Recoil Damage
Percent: 30 |
null |
null |
null |
null |
555 |
Wind Blade |
Normal |
Special |
95 |
95 |
10 |
0 |
This move
charges the first turn in which it creates a cyclone and then uses the
cyclone to attack on the second turn. This move has increased critical hit
ratio (2x). Move preventing status problems will end this move. User can not change Monster or use another move until move completed. |
The user whips
up a cyclone on the first turn and then sends the slicing wind towards the
opponent on the second turn. |
Critic Level: 2 |
Multiple Turn To
Complete: 2 |
null |
null |
null |
429 |
Slashing Strike |
Normal |
Physical |
95 |
90 |
10 |
-1 |
This move has
increased critical hit ratio (2x). |
A relentless
series of attacks. |
Critic Level: 2 |
null |
null |
null |
null |
197 |
Gore |
Normal |
Physical |
95 |
75 |
20 |
0 |
This move has
increased critical hit ratio (2x). |
The user tears
its opponent to pieces with sharpened claws. |
Critic Level: 2 |
null |
null |
null |
null |
214 |
High Jump |
Normal |
Physical |
95 |
95 |
10 |
0 |
Requires two
turns to use. User can not change Monster or use another move until move is
completed. This move has a 25% chance of paralyzing the foe. |
The user bounces
up high, and then drops on the target on the second turn and may also leave
the target paralyzed. |
Multiple Turn To
Complete: 2 |
Paralyze
Probability: 25 |
null |
null |
null |
82 |
Cry Out |
Normal |
Special |
95 |
85 |
10 |
0 |
This move has a
25% chance of paralyzing the foe. |
User attacks foe
with an incredible cry that may paralyzes foe. |
Paralyze
Probability: 25 |
null |
null |
null |
null |
141 |
Enigma Power |
Normal |
Physical |
95 |
75 |
10 |
0 |
This move has a
5% chance of inflict paralyzing, bleeding, freezing, burning, poisoning,
confusing status problems to enemy. |
The user attacks
with an unusual power that may affect the foe with different status problems. |
May Affect All
Kind Of Status Problems: Yes |
null |
null |
null |
null |
138 |
Elemental Blast |
Normal |
Special |
95 |
85 |
15 |
0 |
This move
inflicts damage and has no secondary effect. |
A release of
energy that combines all the elements. |
null |
null |
null |
null |
null |
34 |
Body Smash |
Normal |
Physical |
95 |
75 |
10 |
0 |
This move has a
35% chance of paralyzing the foe. |
The user
collapses on top of the foe using its weight to smother it. |
Paralyze
Probability: 35 |
null |
null |
null |
null |
149 |
Extraordinary
Strike |
Normal |
Physical |
100 |
60 |
15 |
0 |
This move has a
15% chance of poisoning the target.
This move has a 15% chance of paralyzing the foe. This move has a 15%
chance to cause the foe to cringe. If the user attacks second, it cannot make
the opponent cringe. |
User attacks the
opponent with a extraordinary weapon which may Paralyze, Cringe or Poison the
foe. |
Poison
Probability: 15 |
Paralyze
Probability: 15 |
Cringe
Probability: 15 |
null |
null |
228 |
Hyper Claw |
Normal |
Physical |
100 |
85 |
10 |
0 |
This move
inflicts damage and has no secondary effect. |
A fast moving
claw attack. |
null |
null |
null |
null |
null |
232 |
Hyper Sound |
Normal |
Special |
100 |
80 |
15 |
0 |
This move has a
25% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
An ear splitting
sonic blast is let loose to inflict damage which may also cringe the foe. |
Cringe
Probability: 25 |
null |
null |
null |
null |
358 |
Powerful Throw |
Normal |
Physical |
100 |
80 |
10 |
0 |
Powerful Throw
can move special boulders outside of battle. If any Monster in your team
knows this move you can pass through certain rocks. |
The user hurls
whatever heavy object it can find at the foe. It can also be used to move
boulders. |
null |
null |
null |
null |
null |
420 |
Shoulder Slam |
Normal |
Physical |
100 |
70 |
20 |
0 |
This move
inflicts damage and has no secondary effect. |
The user gains
momentum by running towards the foe and then rams them with incredible force. |
null |
null |
null |
null |
null |
425 |
Skull Ram |
Normal |
Physical |
120 |
90 |
15 |
0 |
Requires two
turns to use. First turn bows its head and hits on the second turn. Move
preventing status problems will end this move. User can not change Monster or use another
move until move completed. |
The user bows
its head during the first turn and attacks with its skull during the second. |
Multiple Turn To
Complete: 2 |
null |
null |
null |
null |
94 |
Deafening Song |
Normal |
Special |
120 |
80 |
5 |
0 |
This move has
15% chance to confuse target for 1-5 turns. |
A loud and
balistic screech. |
Confuse
Probability: 15 |
null |
null |
null |
null |
142 |
Enrage |
Normal |
Physical |
130 |
95 |
10 |
-1 |
Turn consuming
move. Next turn user has to rest and can not use any move. Low priority move. |
The user
rampages and deals greate damage, and as a result it cannot use a move the
next turn. |
Next Turn Rest:
1 |
null |
null |
null |
null |
231 |
Hyper Kick |
Normal |
Physical |
135 |
55 |
10 |
0 |
This move
inflicts damage and has no secondary effect. |
The foe is
struck with a powerful kick. |
null |
null |
null |
null |
null |
352 |
Pounce |
Normal |
Physical |
140 |
80 |
5 |
0 |
This move
requires 2 turn to complete. First turn gathers power and then second turn
inflicts damage. This move has increased critical hit ratio (2x). This move
has a 35% chance to cause the foe to cringe. If the user attacks second, it
cannot make the opponent cringe. |
A powerfull
smash comonly use by big size monster. |
Multiple Turn To
Complete: 2 |
Critic Level: 2 |
Cringe
Probability: 35 |
null |
null |
336 |
Pay Strike |
Normal |
Physical |
145 |
85 |
10 |
0 |
The user takes
recoil damage equal to 35% of the damage dealt to the Opponent |
The user becomes
blinded by rage and uses a risky blow that deals damage to itself. |
Recoil Damage
Percent: 35 |
null |
null |
null |
null |
288 |
Luck Try |
Normal |
Special |
150 |
45 |
5 |
0 |
This move
inflicts damage and has no secondary effect. |
User tries
extremly hard move to inflict great damage on enemy. |
null |
null |
null |
null |
null |
265 |
Last Chance |
Normal |
Physical |
150 |
40 |
5 |
0 |
This move has
very low hit chance. |
User tries to
attack with all of its remaining strength to inflict great damage. |
null |
null |
null |
null |
null |
191 |
Giga Charge |
Normal |
Physical |
160 |
95 |
5 |
0 |
Requires two
turns to use. First turn user charges its power and deals damage second turn.
Move preventing status problems will end this move. If a monster is Frozen, this move will thaw
it out. User can not change Monster or use another move until move completed. |
The user charges
at the target using every bit of its power first turn and attacks foe with an
incredible power second turn. |
Multiple Turn To
Complete: 2 |
null |
null |
null |
null |
147 |
Executioner
Strike |
Normal |
Special |
1000 |
20 |
10 |
0 |
If this move
successfully hits, it will knock out (KO) the opponent instantly unless
opponent has a KO preventing effect. |
An incredibly
vicious attack with horrifying power. |
Knock Out: Yes |
null |
null |
null |
null |
120 |
Drill Horn |
Normal |
Physical |
1000 |
15 |
15 |
0 |
If this move
successfully hits, it will knock out (KO) the opponent instantly unless
opponent has a KO preventing effect. |
The foe is
gouged with a spinning horn. It immediately knocks out the opponent if it
hits. |
Knock Out: Yes |
null |
null |
null |
null |
402 |
Self Explosion |
Normal |
Physical |
1000 |
1000 |
5 |
0 |
If this move
successfully hits, it will knock out (KO) the opponent instantly unless
opponent does has a KO preventing effect. After this move is used, user will
fainted. |
The user
sacrifices itself to perform the ultimate move. |
Knock Out: Yes |
Recoil Damage
Percent: 100 |
null |
null |
null |
334 |
Paralyzing Dust |
Poison |
Status |
0 |
75 |
35 |
0 |
This move has a
100% chance of paralyzing the foe. |
A fine dust is
sprayed at the opponent instantly immobilizing it. |
Paralyze
Probability: 100 |
null |
null |
null |
null |
350 |
Poison Ring |
Poison |
Status |
0 |
1000 |
10 |
0 |
This move will
restore user's HP instantly equal to 35% of it's MaximumHP. |
User wraps
itself around with chemicals. |
Life Gain User
MaximumHP Percent: 35 |
null |
null |
null |
null |
351 |
Poison Thorns |
Poison |
Status |
0 |
90 |
20 |
0 |
This move has a
100% chance of poisoning the target. |
The user throws
poisonous thorns towards enemy to poison it. |
Poison
Probability: 100 |
null |
null |
null |
null |
347 |
Poison Cloud |
Poison |
Status |
0 |
1000 |
5 |
0 |
This move
increases the user's Attack, Defense, and Accuracy stats by 1 stage and will
not work once 5 stages are gained or if the user's increased stat is 2000. |
User compose
around itself a poisonous cloud that increases user's Attack, Defense, and
Accuracy stats. |
Attack Gain: 1 |
Defense Gain: 1 |
Accuracy Gain: 1 |
null |
null |
348 |
Poison Dust |
Poison |
Status |
0 |
80 |
30 |
0 |
This move has a
100% chance of poisoning the target. |
A fine dust is
sprayed at the opponent instantly poisoning it. |
Poison
Probability: 100 |
null |
null |
null |
null |
430 |
Sleep Dust |
Poison |
Status |
0 |
55 |
40 |
0 |
This move will
cause opponent to fall asleep for 1-5 turns. |
A fine dust is
sprayed at the opponent instantly putting the opponent to sleep. |
Sleep
Probability: 100 |
null |
null |
null |
null |
503 |
Thick Smoke |
Poison |
Status |
0 |
95 |
30 |
0 |
This move
decreases the enemy's Accuracy stat by 1 stage and will not work once 5
stages are decreased. |
A thick cloud of
black smoke covers the field lowering accuracy. |
Accuracy
Decrease: 1 |
null |
null |
null |
null |
328 |
Needle Storm |
Poison |
Special |
15 |
85 |
20 |
0 |
This move has a
40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
critical hit all other hits will be also critical hit. This move has a 25%
chance of poisoning the target. |
A relentless
release of poisoned needles at a high velocity. |
Multiple Hit:
2-5 |
null |
null |
null |
null |
349 |
Poison Needle |
Poison |
Physical |
25 |
100 |
35 |
0 |
This move has a
35% chance of poisoning the target. |
A sharp stinger,
needle, or horn breaks the opponent’s skin. |
Poison
Probability: 35 |
null |
null |
null |
null |
502 |
Thick Smog |
Poison |
Special |
25 |
85 |
40 |
0 |
This move has a
50% chance of poisoning the target. |
The foe is
attacked with a poisonous smoke. |
Poison
Probability: 50 |
null |
null |
null |
null |
519 |
Toxic Bite |
Poison |
Special |
25 |
95 |
10 |
0 |
This move has a
85% chance of poisoning the target. |
A potent poison
is injected into the foe which causes a degrading poison. |
Poison
Probability: 85 |
null |
null |
null |
null |
72 |
Corrosion |
Poison |
Special |
25 |
100 |
15 |
0 |
This move
decreases the enemy's Special Defense stat by 2 stages and will not work once
5 stages are decreased. |
The user spits
acidic fluid that can even melt the targets skin that result in harsh reduce
of the target’s Special Defense stat. |
SpDefense
Decrease: 2 |
null |
null |
null |
null |
46 |
Burning Acid |
Poison |
Physical |
40 |
100 |
10 |
0 |
This move has a
15% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
The user hurls
up its stomach acids on the target that may cause a burn. |
Burn
Probability: 15 |
null |
null |
null |
null |
73 |
Corrosive Acid |
Poison |
Special |
50 |
80 |
15 |
0 |
This move
decreases the enemy's Defense stat by 1 stage and will not work once 5 stages
are decreased. |
A toxicated
chemical slug attack. |
Defense
Decrease: 1 |
null |
null |
null |
null |
58 |
Clarity |
Poison |
Special |
50 |
90 |
20 |
0 |
This move
inflicts damage and resets all stat levels of the target to 0. |
The user attacks
by throwing a clump of special mud that resets enemy stats changes of target. |
Reset All Stat
Gains Only Foe: Yes |
null |
null |
null |
null |
3 |
Acid Spit |
Poison |
Special |
50 |
95 |
25 |
0 |
This move
inflicts damage and has no secondary effect. |
A thick slimy
substance eats away at whatever it touches. |
null |
null |
null |
null |
null |
521 |
Toxic Fang |
Poison |
Physical |
55 |
75 |
10 |
0 |
This move has a
100% chance of poisoning the target. |
The user injects
toxic venom into the foe through a poisonous bite which will always poison
the target if hits. |
Poison
Probability: 100 |
null |
null |
null |
null |
522 |
Toxic Gas |
Poison |
Special |
55 |
75 |
20 |
0 |
This move has a
70% chance of poisoning the target. |
A choking gas
that automatically poisons the foe. |
Poison
Probability: 70 |
null |
null |
null |
null |
541 |
Venomous Strike |
Poison |
Physical |
55 |
80 |
30 |
0 |
This move has a
35% chance of poisoning the target.
This move has increased critical hit ratio (2x). |
The user hits
the target with its tail or stinger that may also poison the target with a
higher critical hit ratio. |
Critic Level: 2 |
Poison
Probability: 50 |
null |
null |
null |
524 |
Toxical Spit |
Poison |
Special |
75 |
70 |
20 |
0 |
This move has a
100% chance of poisoning the target. |
The user
drenches the target in a special poisonous liquid that also poison target
always. |
Poison
Probability: 100 |
null |
null |
null |
null |
520 |
Toxic Claw |
Poison |
Physical |
75 |
85 |
15 |
0 |
This move has a
15% chance of poisoning the target.
This move has increased critical hit ratio (2x). |
A poisonous claw
attack. |
Poison
Probability: 15 |
Critic Level: 2 |
null |
null |
null |
346 |
Poison Blade |
Poison |
Physical |
75 |
75 |
30 |
0 |
This move has a
50% chance of poisoning the target.
This move has increased critical hit ratio (2x). |
A slashing
attack with a poisonous blade that may also leave the target poisoned that
has a high critical hit rate. |
Poison
Probability: 50 |
Critic Level: 2 |
null |
null |
null |
434 |
Slime |
Poison |
Special |
85 |
75 |
20 |
0 |
This move has a
35% chance of poisoning the target. |
Throws dirty
slime to the Opponent. |
Poison
Probability: 35 |
null |
null |
null |
null |
540 |
Venom Punch |
Poison |
Physical |
90 |
75 |
15 |
0 |
This move has a
40% chance of poisoning the target. |
The target is
stabbed with a tentacle or arm steeped in poison that may also poison the
target. |
Poison
Probability: 40 |
null |
null |
null |
null |
435 |
Slime Blast |
Poison |
Special |
95 |
80 |
10 |
0 |
This move has a
40% chance of poisoning the target. |
A thick ball of
poisonous slime is flung at the Opponent It may also poison the target. |
Poison
Probability: 40 |
null |
null |
null |
null |
437 |
Sludge Wave |
Poison |
Special |
100 |
80 |
10 |
0 |
This move has a
15% chance of poisoning the target. |
User swamps the
area around the user with a giant sludge wave that may also poison the
target. |
Poison
Probability: 15 |
null |
null |
null |
null |
152 |
Fallout |
Poison |
Special |
120 |
80 |
5 |
-1 |
This move has a
80% chance of poisoning the target. |
An attack that
turns the ground into swamp of poison which can easily sink the target. |
Poison
Probability: 80 |
null |
null |
null |
null |
315 |
Muck Shot |
Poison |
Special |
135 |
60 |
5 |
0 |
This move has a
35% chance of poisoning the target. |
The user shoots
a glob of sludge at the target to attack that may also poison the target. |
Poison
Probability: 35 |
null |
null |
null |
null |
321 |
Mystery Room |
Psychic |
Status |
0 |
1000 |
15 |
0 |
This move
increases the user's Defense and Speed stat by 1 stage and will not work once
5 stages are gained or if the user's increased stat is 2000. |
The user creates
a bizarre area that increases user's Defense and Speed stat 1 stage. |
Defense Gain: 1 |
Speed Gain: 1 |
null |
null |
null |
309 |
Mind Control |
Psychic |
Status |
0 |
1000 |
5 |
0 |
If this move
hits, target will become confused for 1-5 turns. |
The user uses
it's Psychic powers to control foe's mind and make it confused. |
Confuse
Probability: 100 |
null |
null |
null |
null |
310 |
Mind Shift |
Psychic |
Status |
0 |
1000 |
25 |
0 |
This move
decreases the enemy's Accuracy stat by 1 stage and will not work once 5
stages are decreased. |
Using its
psychic power of suggestion user convince enemy and decrease its Accuracy
greatly. |
Accuracy
Decrease: 1 |
null |
null |
null |
null |
355 |
Power Focus |
Psychic |
Status |
0 |
1000 |
40 |
0 |
This move
increases the user’s Attack stat by 1 stage and will not work once 5 stages
are gained. |
With intense
focus and concentration, the user raises its Attack. |
Attack Gain: 1 |
null |
null |
null |
null |
356 |
Power Play |
Psychic |
Status |
0 |
1000 |
15 |
0 |
This move
increases the user's Attack and Defense stat by 1 stage and will not work
once 5 stages are gained or if the user's increased stat is 2000. |
The user employs
its psychic power to increase both its Attack and Defense stats. |
Attack Gain: 1 |
Defense Gain: 1 |
null |
null |
null |
337 |
Pendulum |
Psychic |
Status |
0 |
60 |
25 |
0 |
This move will
cause opponent to fall asleep for 1-5 turns. |
The user spins
an object while chanting causing the foe to fall asleep for 1 to 5 turns. |
Sleep
Probability: 100 |
null |
null |
null |
null |
368 |
Psychical Legs |
Psychic |
Status |
0 |
1000 |
10 |
-2 |
This move
increases the user’s Speed stat by 1 stage and will not work once 5 stages
are gained or if the user’s Speed stat is 2000. Low priority move. |
The user
composes psychical phantom legs which will increase user's speed extremely.
This is a low priority move and goes last at battle. |
Speed Gain: 3 |
null |
null |
null |
null |
370 |
Psychical Strike |
Psychic |
Status |
0 |
1000 |
5 |
0 |
This move
decreases the enemy's Accuracy stat by 2 stage and will not work once 5
stages are decreased. |
The user uses
it's Psychical powers to decrease enemy accuracy severely. |
Accuracy
Decrease: 2 |
null |
null |
null |
null |
387 |
Relaxing Mind |
Psychic |
Status |
0 |
1000 |
10 |
0 |
This move
increases the user's Special Attack and Special Defense stat by 1 stage and
will not work once 5 stages are gained or if the user's increased stat is
2000. |
The user quietly
focuses its mind and calms its spirit to raise its Special Attack and Special
Defense stats. |
SpAttack Gain: 1 |
SpDefense Gain:
1 |
null |
null |
null |
388 |
Repressed Memory |
Psychic |
Status |
0 |
1000 |
25 |
0 |
This move
increases the user's Special Defense stat by 2 stages and will not work once
5 stages are gained or if the user's Special Defense stat is 2000. |
The user
temporarily clears its mind of all strife to raise its Special Defense. |
SpDefense Gain:
2 |
null |
null |
null |
null |
446 |
Space Defense |
Psychic |
Status |
0 |
1000 |
10 |
0 |
This move
increases the user's Defense and Special Defense stats by 1 stage and will
not work once 5 stages are gained or if the user's increased stat is 2000. |
The user absorbs
a mystical power from space to raise its Defense and Special Defense stats. |
Defense Gain: 1 |
SpDefense Gain:
1 |
null |
null |
null |
460 |
Stat Swap |
Psychic |
Status |
0 |
1000 |
10 |
0 |
This move swaps
stat changes with enemy Monster. |
The user swaps
stats with the foe by entering its mind. |
Swap Stat
Changes With Enemy: Yes |
null |
null |
null |
null |
476 |
Strength Up |
Psychic |
Status |
0 |
1000 |
15 |
0 |
This move
increases the user's Attack and Special Attack stat by 1 stage and will not
work once 5 stages are gained or if the user's increased stat is 2000. |
User uses its
psychic powers to increase its Attack and Special Attack stat. |
Attack Gain: 1 |
SpAttack Gain: 1 |
null |
null |
null |
218 |
Holy Eye |
Psychic |
Status |
0 |
1000 |
5 |
0 |
This move
increases the user's Accuracy stat by 1 stage and will not work once 5 stages
are gained. |
User uses its
metaphysical third eye and increases its accuracy. |
Accuracy Gain: 3 |
null |
null |
null |
null |
207 |
Healing Beat |
Psychic |
Status |
0 |
1000 |
25 |
0 |
This move will
restore user's HP instantly equal to 25% of it's MaximumHP. |
The user emits a
healing pulse which restores the user's HP. |
Life Gain User
MaximumHP Percent: 25 |
null |
null |
null |
null |
205 |
Heal |
Psychic |
Status |
0 |
1000 |
5 |
0 |
This move
restores user’s half of the MaximumHP. |
Life energy is
used to restore health. |
Life Gain User
MaximumHP Percent: 50 |
null |
null |
null |
null |
261 |
Kinetic Distract |
Psychic |
Status |
0 |
95 |
20 |
0 |
This move
decreases the enemy's Accuracy stat by 1 stage and will not work once 5
stages are decreased. |
The user
distracts the foe with illusions to lower its accuracy. |
Accuracy
Decrease: 1 |
null |
null |
null |
null |
60 |
Clear Mind |
Psychic |
Status |
0 |
1000 |
10 |
0 |
This move
increases the user's Special Attack stat by 2 stages and will not work once 5
stages are gained. |
The user
meditates deeply and raise its Special Attack greatly. |
SpAttack Gain: 2 |
null |
null |
null |
null |
68 |
Confuse Beam |
Psychic |
Status |
0 |
85 |
15 |
0 |
If this move
hits, target will become confused for 1-5 turns. |
A mental beam is
shot out towards the foe disorientating it. |
Confuse
Probability: 100 |
null |
null |
null |
null |
41 |
Boundary |
Psychic |
Status |
0 |
1000 |
25 |
0 |
This move
increases the user's Defense stat by 2 stages and will not work once 5 stages
are gained or if the user's Defense stat is 2000. |
The user erects
a barrier that sharply raises the user’s defense stat. |
Defense Gain: 2 |
null |
null |
null |
null |
97 |
Defense Up |
Psychic |
Status |
0 |
1000 |
15 |
0 |
This move
increases the user's Defense and Special Defense stat by 1 stage and will not
work once 5 stages are gained or if the user's increased stat is 2000. |
User uses its
psychic powers to increase its Defense and Special Defense stat. |
Defense Gain: 1 |
SpDefense Gain:
1 |
null |
null |
null |
357 |
Power Wave |
Psychic |
Special |
1 |
100 |
25 |
0 |
This move
inflict damage based on user's level and luck. Damage formula is like this:
(Random Number) X (User's Level/5) where Random Number is between 1-8. This
move will do at least 1 damage. |
The foe is
attacked with an mental energy wave. The attack varies in intensity. |
Level Based
Random Damage: Yes |
null |
null |
null |
null |
366 |
Psychic Blast |
Psychic |
Special |
30 |
75 |
10 |
0 |
This move has a
40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
critical hit all other hits will be also critical hit. |
An explosion
sends hundreds of psychic blasts to greatly damage enemy. Hits 2-5 times in a
row. |
Multiple Hit:
2-5 |
null |
null |
null |
null |
369 |
Psychical Stance |
Psychic |
Special |
35 |
100 |
10 |
0 |
This move
increases the user's Special Attack stat by 1 stage and will not work once 5
stages are gained. |
The user takes a
stance that enhances its Psychical powers and attack while holding its
special stance. |
SpAttack Gain: 1 |
null |
null |
null |
null |
364 |
Psyburn |
Psychic |
Special |
40 |
90 |
20 |
0 |
This move has a
50% chance of burning the foe. If foe is Frozen, this move will thaw it out. |
A fire blast
that is controled with psychic. |
Burn
Probability: 50 |
null |
null |
null |
null |
104 |
Disorient |
Psychic |
Special |
60 |
90 |
20 |
0 |
This move has a
35% chance of confusing the foe. |
The user attacks
the foe’s mind and may cause confusion. |
Confuse
Probability: 35 |
null |
null |
null |
null |
371 |
Psycho Beam |
Psychic |
Special |
65 |
95 |
20 |
0 |
This move
inflicts damage and has no secondary effect. |
The user focuses
its mind and shoots an energy beam at the Opponent |
null |
null |
null |
null |
null |
292 |
Magic Pulse |
Psychic |
Special |
65 |
1000 |
10 |
0 |
Never miss. |
An mysterious
colord energy ball . |
null |
null |
null |
null |
null |
488 |
SynchroBlast |
Psychic |
Special |
65 |
85 |
15 |
0 |
The attack only
doubles in power if it is used second and only if hit by an opponent first. |
A powerfull
force that blast the target. |
Double Power If
Goes Last: Yes |
null |
null |
null |
null |
543 |
Vicious Blow |
Psychic |
Physical |
65 |
80 |
25 |
0 |
This move
decreases the enemy's Evasion stat by 1 stage and will not work once 5 stages
are decreased. |
The user
unleashes a vicious blow after its cute act makes the target less wary that
also decreases enemy's evasion. |
Evasion
Decrease: 1 |
null |
null |
null |
null |
314 |
Moon Kick |
Psychic |
Physical |
70 |
85 |
15 |
0 |
This move has a
25% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
A kick that is
enhance with psychic. |
Cringe
Probability: 25 |
null |
null |
null |
null |
331 |
Odd Wave |
Psychic |
Special |
75 |
80 |
15 |
0 |
This move has a
35% chance of confusing the foe. |
The user
releases an odd shock wave that may also confuse target. |
Confuse
Probability: 35 |
null |
null |
null |
null |
365 |
Psychic Blades |
Psychic |
Physical |
75 |
85 |
25 |
0 |
This move has
increased critical hit ratio (2x). |
The user tears
at the target with blades formed by psychic power that which has high
critical hit rate. |
Critic Level: 2 |
null |
null |
null |
null |
234 |
Hypnoblast |
Psychic |
Special |
80 |
80 |
15 |
0 |
This move has a
35% chance to fall asleep the foe. |
An instant
disclosure of the targets 5 senses. |
Sleep
Probability: 35 |
null |
null |
null |
null |
367 |
Psychic Wave |
Psychic |
Physical |
85 |
80 |
15 |
0 |
This move
inflicts damage and has no secondary effect. |
The user
materializes an odd psychic wave to attack the target. This attack does
physical damage. |
null |
null |
null |
null |
null |
325 |
Mystifying Horns |
Psychic |
Physical |
85 |
80 |
15 |
0 |
This move has
15% chance to confuse target for 1-5 turns. |
A psychic attack
shape like a horn. |
Confuse
Probability: 15 |
null |
null |
null |
null |
299 |
Mega Slam |
Psychic |
Physical |
95 |
80 |
10 |
0 |
This move has a
35% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
The user focuses
its willpower and slams the target that may also make the target cringe. |
Cringe
Probability: 35 |
null |
null |
null |
null |
311 |
Mind Strike |
Psychic |
Special |
100 |
80 |
15 |
0 |
This move
inflicts damage and has no secondary effect. |
User focused its
mind to damage the enemy telepathically. |
null |
null |
null |
null |
null |
308 |
Mind Bend |
Psychic |
Special |
100 |
70 |
10 |
0 |
This move
decreases the enemy’s Special Defense stat by 1 stage and will not work once
5 stages are decreased. |
The user attacks
by entering the opponent’s mind and breaking down their sanity. |
SpDefense
Decrease: 1 |
null |
null |
null |
null |
340 |
Phenomenal |
Psychic |
Special |
100 |
65 |
35 |
0 |
This move has a
45% chance of causing the foe to cringe. If the user attacks with this move a
second time, it cannot make the opponent cringe. |
The user attacks
with an odd, invisible power that may also make the target cringe. |
Cringe
Probability: 45 |
null |
null |
null |
null |
69 |
Consume Dream |
Psychic |
Special |
125 |
95 |
10 |
0 |
The user gains
HP equal to 50% of the damage the opponent took. This move cannot be used on
an opponent that is awake. |
An attack that
only works on a sleeping foe. The user consumes the opponent’s dream and
gains HP equal to half the damage that the opponent took. |
Works On
Sleeping Foe: Yes |
Life Absorb
Damage Percent: 50 |
null |
null |
null |
470 |
Stone Polish |
Rock |
Status |
0 |
1000 |
15 |
0 |
This move
increases the user's Speed stat by 2 stages and will not work once 5 stages
are gained or if the user's Speed stat is 2000. |
The user
polishes its body to reduce drag that sharply raise the Speed stat. |
Speed Gain: 2 |
null |
null |
null |
null |
466 |
Stone Barrage |
Rock |
Physical |
25 |
85 |
15 |
0 |
This move has a
40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
critical hit all other hits will be also critical hit. |
The user hurls
hard rocks at the target that hits 2-5 times in a row. |
Multiple Hit:
2-5 |
null |
null |
null |
null |
505 |
Throw |
Rock |
Physical |
40 |
100 |
20 |
0 |
This move
inflicts damage and has no secondary effect. |
The user throws
a stone or projectile to attack an Opponent |
null |
null |
null |
null |
null |
391 |
Rock Toss |
Rock |
Physical |
50 |
90 |
20 |
0 |
This move
inflicts damage and has no secondary effect. |
Using its
incredible strength, the user hurls a boulder at the foe. |
null |
null |
null |
null |
null |
469 |
Stone Crush |
Rock |
Physical |
60 |
75 |
10 |
0 |
This move
decreases the enemy's Speed stat by 1 stage and will not work once 5 stages
are decreased. This move has a 25% chance to cause the foe to cringe. If the
user attacks second, it cannot make the opponent cringe. |
The user buries
the foe in a barrage of heavy stones which will result in lowering at
enemey's Speed and chance of causing the enemy to cringe. |
Cringe
Probability: 25 |
Speed Decrease:
1 |
null |
null |
null |
404 |
Severe Crush |
Rock |
Physical |
65 |
90 |
20 |
0 |
This move
inflicts damage and has no secondary effect. |
The users pick
up a large rock and crushes the opponent with it. |
null |
null |
null |
null |
null |
271 |
Legendary Power |
Rock |
Special |
75 |
100 |
5 |
1 |
This move has 5%
chance to increase all stats by 1 stages of User. High priority move. |
The user summons
rocks that it then sends flying towards the opponent and has a slight change
of increasing all of the user's stats. |
All Stat Gain
Chance Percent: 5 |
null |
null |
null |
null |
264 |
Land Slide |
Rock |
Physical |
85 |
80 |
10 |
0 |
This move has a
25% chance to cause the foe to cringe. If the user attacks with this move a
second time, it cannot make the opponent cringe. |
A landslide is
directed at the foe to inflict damage. |
Cringe
Probability: 25 |
null |
null |
null |
null |
216 |
Hill Climb |
Rock |
Physical |
90 |
80 |
10 |
0 |
This move has
25% chance to confuse target for 1-5 turns. If any monster at your team knows
this move, you can climb through certain paths. |
The user attacks
the target by smashing into it with incredible force that may also confuse
the target. This move is also usefull at outside of battles. |
Confuse
Probability: 25 |
null |
null |
null |
null |
467 |
Stone Blade |
Rock |
Physical |
105 |
75 |
5 |
0 |
This move has
increased critical hit ratio (2x). |
The user stabs
the foe with sharpened stones from below that has a high critical-hit ratio. |
Critic Level: 2 |
null |
null |
null |
null |
297 |
Mantle Crush |
Rock |
Physical |
125 |
95 |
10 |
-1 |
This move
inflicts damage and has no secondary effect. Low priority move. |
A powerfull
smash on the ground that can shatter the whole make up of the ground. |
null |
null |
null |
null |
null |
468 |
Stone Break |
Rock |
Physical |
155 |
85 |
5 |
0 |
Requires two
turns to use. User can not change Monster or use another move until move
completed. |
The user gathers
its all strenght first turn and then launches a huge boulder at the target to
attack second turn to inflict great damage. |
Multiple Turn To
Complete: 2 |
null |
null |
null |
null |
426 |
Skull Smash |
Rock |
Physical |
160 |
85 |
10 |
0 |
The user takes
recoil damage equal to 60% of the damage dealt to the Opponent. This move has
a 25% chance to cause the foe to cringe. If the user attacks second, it
cannot make the opponent cringe. |
The user attacks
the target with a hazardous, full-power headbutt that also cause user to take
terrible recoil damage and may cringe target. |
Recoil Damage
Percent: 60 |
Cringe
Probability: 25 |
null |
null |
null |
12 |
Ancestor Call |
Rock |
Special |
180 |
40 |
5 |
0 |
This move
increases the user's Attack, Defense, Special Attack, Special Defense, Speed,
Accuracy and Evasion stats by 1 stage. |
Summoning up
oldest ancestor's souls to deliver a devastating blow and raise up all stats. |
All Stats Gain:
1 |
null |
null |
null |
null |
32 |
Body Shed |
Steel |
Status |
0 |
1000 |
20 |
0 |
This move
increases the user's Speed stat by 2 stages and will not work once 5 stages
are gained or if the user's Speed stat is 2000. |
The user sheds
part of its body to make itself lighter and sharply raise its Speed stat. |
Speed Gain: 2 |
null |
null |
null |
null |
255 |
Iron Gear |
Steel |
Status |
0 |
100 |
5 |
0 |
This move
increases the user's Attack stat 1 stage and Speed stat by 2 stages and will
not work once 5 stages are gained at increased stat or increased stat reached
2000. |
The user
concentrates to increase its attack and speed stats. |
Speed Gain: 2 |
Attack Gain: 1 |
null |
null |
null |
398 |
Scratch Metal |
Steel |
Status |
0 |
80 |
10 |
0 |
This move
decreases the enemy's Special Defense stat by 3 stages and will not work once
5 stages are decreased. |
A horrible
teeth-grinding sound is emitted to sharply reduce the target’s Special
Defense stat. |
SpDefense
Decrease: 3 |
null |
null |
null |
null |
389 |
Resonance |
Steel |
Status |
0 |
1000 |
20 |
0 |
This move
increases the user's Attack and Special Attack stat by 1 stage and will not
work once 5 stages are gained or if the user's increased stat is 2000. |
A series of
magnetic energy that is concentrated at the core of ones body. |
Attack Gain: 1 |
SpAttack Gain: 1 |
null |
null |
null |
303 |
Metal Armor |
Steel |
Status |
0 |
1000 |
10 |
-2 |
This move
increases the user's Defense stat by 3 stages and will not work once 5 stages
are gained or if the user's Defense stat is 2000. Low priority move. |
The user hardens
its body’s surface like iron, sharply raising its Defense stat. This is a low
priority move and goes last at battle. |
Defense Gain: 3 |
null |
null |
null |
null |
531 |
Tuning Fork |
Steel |
Status |
0 |
1000 |
20 |
0 |
This move
increases the user's Attack and Special Attack stat by 1 stage and will not
work once 5 stages are gained or if the user's increased stat is 2000. |
A spining sharp
attack. |
Attack Gain: 1 |
SpAttack Gain: 1 |
null |
null |
null |
403 |
Serial Punch |
Steel |
Physical |
20 |
75 |
15 |
0 |
This move has a
40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
critical hit all other hits will be also critical hit. |
The user attacks
with repeated jabs that hits 2-5 times in a row. |
Multiple Hit:
2-5 |
null |
null |
null |
null |
372 |
Quick Punch |
Steel |
Physical |
35 |
100 |
35 |
1 |
High priority
move. |
The user strikes
the target with tough punches as fast as bullets that makes user attack
first. This is a high priority move and goes first at battle. |
null |
null |
null |
null |
null |
464 |
Steel Slash |
Steel |
Physical |
40 |
95 |
20 |
0 |
This move
increases the user's Attack stat by 1 stage and will not work once 5 stages
are gained. |
With hardened
claws, the user cuts down its Opponent. |
Attack Gain: 1 |
null |
null |
null |
null |
295 |
Magnetic Ray |
Steel |
Special |
50 |
90 |
20 |
1 |
High priority
move. |
A ray of energy
that enhance the poller magnitudes of steels. |
null |
null |
null |
null |
null |
256 |
Iron Strike |
Steel |
Physical |
50 |
80 |
10 |
0 |
Hits 2 times in
a row. If first hit be critical hit all other hits will be also critical hit. |
The users
hardens a part of its body to strike the opponent back and forth, hitting the
foe twice. |
Multiple Hit: 2 |
null |
null |
null |
null |
294 |
Magnetic Dead |
Steel |
Physical |
55 |
1000 |
10 |
0 |
This move does
not miss. |
The user
launches steel bombs that stick to the target. This attack will not miss. |
null |
null |
null |
null |
null |
384 |
Refection Strike |
Steel |
Special |
70 |
75 |
10 |
0 |
This move
decreases the enemy's Accuracy stat by 1 stage and will not work once 5
stages are decreased. |
The user looses
a flash of energy at the target from its polished body that also lower the
target’s Accuracy |
Accuracy
Decrease: 1 |
null |
null |
null |
null |
457 |
Star Punch |
Steel |
Physical |
70 |
95 |
20 |
0 |
This move has a
15% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
A strong punch
with focused energy. |
Cringe
Probability: 15 |
null |
null |
null |
null |
257 |
Iron Wing |
Steel |
Physical |
70 |
80 |
25 |
0 |
This move
increases the user's Defense stat by 1 stage and will not work once 5 stages
are gained or if the user's Defense stat is 2000. |
The foe is hit
with wings of steel. |
Defense Gain: 1 |
null |
null |
null |
null |
254 |
Iron Fist |
Steel |
Physical |
80 |
90 |
15 |
0 |
This move has a
15% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
A powerfull fist
as dense as an iron. |
Cringe
Probability: 15 |
null |
null |
null |
null |
210 |
Heavy Slam |
Steel |
Physical |
85 |
85 |
10 |
0 |
This move
inflicts damage and has no secondary effect. |
The user slams
into the target with its heavy body. |
null |
null |
null |
null |
null |
304 |
Metal Skull |
Steel |
Physical |
85 |
80 |
20 |
0 |
This move has a
35% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
The foe slams
the target with its steel-hard head that may also make the target cringe. |
Cringe
Probability: 35 |
null |
null |
null |
null |
305 |
Metal Storm |
Steel |
Physical |
95 |
75 |
15 |
-1 |
This move has a
55% chance of cause bleeding at the foe. |
User compose a
storm which is composed by small metals that may alsocause bleeding. |
Bleeding
Probability: 55 |
null |
null |
null |
null |
28 |
Blade Smash |
Steel |
Physical |
95 |
85 |
15 |
-1 |
This move
decreases the enemy's Attack stat by 1 stage and will not work once 5 stages
are decreased. |
A powerfull
strike that requires the user to harden parts of its body with metal element. |
Attack Decrease:
1 |
null |
null |
null |
null |
100 |
Destructive
Squeeze |
Steel |
Physical |
100 |
90 |
5 |
0 |
This move has a
35% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
The user catches
the foe and squeeze it severely which may also cause the foe to cringe. |
Cringe
Probability: 35 |
null |
null |
null |
null |
563 |
Zen Blade |
Steel |
Physical |
100 |
75 |
10 |
0 |
This move has
increased critical hit ratio (2x). |
A relentless
strike of bladed shape steel matter . |
Critic Level: 2 |
null |
null |
null |
null |
463 |
Steel Fist |
Steel |
Physical |
120 |
75 |
10 |
0 |
This move
increases the user's Attack stat by 1 stage and will not work once 5 stages
are gained. |
The target is
hit with a hard punch fired like a meteor which also raise the user’s Attack. |
Attack Gain: 1 |
null |
null |
null |
null |
489 |
Tail Strike |
Steel |
Physical |
120 |
65 |
10 |
0 |
This move
decreases the enemy's Defense stat by 1 stage and will not work once 5 stages
are decreased. |
The user hardens
its tail and attacks the foe from behind. |
Defense
Decrease: 1 |
null |
null |
null |
null |
307 |
Meteor Shower |
Steel |
Physical |
150 |
90 |
5 |
0 |
This move
decreases the user's Attack stat by 2 stages and will not work once 5 stages
are decreased. |
Series burning
rocks that attacks the target with high velocity and destructive power. |
Attack Gain: -2 |
null |
null |
null |
null |
473 |
Storm Dance |
Water |
Status |
0 |
1000 |
5 |
0 |
This move makes
the weather Cloudy for entire battle. Cloudy weather decreases fire and light
type moves power by 25% and increases water and ice type moves power by 25%. |
A complex
dancing sequence that somehow triggers rainfall. |
Makes Weather
Cloudy: Yes |
null |
null |
null |
null |
501 |
Thick Fog |
Water |
Status |
0 |
1000 |
20 |
0 |
This move
decreases the enemy's Accuracy stat by 2 stages and will not work once 5
stages are decreased. |
A release of
intense air pressure creating a blur vision around the surrounding. |
Accuracy
Decrease: 2 |
null |
null |
null |
null |
99 |
Destroy Mode |
Water |
Status |
0 |
1000 |
20 |
0 |
This move
increases the user's Attack, Special Attack, and Speed stats by 1 stage and
will not work once 5 stages are gained or if the user's increased stat is
2000. This move will decrease user's Defense and Special Defense stats 1
stage and will not work once 5 stages are
decreased. |
The user get
into an attacking stage that lowering its Defense and Special Defense stats
but sharply raising Attack, Special Attack, and Speed stats. |
Attack,
SpAttack, Speed Gain :1 , Defense, SpDefense Gain :-1 |
null |
null |
null |
null |
16 |
Armor
Transformation |
Water |
Status |
0 |
1000 |
10 |
-2 |
This move
increases the user's Defense stat by 3 stages and will not work once 5 stages
are gained or if the user's Defense stat is 2000. Low priority move. |
The user alters
its cellular structure to liquefy itself, sharply raising its Defense stat.
This is a low priority move and goes last at battle. |
Defense Gain: 3 |
null |
null |
null |
null |
286 |
Liquid Defense |
Water |
Status |
0 |
1000 |
40 |
0 |
This move
increases the user's Defense stat by 1 stage and will not work once 5 stages
are gained or if the user's Defense stat is 2000. |
The user create
a barrier between itself and the opponent, increasing its defense. |
Defense Gain: 1 |
null |
null |
null |
null |
374 |
Rage Spout |
Water |
Special |
1 |
100 |
10 |
0 |
This move damage
formula is based on the user's current HP. As the user's HP gets decreased,
the Power of move gets increased. Power is calculated with this formula: 20/
(CurrentHP / MaximumHP). So if your CurrentHP is 10% of your MaximumHP, this move power will be 200. |
User spouts
water to the foe with an incredible rage. |
Less HP More
Power: Yes |
null |
null |
null |
null |
45 |
Bubble Strike |
Water |
Special |
20 |
90 |
40 |
0 |
This move
decreases the enemy's Speed stat by 1 stage and will not work once 5 stages
are decreased. |
A spray of
countless bubbles is jetted at the foe. It may also lower the target’s Speed
stat. |
Speed Decrease:
1 |
null |
null |
null |
null |
545 |
Water Ball |
Water |
Special |
25 |
90 |
10 |
0 |
This move has a
40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
critical hit all other hits will be also critical hit. |
A quick release
attack of water that has been conjugated in a shape of a ball. 2-5 times in a
row with great speed. |
Multiple Hit:
2-5 |
null |
null |
null |
null |
14 |
Aqua Shot |
Water |
Physical |
35 |
100 |
25 |
1 |
High priority
move. |
The user lunges
at the target at a speed that makes it almost invisible that enable user to
attack first. This is a high priority move and goes first at battle. |
null |
null |
null |
null |
null |
550 |
Water Spray |
Water |
Special |
40 |
100 |
30 |
0 |
This move
inflicts damage and has no secondary effect. |
A fine jet of
water is sprayed with considerable force. |
null |
null |
null |
null |
null |
375 |
Raged Squirt |
Water |
Special |
50 |
85 |
20 |
0 |
This move will
do double when User's Current HP is below half of its MaximumHP. |
User squirts
water with a great rage. |
Double Damage
Half User MaximumHP: Yes |
null |
null |
null |
null |
15 |
Aqua Sonic |
Water |
Special |
60 |
1000 |
10 |
0 |
This move
inflicts damage and has no secondary effect. Never miss. |
A powerfull
formeless wave made up of water that can't be seen with the naked eyes. |
null |
null |
null |
null |
null |
329 |
Ocean Pulse |
Water |
Special |
65 |
80 |
25 |
0 |
This move has a
25% chance of confusing the foe. |
The user attacks
the target with a pulsing blast of water. It may also confuse the target. |
Confuse
Probability: 25 |
null |
null |
null |
null |
380 |
Razor Fin |
Water |
Physical |
70 |
95 |
15 |
0 |
This move
inflicts damage and has no secondary effect. |
A fin attack as
sharp as a blade. |
null |
null |
null |
null |
null |
44 |
Bubble Ray |
Water |
Special |
70 |
80 |
20 |
0 |
This move
decreases the enemy’s Speed stat by 1 stage and will not work once 5 stages
are decreased. |
A stream of
unusual bubbles is shot out towards the foe. They contain a mysterious
exploding energy that may lower the speed stat. |
Speed Decrease:
1 |
null |
null |
null |
null |
249 |
Ink Cannon |
Water |
Special |
70 |
65 |
15 |
0 |
This move
decreases the enemy's Accuracy stat by 1 stage and will not work once 5
stages are decreased. |
The opponent is
sprayed in the face with an inky substance that lowers accuracy. |
Accuracy
Decrease: 1 |
null |
null |
null |
null |
547 |
Water Claw |
Water |
Physical |
75 |
85 |
15 |
0 |
This move has
15% chance to confuse target for 1-5 turns. This move has increased critical
hit ratio (2x). |
A claw attack
that is enhance with water to its surrounding . |
Confuse
Probability: 15 |
Critic Level: 2 |
null |
null |
null |
548 |
Water Fang |
Water |
Physical |
75 |
85 |
15 |
0 |
This move has
15% chance to confuse target for 1-5 turns. This move has a 15% chance to
cause the foe to cringe. If the user attacks second, it cannot make the
opponent cringe. |
A fand attack
enhance with water element. |
Confuse
Probability: 15 |
Cringe
Probability: 15 |
null |
null |
null |
549 |
Water Punch |
Water |
Physical |
75 |
90 |
15 |
0 |
This move has
15% chance to confuse target for 1-5 turns. |
A punch that is
surrounded by water to enhance its effectiveness. |
Confuse
Probability: 15 |
null |
null |
null |
null |
436 |
Sloppy Spit |
Water |
Special |
80 |
70 |
15 |
0 |
This move
decreases the enemy's Accuracy stat by 1 stage and will not work once 5
stages are decreased. |
The user attacks
by shooting sloppy water at the opposing team that also lower the target’s
accuracy |
Accuracy
Decrease: 1 |
null |
null |
null |
null |
416 |
Shell Blade |
Water |
Physical |
80 |
80 |
10 |
0 |
This move
decreases the enemy's Defense stat by 1 stage and will not work once 5 stages
are decreased. |
The user cuts
its target with sharp shells that also lower the target’s Defense stat. |
Defense
Decrease: 1 |
null |
null |
null |
null |
324 |
Mystical Spit |
Water |
Special |
85 |
90 |
5 |
0 |
This move
decreases the enemy's Special Attack stat by 1 stage and will not work once 5
stages are decreased. |
User spits a
mystical water towards foe which also decreases target's Special Attack stat. |
SpAttack
Decrease: 1 |
null |
null |
null |
null |
35 |
Boiling Water |
Water |
Special |
85 |
85 |
15 |
0 |
This move
inflicts damage and has no secondary effect. |
The user shoots
boiling hot water at its target. |
null |
null |
null |
null |
null |
53 |
Cascade |
Water |
Special |
90 |
80 |
15 |
0 |
Cascade can be
used outside of battle to climb waterfalls. |
A powerful
torrent of water falls onto the opponent, crushing it. |
null |
null |
null |
null |
null |
462 |
Steam Pump |
Water |
Special |
90 |
85 |
10 |
0 |
This move has a
15% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
Powerfull
devastating blast of steam. |
Cringe
Probability: 15 |
null |
null |
null |
null |
542 |
Vice Hammer |
Water |
Physical |
95 |
85 |
10 |
0 |
This move has
increased critical hit ratio (2x). |
The foe is
hammered with a large pincer. |
Critic Level: 2 |
null |
null |
null |
null |
491 |
Tail Wave |
Water |
Physical |
100 |
80 |
15 |
0 |
This move
inflicts damage and has no secondary effect. |
The user attacks
by swinging its tail as if it were a vicious wave in a raging storm. |
null |
null |
null |
null |
null |
496 |
Tempest Gale |
Water |
Special |
120 |
95 |
5 |
-1 |
This move has a
15% chance to cause the foe to cringe. If the user attacks second, it cannot
make the opponent cringe. |
User attacks the
target with a huge wave of water. |
Cringe
Probability: 15 |
null |
null |
null |
null |
546 |
Water Blast |
Water |
Special |
120 |
75 |
10 |
0 |
Water Blast
deals damage and has no secondary effect. |
A pressurized
water stream is shot out towards the foe with enough force to cut through
steel. |
null |
null |
null |
null |
null |
530 |
Tsunami |
Water |
Special |
140 |
90 |
5 |
0 |
This move
decreases the User's Special Attack stat by 2 stages and will not work once 5
stages are decreased. |
A huge wave of
water engulfs the land mass of the surrounding area. |
SpAttack Gain:
-2 |
null |
null |
null |
null |
233 |
Hyper Surf |
Water |
Special |
140 |
70 |
10 |
0 |
Hyper Surf
allows you to travel on the water areas at the map. By surfing you can also
catch wild Monsters. |
The user summons
a gigantic tidal wave that wipes out everything in its path. |
null |
null |
null |
null |
null |
227 |
Hyper Cannon |
Water |
Special |
165 |
90 |
5 |
0 |
Requires two
turns to use. User can not change Monster or use another move until move
completed. |
User prepares
its body first turn to be able fast water squirt at next turn and deal
extreme damage to foe. |
Multiple Turn To
Complete: 2 |
null |
null |
null |
null |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|