| AbilityId |
AbilityName |
AbilityDescription |
| 1 |
Expert Leader |
Increasess EXP
gain of all Monsters in your team by 50%. |
| 2 |
Bonus Damage |
This ability
increases the Monster's same type attack bonus from 1.5x to 2.0x. |
| 3 |
Assassin |
This ability
increases the critical hit damage by 50% and makes it equal to 3x of non
critical hit damage. |
| 4 |
Effect Expert |
This ability
increases the Monster's status category moves priority by 1. |
| 5 |
Critical Immunity |
Monsters with
this ability are immune to critical hits. |
| 6 |
Move Expert |
This ability
increases the Monster's used moves Power by 50% if move base power is below
or equal to 50. |
| 7 |
Camouflage |
Monsters with
this ability reduces enemy's moves effectiveness to 1. |
| 8 |
Radiation |
This ability
damages enemy Monster at the end of every turn by 10% of enemy Monster's
Maximum HP. |
| 9 |
Expert Defender |
This ability
decreases enemy Monster's ultra effective (4x type damage) moves power by
40%. |
| 10 |
Effective Healing |
This ability
doubles effect of Healing items when used on the Monster. |
| 11 |
Beyond Type |
This ability
enables the Monster to hit even immune type enemies with 1x damage. |
| 12 |
Competition |
This ability
increases move base power by 40% if the opposing Monster is of the same
gender.It decreases move base power by 40% if the opposing Monster is of
opposite gender. There is no effect if opposing monster is genderless. |
| 13 |
Anger |
This ability
increases power of the move by 40% only when the Monster is under the effect
of Burn, Poison, Paralysis or Bleeding. |
| 14 |
Berserk |
This ability
increases the Monster's Attack and Special Attack by 50% while decreasing its
Accuracy by 25%. |
| 15 |
Fighting Eager |
This ability
increases the Monster's Attack Stat and Special Attack Stat by 1 stage
whenever the Monster faints enemy Monster. |
| 16 |
Cautious |
This ability
increases the Monster's Defense and Special Defense by 50% while decreasing
its Accuracy by 25%. |
| 17 |
Observer |
This ability
increases the Monster's move base Power by 35% if the Monster goes last at
that round. |
| 18 |
Frost Body |
This ability
increases the Monster's Defense and Special Defense stats by 100% when the
Monster is under the effect of freezing. |
| 19 |
Flame Body |
This ability
increases the Monster's Attack and Special Attack stats by 50% when the
Monster is under the effect of burn. |
| 20 |
Slow Strong |
This ability
decreases the Monster's speed stat by 30% but also increases the Monster's
Attack and Special Attack stats by 40%. |
| 21 |
Slow Tough |
This ability
decreases the Monster's speed stat by 30% but also increases the Monster's
Defense and Special Defense stats by 40%. |
| 22 |
Stat Novice |
This ability
increases 1 random stat of Monster by 1 stage with 10% chance whenever
Monster used a damage dealing type move. |
| 23 |
Stat Expert |
This ability
increases 1 random stat of Monster by 1 stage with 20% chance whenever
Monster used a damage dealing type move. |
| 24 |
Stat Master |
This ability
increases 1 random stat of Monster by 1 stage with 30% chance whenever
Monster used a damage dealing type move. |
| 25 |
Natural Heal |
This ability
makes the Monster heal itself by 5% of its Maximum HP at the end of every
turn. |
| 26 |
Regenerator |
This ability
makes the Monster heal itself by 10% of its Maximum HP at the end of every
turn. |
| 27 |
Expert
Regenerator |
This ability
makes the Monster heal itself by 15% of its Maximum HP at the end of every
turn. |
| 28 |
Critic Novice |
This ability
increases the Monster's Critical hit chance stat by 10%. |
| 29 |
Critic Expert |
This ability
increases the Monster's Critical hit chance stat by 20%. |
| 30 |
Critic Master |
This ability
increases the Monster's Critical hit chance stat by 30%. |
| 31 |
Shield Novice |
This ability
decreases opponent's all types moves base Power by 10%. |
| 32 |
Shield Expert |
This ability
decreases opponent's all types moves base Power by 20%. |
| 33 |
Shield Master |
This ability
decreases opponent's all types moves base Power by 30%. |
| 34 |
Bug Shield |
This ability
decreases opponent's Bug type moves base Power by 25%. |
| 35 |
Dark Shield |
This ability
decreases opponent's Dark type moves base Power by 25%. |
| 36 |
Dragon Shield |
This ability
decreases opponent's Dragon type moves base Power by 25%. |
| 37 |
Electric Shield |
This ability
decreases opponent's Electric type moves base Power by 25%. |
| 38 |
Fighting Shield |
This ability
decreases opponent's Fighting type moves base Power by 25%. |
| 39 |
Fire Shield |
This ability
decreases opponent's Fire type moves base Power by 25%. |
| 40 |
Flying Shield |
This ability
decreases opponent's Flying type moves base Power by 25%. |
| 41 |
Ghost Shield |
This ability
decreases opponent's Ghost type moves base Power by 25%. |
| 42 |
Grass Shield |
This ability
decreases opponent's Grass type moves base Power by 25%. |
| 43 |
Ground Shield |
This ability
decreases opponent's Ground type moves base Power by 25%. |
| 44 |
Ice Shield |
This ability
decreases opponent's Ice type moves base Power by 25%. |
| 45 |
Light Shield |
This ability
decreases opponent's Light type moves base Power by 25%. |
| 46 |
Normal Shield |
This ability
decreases opponent's Normal type moves base Power by 25%. |
| 47 |
Poison Shield |
This ability
decreases opponent's Poison type moves base Power by 25%. |
| 48 |
Psychic Shield |
This ability
decreases opponent's Psychic type moves base Power by 25%. |
| 49 |
Rock Shield |
This ability
decreases opponent's Rock type moves base Power by 25%. |
| 50 |
Steel Shield |
This ability
decreases opponent's Steel type moves base Power by 25%. |
| 51 |
Water Shield |
This ability
decreases opponent's Water type moves base Power by 25%. |
| 52 |
Accuracy
Decreaser |
This ability
decreases the enemy Monster's Accuracy stat by 15%. |
| 53 |
Attack Decreaser |
This ability
decreases the enemy Monster's Attack stat by 15%. |
| 54 |
Defense Decreaser |
This ability
decreases the enemy Monster's Defense stat by 15%. |
| 55 |
Evasion Decreaser |
This ability
decreases the enemy Monster's Evasion stat by 15%. |
| 56 |
SpAttack
Decreaser |
This ability
decreases the enemy Monster's Special Attack stat by 15%. |
| 57 |
SpDefense
Decreaser |
This ability
decreases the enemy Monster's Special Defense stat by 15%. |
| 58 |
Speed Decreaser |
This ability
decreases the enemy Monster's Speed stat by 15%. |
| 59 |
Attack Gainer |
This ability
increases Attack stat of Monster by 1 stage with 25% chance at the end of
every turn. |
| 60 |
Defense Gainer |
This ability
increases Defense stat of Monster by 1 stage with 25% chance at the end of
every turn. |
| 61 |
SpAttack Gainer |
This ability
increases Special Attack stat of Monster by 1 stage with 25% chance at the
end of every turn. |
| 62 |
SpDefense Gainer |
This ability
increases Special Defense stat of Monster by 1 stage with 25% chance at the
end of every turn. |
| 63 |
Speed Gainer |
This ability
increases Speed stat of Monster by 1 stage with 25% chance at the end of
every turn. |
| 64 |
Accuracy Novice |
This ability
increases the Monster's Accuracy stat by 10%. |
| 65 |
Attack Novice |
This ability
increases the Monster's Attack stat by 10%. |
| 66 |
Defense Novice |
This ability
increases the Monster's Defense stat by 10%. |
| 67 |
Evasion Novice |
This ability
increases the Monster's Evasion stat by 10%. |
| 68 |
SpAttack Novice |
This ability
increases the Monster's Special Attack stat by 10%. |
| 69 |
SpDefense Novice |
This ability
increases the Monster's Special Defense stat by 10%. |
| 70 |
Speed Novice |
This ability
increases the Monster's Speed stat by 10%. |
| 71 |
Accuracy Expert |
This ability
increases the Monster's Accuracy stat by 20%. |
| 72 |
Attack Expert |
This ability
increases the Monster's Attack stat by 20%. |
| 73 |
Defense Expert |
This ability
increases the Monster's Defense stat by 20%. |
| 74 |
Evasion Expert |
This ability
increases the Monster's Evasion stat by 20%. |
| 75 |
SpAttack Expert |
This ability
increases the Monster's Special Attack stat by 20%. |
| 76 |
SpDefense Expert |
This ability
increases the Monster's Special Defense stat by 20%. |
| 77 |
Speed Expert |
This ability
increases the Monster's Speed stat by 20%. |
| 78 |
Accuracy Master |
This ability
increases the Monster's Accuracy stat by 30%. |
| 79 |
Attack Master |
This ability
increases the Monster's Attack stat by 30%. |
| 80 |
Defense Master |
This ability
increases the Monster's Defense stat by 30%. |
| 81 |
Evasion Master |
This ability
increases the Monster's Evasion stat by 30%. |
| 82 |
SpAttack Master |
This ability
increases the Monster's Special Attack stat by 30%. |
| 83 |
SpDefense Master |
This ability
increases the Monster's Special Defense stat by 30%. |
| 84 |
Speed Master |
This ability
increases the Monster's Speed stat by 30%. |
| 85 |
Physical Novice |
This ability
increases the Monster's Physical category moves base power by 10%. |
| 86 |
Physical Expert |
This ability
increases the Monster's Physical category moves base power by 20%. |
| 87 |
Physical Master |
This ability
increases the Monster's Physical category moves base power by 30%. |
| 88 |
Special Novice |
This ability
increases the Monster's Special category moves base power by 10%. |
| 89 |
Special Expert |
This ability
increases the Monster's Special category moves base power by 20%. |
| 90 |
Special Master |
This ability
increases the Monster's Special category moves base power by 30%. |
| 91 |
Bug Novice |
This ability
increases the Monster's used move power by 10% when Bug type moves are used. |
| 92 |
Dark Novice |
This ability
increases the Monster's used move power by 10% when Dark type moves are used. |
| 93 |
Dragon Novice |
This ability
increases the Monster's used move power by 10% when Dragon type moves are
used. |
| 94 |
Electric Novice |
This ability
increases the Monster's used move power by 10% when Electric type moves are
used. |
| 95 |
Fighting Novice |
This ability
increases the Monster's used move power by 10% when Fighting type moves are
used. |
| 96 |
Fire Novice |
This ability
increases the Monster's used move power by 10% when Fire type moves are used. |
| 97 |
Flying Novice |
This ability
increases the Monster's used move power by 10% when Flying type moves are
used. |
| 98 |
Ghost Novice |
This ability
increases the Monster's used move power by 10% when Ghost type moves are
used. |
| 99 |
Grass Novice |
This ability
increases the Monster's used move power by 10% when Grass type moves are
used. |
| 100 |
Ground Novice |
This ability
increases the Monster's used move power by 10% when Ground type moves are
used. |
| 101 |
Ice Novice |
This ability
increases the Monster's used move power by 10% when Ice type moves are used. |
| 102 |
Light Novice |
This ability
increases the Monster's used move power by 10% when Light type moves are
used. |
| 103 |
Normal Novice |
This ability
increases the Monster's used move power by 10% when Normal type moves are
used. |
| 104 |
Poison Novice |
This ability
increases the Monster's used move power by 10% when Poison type moves are
used. |
| 105 |
Psychic Novice |
This ability
increases the Monster's used move power by 10% when Psychic type moves are
used. |
| 106 |
Rock Novice |
This ability
increases the Monster's used move power by 10% when Rock type moves are used. |
| 107 |
Steel Novice |
This ability
increases the Monster's used move power by 10% when Steel type moves are
used. |
| 108 |
Water Novice |
This ability
increases the Monster's used move power by 10% when Water type moves are
used. |
| 109 |
Bug Expert |
This ability
increases the Monster's used move power by 20% when Bug type moves are used. |
| 110 |
Dark Expert |
This ability
increases the Monster's used move power by 20% when Dark type moves are used. |
| 111 |
Dragon Expert |
This ability
increases the Monster's used move power by 20% when Dragon type moves are
used. |
| 112 |
Electric Expert |
This ability
increases the Monster's used move power by 20% when Electric type moves are
used. |
| 113 |
Fighting Expert |
This ability
increases the Monster's used move power by 20% when Fighting type moves are
used. |
| 114 |
Fire Expert |
This ability
increases the Monster's used move power by 20% when Fire type moves are used. |
| 115 |
Flying Expert |
This ability
increases the Monster's used move power by 20% when Flying type moves are
used. |
| 116 |
Ghost Expert |
This ability
increases the Monster's used move power by 20% when Ghost type moves are
used. |
| 117 |
Grass Expert |
This ability
increases the Monster's used move power by 20% when Grass type moves are
used. |
| 118 |
Ground Expert |
This ability
increases the Monster's used move power by 20% when Ground type moves are
used. |
| 119 |
Ice Expert |
This ability
increases the Monster's used move power by 20% when Ice type moves are used. |
| 120 |
Light Expert |
This ability
increases the Monster's used move power by 20% when Light type moves are
used. |
| 121 |
Normal Expert |
This ability
increases the Monster's used move power by 20% when Normal type moves are
used. |
| 122 |
Poison Expert |
This ability
increases the Monster's used move power by 20% when Poison type moves are
used. |
| 123 |
Psychic Expert |
This ability
increases the Monster's used move power by 20% when Psychic type moves are
used. |
| 124 |
Rock Expert |
This ability
increases the Monster's used move power by 20% when Rock type moves are used. |
| 125 |
Steel Expert |
This ability
increases the Monster's used move power by 20% when Steel type moves are
used. |
| 126 |
Water Expert |
This ability
increases the Monster's used move power by 20% when Water type moves are
used. |
| 127 |
Bug Master |
This ability
increases the Monster's used move power by 30% when Bug type moves are used. |
| 128 |
Dark Master |
This ability
increases the Monster's used move power by 30% when Dark type moves are used. |
| 129 |
Dragon Master |
This ability
increases the Monster's used move power by 30% when Dragon type moves are
used. |
| 130 |
Electric Master |
This ability
increases the Monster's used move power by 30% when Electric type moves are
used. |
| 131 |
Fighting Master |
This ability
increases the Monster's used move power by 30% when Fighting type moves are
used. |
| 132 |
Fire Master |
This ability
increases the Monster's used move power by 30% when Fire type moves are used. |
| 133 |
Flying Master |
This ability
increases the Monster's used move power by 30% when Flying type moves are
used. |
| 134 |
Ghost Master |
This ability
increases the Monster's used move power by 30% when Ghost type moves are
used. |
| 135 |
Grass Master |
This ability
increases the Monster's used move power by 30% when Grass type moves are
used. |
| 136 |
Ground Master |
This ability
increases the Monster's used move power by 30% when Ground type moves are
used. |
| 137 |
Ice Master |
This ability
increases the Monster's used move power by 30% when Ice type moves are used. |
| 138 |
Light Master |
This ability
increases the Monster's used move power by 30% when Light type moves are
used. |
| 139 |
Normal Master |
This ability
increases the Monster's used move power by 30% when Normal type moves are
used. |
| 140 |
Poison Master |
This ability
increases the Monster's used move power by 30% when Poison type moves are
used. |
| 141 |
Psychic Master |
This ability
increases the Monster's used move power by 30% when Psychic type moves are
used. |
| 142 |
Rock Master |
This ability
increases the Monster's used move power by 30% when Rock type moves are used. |
| 143 |
Steel Master |
This ability
increases the Monster's used move power by 30% when Steel type moves are
used. |
| 144 |
Water Master |
This ability
increases the Monster's used move power by 30% when Water type moves are
used. |
| 145 |
Bug Mania |
This ability
increases the Monster's Bug type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
| 146 |
Dark Mania |
This ability
increases the Monster's Dark type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
| 147 |
Dragon Mania |
This ability
increases the Monster's Dragon type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
| 148 |
Electric Mania |
This ability
increases the Monster's Electric type moves power by 40% if The Monster's HP
is below 40% of its MaximumHP. |
| 149 |
Fighting Mania |
This ability
increases the Monster's Fighting type moves power by 40% if The Monster's HP
is below 40% of its MaximumHP. |
| 150 |
Fire Mania |
This ability
increases the Monster's Fire type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
| 151 |
Flying Mania |
This ability
increases the Monster's Flying type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
| 152 |
Ghost Mania |
This ability
increases the Monster's Ghost type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
| 153 |
Grass Mania |
This ability
increases the Monster's Grass type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
| 154 |
Ground Mania |
This ability
increases the Monster's Ground type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
| 155 |
Ice Mania |
This ability
increases the Monster's Ice type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
| 156 |
Light Mania |
This ability
increases the Monster's Light type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
| 157 |
Normal Mania |
This ability
increases the Monster's Normal type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
| 158 |
Poison Mania |
This ability
increases the Monster's Poison type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
| 159 |
Psychic Mania |
This ability
increases the Monster's Psychic type moves power by 40% if The Monster's HP
is below 40% of its MaximumHP. |
| 160 |
Rock Mania |
This ability
increases the Monster's Rock type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
| 161 |
Steel Mania |
This ability
increases the Monster's Steel type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
| 162 |
Water Mania |
This ability
increases the Monster's Water type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
| 163 |
Perfect Body |
This ability
makes the Monster immune to all status problems. For instance Burn. |
| 164 |
Electric Immunity |
This ability
makes the Monster immune to Electric type moves. |
| 165 |
Fire Immunity |
This ability
makes the Monster immune to Fire type moves. |
| 166 |
Ice Immunity |
This ability
makes the Monster immune to Ice type moves. |
| 167 |
Bug Immunity |
This ability
makes the Monster immune to the Bug type moves. |
| 168 |
Dark Immunity |
This ability
makes the Monster immune to the Dark type moves. |
| 169 |
Dragon Immunity |
This ability
makes the Monster immune to the Dragon type moves. |
| 170 |
Flying Immunity |
This ability
makes the Monster immune to the Flying type moves. |
| 171 |
Ghost Immunity |
This ability
makes the Monster immune to the Ghost type moves. |
| 172 |
Grass Immunity |
This ability
makes the Monster immune to the Grass type moves. |
| 173 |
Ground Immunity |
This ability
makes the Monster immune to the Ground type moves. |
| 174 |
Normal Immunity |
This ability
makes the Monster immune to the Normal type moves. |
| 175 |
Poison Immunity |
This ability
makes the Monster immune to the Poison type moves. |
| 176 |
Psychic Immunity |
This ability
makes the Monster immune to the Psychic type moves. |
| 177 |
Rock Immunity |
This ability
makes the Monster immune to the Rock type moves. |
| 178 |
Steel Immunity |
This ability
makes the Monster immune to the Steel type moves. |
| 179 |
Water Immunity |
This ability
makes the Monster immune to the Water type moves. |
| 180 |
Fighting Immunity |
This ability
makes the Monster's immune to Fighting type moves. |
| 181 |
Light Immunity |
This ability
makes the Monster's immune to Light type moves. |
| 182 |
Bleeding Immunity |
This ability
prevents becoming Bleeding by enemy moves. |
| 183 |
Burn Immunity |
This ability
prevents becoming Burned by enemy moves. |
| 184 |
Confusion
Immunity |
This ability
prevents becoming Confused by enemy moves. |
| 185 |
Cringe Immunity |
This ability
prevents becoming Cringe by enemy moves. |
| 186 |
Sleep Immunity |
This ability
prevents becoming Fall Asleep by enemy moves. |
| 187 |
Freeze Immunity |
This ability
prevents becoming Frozen by enemy moves. |
| 188 |
Paralysis
Immunity |
This ability
prevents becoming Paralysed by enemy moves. |
| 189 |
Poisoning
Immunity |
This ability
prevents becoming Poisoned by enemy moves. |
| 190 |
Maximum Accuracy |
This ability
prevents the Monster's Accuracy stat from being reduced by enemy moves. |
| 191 |
Maximum Attack |
This ability
prevents the Monster's Attack stat from being reduced by enemy moves. |
| 192 |
Maximum Defense |
This ability
prevents the Monster's Defense stat from being reduced by enemy moves. |
| 193 |
Maximum Evasion |
This ability
prevents the Monster's Evasion stat from being reduced by enemy moves. |
| 194 |
Maximum SpAttack |
This ability
prevents the Monster's Special Attack stat from being reduced by enemy moves. |
| 195 |
Maximum SpDefense |
This ability
prevents the Monster's Special Defense stat from being reduced by enemy
moves. |
| 196 |
Maximum Speed |
This ability
prevents the Monster's Speed stat from being reduced by enemy moves. |
| 197 |
Maximum Guard |
This ability
prevents the Monster's stats from being reduced by enemy moves. |
| 198 |
Scary |
When a damage
type move is used, the monster has 15% chance to cringe the target. This
ability is only effective when the user strikes first. |
| 199 |
Frosty |
When a damage
type move is used, the monster has 15% chance to inflict freezing status
problem to the target. |
| 200 |
Sleep Master |
When a damage
type move is used, the monster has 15% chance to inflict sleep status problem
to the target. |
| 201 |
Mind Breaker |
When a damage
type move is used, the monster has 20% chance to inflict confusion status
problem to the target. |
| 202 |
Butcher |
When a damage
type move is used, the monster has 25% chance to inflict bleeding status
problem to the target. |
| 203 |
Blazing |
When a damage
type move is used, the monster has 25% chance to inflict burning status
problem to the target. |
| 204 |
Crippling |
When a damage
type move is used, the monster has 25% chance to inflict paralysis status
problem to the target. |
| 205 |
Venemous |
When a damage
type move is used, the monster has 25% chance to inflict poison status
problem to the target. |
| 206 |
Accuracy Gainer |
This ability
increases Accuracy stat of Monster by 1 stage with 25% chance at the end of
every turn. |
| 207 |
Accelerator |
This ability
increases Speed stat of Monster by 1 stage at the end of every turn. |
|
|
|