ItemId |
ItemName |
Type |
Buy Price |
Effect |
ItemDescription |
Alpha Price |
1 |
AI01 |
AI Item |
100000 |
Move Name:
Cascade, Base Power: 90, Accuracy: 80, PP: 15, Type: Water, Category:
Special, Facts: Cascade can be used outside of battle to climb waterfalls. |
A powerful
torrent of water falls onto the opponent, crushing it. |
5 |
2 |
AI02 |
AI Item |
100000 |
Move Name: Fly,
Base Power: 95, Accuracy: 95, PP: 15, Type: Flying, Category: Physical,
Facts: Requires two turns to use. The user takes off on the first turn, and
then dives to attack on the second. It can also be used outside of battle to
travel from one town to the other. The user has to
have visited that town before traveling there with the Monster Fly move.
While in the air, the user is invulnerable to most of the attacks. User
cannot change Monster or use another move until move completed. |
Move Name: Fly,
Base Power: 95, Accuracy: 95, PP: 15, Type: Flying, Category: Physical,
Facts: Requires two turns to use. The user takes off on the first turn, and
then dives to attack on the second. It can also be used outside of battle to
travel from one town to the other. The user has to have visited that town
before traveling there with the Monster Fly move. While in the air, the user
is invulnerable to most of the attacks. User cannot change Monster or use
another move until move completed. |
5 |
3 |
AI03 |
AI Item |
100000 |
Move Name: Hill
Climb, Base Power: 90, Accuracy: 80, PP: 10, Type: Rock, Category: Physical,
Facts: This move has 25% chance to confuse target for 1-5 turns. If any
monster at your team knows this move, you can climb through certain paths. |
Move Name: Hill
Climb, Base Power: 90, Accuracy: 80, PP: 10, Type: Rock, Category: Physical,
Facts: This move has 25% chance to confuse target for 1-5 turns. If any
monster at your team knows this move, you can climb through certain paths. |
5 |
4 |
AI04 |
AI Item |
100000 |
Move Name: Hyper
Surf, Base Power: 140, Accuracy: 70, PP: 10, Type: Water, Category: Special,
Facts: Hyper Surf allows you to travel on the water areas at the map. By
surfing you can also catch wild Monsters. |
Move Name: Hyper
Surf, Base Power: 140, Accuracy: 70, PP: 10, Type: Water, Category: Special,
Facts: Hyper Surf allows you to travel on the water areas at the map. By
surfing you can also catch wild Monsters. |
5 |
5 |
AI05 |
AI Item |
100000 |
Move Name:
Powerful Throw, Base Power: 100, Accuracy: 80, PP: 10, Type: Normal,
Category: Physical, Facts: Powerful Throw can move special boulders outside
of battle. If any Monster in your team knows this move you can pass through
certain rocks. |
Move Name:
Powerful Throw, Base Power: 100, Accuracy: 80, PP: 10, Type: Normal,
Category: Physical, Facts: Powerful Throw can move special boulders outside
of battle. If any Monster in your team knows this move you can pass through
certain rocks. |
5 |
6 |
AI06 |
AI Item |
100000 |
Move Name: Ram,
Base Power: 90, Accuracy: 80, PP: 10, Type: Normal, Category: Physical,
Facts: This move has a 35% chance to cause the foe to cringe. If the user
attacks second, it cannot make the opponent cringe. This move can be used outside of battle. Certain trees can be hit with this move
to knock Monsters out of the trees for battle. |
Move Name: Ram,
Base Power: 90, Accuracy: 80, PP: 10, Type: Normal, Category: Physical,
Facts: This move has a 35% chance to cause the foe to cringe. If the user
attacks second, it cannot make the opponent cringe. This move can be used
outside of battle. Certain trees can be hit with this move to knock Monsters
out of the trees for battle. |
5 |
7 |
AI07 |
AI Item |
100000 |
Move Name:
Slice, Base Power: 55, Accuracy: 90, PP: 25, Type: Normal, Category:
Physical, Facts: Can be used outside of battle to cut down small trees
blocking a pathway. If any Monster at your team has this move you can pass
through small trees on the world map. |
Move Name:
Slice, Base Power: 55, Accuracy: 90, PP: 25, Type: Normal, Category:
Physical, Facts: Can be used outside of battle to cut down small trees
blocking a pathway. If any Monster at your team has this move you can pass
through small trees on the world map. |
5 |
8 |
AI08 |
AI Item |
100000 |
Move Name: Stone
Smash, Base Power: 85, Accuracy: 80, PP: 20, Type: Fighting, Category:
Special, Facts: This move lets you pass certain rocks on the map. If any
Monster in your team knows this move you will be able to pass certain rocks
on the map. This move has a 50% chance to cause
the foe to cringe. If the user attacks second, it cannot make the opponent
cringe. |
Move Name: Stone
Smash, Base Power: 85, Accuracy: 80, PP: 20, Type: Fighting, Category:
Special, Facts: This move lets you pass certain rocks on the map. If any
Monster in your team knows this move you will be able to pass certain rocks
on the map. This move has a 50% chance to cause the foe to cringe. If the
user attacks second, it cannot make the opponent cringe. |
5 |
9 |
Accuracy Pill |
Battle Item |
1000 |
Increases used
monster's accuracy stat by 1 stages. |
Not Written Yet |
5 |
10 |
Accuracy Drug |
Battle Item |
5000 |
Increases used
monster's accuracy stat by 2 stages. |
Not Written Yet |
5 |
11 |
Attack Pill |
Battle Item |
1000 |
Increases used
monster's attack stat by 1 stages. |
Not Written Yet |
5 |
12 |
Attack Drug |
Battle Item |
5000 |
Increases used
monster's attack stat by 2 stages. |
Not Written Yet |
5 |
13 |
Critical Pill |
Battle Item |
1000 |
Increases used
monster's critical hit chance by 1 stages. |
Not Written Yet |
5 |
14 |
Critical Drug |
Battle Item |
5000 |
Increases used
monster's critical hit chance by 2 stages. |
Not Written Yet |
5 |
15 |
Defense Pill |
Battle Item |
1000 |
Increases used
monster's defense stat by 1 stages. |
Not Written Yet |
5 |
16 |
Defense Drug |
Battle Item |
5000 |
Increases used
monster's defense stat by 2 stages. |
Not Written Yet |
5 |
17 |
Evasion Pill |
Battle Item |
1000 |
Increases used
monster's evasion stat by 1 stages. |
Not Written Yet |
5 |
18 |
Evasion Drug |
Battle Item |
5000 |
Increases used
monster's evasion stat by 2 stages. |
Not Written Yet |
5 |
19 |
SpAttack Pill |
Battle Item |
1000 |
Increases used
monster's special attack stat by 1 stages. |
Not Written Yet |
5 |
20 |
SpAttack Drug |
Battle Item |
5000 |
Increases used
monster's special attack stat by 2 stages. |
Not Written Yet |
5 |
21 |
SpDefense Pill |
Battle Item |
1000 |
Increases used
monster's special defense stat by 1 stages. |
Not Written Yet |
5 |
22 |
SpDefense Drug |
Battle Item |
5000 |
Increases used
monster's special defense stat by 2 stages. |
Not Written Yet |
5 |
23 |
Speed Pill |
Battle Item |
1000 |
Increases used
monster's speed stat by 1 stages. |
Not Written Yet |
5 |
24 |
Speed Drug |
Battle Item |
5000 |
Increases used
monster's speed stat by 2 stages. |
Not Written Yet |
5 |
25 |
Unhappiness
Potion |
Health Item |
1000 |
Decreases
happiness of used the monster by 5. |
Not Written Yet |
5 |
26 |
Ultimate Potion |
Health Item |
10000 |
Heals a Monster
to its full HP and restores all status problems. |
Not Written Yet |
5 |
27 |
Perfect Potion |
Health Item |
5000 |
Heals a Monster
to its maximum HP. |
Not Written Yet |
5 |
28 |
Bleeding Bandage |
Health Item |
1000 |
Heals bleeding
status problem on the used monster. |
Not Written Yet |
5 |
29 |
Burning Pill |
Health Item |
1000 |
Heals burning
status problem on the used monster. |
Not Written Yet |
5 |
30 |
Frost Pill |
Health Item |
1000 |
Heals freeze
status problem on the used monster. |
Not Written Yet |
5 |
31 |
Paralyze Pill |
Health Item |
1000 |
Heals paralysis
status problem on the used monster. |
Not Written Yet |
5 |
32 |
Poison Pill |
Health Item |
1000 |
Heals poison
status problem on the used monster. |
Not Written Yet |
5 |
33 |
Sleeping Pill |
Health Item |
1000 |
Heals sleeping
status problem on the used monster. |
Not Written Yet |
5 |
34 |
MP Gain |
Health Item |
3500 |
Increase single
move maximum MP point of the user monster by 20%. |
Not Written Yet |
5 |
35 |
MP Max |
Health Item |
7500 |
Increase single
move maximum MP point of the user monster by 60%. |
Not Written Yet |
5 |
36 |
Attack Nutrition |
Health Item |
5000 |
Increases 10
Attack training points (TP) of the given monster. |
Not Written Yet |
5 |
37 |
Defense
Nutrition |
Health Item |
5000 |
Increases 10
Defense training points (TP) of the given monster. |
Not Written Yet |
5 |
38 |
HP Nutrition |
Health Item |
5000 |
Increases 10 HP
training points (TP) of the given monster. |
Not Written Yet |
5 |
39 |
SpAttack
Nutrition |
Health Item |
5000 |
Increases 10
Special Attack training points (TP) of the given monster. |
Not Written Yet |
5 |
40 |
SpDefense
Nutrition |
Health Item |
5000 |
Increases 10
Special Defense training points (TP) of the given monster. |
Not Written Yet |
5 |
41 |
Speed Nutrition |
Health Item |
5000 |
Increases 10
Speed training points (TP) of the given monster. |
Not Written Yet |
5 |
42 |
Happiness Potion |
Health Item |
1000 |
Increases
happiness of used the monster by 5. |
Not Written Yet |
5 |
43 |
EXP Max |
Health Item |
500000 |
Maximize current
level EXP of used the Monster to let the monster reach another level with
single battle. |
Not Written Yet |
5000 |
44 |
Wide Arcanum |
Health Item |
3500 |
Restores 10 move
points (MP) of all moves of the used monster. |
Not Written Yet |
5 |
45 |
Minor Arcanum |
Health Item |
1250 |
Restores 10 move
points (MP) of single move of the used monster. |
Not Written Yet |
5 |
46 |
Mega Potion |
Health Item |
1000 |
Restores 100 HP
points on the used monster. |
Not Written Yet |
5 |
47 |
Tasty Potion |
Health Item |
1500 |
Restores 150 HP
points on the used monster. |
Not Written Yet |
5 |
48 |
Ultra Potion |
Health Item |
2500 |
Restores 200 HP
points on the used monster. |
Not Written Yet |
5 |
49 |
Minor Potion |
Health Item |
50 |
Restores 25 HP
points on the used monster. |
Not Written Yet |
5 |
50 |
Regular Potion |
Health Item |
150 |
Restores 50 HP
points on the used monster. |
Not Written Yet |
5 |
51 |
Healing Potion |
Health Item |
500 |
Restores 75 HP
points on the used monster. |
Not Written Yet |
5 |
52 |
Half Revive |
Health Item |
5000 |
Restores a
fainted Monster to half of its maximum HP. |
Not Written Yet |
5 |
53 |
Perfect Revive |
Health Item |
7500 |
Restores a
fainted Monster to its maximum HP. |
Not Written Yet |
5 |
54 |
Ultimate Revive |
Health Item |
15000 |
Restores all of
the team fainted Monster to their maximum HP. |
Not Written Yet |
5 |
55 |
Status Pill |
Health Item |
5000 |
Restores all
status problems of the used monster. |
Not Written Yet |
5 |
56 |
Ultimate Arcanum |
Health Item |
7500 |
Restores fully
move points (MP) of all moves of the used monster. |
Not Written Yet |
5 |
57 |
Great Arcanum |
Health Item |
2500 |
Restores fully
move points (MP) of single move of the used monster. |
Not Written Yet |
5 |
58 |
Move Relearner |
Health Item |
10000 |
This item will
reset your move learning history. This item used monster will be able to
reselect all previously learnt moves. |
Not Written Yet |
5 |
59 |
Quick Weapon |
Held Item |
25000 |
Gives ability to
the holder of striking first no matter what with 10% chance. |
Not Written Yet |
5 |
60 |
Survival Armor |
Held Item |
10000 |
Holder always
survive from 1 Hit-KO moves with 1 HP left. Armor is destroyed after used. |
Not Written Yet |
5 |
61 |
Furious Weapon |
Held Item |
25000 |
Holder gains
ability to cringe target by 10% chance at physical attacks. User has to go
first for be able to cringe enemy. |
Not Written Yet |
5 |
62 |
Razor Weapon |
Held Item |
25000 |
Holder gains
ability to inflict bleeding by 10% chance at physical attacks. |
Not Written Yet |
5 |
63 |
Burning Weapon |
Held Item |
25000 |
Holder gains
ability to inflict burning by 10% chance at physical attacks. |
Not Written Yet |
5 |
64 |
Confusing Weapon |
Held Item |
25000 |
Holder gains
ability to inflict confusion by 10% chance at physical attacks. |
Not Written Yet |
5 |
65 |
Freezing Weapon |
Held Item |
25000 |
Holder gains
ability to inflict freezing by 10% chance at physical attacks. |
Not Written Yet |
5 |
66 |
Poisonous Weapon |
Held Item |
25000 |
Holder gains
ability to inflict poison by 10% chance at physical attacks. |
Not Written Yet |
5 |
67 |
Sleeping Weapon |
Held Item |
25000 |
Holder gains
ability to inflict sleep by 10% chance at physical attacks. |
Not Written Yet |
5 |
68 |
Double Training |
Held Item |
25000 |
Holder gains
double training points (TP) from battles. |
Not Written Yet |
5 |
69 |
Bug Orb |
Held Item |
25000 |
If a bug type
monster is holding this item, it will recover 10% of its Maximum HP at the
end of each turn. |
Not Written Yet |
5 |
70 |
Dark Orb |
Held Item |
25000 |
If a dark type
monster is holding this item, it will recover 10% of its Maximum HP at the
end of each turn. |
Not Written Yet |
5 |
71 |
Dragon Orb |
Held Item |
25000 |
If a dragon type
monster is holding this item, it will recover 10% of its Maximum HP at the
end of each turn. |
Not Written Yet |
5 |
72 |
Electric Orb |
Held Item |
25000 |
If a electric
type monster is holding this item, it will recover 10% of its Maximum HP at
the end of each turn. |
Not Written Yet |
5 |
73 |
Fighting Orb |
Held Item |
25000 |
If a fighting
type monster is holding this item, it will recover 10% of its Maximum HP at
the end of each turn. |
Not Written Yet |
5 |
74 |
Fire Orb |
Held Item |
25000 |
If a fire type
monster is holding this item, it will recover 10% of its Maximum HP at the
end of each turn. |
Not Written Yet |
5 |
75 |
Flying Orb |
Held Item |
25000 |
If a flying type
monster is holding this item, it will recover 10% of its Maximum HP at the
end of each turn. |
Not Written Yet |
5 |
76 |
Ghost Orb |
Held Item |
25000 |
If a ghost type
monster is holding this item, it will recover 10% of its Maximum HP at the
end of each turn. |
Not Written Yet |
5 |
77 |
Grass Orb |
Held Item |
25000 |
If a grass type
monster is holding this item, it will recover 10% of its Maximum HP at the
end of each turn. |
Not Written Yet |
5 |
78 |
Ground Orb |
Held Item |
25000 |
If a ground type
monster is holding this item, it will recover 10% of its Maximum HP at the
end of each turn. |
Not Written Yet |
5 |
79 |
Ice Orb |
Held Item |
25000 |
If a ice type
monster is holding this item, it will recover 10% of its Maximum HP at the
end of each turn. |
Not Written Yet |
5 |
80 |
Light Orb |
Held Item |
25000 |
If a light type
monster is holding this item, it will recover 10% of its Maximum HP at the
end of each turn. |
Not Written Yet |
5 |
81 |
Normal Orb |
Held Item |
25000 |
If a normal type
monster is holding this item, it will recover 10% of its Maximum HP at the
end of each turn. |
Not Written Yet |
5 |
82 |
Poison Orb |
Held Item |
25000 |
If a poison type
monster is holding this item, it will recover 10% of its Maximum HP at the
end of each turn. |
Not Written Yet |
5 |
83 |
Psychic Orb |
Held Item |
25000 |
If a psychic
type monster is holding this item, it will recover 10% of its Maximum HP at
the end of each turn. |
Not Written Yet |
5 |
84 |
Rock Orb |
Held Item |
25000 |
If a rock type
monster is holding this item, it will recover 10% of its Maximum HP at the
end of each turn. |
Not Written Yet |
5 |
85 |
Steel Orb |
Held Item |
25000 |
If a steel type
monster is holding this item, it will recover 10% of its Maximum HP at the
end of each turn. |
Not Written Yet |
5 |
86 |
Water Orb |
Held Item |
25000 |
If a water type
monster is holding this item, it will recover 10% of its Maximum HP at the
end of each turn. |
Not Written Yet |
5 |
87 |
Double Money |
Held Item |
25000 |
If any monster
at the user's team holding this item, battle result earned money will be
doubled. Reward is not stackable. |
Not Written Yet |
5 |
88 |
Bug Crystal |
Held Item |
25000 |
Increase Bug
Type Moves Base Power By 25%. |
Not Written Yet |
5 |
89 |
Dark Crystal |
Held Item |
25000 |
Increase Dark
Type Moves Base Power By 25%. |
Not Written Yet |
5 |
90 |
Dragon Crystal |
Held Item |
25000 |
Increase Dragon
Type Moves Base Power By 25%. |
Not Written Yet |
5 |
91 |
Electric Crystal |
Held Item |
25000 |
Increase
Electric Type Moves Base Power By 25%. |
Not Written Yet |
5 |
92 |
Fighting Crystal |
Held Item |
25000 |
Increase
Fighting Type Moves Base Power By 25%. |
Not Written Yet |
5 |
93 |
Fire Crystal |
Held Item |
25000 |
Increase Fire
Type Moves Base Power By 25%. |
Not Written Yet |
5 |
94 |
Flying Crystal |
Held Item |
25000 |
Increase Flying
Type Moves Base Power By 25%. |
Not Written Yet |
5 |
95 |
Ghost Crystal |
Held Item |
25000 |
Increase Ghost
Type Moves Base Power By 25%. |
Not Written Yet |
5 |
96 |
Grass Crystal |
Held Item |
25000 |
Increase Grass
Type Moves Base Power By 25%. |
Not Written Yet |
5 |
97 |
Ground Crystal |
Held Item |
25000 |
Increase Ground
Type Moves Base Power By 25%. |
Not Written Yet |
5 |
98 |
Ice Crystal |
Held Item |
25000 |
Increase Ice
Type Moves Base Power By 25%. |
Not Written Yet |
5 |
99 |
Light Crystal |
Held Item |
25000 |
Increase Light
Type Moves Base Power By 25%. |
Not Written Yet |
5 |
100 |
Normal Crystal |
Held Item |
25000 |
Increase Normal
Type Moves Base Power By 25%. |
Not Written Yet |
5 |
101 |
Poison Crystal |
Held Item |
25000 |
Increase Poison
Type Moves Base Power By 25%. |
Not Written Yet |
5 |
102 |
Superior Weapon |
Held Item |
25000 |
Increase power
of super effective moves base power by 25%. |
Not Written Yet |
5 |
103 |
Psychic Crystal |
Held Item |
25000 |
Increase Psychic
Type Moves Base Power By 25%. |
Not Written Yet |
5 |
104 |
Rock Crystal |
Held Item |
25000 |
Increase Rock
Type Moves Base Power By 25%. |
Not Written Yet |
5 |
105 |
Steel Crystal |
Held Item |
25000 |
Increase Steel
Type Moves Base Power By 25%. |
Not Written Yet |
5 |
106 |
Water Crystal |
Held Item |
25000 |
Increase Water
Type Moves Base Power By 25%. |
Not Written Yet |
5 |
107 |
Critical Weapon |
Held Item |
25000 |
Increases
holder's critical chance by 1 stage. |
Not Written Yet |
5 |
108 |
Brutal Weapon |
Held Item |
25000 |
Increases
holder's physical category moves base power by 10%. |
Not Written Yet |
5 |
109 |
Mystical Weapon |
Held Item |
25000 |
Increases
holder's special category moves base power by 10%. |
Not Written Yet |
5 |
110 |
Accuracy Weapon |
Held Item |
25000 |
Increases
holding monster's accuracy stat by 15%. |
Not Written Yet |
5 |
111 |
Attack Weapon |
Held Item |
25000 |
Increases
holding monster's attack stat by 15%. |
Not Written Yet |
5 |
112 |
Defense Armor |
Held Item |
25000 |
Increases
holding monster's defense stat by 15%. |
Not Written Yet |
5 |
113 |
Evasion Armor |
Held Item |
25000 |
Increases
holding monster's evasion stat by 15%. |
Not Written Yet |
5 |
114 |
SpAttack Weapon |
Held Item |
25000 |
Increases
holding monster's special attack stat by 15%. |
Not Written Yet |
5 |
115 |
SpDefense Armor |
Held Item |
25000 |
Increases
holding monster's special defense stat by 15%. |
Not Written Yet |
5 |
116 |
Speed Armor |
Held Item |
25000 |
Increases
holding monster's speed stat by 15%. |
Not Written Yet |
5 |
117 |
Experience Armor |
Held Item |
25000 |
Increases the
holders's gained EXP from battles by 50%. |
Not Written Yet |
5 |
118 |
Life Drain |
Held Item |
25000 |
Monster holding
this item will gain 25% more life from life gaining moves. |
Not Written Yet |
5 |
119 |
Paralyzing Fang |
Held Item |
25000 |
Holder gains
ability to inflict paralysis by 10% chance at physical attacks. |
Not Written Yet |
5 |
120 |
Razor Claw |
Held Item |
25000 |
Increases
holder's physical category moves base power by 30% but decreases special
category moves power by 20%. |
Not Written Yet |
5 |
121 |
Educational
Armor |
Held Item |
25000 |
Total gained EXP
at the battle equally shared between item holder and others. If there are 2
holder it get splitted to 3 or if 3 holder it get splitted to 4 and same
apply further. Holder does not have to panticipate battle to gain EXP but has
to be at the team. |
Not Written Yet |
5 |
122 |
Vampiric Weapon |
Held Item |
50000 |
Whenever the
holder strikes with physical move, it restores HP equal to the 10% of damage
dealt. |
Not Written Yet |
5 |
123 |
Rematch
Activator |
Main Item |
150000 |
Allow player to
do rematch with rematch available NPC trainers. |
Not Written Yet |
5 |
124 |
Perfect Net |
Main Item |
150000 |
Allows the
player to catch monsters at the edges of water areas with greater quality
than quality net. |
Not Written Yet |
5 |
125 |
Quality Net |
Main Item |
75000 |
Allows the
player to catch monsters at the edges of water areas with greater quality
than regular net. |
Not Written Yet |
5 |
126 |
Regular Net |
Main Item |
15000 |
Allows the
player to catch monsters at the edges of water areas with. |
Not Written Yet |
5 |
127 |
Monster Player |
Main Item |
100000 |
By playing an
attractive song, the Monster Player will allow users to catch certain
monsters on certain maps. This item is reusable. |
Not Written Yet |
5 |
128 |
Attractive
Player |
Main Item |
75000 |
Doubles wild
Monster encounter rate while roaming on the map for 100 steps. Reuseable. |
Not Written Yet |
5 |
129 |
Monster Radar |
Main Item |
100000 |
Monster radar
allow player to catch certain monsters at certain areas. Reusable. |
Not Written Yet |
5 |
130 |
Ultimate Repel |
Main Item |
2500 |
Prevent's the
user from encountering wild monsters for 1000 steps. |
Not Written Yet |
5 |
131 |
Repel |
Main Item |
1000 |
Prevent's the
user from encountering wild monsters for 250 steps. |
Not Written Yet |
5 |
132 |
Super Repel |
Main Item |
1500 |
Prevent's the
user from encountering wild monsters for 500 steps. |
Not Written Yet |
5 |
133 |
Horrifying
Player |
Main Item |
75000 |
Halves wild
Monster encounter rate while roaming on the map for 100 steps. Reuseable. |
Not Written Yet |
5 |
134 |
Monster Box |
Monster Box |
50 |
Regular monster
catching box. Catch rate is 1.0 |
Not Written Yet |
5 |
135 |
Great Box |
Monster Box |
250 |
Regular monster
catching box. Catch rate is 1.5 |
Not Written Yet |
5 |
136 |
Mega Box |
Monster Box |
1000 |
Regular monster
catching box. Catch rate is 2.0 |
Not Written Yet |
5 |
137 |
Ultra Box |
Monster Box |
5000 |
Regular monster
catching box. Catch rate is 2.5 |
Not Written Yet |
5 |
138 |
Ultimate Box |
Monster Box |
150000 |
Special monster
catching box that never fails. |
Not Written Yet |
5 |
139 |
Bug Box |
Monster Box |
5000 |
Special monster
catching box. If box thrown monster type is Bug catch rate is 3.5 otherwise
0.25 |
Not Written Yet |
5 |
140 |
Dark Box |
Monster Box |
5000 |
Special monster
catching box. If box thrown monster type is Dark catch rate is 3.5 otherwise
0.25 |
Not Written Yet |
5 |
141 |
Dragon Box |
Monster Box |
5000 |
Special monster
catching box. If box thrown monster type is Dragon catch rate is 3.5
otherwise 0.25 |
Not Written Yet |
5 |
142 |
Electric Box |
Monster Box |
5000 |
Special monster
catching box. If box thrown monster type is Electric catch rate is 3.5
otherwise 0.25 |
Not Written Yet |
5 |
143 |
Fighting Box |
Monster Box |
5000 |
Special monster
catching box. If box thrown monster type is Fighting catch rate is 3.5
otherwise 0.25 |
Not Written Yet |
5 |
144 |
Fire Box |
Monster Box |
5000 |
Special monster
catching box. If box thrown monster type is Fire catch rate is 3.5 otherwise
0.25 |
Not Written Yet |
5 |
145 |
Flying Box |
Monster Box |
5000 |
Special monster
catching box. If box thrown monster type is Flying catch rate is 3.5
otherwise 0.25 |
Not Written Yet |
5 |
146 |
Ghost Box |
Monster Box |
5000 |
Special monster
catching box. If box thrown monster type is Ghost catch rate is 3.5 otherwise
0.25 |
Not Written Yet |
5 |
147 |
Grass Box |
Monster Box |
5000 |
Special monster
catching box. If box thrown monster type is Grass catch rate is 3.5 otherwise
0.25 |
Not Written Yet |
5 |
148 |
Ground Box |
Monster Box |
5000 |
Special monster
catching box. If box thrown monster type is Ground catch rate is 3.5
otherwise 0.25 |
Not Written Yet |
5 |
149 |
Ice Box |
Monster Box |
5000 |
Special monster
catching box. If box thrown monster type is Ice catch rate is 3.5 otherwise
0.25 |
Not Written Yet |
5 |
150 |
Light Box |
Monster Box |
5000 |
Special monster
catching box. If box thrown monster type is Light catch rate is 3.5 otherwise
0.25 |
Not Written Yet |
5 |
151 |
Normal Box |
Monster Box |
5000 |
Special monster
catching box. If box thrown monster type is Normal catch rate is 3.5
otherwise 0.25 |
Not Written Yet |
5 |
152 |
Poison Box |
Monster Box |
5000 |
Special monster
catching box. If box thrown monster type is Poison catch rate is 3.5
otherwise 0.25 |
Not Written Yet |
5 |
153 |
Psychic Box |
Monster Box |
5000 |
Special monster
catching box. If box thrown monster type is Psychic catch rate is 3.5
otherwise 0.25 |
Not Written Yet |
5 |
154 |
Rock Box |
Monster Box |
5000 |
Special monster
catching box. If box thrown monster type is Rock catch rate is 3.5 otherwise
0.25 |
Not Written Yet |
5 |
155 |
Steel Box |
Monster Box |
5000 |
Special monster
catching box. If box thrown monster type is Steel catch rate is 3.5 otherwise
0.25 |
Not Written Yet |
5 |
156 |
Water Box |
Monster Box |
5000 |
Special monster
catching box. If box thrown monster type is Water catch rate is 3.5 otherwise
0.25 |
Not Written Yet |
5 |
157 |
Day Box |
Monster Box |
5000 |
Special monster
catching box. If time is day catch rate is 3.0 otherwise 0.50 |
Not Written Yet |
5 |
158 |
Morning Box |
Monster Box |
5000 |
Special monster
catching box. If time is morning catch rate is 3.0 otherwise 0.50 |
Not Written Yet |
5 |
159 |
Night Box |
Monster Box |
5000 |
Special monster
catching box. If time is night catch rate is 3.0 otherwise 0.50 |
Not Written Yet |
5 |
160 |
MT001 |
MT Item |
20000 |
Move Name:
Ability Exchange, Base Power: 0, Accuracy: 0, PP: 10, Type: Psychic,
Category: Status, Facts: Ability Exchange will exchange the abilities of the
user and the target. Wonder Guard* and Multitype are the only abilities that
cannot be Ability Exchanged. |
Move Name:
Ability Exchange, Base Power: 0, Accuracy: 0, PP: 10, Type: Psychic,
Category: Status, Facts: Ability Exchange will exchange the abilities of the
user and the target. Wonder Guard* and Multitype are the only abilities that
cannot be Ability Exchanged. |
5 |
161 |
MT002 |
MT Item |
20000 |
Move Name:
Acrobatic Strike, Base Power: 60, Accuracy: 85, PP: 15, Type: Flying,
Category: Physical, Facts: This move has increased critical hit ratio (2x). |
Move Name:
Acrobatic Strike, Base Power: 60, Accuracy: 85, PP: 15, Type: Flying,
Category: Physical, Facts: This move has increased critical hit ratio (2x). |
5 |
162 |
MT003 |
MT Item |
20000 |
Move Name:
Adoration , Base Power: 1, Accuracy: 90, PP: 15, Type: Normal, Category:
Physical, Facts: This move power is depended on user's happiness. Power is
calculated with this formula: (User's Happiness) X (7/15) |
Move Name:
Adoration , Base Power: 1, Accuracy: 90, PP: 15, Type: Normal, Category:
Physical, Facts: This move power is depended on user's happiness. Power is
calculated with this formula: (User's Happiness) X (7/15) |
5 |
163 |
MT004 |
MT Item |
20000 |
Move Name:
Aegis, Base Power: 0, Accuracy: 1000, PP: 30, Type: Normal, Category: Status,
Facts: This move protects user from sleep, poison, paralysis, freeze, and
burn problem for 5 turns. Affects all team members. |
Move Name:
Aegis, Base Power: 0, Accuracy: 1000, PP: 30, Type: Normal, Category: Status,
Facts: This move protects user from sleep, poison, paralysis, freeze, and
burn problem for 5 turns. Affects all team members. |
5 |
164 |
MT005 |
MT Item |
20000 |
Move Name:
Barrier Break, Base Power: 85, Accuracy: 75, PP: 20, Type: Fighting,
Category: Physical, Facts: This move will remove protecting barrier effects
like Reflector move and Light Wall move. |
Move Name:
Barrier Break, Base Power: 85, Accuracy: 75, PP: 20, Type: Fighting,
Category: Physical, Facts: This move will remove protecting barrier effects
like Reflector move and Light Wall move. |
5 |
165 |
MT006 |
MT Item |
20000 |
Move Name: Bleed
Cut, Base Power: 75, Accuracy: 80, PP: 20, Type: Bug, Category: Physical,
Facts: This move has a 50% chance of cause bleeding at the foe. |
Move Name: Bleed
Cut, Base Power: 75, Accuracy: 80, PP: 20, Type: Bug, Category: Physical,
Facts: This move has a 50% chance of cause bleeding at the foe. |
5 |
166 |
MT007 |
MT Item |
20000 |
Move Name:
Boiling Water, Base Power: 85, Accuracy: 85, PP: 15, Type: Water, Category:
Special, Facts: This move inflicts damage and has no secondary effect. |
Move Name:
Boiling Water, Base Power: 85, Accuracy: 85, PP: 15, Type: Water, Category:
Special, Facts: This move inflicts damage and has no secondary effect. |
5 |
167 |
MT008 |
MT Item |
20000 |
Move Name:
Bomber, Base Power: 1000, Accuracy: 1000, PP: 10, Type: Fire, Category:
Physical, Facts: If this move successfully hits, it will knock out (KO) the
opponent instantly unless opponent does not have any KO preventing effects.
After this move used user will become fainted. |
Move Name:
Bomber, Base Power: 1000, Accuracy: 1000, PP: 10, Type: Fire, Category:
Physical, Facts: If this move successfully hits, it will knock out (KO) the
opponent instantly unless opponent does not have any KO preventing effects.
After this move used user will become fainted. |
5 |
168 |
MT009 |
MT Item |
20000 |
Move Name:
Bright Light, Base Power: 0, Accuracy: 1000, PP: 40, Type: Light, Category:
Status, Facts: This move decreases the enemy's Accuracy stat by 1 stage and
will not work once 5 stages are decreased or if the enemy is under effect of Mist. |
Move Name:
Bright Light, Base Power: 0, Accuracy: 1000, PP: 40, Type: Light, Category:
Status, Facts: This move decreases the enemy's Accuracy stat by 1 stage and
will not work once 5 stages are decreased or if the enemy is under effect of
Mist. |
5 |
169 |
MT010 |
MT Item |
20000 |
Move Name:
Burrow, Base Power: 75, Accuracy: 95, PP: 20, Type: Ground, Category:
Physical, Facts: Requires two turns to use. While in the underground, the
user is invulnerable to most of the attacks. |
Move Name:
Burrow, Base Power: 75, Accuracy: 95, PP: 20, Type: Ground, Category:
Physical, Facts: Requires two turns to use. While in the underground, the
user is invulnerable to most of the attacks. |
5 |
170 |
MT011 |
MT Item |
20000 |
Move Name:
Careful Strike, Base Power: 35, Accuracy: 100, PP: 5, Type: Normal, Category:
Physical, Facts: This move will not faint target and leave it with at least 1
HP. Useful for catching wild Monsters. |
Move Name:
Careful Strike, Base Power: 35, Accuracy: 100, PP: 5, Type: Normal, Category:
Physical, Facts: This move will not faint target and leave it with at least 1
HP. Useful for catching wild Monsters. |
5 |
171 |
MT012 |
MT Item |
20000 |
Move Name:
Charged Ray, Base Power: 50, Accuracy: 85, PP: 10, Type: Light, Category:
Special, Facts: This move increases the user's Special Attack stat by 1 stage
and will not work once 5 stages are gained or if the user's Attack stat is
2000. |
Move Name:
Charged Ray, Base Power: 50, Accuracy: 85, PP: 10, Type: Light, Category:
Special, Facts: This move increases the user's Special Attack stat by 1 stage
and will not work once 5 stages are gained or if the user's Attack stat is
2000. |
5 |
172 |
MT013 |
MT Item |
20000 |
Move Name: Clear
Mind, Base Power: 0, Accuracy: 1000, PP: 10, Type: Psychic, Category: Status,
Facts: This move increases the user's Special Attack stat by 2 stages and
will not work once 5 stages are gained or if the user's Attack stat is 2000. |
Move Name: Clear
Mind, Base Power: 0, Accuracy: 1000, PP: 10, Type: Psychic, Category: Status,
Facts: This move increases the user's Special Attack stat by 2 stages and
will not work once 5 stages are gained or if the user's Attack stat is 2000. |
5 |
173 |
MT014 |
MT Item |
20000 |
Move Name:
Concentration Blast, Base Power: 130, Accuracy: 60, PP: 5, Type: Fighting,
Category: Special, Facts: This move decreases the enemy's Special Defense
stat by 1 stage and will not work once 5 stages are decreased or if the enemy
is under effect of Mist. |
Move Name:
Concentration Blast, Base Power: 130, Accuracy: 60, PP: 5, Type: Fighting,
Category: Special, Facts: This move decreases the enemy's Special Defense
stat by 1 stage and will not work once 5 stages are decreased or if the enemy
is under effect of Mist. |
5 |
174 |
MT015 |
MT Item |
20000 |
Move Name:
Concentration Punch, Base Power: 165, Accuracy: 50, PP: 10, Type: Fighting,
Category: Physical, Facts: This move inflicts damage and has no secondary
effect. Low priority move. |
Move Name:
Concentration Punch, Base Power: 165, Accuracy: 50, PP: 10, Type: Fighting,
Category: Physical, Facts: This move inflicts damage and has no secondary
effect. Low priority move. |
5 |
175 |
MT016 |
MT Item |
20000 |
Move Name:
Concentration Rest, Base Power: 0, Accuracy: 1000, PP: 5, Type: Normal,
Category: Status, Facts: This move fully restores user’s MaximumHP. User
cannot change Monster or use another move until move completed. |
Move Name:
Concentration Rest, Base Power: 0, Accuracy: 1000, PP: 5, Type: Normal,
Category: Status, Facts: This move fully restores user’s MaximumHP. User
cannot change Monster or use another move until move completed. |
5 |
176 |
MT017 |
MT Item |
20000 |
Move Name:
Consume Dream, Base Power: 125, Accuracy: 95, PP: 10, Type: Psychic,
Category: Special, Facts: The user gains HP equal to 50% of the damage the
opponent took. This move cannot be used on an opponent that is awake. |
Move Name:
Consume Dream, Base Power: 125, Accuracy: 95, PP: 10, Type: Psychic,
Category: Special, Facts: The user gains HP equal to 50% of the damage the
opponent took. This move cannot be used on an opponent that is awake. |
5 |
177 |
MT018 |
MT Item |
20000 |
Move Name: Dark
Threat, Base Power: 50, Accuracy: 90, PP: 15, Type: Dark, Category: Special,
Facts: This move decreases the enemy's Special Attack stat by 1 stage and
will not work once 5 stages are decreased or if the enemy is under effect of Mist. |
Move Name: Dark
Threat, Base Power: 50, Accuracy: 90, PP: 15, Type: Dark, Category: Special,
Facts: This move decreases the enemy's Special Attack stat by 1 stage and
will not work once 5 stages are decreased or if the enemy is under effect of
Mist. |
5 |
178 |
MT019 |
MT Item |
20000 |
Move Name:
Darkness Ball, Base Power: 80, Accuracy: 80, PP: 15, Type: Ghost, Category:
Special, Facts: This move decreases the enemy's Special Defense stat by 1
stage and will not work once 5 stages are decreased or if the enemy is under
effect of Mist. |
Move Name:
Darkness Ball, Base Power: 80, Accuracy: 80, PP: 15, Type: Ghost, Category:
Special, Facts: This move decreases the enemy's Special Defense stat by 1
stage and will not work once 5 stages are decreased or if the enemy is under
effect of Mist. |
5 |
179 |
MT020 |
MT Item |
20000 |
Move Name:
Destroy Clouds, Base Power: 0, Accuracy: 1000, PP: 5, Type: Light, Category:
Status, Facts: This move makes the weather Cloudless for 5 turns. Cloudless
weather decreases water and ice type moves power by 25% and prevents freezing status problem. |
Move Name:
Destroy Clouds, Base Power: 0, Accuracy: 1000, PP: 5, Type: Light, Category:
Status, Facts: This move makes the weather Cloudless for 5 turns. Cloudless
weather decreases water and ice type moves power by 25% and prevents freezing
status problem. |
5 |
180 |
MT021 |
MT Item |
20000 |
Move Name:
Destructive Squeeze, Base Power: 100, Accuracy: 90, PP: 5, Type: Steel,
Category: Physical, Facts: This move has a 35% chance to cause the foe to
cringe. If the user attacks second, it cannot make the opponent cringe. |
Move Name:
Destructive Squeeze, Base Power: 100, Accuracy: 90, PP: 5, Type: Steel,
Category: Physical, Facts: This move has a 35% chance to cause the foe to
cringe. If the user attacks second, it cannot make the opponent cringe. |
5 |
181 |
MT022 |
MT Item |
20000 |
Move Name:
Double Time, Base Power: 0, Accuracy: 1000, PP: 10, Type: Normal, Category:
Status, Facts: This move increases the user’s Evasion stat by 2 stage and
will not work once 5 stages are increased. |
Move Name:
Double Time, Base Power: 0, Accuracy: 1000, PP: 10, Type: Normal, Category:
Status, Facts: This move increases the user’s Evasion stat by 2 stage and
will not work once 5 stages are increased. |
5 |
182 |
MT023 |
MT Item |
20000 |
Move Name:
Dragon Aura, Base Power: 95, Accuracy: 85, PP: 10, Type: Dragon, Category:
Special, Facts: This move inflicts damage and has no secondary effect. |
Move Name:
Dragon Aura, Base Power: 95, Accuracy: 85, PP: 10, Type: Dragon, Category:
Special, Facts: This move inflicts damage and has no secondary effect. |
5 |
183 |
MT024 |
MT Item |
20000 |
Move Name:
Dragon Strike, Base Power: 115, Accuracy: 95, PP: 10, Type: Dragon, Category:
Physical, Facts: Very low priority move. |
Move Name:
Dragon Strike, Base Power: 115, Accuracy: 95, PP: 10, Type: Dragon, Category:
Physical, Facts: Very low priority move. |
5 |
184 |
MT025 |
MT Item |
20000 |
Move Name: Drain
Strike, Base Power: 70, Accuracy: 80, PP: 10, Type: Fighting, Category:
Physical, Facts: The user gains HP equal to 50% of the damage the opponent
took. |
Move Name: Drain
Strike, Base Power: 70, Accuracy: 80, PP: 10, Type: Fighting, Category:
Physical, Facts: The user gains HP equal to 50% of the damage the opponent
took. |
5 |
185 |
MT026 |
MT Item |
20000 |
Move Name: Drake
Claw, Base Power: 75, Accuracy: 90, PP: 25, Type: Dragon, Category: Physical,
Facts: This move inflicts damage and has no secondary effect. |
Move Name: Drake
Claw, Base Power: 75, Accuracy: 90, PP: 25, Type: Dragon, Category: Physical,
Facts: This move inflicts damage and has no secondary effect. |
5 |
186 |
MT027 |
MT Item |
20000 |
Move Name: Earth
Shaker, Base Power: 120, Accuracy: 80, PP: 5, Type: Ground, Category:
Physical, Facts: This move inflicts damage and has no secondary effect. |
Move Name: Earth
Shaker, Base Power: 120, Accuracy: 80, PP: 5, Type: Ground, Category:
Physical, Facts: This move inflicts damage and has no secondary effect. |
5 |
187 |
MT028 |
MT Item |
20000 |
Move Name: Echo,
Base Power: 45, Accuracy: 90, PP: 15, Type: Normal, Category: Special, Facts:
This move has 25% chance to confuse target for 1-5 turns. |
Move Name: Echo,
Base Power: 45, Accuracy: 90, PP: 15, Type: Normal, Category: Special, Facts:
This move has 25% chance to confuse target for 1-5 turns. |
5 |
188 |
MT029 |
MT Item |
20000 |
Move Name:
Electric Discharge, Base Power: 1, Accuracy: 100, PP: 25, Type: Electric,
Category: Special, Facts: This move Power varies randomly. This move has a
20% chance of having 15 Power, a 20% chance of having 25 Power, a 15% chance of having 35 Power, a 15% chance of having 45 Power,
a 10% chance of having 65 Power, a 10% chance of having 85 Power, a 5% chance
of having 110 Power and a 5% chance of having 140 Power. |
Move Name:
Electric Discharge, Base Power: 1, Accuracy: 100, PP: 25, Type: Electric,
Category: Special, Facts: This move Power varies randomly. This move has a
20% chance of having 15 Power, a 20% chance of having 25 Power, a 15% chance
of having 35 Power, a 15% chance of having 45 Power, a 10% chance of having
65 Power, a 10% chance of having 85 Power, a 5% chance of having 110 Power
and a 5% chance of having 140 Power. |
5 |
189 |
MT030 |
MT Item |
20000 |
Move Name:
Electrode Spark, Base Power: 65, Accuracy: 1000, PP: 15, Type: Electric,
Category: Special, Facts: This move does not miss. |
Move Name:
Electrode Spark, Base Power: 65, Accuracy: 1000, PP: 15, Type: Electric,
Category: Special, Facts: This move does not miss. |
5 |
190 |
MT031 |
MT Item |
20000 |
Move Name:
Enigma Power, Base Power: 95, Accuracy: 75, PP: 10, Type: Normal, Category:
Physical, Facts: This move has a 5% chance of paralyzing the foe. This move
has a 5% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. This move has a 5% chance
of confusing the foe. This move has a 5% chance of poisoning the target. This
move cannot poison a target if the opponent is Poison or Steel Type. This
move has a 5% chance of cause bleeding at the foe. |
Move Name:
Enigma Power, Base Power: 95, Accuracy: 75, PP: 10, Type: Normal, Category:
Physical, Facts: This move has a 5% chance of paralyzing the foe. This move
has a 5% chance to cause the foe to cringe. If the user attacks second, it
cannot make the opponent cringe. This move has a 5% chance of confusing the
foe. This move has a 5% chance of poisoning the target. This move cannot
poison a target if the opponent is Poison or Steel Type. This move has a 5%
chance of cause bleeding at the foe. |
5 |
191 |
MT032 |
MT Item |
20000 |
Move Name:
Extraordinary Strike, Base Power: 100, Accuracy: 60, PP: 15, Type: Normal,
Category: Physical, Facts: This move has a 15% chance of poisoning the
target. This move cannot poison a target if the opponent is Poison or Steel
Type. This move has a 15% chance of paralyzing the
foe. This move has a 15% chance to cause the foe to cringe. If the user
attacks second, it cannot make the opponent cringe. |
Move Name:
Extraordinary Strike, Base Power: 100, Accuracy: 60, PP: 15, Type: Normal,
Category: Physical, Facts: This move has a 15% chance of poisoning the
target. This move cannot poison a target if the opponent is Poison or Steel
Type. This move has a 15% chance of paralyzing the foe. This move has a 15%
chance to cause the foe to cringe. If the user attacks second, it cannot make
the opponent cringe. |
5 |
192 |
MT033 |
MT Item |
20000 |
Move Name:
Extreme Dive, Base Power: 65, Accuracy: 90, PP: 15, Type: Flying, Category:
Physical, Facts: This move has a 35% chance to cause the foe to cringe. If
the user attacks second, it cannot make the opponent cringe. |
Move Name:
Extreme Dive, Base Power: 65, Accuracy: 90, PP: 15, Type: Flying, Category:
Physical, Facts: This move has a 35% chance to cause the foe to cringe. If
the user attacks second, it cannot make the opponent cringe. |
5 |
193 |
MT034 |
MT Item |
20000 |
Move Name: Fire
Burst, Base Power: 150, Accuracy: 60, PP: 5, Type: Fire, Category: Special,
Facts: This move has a 35% chance of burning the foe. If foe is Frozen, this
move will thaw it out. |
Move Name: Fire
Burst, Base Power: 150, Accuracy: 60, PP: 5, Type: Fire, Category: Special,
Facts: This move has a 35% chance of burning the foe. If foe is Frozen, this
move will thaw it out. |
5 |
194 |
MT035 |
MT Item |
20000 |
Move Name: Flame
Armor, Base Power: 55, Accuracy: 85, PP: 25, Type: Fire, Category: Physical,
Facts: This move increases the user's Speed stat by 1 stage and will not work
once 5 stages are gained or if the user's Speed stat is 2000. |
Move Name: Flame
Armor, Base Power: 55, Accuracy: 85, PP: 25, Type: Fire, Category: Physical,
Facts: This move increases the user's Speed stat by 1 stage and will not work
once 5 stages are gained or if the user's Speed stat is 2000. |
5 |
195 |
MT036 |
MT Item |
20000 |
Move Name:
Flare, Base Power: 65, Accuracy: 90, PP: 10, Type: Fire, Category: Special,
Facts: This move will do double when User's CurrentHP is below half of its
MaximumHP. |
Move Name:
Flare, Base Power: 65, Accuracy: 90, PP: 10, Type: Fire, Category: Special,
Facts: This move will do double when User's CurrentHP is below half of its
MaximumHP. |
5 |
196 |
MT037 |
MT Item |
20000 |
Move Name:
Flatten, Base Power: 70, Accuracy: 85, PP: 15, Type: Ground, Category:
Physical, Facts: Flatten inflicts damage and lowers the target’s Speed stat
by one stage |
Move Name:
Flatten, Base Power: 70, Accuracy: 85, PP: 15, Type: Ground, Category:
Physical, Facts: Flatten inflicts damage and lowers the target’s Speed stat
by one stage |
5 |
197 |
MT038 |
MT Item |
20000 |
Move Name: Force
Field, Base Power: 0, Accuracy: 1000, PP: 5, Type: Normal, Category: Status,
Facts: This move makes user invulnerable to the attacks for 1 turn. Very high
priority move. |
Move Name: Force
Field, Base Power: 0, Accuracy: 1000, PP: 5, Type: Normal, Category: Status,
Facts: This move makes user invulnerable to the attacks for 1 turn. Very high
priority move. |
5 |
198 |
MT039 |
MT Item |
20000 |
Move Name:
Freezing Breath, Base Power: 45, Accuracy: 80, PP: 15, Type: Ice, Category:
Special, Facts: This move has increased critical hit ratio (5x). This move
has a 20% chance of freezing the foe. If foe is Burning, this move will
extinguish it out. |
Move Name:
Freezing Breath, Base Power: 45, Accuracy: 80, PP: 15, Type: Ice, Category:
Special, Facts: This move has increased critical hit ratio (5x). This move
has a 20% chance of freezing the foe. If foe is Burning, this move will
extinguish it out. |
5 |
199 |
MT040 |
MT Item |
20000 |
Move Name: Frost
Breeze, Base Power: 45, Accuracy: 95, PP: 15, Type: Ice, Category: Special,
Facts: Always hit critical. Low priority. |
Move Name: Frost
Breeze, Base Power: 45, Accuracy: 95, PP: 15, Type: Ice, Category: Special,
Facts: Always hit critical. Low priority. |
5 |
200 |
MT041 |
MT Item |
20000 |
Move Name: Ghost
Flare, Base Power: 0, Accuracy: 100, PP: 5, Type: Fire, Category: Status,
Facts: This move has a 100% chance of burning the foe. If foe is Frozen, this
move will thaw it out. |
Move Name: Ghost
Flare, Base Power: 0, Accuracy: 100, PP: 5, Type: Fire, Category: Status,
Facts: This move has a 100% chance of burning the foe. If foe is Frozen, this
move will thaw it out. |
5 |
201 |
MT042 |
MT Item |
20000 |
Move Name: Giga
Charge, Base Power: 160, Accuracy: 95, PP: 5, Type: Normal, Category:
Physical, Facts: Requires two turns to use. First turn user charges its power
and deals damage second turn. Sleep, freezing, trapping, or cringing will end the move. Confusion may also lead move to fail at
second turn. If a monster is Frozen, this move will thaw it out. User cannot
change Monster or use another move until move completed. |
Move Name: Giga
Charge, Base Power: 160, Accuracy: 95, PP: 5, Type: Normal, Category:
Physical, Facts: Requires two turns to use. First turn user charges its power
and deals damage second turn. Sleep, freezing, trapping, or cringing will end
the move. Confusion may also lead move to fail at second turn. If a monster
is Frozen, this move will thaw it out. User cannot change Monster or use
another move until move completed. |
5 |
202 |
MT043 |
MT Item |
20000 |
Move Name: Grass
Rope, Base Power: 55, Accuracy: 90, PP: 25, Type: Grass, Category: Special,
Facts: This move inflicts damage and has no secondary effect. |
Move Name: Grass
Rope, Base Power: 55, Accuracy: 90, PP: 25, Type: Grass, Category: Special,
Facts: This move inflicts damage and has no secondary effect. |
5 |
203 |
MT044 |
MT Item |
20000 |
Move Name:
Harass, Base Power: 0, Accuracy: 75, PP: 35, Type: Dark, Category: Status,
Facts: This move decreases the enemy's Accuracy and Evasion stat by 1 stage
and will not work once 5 stages are decreased or if the enemy is under effect
of Mist. |
Move Name:
Harass, Base Power: 0, Accuracy: 75, PP: 35, Type: Dark, Category: Status,
Facts: This move decreases the enemy's Accuracy and Evasion stat by 1 stage
and will not work once 5 stages are decreased or if the enemy is under effect
of Mist. |
5 |
204 |
MT045 |
MT Item |
20000 |
Move Name:
Horrifying Cry, Base Power: 50, Accuracy: 85, PP: 20, Type: Dark, Category:
Special, Facts: This move decreases the enemy's Special Attack stat by 1
stage and will not work once 5 stages are decreased or if the enemy is under
effect of Mist. |
Move Name:
Horrifying Cry, Base Power: 50, Accuracy: 85, PP: 20, Type: Dark, Category:
Special, Facts: This move decreases the enemy's Special Attack stat by 1
stage and will not work once 5 stages are decreased or if the enemy is under
effect of Mist. |
5 |
205 |
MT046 |
MT Item |
20000 |
Move Name:
Horrifying Sound, Base Power: 55, Accuracy: 80, PP: 20, Type: Normal,
Category: Special, Facts: This move has a 25% chance of paralyzing the foe. |
Move Name:
Horrifying Sound, Base Power: 55, Accuracy: 80, PP: 20, Type: Normal,
Category: Special, Facts: This move has a 25% chance of paralyzing the foe. |
5 |
206 |
MT047 |
MT Item |
20000 |
Move Name: Hyper
Drain, Base Power: 90, Accuracy: 70, PP: 10, Type: Grass, Category: Special,
Facts: The user gains HP equal to 50% of the damage the opponent took. |
Move Name: Hyper
Drain, Base Power: 90, Accuracy: 70, PP: 10, Type: Grass, Category: Special,
Facts: The user gains HP equal to 50% of the damage the opponent took. |
5 |
207 |
MT048 |
MT Item |
20000 |
Move Name: Hyper
Flame, Base Power: 120, Accuracy: 85, PP: 10, Type: Fire, Category: Special,
Facts: This move has a 25% chance of burning the foe. If foe is Frozen, this
move will thaw it out. |
Move Name: Hyper
Flame, Base Power: 120, Accuracy: 85, PP: 10, Type: Fire, Category: Special,
Facts: This move has a 25% chance of burning the foe. If foe is Frozen, this
move will thaw it out. |
5 |
208 |
MT049 |
MT Item |
20000 |
Move Name: Ice
Ray, Base Power: 120, Accuracy: 80, PP: 5, Type: Ice, Category: Special,
Facts: This move has a 25% chance of freezing the foe. If foe is Burning,
this move will extinguish it out. |
Move Name: Ice
Ray, Base Power: 120, Accuracy: 80, PP: 5, Type: Ice, Category: Special,
Facts: This move has a 25% chance of freezing the foe. If foe is Burning,
this move will extinguish it out. |
5 |
209 |
MT050 |
MT Item |
20000 |
Move Name: Ice
Storm, Base Power: 140, Accuracy: 60, PP: 10, Type: Ice, Category: Special,
Facts: This move has a 35% chance of freezing the foe. If foe is Burning,
this move will extinguish it out. |
Move Name: Ice
Storm, Base Power: 140, Accuracy: 60, PP: 10, Type: Ice, Category: Special,
Facts: This move has a 35% chance of freezing the foe. If foe is Burning,
this move will extinguish it out. |
5 |
210 |
MT051 |
MT Item |
20000 |
Move Name:
Ignite, Base Power: 35, Accuracy: 1000, PP: 15, Type: Fire, Category:
Special, Facts: This move has a 20% chance of burning the foe. If foe is
Frozen, this move will thaw it out. |
Move Name:
Ignite, Base Power: 35, Accuracy: 1000, PP: 15, Type: Fire, Category:
Special, Facts: This move has a 20% chance of burning the foe. If foe is
Frozen, this move will thaw it out. |
5 |
211 |
MT052 |
MT Item |
20000 |
Move Name:
Insect Opposition, Base Power: 40, Accuracy: 95, PP: 25, Type: Bug, Category:
Special, Facts: This move will do double when User's CurrentHP is below half
of its MaximumHP. |
Move Name:
Insect Opposition, Base Power: 40, Accuracy: 95, PP: 25, Type: Bug, Category:
Special, Facts: This move will do double when User's CurrentHP is below half
of its MaximumHP. |
5 |
212 |
MT053 |
MT Item |
20000 |
Move Name: Iron
Wing, Base Power: 70, Accuracy: 80, PP: 25, Type: Steel, Category: Physical,
Facts: This move increases the user's Defense stat by 1 stage and will not
work once 5 stages are gained or if the user's Defense stat is 2000. |
Move Name: Iron
Wing, Base Power: 70, Accuracy: 80, PP: 25, Type: Steel, Category: Physical,
Facts: This move increases the user's Defense stat by 1 stage and will not
work once 5 stages are gained or if the user's Defense stat is 2000. |
5 |
213 |
MT054 |
MT Item |
20000 |
Move Name: Knife
Dance, Base Power: 0, Accuracy: 1000, PP: 25, Type: Normal, Category: Status,
Facts: This move increases the user’s Attack stat by 2 stages and will not
work once 5 stages are gained or if the user’s Attack stat is 2000. |
Move Name: Knife
Dance, Base Power: 0, Accuracy: 1000, PP: 25, Type: Normal, Category: Status,
Facts: This move increases the user’s Attack stat by 2 stages and will not
work once 5 stages are gained or if the user’s Attack stat is 2000. |
5 |
214 |
MT055 |
MT Item |
20000 |
Move Name: Land
Slide, Base Power: 85, Accuracy: 80, PP: 10, Type: Rock, Category: Physical,
Facts: This move has a 25% chance to cause the foe to cringe. If the user
attacks second, it cannot make the opponent cringe. |
Move Name: Land
Slide, Base Power: 85, Accuracy: 80, PP: 10, Type: Rock, Category: Physical,
Facts: This move has a 25% chance to cause the foe to cringe. If the user
attacks second, it cannot make the opponent cringe. |
5 |
215 |
MT056 |
MT Item |
20000 |
Move Name: Light
Blast, Base Power: 85, Accuracy: 80, PP: 10, Type: Light, Category: Special,
Facts: This move decreases the enemy's Special Defense stat by 1 stage and
will not work once 5 stages are decreased or if the enemy is under effect of Mist. |
Move Name: Light
Blast, Base Power: 85, Accuracy: 80, PP: 10, Type: Light, Category: Special,
Facts: This move decreases the enemy's Special Defense stat by 1 stage and
will not work once 5 stages are decreased or if the enemy is under effect of
Mist. |
5 |
216 |
MT057 |
MT Item |
20000 |
Move Name: Light
Bolt, Base Power: 80, Accuracy: 85, PP: 15, Type: Light, Category: Special,
Facts: This move inflicts damage and has no secondary effect. |
Move Name: Light
Bolt, Base Power: 80, Accuracy: 85, PP: 15, Type: Light, Category: Special,
Facts: This move inflicts damage and has no secondary effect. |
5 |
217 |
MT058 |
MT Item |
20000 |
Move Name: Light
Up, Base Power: 0, Accuracy: 1000, PP: 40, Type: Light, Category: Status,
Facts: This move decreases the enemy's Accuracy stat by 1 stage and will not
work once 5 stages are decreased or if the enemy is under effect of Mist. |
Move Name: Light
Up, Base Power: 0, Accuracy: 1000, PP: 40, Type: Light, Category: Status,
Facts: This move decreases the enemy's Accuracy stat by 1 stage and will not
work once 5 stages are decreased or if the enemy is under effect of Mist. |
5 |
218 |
MT059 |
MT Item |
20000 |
Move Name: Light
Wall, Base Power: 0, Accuracy: 1000, PP: 10, Type: Light, Category: Status,
Facts: Light Wall will be in effect for 5 turns and will halve special damage
done to any of the party Monster on the user’s side. Barrier Break move will end this move effect. |
Move Name: Light
Wall, Base Power: 0, Accuracy: 1000, PP: 10, Type: Light, Category: Status,
Facts: Light Wall will be in effect for 5 turns and will halve special damage
done to any of the party Monster on the user’s side. Barrier Break move will
end this move effect. |
5 |
219 |
MT060 |
MT Item |
20000 |
Move Name:
Lightning Bolt, Base Power: 110, Accuracy: 80, PP: 15, Type: Electric,
Category: Special, Facts: This move has a 15% chance of paralyzing the foe. |
Move Name:
Lightning Bolt, Base Power: 110, Accuracy: 80, PP: 15, Type: Electric,
Category: Special, Facts: This move has a 15% chance of paralyzing the foe. |
5 |
220 |
MT061 |
MT Item |
20000 |
Move Name: Melt
Down, Base Power: 145, Accuracy: 85, PP: 5, Type: Fire, Category: Special,
Facts: This move decreases the User's Special Attack stat by 2 stages and
will not work once 5 stages are decreased. |
Move Name: Melt
Down, Base Power: 145, Accuracy: 85, PP: 5, Type: Fire, Category: Special,
Facts: This move decreases the User's Special Attack stat by 2 stages and
will not work once 5 stages are decreased. |
5 |
221 |
MT062 |
MT Item |
20000 |
Move Name: Mind
Bend, Base Power: 100, Accuracy: 70, PP: 10, Type: Psychic, Category:
Special, Facts: This move decreases the enemy’s Special Defense stat by 1
stage and will not work once 5 stages are decreased or if the enemy is under
effect of Mist. |
Move Name: Mind
Bend, Base Power: 100, Accuracy: 70, PP: 10, Type: Psychic, Category:
Special, Facts: This move decreases the enemy’s Special Defense stat by 1
stage and will not work once 5 stages are decreased or if the enemy is under
effect of Mist. |
5 |
222 |
MT063 |
MT Item |
20000 |
Move Name: Mock
, Base Power: 0, Accuracy: 1000, PP: 10, Type: Dark, Category: Status, Facts:
This move makes foe unable to use status moves for 5 turns. |
Move Name: Mock
, Base Power: 0, Accuracy: 1000, PP: 10, Type: Dark, Category: Status, Facts:
This move makes foe unable to use status moves for 5 turns. |
5 |
223 |
MT064 |
MT Item |
20000 |
Move Name:
Muscle Tense, Base Power: 0, Accuracy: 1000, PP: 15, Type: Fighting,
Category: Status, Facts: This move increases the user's Attack and Defense
stat by 1 stage and will not work once 5 stages are gained or if the user's
increased stat is 2000. |
Move Name:
Muscle Tense, Base Power: 0, Accuracy: 1000, PP: 15, Type: Fighting,
Category: Status, Facts: This move increases the user's Attack and Defense
stat by 1 stage and will not work once 5 stages are gained or if the user's
increased stat is 2000. |
5 |
224 |
MT065 |
MT Item |
20000 |
Move Name:
Mystifying Horns, Base Power: 85, Accuracy: 80, PP: 15, Type: Psychic,
Category: Physical, Facts: This move has 15% chance to confuse target for 1-5
turns. |
Move Name:
Mystifying Horns, Base Power: 85, Accuracy: 80, PP: 15, Type: Psychic,
Category: Physical, Facts: This move has 15% chance to confuse target for 1-5
turns. |
5 |
225 |
MT066 |
MT Item |
20000 |
Move Name: Ocean
Pulse, Base Power: 65, Accuracy: 80, PP: 25, Type: Water, Category: Special,
Facts: This move has a 25% chance of confusing the foe. |
Move Name: Ocean
Pulse, Base Power: 65, Accuracy: 80, PP: 25, Type: Water, Category: Special,
Facts: This move has a 25% chance of confusing the foe. |
5 |
226 |
MT067 |
MT Item |
20000 |
Move Name:
Perch, Base Power: 0, Accuracy: 1000, PP: 20, Type: Flying, Category: Status,
Facts: This move restores user's HP equal to 30% of its MaximumHP. |
Move Name:
Perch, Base Power: 0, Accuracy: 1000, PP: 20, Type: Flying, Category: Status,
Facts: This move restores user's HP equal to 30% of its MaximumHP. |
5 |
227 |
MT068 |
MT Item |
20000 |
Move Name: Pick,
Base Power: 65, Accuracy: 80, PP: 25, Type: Normal, Category: Physical,
Facts: This move has a 40% chance of cause bleeding at the foe. |
Move Name: Pick,
Base Power: 65, Accuracy: 80, PP: 25, Type: Normal, Category: Physical,
Facts: This move has a 40% chance of cause bleeding at the foe. |
5 |
228 |
MT069 |
MT Item |
20000 |
Move Name:
Provoke, Base Power: 0, Accuracy: 85, PP: 10, Type: Normal, Category: Status,
Facts: This move has a 100% chance of confusing the foe. This move increases
the foe's Attack stat by 2 stages and will not work once 5 stages are gained or if the foes's increased stat is 2000. |
Move Name:
Provoke, Base Power: 0, Accuracy: 85, PP: 10, Type: Normal, Category: Status,
Facts: This move has a 100% chance of confusing the foe. This move increases
the foe's Attack stat by 2 stages and will not work once 5 stages are gained
or if the foes's increased stat is 2000. |
5 |
229 |
MT070 |
MT Item |
20000 |
Move Name:
Psychic Wave, Base Power: 85, Accuracy: 80, PP: 15, Type: Psychic, Category:
Physical, Facts: This move inflicts damage and has no secondary effect. |
Move Name:
Psychic Wave, Base Power: 85, Accuracy: 80, PP: 15, Type: Psychic, Category:
Physical, Facts: This move inflicts damage and has no secondary effect. |
5 |
230 |
MT071 |
MT Item |
20000 |
Move Name:
Psychical Legs, Base Power: 0, Accuracy: 1000, PP: 10, Type: Psychic,
Category: Status, Facts: This move increases the user’s Speed stat by 1 stage
and will not work once 5 stages are gained or if the user’s Speed stat is
2000. Low priority move. |
Move Name:
Psychical Legs, Base Power: 0, Accuracy: 1000, PP: 10, Type: Psychic,
Category: Status, Facts: This move increases the user’s Speed stat by 1 stage
and will not work once 5 stages are gained or if the user’s Speed stat is
2000. Low priority move. |
5 |
231 |
MT072 |
MT Item |
20000 |
Move Name: Raged
Squirt, Base Power: 50, Accuracy: 85, PP: 20, Type: Water, Category: Special,
Facts: This move will do double when User's CurrentHP is below half of its
MaximumHP. |
Move Name: Raged
Squirt, Base Power: 50, Accuracy: 85, PP: 20, Type: Water, Category: Special,
Facts: This move will do double when User's CurrentHP is below half of its
MaximumHP. |
5 |
232 |
MT073 |
MT Item |
20000 |
Move Name: Ray
Cannon, Base Power: 90, Accuracy: 75, PP: 15, Type: Light, Category: Special,
Facts: This move decreases the enemy’s Special Defense stat by 1 stage and
will not work once 5 stages are decreased or if the enemy is under effect of Mist. |
Move Name: Ray
Cannon, Base Power: 90, Accuracy: 75, PP: 15, Type: Light, Category: Special,
Facts: This move decreases the enemy’s Special Defense stat by 1 stage and
will not work once 5 stages are decreased or if the enemy is under effect of
Mist. |
5 |
233 |
MT074 |
MT Item |
20000 |
Move Name:
Reflector, Base Power: 0, Accuracy: 1000, PP: 10, Type: Psychic, Category:
Status, Facts: Reflector will be in effect for 5 turns and will halve
physical damage done to any of the party monster on the user’s side. Barrier
Break move will end this move effect. |
Move Name:
Reflector, Base Power: 0, Accuracy: 1000, PP: 10, Type: Psychic, Category:
Status, Facts: Reflector will be in effect for 5 turns and will halve
physical damage done to any of the party monster on the user’s side. Barrier
Break move will end this move effect. |
5 |
234 |
MT075 |
MT Item |
20000 |
Move Name:
Relaxing Mind, Base Power: 0, Accuracy: 1000, PP: 10, Type: Psychic,
Category: Status, Facts: This move increases the user's Special Attack and
Special Defense stat by 1 stage and will not work once 5 stages are gained or
if the user's increased stat is 2000. |
Move Name:
Relaxing Mind, Base Power: 0, Accuracy: 1000, PP: 10, Type: Psychic,
Category: Status, Facts: This move increases the user's Special Attack and
Special Defense stat by 1 stage and will not work once 5 stages are gained or
if the user's increased stat is 2000. |
5 |
235 |
MT076 |
MT Item |
20000 |
Move Name:
Revenge Time, Base Power: 50, Accuracy: 95, PP: 10, Type: Dark, Category:
Physical, Facts: The attack only doubles in power if it is used second and
only if hit by an opponent first. |
Move Name:
Revenge Time, Base Power: 50, Accuracy: 95, PP: 10, Type: Dark, Category:
Physical, Facts: The attack only doubles in power if it is used second and
only if hit by an opponent first. |
5 |
236 |
MT077 |
MT Item |
20000 |
Move Name: Rock
Storm, Base Power: 0, Accuracy: 1000, PP: 5, Type: Rock, Category: Status,
Facts: This move lasts 5 turns and damage Opponent equal to %10 of Opponent's
MaximumHP per turn. |
Move Name: Rock
Storm, Base Power: 0, Accuracy: 1000, PP: 5, Type: Rock, Category: Status,
Facts: This move lasts 5 turns and damage Opponent equal to %10 of Opponent's
MaximumHP per turn. |
5 |
237 |
MT078 |
MT Item |
20000 |
Move Name: Round
Strike, Base Power: 55, Accuracy: 1000, PP: 10, Type: Bug, Category:
Physical, Facts: This move does not miss. |
Move Name: Round
Strike, Base Power: 55, Accuracy: 1000, PP: 10, Type: Bug, Category:
Physical, Facts: This move does not miss. |
5 |
238 |
MT079 |
MT Item |
20000 |
Move Name: Seed
Gun, Base Power: 25, Accuracy: 80, PP: 15, Type: Grass, Category: Physical,
Facts: This move has a 40% chance of hitting 2 times, a 35% chance of hitting
3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. Each hit has an equal chance of being a
critical hit. Stone Skin and Counter Strike will only acknowledge last hit of
a this move. |
Move Name: Seed
Gun, Base Power: 25, Accuracy: 80, PP: 15, Type: Grass, Category: Physical,
Facts: This move has a 40% chance of hitting 2 times, a 35% chance of hitting
3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times.
Each hit has an equal chance of being a critical hit. Stone Skin and Counter
Strike will only acknowledge last hit of a this move. |
5 |
239 |
MT080 |
MT Item |
20000 |
Move Name:
Severe Crush, Base Power: 65, Accuracy: 90, PP: 20, Type: Rock, Category:
Physical, Facts: This move inflicts damage and has no secondary effect. |
Move Name:
Severe Crush, Base Power: 65, Accuracy: 90, PP: 20, Type: Rock, Category:
Physical, Facts: This move inflicts damage and has no secondary effect. |
5 |
240 |
MT081 |
MT Item |
20000 |
Move Name:
Shadow Blade, Base Power: 90, Accuracy: 80, PP: 10, Type: Dark, Category:
Physical, Facts: This move has a 35% chance of cause bleeding at the foe. |
Move Name:
Shadow Blade, Base Power: 90, Accuracy: 80, PP: 10, Type: Dark, Category:
Physical, Facts: This move has a 35% chance of cause bleeding at the foe. |
5 |
241 |
MT082 |
MT Item |
20000 |
Move Name:
Shadow Fang, Base Power: 75, Accuracy: 80, PP: 20, Type: Ghost, Category:
Physical, Facts: This move has increased critical hit ratio (2x). |
Move Name:
Shadow Fang, Base Power: 75, Accuracy: 80, PP: 20, Type: Ghost, Category:
Physical, Facts: This move has increased critical hit ratio (2x). |
5 |
242 |
MT083 |
MT Item |
20000 |
Move Name:
Sharpen Up, Base Power: 0, Accuracy: 1000, PP: 20, Type: Dark, Category:
Status, Facts: This move increases the user's Attack and Accuracy stat by 1
stage and will not work once 5 stages are gained or if the user's increased
stat is 2000. |
Move Name:
Sharpen Up, Base Power: 0, Accuracy: 1000, PP: 20, Type: Dark, Category:
Status, Facts: This move increases the user's Attack and Accuracy stat by 1
stage and will not work once 5 stages are gained or if the user's increased
stat is 2000. |
5 |
243 |
MT084 |
MT Item |
20000 |
Move Name:
Shimmering Wind, Base Power: 75, Accuracy: 75, PP: 10, Type: Bug, Category:
Special, Facts: This move has a 50% chance of paralyzing the foe. |
Move Name:
Shimmering Wind, Base Power: 75, Accuracy: 75, PP: 10, Type: Bug, Category:
Special, Facts: This move has a 50% chance of paralyzing the foe. |
5 |
244 |
MT085 |
MT Item |
20000 |
Move Name:
Shock, Base Power: 0, Accuracy: 95, PP: 5, Type: Electric, Category: Status,
Facts: This move has a 100% chance of paralyzing the foe. |
Move Name:
Shock, Base Power: 0, Accuracy: 95, PP: 5, Type: Electric, Category: Status,
Facts: This move has a 100% chance of paralyzing the foe. |
5 |
245 |
MT086 |
MT Item |
20000 |
Move Name:
Sinister Wave, Base Power: 85, Accuracy: 90, PP: 15, Type: Dark, Category:
Special, Facts: This move inflicts damage and has no secondary effect. |
Move Name:
Sinister Wave, Base Power: 85, Accuracy: 90, PP: 15, Type: Dark, Category:
Special, Facts: This move inflicts damage and has no secondary effect. |
5 |
246 |
MT087 |
MT Item |
20000 |
Move Name: Sky
Slash, Base Power: 50, Accuracy: 1000, PP: 25, Type: Flying, Category:
Physical, Facts: This move has increased Accuracy. |
Move Name: Sky
Slash, Base Power: 50, Accuracy: 1000, PP: 25, Type: Flying, Category:
Physical, Facts: This move has increased Accuracy. |
5 |
247 |
MT088 |
MT Item |
20000 |
Move Name:
Sleeping Strike, Base Power: 1, Accuracy: 85, PP: 25, Type: Normal, Category:
Status, Facts: This move has a 35% chance of doing 15 damage, a 30% chance of
doing 25 damage, a 20% chance of doing 35 damage, a 15% chance of doing 45 damage and a 5% chance of doing 60 damage. This
move will also wake up user. |
Move Name:
Sleeping Strike, Base Power: 1, Accuracy: 85, PP: 25, Type: Normal, Category:
Status, Facts: This move has a 35% chance of doing 15 damage, a 30% chance of
doing 25 damage, a 20% chance of doing 35 damage, a 15% chance of doing 45
damage and a 5% chance of doing 60 damage. This move will also wake up user. |
5 |
248 |
MT089 |
MT Item |
20000 |
Move Name:
Slicing Wind, Base Power: 75, Accuracy: 60, PP: 15, Type: Flying, Category:
Physical, Facts: There is a 40% chance the attack will last for 2 turns, a
35% chance the attack will last for 3 turns, a 15% chance the attack will
last for 4 turns and a 10% chance the attack will
last for 5 turns. This move inflicts 15% of the target’s maximum HP as damage
for 2 to 5 turns upon use, in addition to the damage dealt when it is used.
It also traps the target, preventing switching and escape. User cannot change
Monster or use another move until move completed. Sleep, freezing, trapping,
or cringing will end the move. |
Move Name:
Slicing Wind, Base Power: 75, Accuracy: 60, PP: 15, Type: Flying, Category:
Physical, Facts: There is a 40% chance the attack will last for 2 turns, a
35% chance the attack will last for 3 turns, a 15% chance the attack will
last for 4 turns and a 10% chance the attack will last for 5 turns. This move
inflicts 15% of the target’s maximum HP as damage for 2 to 5 turns upon use,
in addition to the damage dealt when it is used. It also traps the target,
preventing switching and escape. User cannot change Monster or use another
move until move completed. Sleep, freezing, trapping, or cringing will end
the move. |
5 |
249 |
MT090 |
MT Item |
20000 |
Move Name: Slide
Kick, Base Power: 55, Accuracy: 95, PP: 20, Type: Fighting, Category:
Physical, Facts: This move has a 25% chance to cause the foe to cringe. If
the user attacks second, it cannot make the opponent cringe. |
Move Name: Slide
Kick, Base Power: 55, Accuracy: 95, PP: 20, Type: Fighting, Category:
Physical, Facts: This move has a 25% chance to cause the foe to cringe. If
the user attacks second, it cannot make the opponent cringe. |
5 |
250 |
MT091 |
MT Item |
20000 |
Move Name: Slime
Blast, Base Power: 95, Accuracy: 80, PP: 10, Type: Poison, Category: Special,
Facts: This move has a 40% chance of poisoning the target. This move cannot
poison a target if the opponent is Poison or Steel Type. |
Move Name: Slime
Blast, Base Power: 95, Accuracy: 80, PP: 10, Type: Poison, Category: Special,
Facts: This move has a 40% chance of poisoning the target. This move cannot
poison a target if the opponent is Poison or Steel Type. |
5 |
251 |
MT092 |
MT Item |
20000 |
Move Name:
Sludge Wave, Base Power: 100, Accuracy: 80, PP: 10, Type: Poison, Category:
Special, Facts: This move has a 15% chance of poisoning the target. This move
cannot poison a target if the opponent is Poison or Steel Type. |
Move Name:
Sludge Wave, Base Power: 100, Accuracy: 80, PP: 10, Type: Poison, Category:
Special, Facts: This move has a 15% chance of poisoning the target. This move
cannot poison a target if the opponent is Poison or Steel Type. |
5 |
252 |
MT093 |
MT Item |
20000 |
Move Name: Snow
Dance, Base Power: 35, Accuracy: 60, PP: 25, Type: Ice, Category: Special,
Facts: There is a 40% chance the attack will last for 2 turns, a 35% chance
the attack will last for 3 turns, a 15% chance the attack will last for 4 turns and a 10% chance the attack will last for 5 turns.
This move inflicts 20% of the target’s maximum HP as damage for 2 to 5 turns
upon use, in addition to the damage dealt when it is used. It also traps the
target, preventing switching and escape. User cannot change Monster or use
another move until move completed. Sleep, freezing, trapping, or cringing
will end the move. |
Move Name: Snow
Dance, Base Power: 35, Accuracy: 60, PP: 25, Type: Ice, Category: Special,
Facts: There is a 40% chance the attack will last for 2 turns, a 35% chance
the attack will last for 3 turns, a 15% chance the attack will last for 4
turns and a 10% chance the attack will last for 5 turns. This move inflicts
20% of the target’s maximum HP as damage for 2 to 5 turns upon use, in
addition to the damage dealt when it is used. It also traps the target,
preventing switching and escape. User cannot change Monster or use another
move until move completed. Sleep, freezing, trapping, or cringing will end
the move. |
5 |
253 |
MT094 |
MT Item |
20000 |
Move Name: Snow
Rain, Base Power: 60, Accuracy: 90, PP: 10, Type: Ice, Category: Physical,
Facts: This move has a 25% chance of freezing the foe. If foe is Burning,
this move will extinguish it out. |
Move Name: Snow
Rain, Base Power: 60, Accuracy: 90, PP: 10, Type: Ice, Category: Physical,
Facts: This move has a 25% chance of freezing the foe. If foe is Burning,
this move will extinguish it out. |
5 |
254 |
MT095 |
MT Item |
20000 |
Move Name: Solar
Ray, Base Power: 140, Accuracy: 95, PP: 10, Type: Light, Category: Special,
Facts: Requires two turns to use. First turn stores energy and at second turn
hits. Sleep, freezing, trapping, or cringing will end the move. Confusion may also lead move to fail at second turn. If a
monster is Frozen, this move will thaw it out. User cannot change Monster or
use another move until move completed. |
Move Name: Solar
Ray, Base Power: 140, Accuracy: 95, PP: 10, Type: Light, Category: Special,
Facts: Requires two turns to use. First turn stores energy and at second turn
hits. Sleep, freezing, trapping, or cringing will end the move. Confusion may
also lead move to fail at second turn. If a monster is Frozen, this move will
thaw it out. User cannot change Monster or use another move until move
completed. |
5 |
255 |
MT096 |
MT Item |
20000 |
Move Name:
Stealth Strike, Base Power: 95, Accuracy: 75, PP: 10, Type: Rock, Category:
Physical, Facts: This move has increased critical hit ratio (2x). |
Move Name:
Stealth Strike, Base Power: 95, Accuracy: 75, PP: 10, Type: Rock, Category:
Physical, Facts: This move has increased critical hit ratio (2x). |
5 |
256 |
MT097 |
MT Item |
20000 |
Move Name: Stick
Out, Base Power: 0, Accuracy: 1000, PP: 5, Type: Normal, Category: Status,
Facts: This move lets user to survive from next attack with at least 1 HP.
Very high priority move. |
Move Name: Stick
Out, Base Power: 0, Accuracy: 1000, PP: 5, Type: Normal, Category: Status,
Facts: This move lets user to survive from next attack with at least 1 HP.
Very high priority move. |
5 |
257 |
MT098 |
MT Item |
20000 |
Move Name: Stone
Blade, Base Power: 105, Accuracy: 75, PP: 5, Type: Rock, Category: Physical,
Facts: This move has increased critical hit ratio (2x). |
Move Name: Stone
Blade, Base Power: 105, Accuracy: 75, PP: 5, Type: Rock, Category: Physical,
Facts: This move has increased critical hit ratio (2x). |
5 |
258 |
MT099 |
MT Item |
20000 |
Move Name: Stone
Crush, Base Power: 60, Accuracy: 75, PP: 10, Type: Rock, Category: Physical,
Facts: This move decreases the enemy's Speed stat by 1 stage and will not
work once 5 stages are decreased or if the enemy is under effect of Mist. This move has a 25% chance to cause the foe to cringe.
If the user attacks second, it cannot make the opponent cringe. |
Move Name: Stone
Crush, Base Power: 60, Accuracy: 75, PP: 10, Type: Rock, Category: Physical,
Facts: This move decreases the enemy's Speed stat by 1 stage and will not
work once 5 stages are decreased or if the enemy is under effect of Mist.
This move has a 25% chance to cause the foe to cringe. If the user attacks
second, it cannot make the opponent cringe. |
5 |
259 |
MT100 |
MT Item |
20000 |
Move Name: Stone
Polish, Base Power: 0, Accuracy: 1000, PP: 15, Type: Rock, Category: Status,
Facts: This move increases the user's Speed stat by 2 stages and will not
work once 5 stages are gained or if the user's Speed stat is 2000. |
Move Name: Stone
Polish, Base Power: 0, Accuracy: 1000, PP: 15, Type: Rock, Category: Status,
Facts: This move increases the user's Speed stat by 2 stages and will not
work once 5 stages are gained or if the user's Speed stat is 2000. |
5 |
260 |
MT101 |
MT Item |
20000 |
Move Name: Storm
Dance, Base Power: 0, Accuracy: 1000, PP: 5, Type: Water, Category: Status,
Facts: This move makes the weather rainy for 5 turns. Rainy weather decreases
fire and light type moves power by 25% and prevents burning status problem. |
Move Name: Storm
Dance, Base Power: 0, Accuracy: 1000, PP: 5, Type: Water, Category: Status,
Facts: This move makes the weather rainy for 5 turns. Rainy weather decreases
fire and light type moves power by 25% and prevents burning status problem. |
5 |
261 |
MT102 |
MT Item |
20000 |
Move Name:
Sunlight, Base Power: 60, Accuracy: 90, PP: 15, Type: Light, Category:
Special, Facts: This move inflicts double damage if weather is Cloudless. |
Move Name:
Sunlight, Base Power: 60, Accuracy: 90, PP: 15, Type: Light, Category:
Special, Facts: This move inflicts double damage if weather is Cloudless. |
5 |
262 |
MT103 |
MT Item |
20000 |
Move Name: Super
Beam, Base Power: 150, Accuracy: 90, PP: 5, Type: Light, Category: Special,
Facts: Requires two turns to use. First turn focuses energy and at second
turn hits. Sleep, freezing, trapping, or cringing will end the move. Confusion may also lead move to fail at second turn. If a
monster is Frozen, this move will thaw it out. User cannot change Monster or
use another move until move completed. |
Move Name: Super
Beam, Base Power: 150, Accuracy: 90, PP: 5, Type: Light, Category: Special,
Facts: Requires two turns to use. First turn focuses energy and at second
turn hits. Sleep, freezing, trapping, or cringing will end the move.
Confusion may also lead move to fail at second turn. If a monster is Frozen,
this move will thaw it out. User cannot change Monster or use another move
until move completed. |
5 |
263 |
MT104 |
MT Item |
20000 |
Move Name: Tail
Strike, Base Power: 120, Accuracy: 65, PP: 10, Type: Steel, Category:
Physical, Facts: This move decreases the enemy's Defense stat by 1 stage and
will not work once 5 stages are decreased or if the enemy is under effect of
Mist. |
Move Name: Tail
Strike, Base Power: 120, Accuracy: 65, PP: 10, Type: Steel, Category:
Physical, Facts: This move decreases the enemy's Defense stat by 1 stage and
will not work once 5 stages are decreased or if the enemy is under effect of
Mist. |
5 |
264 |
MT105 |
MT Item |
20000 |
Move Name: Take
Revenge, Base Power: 75, Accuracy: 90, PP: 5, Type: Normal, Category:
Physical, Facts: The attack only doubles in power if it is used second and
only if hit by an opponent first. |
Move Name: Take
Revenge, Base Power: 75, Accuracy: 90, PP: 5, Type: Normal, Category:
Physical, Facts: The attack only doubles in power if it is used second and
only if hit by an opponent first. |
5 |
265 |
MT106 |
MT Item |
20000 |
Move Name:
Terrorize, Base Power: 60, Accuracy: 90, PP: 10, Type: Ground, Category:
Physical, Facts: This move decreases the enemy's Speed stat by 1 stage and
will not work once 5 stages are decreased or if the enemy is under effect of
Mist. |
Move Name:
Terrorize, Base Power: 60, Accuracy: 90, PP: 10, Type: Ground, Category:
Physical, Facts: This move decreases the enemy's Speed stat by 1 stage and
will not work once 5 stages are decreased or if the enemy is under effect of
Mist. |
5 |
266 |
MT107 |
MT Item |
20000 |
Move Name: Thick
Fog, Base Power: 0, Accuracy: 1000, PP: 20, Type: Water, Category: Status,
Facts: This move decreases the enemy's Accuracy stat by 2 stages and will not
work once 5 stages are decreased or if the enemy is under effect of Mist. |
Move Name: Thick
Fog, Base Power: 0, Accuracy: 1000, PP: 20, Type: Water, Category: Status,
Facts: This move decreases the enemy's Accuracy stat by 2 stages and will not
work once 5 stages are decreased or if the enemy is under effect of Mist. |
5 |
267 |
MT108 |
MT Item |
20000 |
Move Name:
Throw, Base Power: 40, Accuracy: 100, PP: 20, Type: Rock, Category: Physical,
Facts: This move inflicts damage and has no secondary effect. |
Move Name:
Throw, Base Power: 40, Accuracy: 100, PP: 20, Type: Rock, Category: Physical,
Facts: This move inflicts damage and has no secondary effect. |
5 |
268 |
MT109 |
MT Item |
20000 |
Move Name:
Thunder, Base Power: 140, Accuracy: 55, PP: 10, Type: Electric, Category:
Special, Facts: This move has a 100% chance of paralyzing the foe. |
Move Name:
Thunder, Base Power: 140, Accuracy: 55, PP: 10, Type: Electric, Category:
Special, Facts: This move has a 100% chance of paralyzing the foe. |
5 |
269 |
MT110 |
MT Item |
20000 |
Move Name: Toxic
Bite, Base Power: 25, Accuracy: 95, PP: 10, Type: Poison, Category: Special,
Facts: This move has a 85% chance of poisoning the target. This move cannot
poison a target if the opponent is Poison or Steel Type. |
Move Name: Toxic
Bite, Base Power: 25, Accuracy: 95, PP: 10, Type: Poison, Category: Special,
Facts: This move has a 85% chance of poisoning the target. This move cannot
poison a target if the opponent is Poison or Steel Type. |
5 |
270 |
MT111 |
MT Item |
20000 |
Move Name:
Toxical Spit, Base Power: 75, Accuracy: 70, PP: 20, Type: Poison, Category:
Special, Facts: This move has a 100% chance of poisoning the target. This
move cannot poison a target if the opponent is Poison or Steel Type. |
Move Name:
Toxical Spit, Base Power: 75, Accuracy: 70, PP: 20, Type: Poison, Category:
Special, Facts: This move has a 100% chance of poisoning the target. This
move cannot poison a target if the opponent is Poison or Steel Type. |
5 |
271 |
MT112 |
MT Item |
20000 |
Move Name:
Tricky Fun, Base Power: 0, Accuracy: 1000, PP: 10, Type: Normal, Category:
Status, Facts: This move decreases the enemy's Special Attack stat by 2 stage
and will not work once 5 stages are decreased or if the enemy is under effect of Mist. |
Move Name:
Tricky Fun, Base Power: 0, Accuracy: 1000, PP: 10, Type: Normal, Category:
Status, Facts: This move decreases the enemy's Special Attack stat by 2 stage
and will not work once 5 stages are decreased or if the enemy is under effect
of Mist. |
5 |
272 |
MT113 |
MT Item |
20000 |
Move Name: Trip
Kick, Base Power: 65, Accuracy: 85, PP: 15, Type: Fighting, Category:
Physical, Facts: This move decreases the enemy's Speed stat by 1 stage and
will not work once 5 stages are decreased or if the enemy is under effect of
Mist. |
Move Name: Trip
Kick, Base Power: 65, Accuracy: 85, PP: 15, Type: Fighting, Category:
Physical, Facts: This move decreases the enemy's Speed stat by 1 stage and
will not work once 5 stages are decreased or if the enemy is under effect of
Mist. |
5 |
273 |
MT114 |
MT Item |
20000 |
Move Name:
Unique Attack, Base Power: 1, Accuracy: 100, PP: 15, Type: Normal, Category:
Special, Facts: This move Power is calculated with this formula: Sum Of UV
(Unique Values - Maximum 40 For Each stat) / 2. With this formula this move Maximum Power will be 100. |
Move Name:
Unique Attack, Base Power: 1, Accuracy: 100, PP: 15, Type: Normal, Category:
Special, Facts: This move Power is calculated with this formula: Sum Of UV
(Unique Values - Maximum 40 For Each stat) / 2. With this formula this move
Maximum Power will be 100. |
5 |
274 |
MT115 |
MT Item |
20000 |
Move Name:
Vengeance, Base Power: 1, Accuracy: 90, PP: 15, Type: Normal, Category:
Physical, Facts: This move power is depended on user's happiness. Power is
calculated with this formula: (255 - User's Happiness) X (7/15) |
Move Name:
Vengeance, Base Power: 1, Accuracy: 90, PP: 15, Type: Normal, Category:
Physical, Facts: This move power is depended on user's happiness. Power is
calculated with this formula: (255 - User's Happiness) X (7/15) |
5 |
275 |
MT116 |
MT Item |
20000 |
Move Name: Venom
Punch, Base Power: 90, Accuracy: 75, PP: 15, Type: Poison, Category:
Physical, Facts: This move has a 40% chance of poisoning the target. This
move cannot poison a target if the opponent is Poison or Steel Type. |
Move Name: Venom
Punch, Base Power: 90, Accuracy: 75, PP: 15, Type: Poison, Category:
Physical, Facts: This move has a 40% chance of poisoning the target. This
move cannot poison a target if the opponent is Poison or Steel Type. |
5 |
276 |
MT117 |
MT Item |
20000 |
Move Name: Wild
Rush, Base Power: 95, Accuracy: 95, PP: 20, Type: Electric, Category:
Physical, Facts: The user takes recoil damage equal to 25% of the damage
dealt to the Opponent |
Move Name: Wild
Rush, Base Power: 95, Accuracy: 95, PP: 20, Type: Electric, Category:
Physical, Facts: The user takes recoil damage equal to 25% of the damage
dealt to the Opponent |
5 |
277 |
MT118 |
MT Item |
20000 |
Move Name: Work
Out, Base Power: 0, Accuracy: 1000, PP: 5, Type: Normal, Category: Status,
Facts: This move increases the user's Attack, Special Attack, and Speed stat
by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. |
Move Name: Work
Out, Base Power: 0, Accuracy: 1000, PP: 5, Type: Normal, Category: Status,
Facts: This move increases the user's Attack, Special Attack, and Speed stat
by 1 stage and will not work once 5 stages are gained or if the user's
increased stat is 2000. |
5 |
278 |
Burning Gem |
Transformation
Item |
25000 |
Causes certain
monster to transform when the item is used. |
Not Written Yet |
5 |
279 |
Dragon Gem |
Transformation
Item |
25000 |
Causes certain
monster to transform when the item is used. |
Not Written Yet |
5 |
280 |
Enhanced Gem |
Transformation
Item |
25000 |
Causes certain
monster to transform when the item is used. |
Not Written Yet |
5 |
281 |
Lava Gem |
Transformation
Item |
25000 |
Causes certain
monster to transform when the item is used. |
Not Written Yet |
5 |
282 |
Light Gem |
Transformation
Item |
25000 |
Causes certain
monster to transform when the item is used. |
Not Written Yet |
5 |
283 |
Luna Gem |
Transformation
Item |
25000 |
Causes certain
monster to transform when the item is used. |
Not Written Yet |
5 |
284 |
Magic Gem |
Transformation
Item |
25000 |
Causes certain
monster to transform when the item is used. |
Not Written Yet |
5 |
285 |
Marvelous Gem |
Transformation
Item |
25000 |
Causes certain
monster to transform when the item is used. |
Not Written Yet |
5 |
286 |
Sharp Gem |
Transformation
Item |
25000 |
Causes certain
monster to transform when the item is used. |
Not Written Yet |
5 |
287 |
Solar Gem |
Transformation
Item |
25000 |
Causes certain
monster to transform when the item is used. |
Not Written Yet |
5 |
288 |
Lightning Gem |
Transformation
Item |
25000 |
Causes certain
monster to transform when the item is used. |
Not Written Yet |
5 |
289 |
Super Gem |
Transformation
Item |
25000 |
Causes certain
monster to transform when the item is used. |
Not Written Yet |
5 |
290 |
Attack Degrade |
Health Item |
5000 |
Decreases 10
Attack training points (TP) of the given monster. |
Not Written Yet |
5 |
291 |
Defense Degrade |
Health Item |
5000 |
Decreases 10
Defense training points (TP) of the given monster. |
Not Written Yet |
5 |
292 |
HP Degrade |
Health Item |
5000 |
Decreases 10 HP
training points (TP) of the given monster. |
Not Written Yet |
5 |
293 |
SpAttack Degrade |
Health Item |
5000 |
Decreases 10
Special Attack training points (TP) of the given monster. |
Not Written Yet |
5 |
294 |
SpDefense
Degrade |
Health Item |
5000 |
Decreases 10
Special Defense training points (TP) of the given monster. |
Not Written Yet |
5 |
295 |
Speed Degrade |
Health Item |
5000 |
Decreases 10
Speed training points (TP) of the given monster. |
Not Written Yet |
5 |
296 |
Confusion Pill |
Health Item |
1000 |
Heals confusion
status problem on the used monster. |
Not Written Yet |
5 |
|
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