| Ability ID | Ability Name | Ability Description |
| 1 | Expert Leader | Increasess EXP gain of all Monsters in your team by 50%. |
| 2 | Bonus Damage | This ability increases the Monster's same type attack bonus from 1.5x to 2.0x. |
| 3 | Assassin | This ability increases the critical hit damage by 50% and makes it equal to 3x of non critical hit damage. |
| 4 | Effect Expert | This ability increases the Monster's status category moves priority by 1. |
| 5 | Critical Immunity | Monsters with this ability are immune to critical hits. |
| 6 | Move Expert | This ability increases the Monster's used moves Power by 50% if move base power is below or equal to 50. |
| 7 | Camouflage | Monsters with this ability reduces enemy's moves effectiveness to 1. |
| 8 | Radiation | This ability damages enemy Monster at the end of every turn by 10% of enemy Monster's Maximum HP. |
| 9 | Expert Defender | This ability decreases enemy Monster's ultra effective (4x type damage) moves power by 40%. |
| 10 | Effective Healing | This ability doubles effect of Healing items when used on the Monster. |
| 11 | Beyond Type | This ability enables the Monster to hit even immune type enemies with 1x damage. |
| 12 | Competition | This ability increases move base power by 40% if the opposing Monster is of the same gender.It decreases move base power by 40% if the opposing Monster is of opposite gender. There is no effect if opposing monster is genderless. |
| 13 | Anger | This ability increases power of the move by 40% only when the Monster is under the effect of Burn, Poison, Paralysis or Bleeding. |
| 14 | Berserk | This ability increases the Monster's Attack and Special Attack by 50% while decreasing its Accuracy by 25%. |
| 15 | Fighting Eager | This ability increases the Monster's Attack Stat and Special Attack Stat by 1 stage whenever the Monster faints enemy Monster. |
| 16 | Cautious | This ability increases the Monster's Defense and Special Defense by 50% while decreasing its Accuracy by 25%. |
| 17 | Observer | This ability increases the Monster's move base Power by 35% if the Monster goes last at that round. |
| 18 | Frost Body | This ability increases the Monster's Defense and Special Defense stats by 100% when the Monster is under the effect of freezing. |
| 19 | Flame Body | This ability increases the Monster's Attack and Special Attack stats by 50% when the Monster is under the effect of burn. |
| 20 | Slow Strong | This ability decreases the Monster's speed stat by 30% but also increases the Monster's Attack and Special Attack stats by 40%. |
| 21 | Slow Tough | This ability decreases the Monster's speed stat by 30% but also increases the Monster's Defense and Special Defense stats by 40%. |
| 22 | Morale Attack | This ability increases the Monster's Attack and Special Attack stats by 40% as long as the Monster's HP is above or equal to 75% of its Maximum HP and decreases Attack and Special Attack stats by 40% as long as the Monster's HP is below or equal to 25% of its Maximum HP. |
| 23 | Morale Defense | This ability increases the Monster's Defense and Special Defense stats by 40% as long as the Monster's HP is above or equal to 75% of its Maximum HP and decreases Defense and Special Defense stats by 40% as long as the Monster's HP is below or equal to 25% of its Maximum HP. |
| 24 | Stat Novice | This ability increases 1 random stat of Monster by 1 stage with 10% chance whenever Monster used a damage dealing type move. |
| 25 | Stat Expert | This ability increases 1 random stat of Monster by 1 stage with 20% chance whenever Monster used a damage dealing type move. |
| 26 | Stat Master | This ability increases 1 random stat of Monster by 1 stage with 30% chance whenever Monster used a damage dealing type move. |
| 27 | Natural Heal | This ability makes the Monster heal itself by 5% of its Maximum HP at the end of every turn. |
| 28 | Regenerator | This ability makes the Monster heal itself by 10% of its Maximum HP at the end of every turn. |
| 29 | Expert Regenerator | This ability makes the Monster heal itself by 15% of its Maximum HP at the end of every turn. |
| 30 | Critic Novice | This ability increases the Monster's Critical hit chance stat by 10%. |
| 31 | Critic Expert | This ability increases the Monster's Critical hit chance stat by 20%. |
| 32 | Critic Master | This ability increases the Monster's Critical hit chance stat by 30%. |
| 33 | Shield Novice | This ability decreases opponent's all types moves base Power by 10%. |
| 34 | Shield Expert | This ability decreases opponent's all types moves base Power by 20%. |
| 35 | Shield Master | This ability decreases opponent's all types moves base Power by 30%. |
| 36 | Bug Shield | This ability decreases opponent's Bug type moves base Power by 25%. |
| 37 | Dark Shield | This ability decreases opponent's Dark type moves base Power by 25%. |
| 38 | Dragon Shield | This ability decreases opponent's Dragon type moves base Power by 25%. |
| 39 | Electric Shield | This ability decreases opponent's Electric type moves base Power by 25%. |
| 40 | Fighting Shield | This ability decreases opponent's Fighting type moves base Power by 25%. |
| 41 | Fire Shield | This ability decreases opponent's Fire type moves base Power by 25%. |
| 42 | Flying Shield | This ability decreases opponent's Flying type moves base Power by 25%. |
| 43 | Ghost Shield | This ability decreases opponent's Ghost type moves base Power by 25%. |
| 44 | Grass Shield | This ability decreases opponent's Grass type moves base Power by 25%. |
| 45 | Ground Shield | This ability decreases opponent's Ground type moves base Power by 25%. |
| 46 | Ice Shield | This ability decreases opponent's Ice type moves base Power by 25%. |
| 47 | Light Shield | This ability decreases opponent's Light type moves base Power by 25%. |
| 48 | Normal Shield | This ability decreases opponent's Normal type moves base Power by 25%. |
| 49 | Poison Shield | This ability decreases opponent's Poison type moves base Power by 25%. |
| 50 | Psychic Shield | This ability decreases opponent's Psychic type moves base Power by 25%. |
| 51 | Rock Shield | This ability decreases opponent's Rock type moves base Power by 25%. |
| 52 | Steel Shield | This ability decreases opponent's Steel type moves base Power by 25%. |
| 53 | Water Shield | This ability decreases opponent's Water type moves base Power by 25%. |
| 54 | Accuracy Decreaser | This ability decreases the enemy Monster's Accuracy stat by 15%. |
| 55 | Attack Decreaser | This ability decreases the enemy Monster's Attack stat by 15%. |
| 56 | Defense Decreaser | This ability decreases the enemy Monster's Defense stat by 15%. |
| 57 | Evasion Decreaser | This ability decreases the enemy Monster's Evasion stat by 15%. |
| 58 | SpAttack Decreaser | This ability decreases the enemy Monster's Special Attack stat by 15%. |
| 59 | SpDefense Decreaser | This ability decreases the enemy Monster's Special Defense stat by 15%. |
| 60 | Speed Decreaser | This ability decreases the enemy Monster's Speed stat by 15%. |
| 61 | Attack Gainer | This ability increases Attack stat of Monster by 1 stage with 25% chance at the end of every turn. |
| 62 | Defense Gainer | This ability increases Defense stat of Monster by 1 stage with 25% chance at the end of every turn. |
| 63 | SpAttack Gainer | This ability increases Special Attack stat of Monster by 1 stage with 25% chance at the end of every turn. |
| 64 | SpDefense Gainer | This ability increases Special Defense stat of Monster by 1 stage with 25% chance at the end of every turn. |
| 65 | Speed Gainer | This ability increases Speed stat of Monster by 1 stage with 25% chance at the end of every turn. |
| 66 | Accuracy Novice | This ability increases the Monster's Accuracy stat by 10%. |
| 67 | Attack Novice | This ability increases the Monster's Attack stat by 10%. |
| 68 | Defense Novice | This ability increases the Monster's Defense stat by 10%. |
| 69 | Evasion Novice | This ability increases the Monster's Evasion stat by 10%. |
| 70 | SpAttack Novice | This ability increases the Monster's Special Attack stat by 10%. |
| 71 | SpDefense Novice | This ability increases the Monster's Special Defense stat by 10%. |
| 72 | Speed Novice | This ability increases the Monster's Speed stat by 10%. |
| 73 | Accuracy Expert | This ability increases the Monster's Accuracy stat by 20%. |
| 74 | Attack Expert | This ability increases the Monster's Attack stat by 20%. |
| 75 | Defense Expert | This ability increases the Monster's Defense stat by 20%. |
| 76 | Evasion Expert | This ability increases the Monster's Evasion stat by 20%. |
| 77 | SpAttack Expert | This ability increases the Monster's Special Attack stat by 20%. |
| 78 | SpDefense Expert | This ability increases the Monster's Special Defense stat by 20%. |
| 79 | Speed Expert | This ability increases the Monster's Speed stat by 20%. |
| 80 | Accuracy Master | This ability increases the Monster's Accuracy stat by 30%. |
| 81 | Attack Master | This ability increases the Monster's Attack stat by 30%. |
| 82 | Defense Master | This ability increases the Monster's Defense stat by 30%. |
| 83 | Evasion Master | This ability increases the Monster's Evasion stat by 30%. |
| 84 | SpAttack Master | This ability increases the Monster's Special Attack stat by 30%. |
| 85 | SpDefense Master | This ability increases the Monster's Special Defense stat by 30%. |
| 86 | Speed Master | This ability increases the Monster's Speed stat by 30%. |
| 87 | Physical Novice | This ability increases the Monster's Physical category moves base power by 10%. |
| 88 | Physical Expert | This ability increases the Monster's Physical category moves base power by 20%. |
| 89 | Physical Master | This ability increases the Monster's Physical category moves base power by 30%. |
| 90 | Special Novice | This ability increases the Monster's Special category moves base power by 10%. |
| 91 | Special Expert | This ability increases the Monster's Special category moves base power by 20%. |
| 92 | Special Master | This ability increases the Monster's Special category moves base power by 30%. |
| 93 | Bug Novice | This ability increases the Monster's used move power by 10% when Bug type moves are used. |
| 94 | Dark Novice | This ability increases the Monster's used move power by 10% when Dark type moves are used. |
| 95 | Dragon Novice | This ability increases the Monster's used move power by 10% when Dragon type moves are used. |
| 96 | Electric Novice | This ability increases the Monster's used move power by 10% when Electric type moves are used. |
| 97 | Fighting Novice | This ability increases the Monster's used move power by 10% when Fighting type moves are used. |
| 98 | Fire Novice | This ability increases the Monster's used move power by 10% when Fire type moves are used. |
| 99 | Flying Novice | This ability increases the Monster's used move power by 10% when Flying type moves are used. |
| 100 | Ghost Novice | This ability increases the Monster's used move power by 10% when Ghost type moves are used. |
| 101 | Grass Novice | This ability increases the Monster's used move power by 10% when Grass type moves are used. |
| 102 | Ground Novice | This ability increases the Monster's used move power by 10% when Ground type moves are used. |
| 103 | Ice Novice | This ability increases the Monster's used move power by 10% when Ice type moves are used. |
| 104 | Light Novice | This ability increases the Monster's used move power by 10% when Light type moves are used. |
| 105 | Normal Novice | This ability increases the Monster's used move power by 10% when Normal type moves are used. |
| 106 | Poison Novice | This ability increases the Monster's used move power by 10% when Poison type moves are used. |
| 107 | Psychic Novice | This ability increases the Monster's used move power by 10% when Psychic type moves are used. |
| 108 | Rock Novice | This ability increases the Monster's used move power by 10% when Rock type moves are used. |
| 109 | Steel Novice | This ability increases the Monster's used move power by 10% when Steel type moves are used. |
| 110 | Water Novice | This ability increases the Monster's used move power by 10% when Water type moves are used. |
| 111 | Bug Expert | This ability increases the Monster's used move power by 20% when Bug type moves are used. |
| 112 | Dark Expert | This ability increases the Monster's used move power by 20% when Dark type moves are used. |
| 113 | Dragon Expert | This ability increases the Monster's used move power by 20% when Dragon type moves are used. |
| 114 | Electric Expert | This ability increases the Monster's used move power by 20% when Electric type moves are used. |
| 115 | Fighting Expert | This ability increases the Monster's used move power by 20% when Fighting type moves are used. |
| 116 | Fire Expert | This ability increases the Monster's used move power by 20% when Fire type moves are used. |
| 117 | Flying Expert | This ability increases the Monster's used move power by 20% when Flying type moves are used. |
| 118 | Ghost Expert | This ability increases the Monster's used move power by 20% when Ghost type moves are used. |
| 119 | Grass Expert | This ability increases the Monster's used move power by 20% when Grass type moves are used. |
| 120 | Ground Expert | This ability increases the Monster's used move power by 20% when Ground type moves are used. |
| 121 | Ice Expert | This ability increases the Monster's used move power by 20% when Ice type moves are used. |
| 122 | Light Expert | This ability increases the Monster's used move power by 20% when Light type moves are used. |
| 123 | Normal Expert | This ability increases the Monster's used move power by 20% when Normal type moves are used. |
| 124 | Poison Expert | This ability increases the Monster's used move power by 20% when Poison type moves are used. |
| 125 | Psychic Expert | This ability increases the Monster's used move power by 20% when Psychic type moves are used. |
| 126 | Rock Expert | This ability increases the Monster's used move power by 20% when Rock type moves are used. |
| 127 | Steel Expert | This ability increases the Monster's used move power by 20% when Steel type moves are used. |
| 128 | Water Expert | This ability increases the Monster's used move power by 20% when Water type moves are used. |
| 129 | Bug Master | This ability increases the Monster's used move power by 30% when Bug type moves are used. |
| 130 | Dark Master | This ability increases the Monster's used move power by 30% when Dark type moves are used. |
| 131 | Dragon Master | This ability increases the Monster's used move power by 30% when Dragon type moves are used. |
| 132 | Electric Master | This ability increases the Monster's used move power by 30% when Electric type moves are used. |
| 133 | Fighting Master | This ability increases the Monster's used move power by 30% when Fighting type moves are used. |
| 134 | Fire Master | This ability increases the Monster's used move power by 30% when Fire type moves are used. |
| 135 | Flying Master | This ability increases the Monster's used move power by 30% when Flying type moves are used. |
| 136 | Ghost Master | This ability increases the Monster's used move power by 30% when Ghost type moves are used. |
| 137 | Grass Master | This ability increases the Monster's used move power by 30% when Grass type moves are used. |
| 138 | Ground Master | This ability increases the Monster's used move power by 30% when Ground type moves are used. |
| 139 | Ice Master | This ability increases the Monster's used move power by 30% when Ice type moves are used. |
| 140 | Light Master | This ability increases the Monster's used move power by 30% when Light type moves are used. |
| 141 | Normal Master | This ability increases the Monster's used move power by 30% when Normal type moves are used. |
| 142 | Poison Master | This ability increases the Monster's used move power by 30% when Poison type moves are used. |
| 143 | Psychic Master | This ability increases the Monster's used move power by 30% when Psychic type moves are used. |
| 144 | Rock Master | This ability increases the Monster's used move power by 30% when Rock type moves are used. |
| 145 | Steel Master | This ability increases the Monster's used move power by 30% when Steel type moves are used. |
| 146 | Water Master | This ability increases the Monster's used move power by 30% when Water type moves are used. |
| 147 | Bug Mania | This ability increases the Monster's Bug type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
| 148 | Dark Mania | This ability increases the Monster's Dark type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
| 149 | Dragon Mania | This ability increases the Monster's Dragon type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
| 150 | Electric Mania | This ability increases the Monster's Electric type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
| 151 | Fighting Mania | This ability increases the Monster's Fighting type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
| 152 | Fire Mania | This ability increases the Monster's Fire type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
| 153 | Flying Mania | This ability increases the Monster's Flying type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
| 154 | Ghost Mania | This ability increases the Monster's Ghost type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
| 155 | Grass Mania | This ability increases the Monster's Grass type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
| 156 | Ground Mania | This ability increases the Monster's Ground type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
| 157 | Ice Mania | This ability increases the Monster's Ice type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
| 158 | Light Mania | This ability increases the Monster's Light type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
| 159 | Normal Mania | This ability increases the Monster's Normal type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
| 160 | Poison Mania | This ability increases the Monster's Poison type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
| 161 | Psychic Mania | This ability increases the Monster's Psychic type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
| 162 | Rock Mania | This ability increases the Monster's Rock type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
| 163 | Steel Mania | This ability increases the Monster's Steel type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
| 164 | Water Mania | This ability increases the Monster's Water type moves power by 40% if The Monster's HP is below 40% of its MaximumHP. |
| 165 | Perfect Body | This ability makes the Monster immune to all status problems. For instance Burn. |
| 166 | Electric Immunity | This ability makes the Monster immune to Electric type moves. |
| 167 | Fire Immunity | This ability makes the Monster immune to Fire type moves. |
| 168 | Ice Immunity | This ability makes the Monster immune to Ice type moves. |
| 169 | Bug Immunity | This ability makes the Monster immune to the Bug type moves. |
| 170 | Dark Immunity | This ability makes the Monster immune to the Dark type moves. |
| 171 | Dragon Immunity | This ability makes the Monster immune to the Dragon type moves. |
| 172 | Flying Immunity | This ability makes the Monster immune to the Flying type moves. |
| 173 | Ghost Immunity | This ability makes the Monster immune to the Ghost type moves. |
| 174 | Grass Immunity | This ability makes the Monster immune to the Grass type moves. |
| 175 | Ground Immunity | This ability makes the Monster immune to the Ground type moves. |
| 176 | Normal Immunity | This ability makes the Monster immune to the Normal type moves. |
| 177 | Poison Immunity | This ability makes the Monster immune to the Poison type moves. |
| 178 | Psychic Immunity | This ability makes the Monster immune to the Psychic type moves. |
| 179 | Rock Immunity | This ability makes the Monster immune to the Rock type moves. |
| 180 | Steel Immunity | This ability makes the Monster immune to the Steel type moves. |
| 181 | Water Immunity | This ability makes the Monster immune to the Water type moves. |
| 182 | Fighting Immunity | This ability makes the Monster's immune to Fighting type moves. |
| 183 | Light Immunity | This ability makes the Monster's immune to Light type moves. |
| 184 | Bleeding Immunity | This ability prevents becoming Bleeding by enemy moves. |
| 185 | Burn Immunity | This ability prevents becoming Burned by enemy moves. |
| 186 | Confusion Immunity | This ability prevents becoming Confused by enemy moves. |
| 187 | Cringe Immunity | This ability prevents becoming Cringe by enemy moves. |
| 188 | Sleep Immunity | This ability prevents becoming Fall Asleep by enemy moves. |
| 189 | Freeze Immunity | This ability prevents becoming Frozen by enemy moves. |
| 190 | Paralysis Immunity | This ability prevents becoming Paralysed by enemy moves. |
| 191 | Poison Immunity | This ability prevents becoming Poisoned by enemy moves. |
| 192 | Maximum Accuracy | This ability prevents the Monster's Accuracy stat from being reduced by enemy moves. |
| 193 | Maximum Attack | This ability prevents the Monster's Attack stat from being reduced by enemy moves. |
| 194 | Maximum Defense | This ability prevents the Monster's Defense stat from being reduced by enemy moves. |
| 195 | Maximum Evasion | This ability prevents the Monster's Evasion stat from being reduced by enemy moves. |
| 196 | Maximum SpAttack | This ability prevents the Monster's Special Attack stat from being reduced by enemy moves. |
| 197 | Maximum SpDefense | This ability prevents the Monster's Special Defense stat from being reduced by enemy moves. |
| 198 | Maximum Speed | This ability prevents the Monster's Speed stat from being reduced by enemy moves. |
| 199 | Maximum Guard | This ability prevents the Monster's stats from being reduced by enemy moves. |
| 200 | Scary | When a damage type move is used, the monster has 15% chance to cringe the target. This ability is only effective when the user strikes first. |
| 201 | Frosty | When a damage type move is used, the monster has 15% chance to inflict freezing status problem to the target. |
| 202 | Sleep Master | When a damage type move is used, the monster has 15% chance to inflict sleep status problem to the target. |
| 203 | Mind Breaker | When a damage type move is used, the monster has 20% chance to inflict confusion status problem to the target. |
| 204 | Butcher | When a damage type move is used, the monster has 25% chance to inflict bleeding status problem to the target. |
| 205 | Blazing | When a damage type move is used, the monster has 25% chance to inflict burning status problem to the target. |
| 206 | Crippling | When a damage type move is used, the monster has 25% chance to inflict paralysis status problem to the target. |
| 207 | Venemous | When a damage type move is used, the monster has 25% chance to inflict poison status problem to the target. |