Ability ID |
Ability Name |
Ability
Description |
1 |
Expert Leader |
Increasess EXP gain
of all Monsters in your team by 50%. |
2 |
Bonus Damage |
This ability
increases the Monster's same type attack bonus from 1.5x to 2.0x. |
3 |
Assassin |
This ability
increases the critical hit damage by 50% and makes it equal to 3x of non
critical hit damage. |
4 |
Effect Expert |
This ability
increases the Monster's status category moves priority by 1. |
5 |
Critical Immunity |
Monsters with this
ability are immune to critical hits. |
6 |
Move Expert |
This ability
increases the Monster's used moves Power by 50% if move base power is below
or equal to 50. |
7 |
Camouflage |
Monsters with this
ability reduces enemy's moves effectiveness to 1. |
8 |
Radiation |
This ability damages
enemy Monster at the end of every turn by 10% of enemy Monster's Maximum HP. |
9 |
Expert Defender |
This ability
decreases enemy Monster's ultra effective (4x type damage) moves power by
40%. |
10 |
Effective Healing |
This ability doubles
effect of Healing items when used on the Monster. |
11 |
Beyond Type |
This ability enables
the Monster to hit even immune type enemies with 1x damage. |
12 |
Competition |
This ability
increases move base power by 40% if the opposing Monster is of the same
gender.It decreases move base power by 40% if the opposing Monster is of
opposite gender. There is no effect if opposing monster is genderless. |
13 |
Anger |
This ability
increases power of the move by 40% only when the Monster is under the effect
of Burn, Poison, Paralysis or Bleeding. |
14 |
Berserk |
This ability
increases the Monster's Attack and Special Attack by 50% while decreasing its
Accuracy by 25%. |
15 |
Fighting Eager |
This ability
increases the Monster's Attack Stat and Special Attack Stat by 1 stage
whenever the Monster faints enemy Monster. |
16 |
Cautious |
This ability
increases the Monster's Defense and Special Defense by 50% while decreasing
its Accuracy by 25%. |
17 |
Observer |
This ability
increases the Monster's move base Power by 35% if the Monster goes last at
that round. |
18 |
Frost Body |
This ability
increases the Monster's Defense and Special Defense stats by 100% when the
Monster is under the effect of freezing. |
19 |
Flame Body |
This ability
increases the Monster's Attack and Special Attack stats by 50% when the
Monster is under the effect of burn. |
20 |
Slow Strong |
This ability
decreases the Monster's speed stat by 30% but also increases the Monster's
Attack and Special Attack stats by 40%. |
21 |
Slow Tough |
This ability
decreases the Monster's speed stat by 30% but also increases the Monster's
Defense and Special Defense stats by 40%. |
22 |
Morale Attack |
This ability
increases the Monster's Attack and Special Attack stats by 40% as long as the
Monster's HP is above or equal to 75% of its Maximum HP and decreases Attack
and Special Attack stats by 40% as long as the Monster's HP is below or equal
to 25% of its Maximum HP. |
23 |
Morale Defense |
This ability
increases the Monster's Defense and Special Defense stats by 40% as long as
the Monster's HP is above or equal to 75% of its Maximum HP and decreases
Defense and Special Defense stats by 40% as long as the Monster's HP is below
or equal to 25% of its Maximum HP. |
24 |
Stat Novice |
This ability
increases 1 random stat of Monster by 1 stage with 10% chance whenever
Monster used a damage dealing type move. |
25 |
Stat Expert |
This ability
increases 1 random stat of Monster by 1 stage with 20% chance whenever
Monster used a damage dealing type move. |
26 |
Stat Master |
This ability
increases 1 random stat of Monster by 1 stage with 30% chance whenever
Monster used a damage dealing type move. |
27 |
Natural Heal |
This ability makes
the Monster heal itself by 5% of its Maximum HP at the end of every turn. |
28 |
Regenerator |
This ability makes
the Monster heal itself by 10% of its Maximum HP at the end of every turn. |
29 |
Expert Regenerator |
This ability makes
the Monster heal itself by 15% of its Maximum HP at the end of every turn. |
30 |
Critic Novice |
This ability
increases the Monster's Critical hit chance stat by 10%. |
31 |
Critic Expert |
This ability
increases the Monster's Critical hit chance stat by 20%. |
32 |
Critic Master |
This ability
increases the Monster's Critical hit chance stat by 30%. |
33 |
Shield Novice |
This ability
decreases opponent's all types moves base Power by 10%. |
34 |
Shield Expert |
This ability
decreases opponent's all types moves base Power by 20%. |
35 |
Shield Master |
This ability
decreases opponent's all types moves base Power by 30%. |
36 |
Bug Shield |
This ability
decreases opponent's Bug type moves base Power by 25%. |
37 |
Dark Shield |
This ability
decreases opponent's Dark type moves base Power by 25%. |
38 |
Dragon Shield |
This ability
decreases opponent's Dragon type moves base Power by 25%. |
39 |
Electric Shield |
This ability
decreases opponent's Electric type moves base Power by 25%. |
40 |
Fighting Shield |
This ability
decreases opponent's Fighting type moves base Power by 25%. |
41 |
Fire Shield |
This ability
decreases opponent's Fire type moves base Power by 25%. |
42 |
Flying Shield |
This ability
decreases opponent's Flying type moves base Power by 25%. |
43 |
Ghost Shield |
This ability
decreases opponent's Ghost type moves base Power by 25%. |
44 |
Grass Shield |
This ability
decreases opponent's Grass type moves base Power by 25%. |
45 |
Ground Shield |
This ability
decreases opponent's Ground type moves base Power by 25%. |
46 |
Ice Shield |
This ability
decreases opponent's Ice type moves base Power by 25%. |
47 |
Light Shield |
This ability
decreases opponent's Light type moves base Power by 25%. |
48 |
Normal Shield |
This ability
decreases opponent's Normal type moves base Power by 25%. |
49 |
Poison Shield |
This ability
decreases opponent's Poison type moves base Power by 25%. |
50 |
Psychic Shield |
This ability
decreases opponent's Psychic type moves base Power by 25%. |
51 |
Rock Shield |
This ability
decreases opponent's Rock type moves base Power by 25%. |
52 |
Steel Shield |
This ability
decreases opponent's Steel type moves base Power by 25%. |
53 |
Water Shield |
This ability
decreases opponent's Water type moves base Power by 25%. |
54 |
Accuracy Decreaser |
This ability
decreases the enemy Monster's Accuracy stat by 15%. |
55 |
Attack Decreaser |
This ability
decreases the enemy Monster's Attack stat by 15%. |
56 |
Defense Decreaser |
This ability
decreases the enemy Monster's Defense stat by 15%. |
57 |
Evasion Decreaser |
This ability
decreases the enemy Monster's Evasion stat by 15%. |
58 |
SpAttack Decreaser |
This ability
decreases the enemy Monster's Special Attack stat by 15%. |
59 |
SpDefense Decreaser |
This ability
decreases the enemy Monster's Special Defense stat by 15%. |
60 |
Speed Decreaser |
This ability
decreases the enemy Monster's Speed stat by 15%. |
61 |
Attack Gainer |
This ability
increases Attack stat of Monster by 1 stage with 25% chance at the end of
every turn. |
62 |
Defense Gainer |
This ability
increases Defense stat of Monster by 1 stage with 25% chance at the end of
every turn. |
63 |
SpAttack Gainer |
This ability
increases Special Attack stat of Monster by 1 stage with 25% chance at the
end of every turn. |
64 |
SpDefense Gainer |
This ability
increases Special Defense stat of Monster by 1 stage with 25% chance at the
end of every turn. |
65 |
Speed Gainer |
This ability
increases Speed stat of Monster by 1 stage with 25% chance at the end of
every turn. |
66 |
Accuracy Novice |
This ability
increases the Monster's Accuracy stat by 10%. |
67 |
Attack Novice |
This ability
increases the Monster's Attack stat by 10%. |
68 |
Defense Novice |
This ability
increases the Monster's Defense stat by 10%. |
69 |
Evasion Novice |
This ability
increases the Monster's Evasion stat by 10%. |
70 |
SpAttack Novice |
This ability
increases the Monster's Special Attack stat by 10%. |
71 |
SpDefense Novice |
This ability
increases the Monster's Special Defense stat by 10%. |
72 |
Speed Novice |
This ability
increases the Monster's Speed stat by 10%. |
73 |
Accuracy Expert |
This ability
increases the Monster's Accuracy stat by 20%. |
74 |
Attack Expert |
This ability
increases the Monster's Attack stat by 20%. |
75 |
Defense Expert |
This ability
increases the Monster's Defense stat by 20%. |
76 |
Evasion Expert |
This ability
increases the Monster's Evasion stat by 20%. |
77 |
SpAttack Expert |
This ability
increases the Monster's Special Attack stat by 20%. |
78 |
SpDefense Expert |
This ability
increases the Monster's Special Defense stat by 20%. |
79 |
Speed Expert |
This ability
increases the Monster's Speed stat by 20%. |
80 |
Accuracy Master |
This ability
increases the Monster's Accuracy stat by 30%. |
81 |
Attack Master |
This ability
increases the Monster's Attack stat by 30%. |
82 |
Defense Master |
This ability
increases the Monster's Defense stat by 30%. |
83 |
Evasion Master |
This ability
increases the Monster's Evasion stat by 30%. |
84 |
SpAttack Master |
This ability
increases the Monster's Special Attack stat by 30%. |
85 |
SpDefense Master |
This ability
increases the Monster's Special Defense stat by 30%. |
86 |
Speed Master |
This ability
increases the Monster's Speed stat by 30%. |
87 |
Physical Novice |
This ability
increases the Monster's Physical category moves base power by 10%. |
88 |
Physical Expert |
This ability
increases the Monster's Physical category moves base power by 20%. |
89 |
Physical Master |
This ability
increases the Monster's Physical category moves base power by 30%. |
90 |
Special Novice |
This ability
increases the Monster's Special category moves base power by 10%. |
91 |
Special Expert |
This ability
increases the Monster's Special category moves base power by 20%. |
92 |
Special Master |
This ability
increases the Monster's Special category moves base power by 30%. |
93 |
Bug Novice |
This ability
increases the Monster's used move power by 10% when Bug type moves are used. |
94 |
Dark Novice |
This ability
increases the Monster's used move power by 10% when Dark type moves are used. |
95 |
Dragon Novice |
This ability
increases the Monster's used move power by 10% when Dragon type moves are
used. |
96 |
Electric Novice |
This ability
increases the Monster's used move power by 10% when Electric type moves are
used. |
97 |
Fighting Novice |
This ability
increases the Monster's used move power by 10% when Fighting type moves are
used. |
98 |
Fire Novice |
This ability
increases the Monster's used move power by 10% when Fire type moves are used. |
99 |
Flying Novice |
This ability
increases the Monster's used move power by 10% when Flying type moves are
used. |
100 |
Ghost Novice |
This ability
increases the Monster's used move power by 10% when Ghost type moves are
used. |
101 |
Grass Novice |
This ability
increases the Monster's used move power by 10% when Grass type moves are
used. |
102 |
Ground Novice |
This ability
increases the Monster's used move power by 10% when Ground type moves are
used. |
103 |
Ice Novice |
This ability
increases the Monster's used move power by 10% when Ice type moves are used. |
104 |
Light Novice |
This ability
increases the Monster's used move power by 10% when Light type moves are
used. |
105 |
Normal Novice |
This ability
increases the Monster's used move power by 10% when Normal type moves are
used. |
106 |
Poison Novice |
This ability
increases the Monster's used move power by 10% when Poison type moves are
used. |
107 |
Psychic Novice |
This ability
increases the Monster's used move power by 10% when Psychic type moves are
used. |
108 |
Rock Novice |
This ability
increases the Monster's used move power by 10% when Rock type moves are used. |
109 |
Steel Novice |
This ability
increases the Monster's used move power by 10% when Steel type moves are
used. |
110 |
Water Novice |
This ability
increases the Monster's used move power by 10% when Water type moves are
used. |
111 |
Bug Expert |
This ability
increases the Monster's used move power by 20% when Bug type moves are used. |
112 |
Dark Expert |
This ability
increases the Monster's used move power by 20% when Dark type moves are used. |
113 |
Dragon Expert |
This ability
increases the Monster's used move power by 20% when Dragon type moves are
used. |
114 |
Electric Expert |
This ability
increases the Monster's used move power by 20% when Electric type moves are
used. |
115 |
Fighting Expert |
This ability
increases the Monster's used move power by 20% when Fighting type moves are
used. |
116 |
Fire Expert |
This ability
increases the Monster's used move power by 20% when Fire type moves are used. |
117 |
Flying Expert |
This ability
increases the Monster's used move power by 20% when Flying type moves are
used. |
118 |
Ghost Expert |
This ability
increases the Monster's used move power by 20% when Ghost type moves are
used. |
119 |
Grass Expert |
This ability
increases the Monster's used move power by 20% when Grass type moves are
used. |
120 |
Ground Expert |
This ability
increases the Monster's used move power by 20% when Ground type moves are
used. |
121 |
Ice Expert |
This ability
increases the Monster's used move power by 20% when Ice type moves are used. |
122 |
Light Expert |
This ability
increases the Monster's used move power by 20% when Light type moves are
used. |
123 |
Normal Expert |
This ability
increases the Monster's used move power by 20% when Normal type moves are
used. |
124 |
Poison Expert |
This ability
increases the Monster's used move power by 20% when Poison type moves are
used. |
125 |
Psychic Expert |
This ability
increases the Monster's used move power by 20% when Psychic type moves are
used. |
126 |
Rock Expert |
This ability
increases the Monster's used move power by 20% when Rock type moves are used. |
127 |
Steel Expert |
This ability
increases the Monster's used move power by 20% when Steel type moves are
used. |
128 |
Water Expert |
This ability
increases the Monster's used move power by 20% when Water type moves are
used. |
129 |
Bug Master |
This ability
increases the Monster's used move power by 30% when Bug type moves are used. |
130 |
Dark Master |
This ability
increases the Monster's used move power by 30% when Dark type moves are used. |
131 |
Dragon Master |
This ability
increases the Monster's used move power by 30% when Dragon type moves are
used. |
132 |
Electric Master |
This ability
increases the Monster's used move power by 30% when Electric type moves are
used. |
133 |
Fighting Master |
This ability
increases the Monster's used move power by 30% when Fighting type moves are
used. |
134 |
Fire Master |
This ability
increases the Monster's used move power by 30% when Fire type moves are used. |
135 |
Flying Master |
This ability
increases the Monster's used move power by 30% when Flying type moves are
used. |
136 |
Ghost Master |
This ability
increases the Monster's used move power by 30% when Ghost type moves are
used. |
137 |
Grass Master |
This ability
increases the Monster's used move power by 30% when Grass type moves are
used. |
138 |
Ground Master |
This ability
increases the Monster's used move power by 30% when Ground type moves are
used. |
139 |
Ice Master |
This ability
increases the Monster's used move power by 30% when Ice type moves are used. |
140 |
Light Master |
This ability
increases the Monster's used move power by 30% when Light type moves are
used. |
141 |
Normal Master |
This ability
increases the Monster's used move power by 30% when Normal type moves are
used. |
142 |
Poison Master |
This ability
increases the Monster's used move power by 30% when Poison type moves are
used. |
143 |
Psychic Master |
This ability
increases the Monster's used move power by 30% when Psychic type moves are
used. |
144 |
Rock Master |
This ability
increases the Monster's used move power by 30% when Rock type moves are used. |
145 |
Steel Master |
This ability
increases the Monster's used move power by 30% when Steel type moves are
used. |
146 |
Water Master |
This ability
increases the Monster's used move power by 30% when Water type moves are
used. |
147 |
Bug Mania |
This ability
increases the Monster's Bug type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
148 |
Dark Mania |
This ability
increases the Monster's Dark type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
149 |
Dragon Mania |
This ability
increases the Monster's Dragon type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
150 |
Electric Mania |
This ability
increases the Monster's Electric type moves power by 40% if The Monster's HP
is below 40% of its MaximumHP. |
151 |
Fighting Mania |
This ability
increases the Monster's Fighting type moves power by 40% if The Monster's HP
is below 40% of its MaximumHP. |
152 |
Fire Mania |
This ability
increases the Monster's Fire type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
153 |
Flying Mania |
This ability
increases the Monster's Flying type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
154 |
Ghost Mania |
This ability
increases the Monster's Ghost type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
155 |
Grass Mania |
This ability
increases the Monster's Grass type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
156 |
Ground Mania |
This ability
increases the Monster's Ground type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
157 |
Ice Mania |
This ability
increases the Monster's Ice type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
158 |
Light Mania |
This ability
increases the Monster's Light type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
159 |
Normal Mania |
This ability
increases the Monster's Normal type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
160 |
Poison Mania |
This ability
increases the Monster's Poison type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
161 |
Psychic Mania |
This ability
increases the Monster's Psychic type moves power by 40% if The Monster's HP
is below 40% of its MaximumHP. |
162 |
Rock Mania |
This ability
increases the Monster's Rock type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
163 |
Steel Mania |
This ability
increases the Monster's Steel type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
164 |
Water Mania |
This ability
increases the Monster's Water type moves power by 40% if The Monster's HP is
below 40% of its MaximumHP. |
165 |
Perfect Body |
This ability makes
the Monster immune to all status problems. For instance Burn. |
166 |
Electric Immunity |
This ability makes
the Monster immune to Electric type moves. |
167 |
Fire Immunity |
This ability makes
the Monster immune to Fire type moves. |
168 |
Ice Immunity |
This ability makes
the Monster immune to Ice type moves. |
169 |
Bug Immunity |
This ability makes
the Monster immune to the Bug type moves. |
170 |
Dark Immunity |
This ability makes
the Monster immune to the Dark type moves. |
171 |
Dragon Immunity |
This ability makes
the Monster immune to the Dragon type moves. |
172 |
Flying Immunity |
This ability makes
the Monster immune to the Flying type moves. |
173 |
Ghost Immunity |
This ability makes
the Monster immune to the Ghost type moves. |
174 |
Grass Immunity |
This ability makes
the Monster immune to the Grass type moves. |
175 |
Ground Immunity |
This ability makes
the Monster immune to the Ground type moves. |
176 |
Normal Immunity |
This ability makes
the Monster immune to the Normal type moves. |
177 |
Poison Immunity |
This ability makes
the Monster immune to the Poison type moves. |
178 |
Psychic Immunity |
This ability makes
the Monster immune to the Psychic type moves. |
179 |
Rock Immunity |
This ability makes
the Monster immune to the Rock type moves. |
180 |
Steel Immunity |
This ability makes
the Monster immune to the Steel type moves. |
181 |
Water Immunity |
This ability makes
the Monster immune to the Water type moves. |
182 |
Fighting Immunity |
This ability makes
the Monster's immune to Fighting type moves. |
183 |
Light Immunity |
This ability makes
the Monster's immune to Light type moves. |
184 |
Bleeding Immunity |
This ability prevents
becoming Bleeding by enemy moves. |
185 |
Burn Immunity |
This ability prevents
becoming Burned by enemy moves. |
186 |
Confusion Immunity |
This ability prevents
becoming Confused by enemy moves. |
187 |
Cringe Immunity |
This ability prevents
becoming Cringe by enemy moves. |
188 |
Sleep Immunity |
This ability prevents
becoming Fall Asleep by enemy moves. |
189 |
Freeze Immunity |
This ability prevents
becoming Frozen by enemy moves. |
190 |
Paralysis Immunity |
This ability prevents
becoming Paralysed by enemy moves. |
191 |
Poison Immunity |
This ability prevents
becoming Poisoned by enemy moves. |
192 |
Maximum Accuracy |
This ability prevents
the Monster's Accuracy stat from being reduced by enemy moves. |
193 |
Maximum Attack |
This ability prevents
the Monster's Attack stat from being reduced by enemy moves. |
194 |
Maximum Defense |
This ability prevents
the Monster's Defense stat from being reduced by enemy moves. |
195 |
Maximum Evasion |
This ability prevents
the Monster's Evasion stat from being reduced by enemy moves. |
196 |
Maximum SpAttack |
This ability prevents
the Monster's Special Attack stat from being reduced by enemy moves. |
197 |
Maximum SpDefense |
This ability prevents
the Monster's Special Defense stat from being reduced by enemy moves. |
198 |
Maximum Speed |
This ability prevents
the Monster's Speed stat from being reduced by enemy moves. |
199 |
Maximum Guard |
This ability prevents
the Monster's stats from being reduced by enemy moves. |
200 |
Scary |
When a damage type
move is used, the monster has 15% chance to cringe the target. This ability
is only effective when the user strikes first. |
201 |
Frosty |
When a damage type
move is used, the monster has 15% chance to inflict freezing status problem
to the target. |
202 |
Sleep Master |
When a damage type
move is used, the monster has 15% chance to inflict sleep status problem to
the target. |
203 |
Mind Breaker |
When a damage type
move is used, the monster has 20% chance to inflict confusion status problem
to the target. |
204 |
Butcher |
When a damage type
move is used, the monster has 25% chance to inflict bleeding status problem
to the target. |
205 |
Blazing |
When a damage type
move is used, the monster has 25% chance to inflict burning status problem to
the target. |
206 |
Crippling |
When a damage type
move is used, the monster has 25% chance to inflict paralysis status problem
to the target. |
207 |
Venemous |
When a damage type
move is used, the monster has 25% chance to inflict poison status problem to
the target. |
|
|
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