Monster MMORPG Moves List - 100% Of Them Is Fully Working With All Effects

Id AttackName AttackType AttackCategory BasePower Accuracy Pp Priority MoreFacts AttackDefinition
1 Absolute Zero Ice Special 1000 20 10 0 If this move successfully hits, it will knock out (KO) the opponent instantly unless opponent does has any KO preventing effects. Instantly abosrbs all the heat from the target.
2 Acid Spit Poison Special 50 95 25 0 This move inflicts damage and has no secondary effect. A thick slimy substance eats away at whatever it touches.
3 Acrobatic Strike Flying Physical 60 85 15 0 This move has increased critical hit ratio (2x). The user swiftly strikes the target which has high critical hit rate.
4 Aerial Assault Flying Physical 130 95 15 0 The user takes recoil damage equal to 50% of the damage dealt to the Opponent The user tucks in its wings and charges from a low altitude that will also hurt user itself seriously.
5 Aerial Dive Fighting Physical 85 75 15 0 This move has increased critical hit ratio (2x). The user attacks the target with an uppercut, who is then thrown skyward with incredible force.  This move also high critical hit rate.
6 Agility Normal Status 0 1000 40 0 This move increases the user’s Speed stat by 1 stage and will not work once 5 stages are gained or if the user’s Speed stat is 2000. The user runs at an increased speed.
7 Air Blast Ghost Special 50 90 15 0 This move has increased critical hit ratio (2x). The user blasts the target with a gust of repulsive wind that has high critical hit rate.
8 Air Scythe Flying Special 65 70 15 0 This move has increased critical hit ratio (4x). The user launches a razor-like wind to slash the opposing team with an incredible critical hit chance.
9 All Charge Bug Physical 95 80 10 0 This move has increased critical hit ratio (2x). The users summons other insects to attack the opponent.  High critical hit ratio.
10 Ancestor Call Rock Special 180 40 5 0 This move increases the user's Attack, Defense, Special Attack, Special Defense, Speed, Accuracy and Evasion stats by 1 stage. Summoning up oldest ancestor's souls to deliver a devastating blow and raise up all stats.
11 Ancient Light Light Special 150 50 5 0 This move decreases the enemy's Accuracy stat by 2 stages and will not work once 5 stages are decreased. A golden light that can vaporize where it emits.
12 Aqua Shot Water Physical 35 100 25 1 High priority move. The user lunges at the target at a speed that makes it almost invisible that enable user to attack first. This is a high priority move and goes first at battle.
13 Aqua Sonic Water Special 60 1000 10 0 This move inflicts damage and has no secondary effect. Never miss. A powerfull formeless wave made up of water that can't be seen with the naked eyes.
14 Armor Transformation Water Status 0 1000 10 -2 This move increases the user's Defense stat by 3 stages and will not work once 5 stages are gained or if the user's Defense stat is 2000. Low priority move. The user alters its cellular structure to liquefy itself, sharply raising its Defense stat. This is a low priority move and goes last at battle.
15 Atmosphere Flame Fire Special 1000 20 10 0 If this move successfully hits, it will knock out (KO) the opponent instantly unless opponent does has KO preventing effects. Hit accuracy will be determined by this formula: hit accuracy = ((level of user - level of enemy)+20)% Instently burns the target in flame which cannot go out untill the target faints.
16 Attack Powder Bug Status 0 1000 20 0 This move increases the user's Attack and Special Attack stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. The users releases a powder that increases its attack and special attack stats.
17 Aura Heal Normal Status 0 1000 5 0 This move heals every team member, even if they are not at the battleground. This move restores 20% of team Monsters MaximumHP. Monster uses it's special ability to restore the HP of all team members.
18 Aura Orb Light Special 85 1000 5 0 This move does not miss. The user looses a blast of aura power from deep within its body at the target that never miss.
19 Awakening Slap Fighting Physical 70 85 15 0 This move inflicts double damage on sleeping foe. This move will also wake up opponent. This attack inflicts big damage on a sleeping target. It also wakes the target up, however.
20 Bane Claw Dark Physical 160 90 5 -1 Turn consuming move. Next turn user has to rest and can not use any move. Low priority move. The user increases its claw size to attack.
21 Bear Down Fighting Physical 110 85 10 0 This move decreases the User's Speed stat by 1 stage and will not work once 5 stages are decreased. The user swings and hits with its strong and heavy fist, and also lowers the user’s Speed.
22 Beat Up Fighting Physical 135 85 10 0 The user takes recoil damage equal to 25% of the damage dealt to the Opponent The user attacks foe without any mercy and beats it up badly which will also hurts the user itself.
23 Berserker Plant Grass Special 150 90 10 0 After this move used, user will become exhausted and have to rest next turn. The user slams the target with an enormous tree that will make user exhausted for 1 turn.
24 Black Mist Normal Status 0 1000 5 0 This move effects simply reset the stat levels of both active Monsters to 0. The user creates a haze that eliminates every stat change among all the monsters engaged in battle.
25 Black Shadow Ghost Special 1 90 10 0 This move always deals 60 damage and has a critical hit ratio of 0%. The user animates its shadow to attack the Opponent
26 Blade Smash Steel Physical 95 85 15 -1 This move decreases the enemy's Attack stat by 1 stage and will not work once 5 stages are decreased. A powerfull strike that requires the user to harden parts of its body with metal element.
27 Bleed Cut Bug Physical 75 80 20 0 This move has a 50% chance of cause bleeding at the foe. The user slashes at the target by crossing its scythes or claws as if they were a pair of scissors that may cause bleeding on the target.
28 Bloody Fang Normal Physical 1 85 15 0 This move halves the Opponent's current hp. The user chomps hard on the foe with its sharp front fangs. It cuts the target’s HP to half.
29 Body Charge Normal Physical 60 90 30 0 This move inflicts damage and has no secondary effect. The user charges and attacks using its whole body to deliver a powerful blow.
30 Body Shed Steel Status 0 1000 20 0 This move increases the user's Speed stat by 2 stages and will not work once 5 stages are gained or if the user's Speed stat is 2000. The user sheds part of its body to make itself lighter and sharply raise its Speed stat.
31 Body Slam Grass Physical 125 100 15 0 The user takes recoil damage equal to 35% of the damage dealt to the Opponent. The user slams its rugged body into the target to attack that also hurts user too.
32 Body Smash Normal Physical 95 75 10 0 This move has a 35% chance of paralyzing the foe. The user collapses on top of the foe using its weight to smother it.
33 Boiling Water Water Special 85 85 15 0 This move inflicts damage and has no secondary effect. The user shoots boiling hot water at its target.
34 Bomb Shell Grass Physical 95 85 15 0 This move inflicts damage and has no secondary effect. Strange exploding seeds rain down on the Opponent
35 Bomber Fire Physical 1000 1000 10 0 If this move successfully hits, it will knock out (KO) the opponent instantly unless opponent has a KO preventing effect. After this move is used, the user will faint. The user explodes to inflict damage on all monsters in battle destroying itself in the process.
36 Bone Mace Ground Physical 90 80 25 0 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. A spiked bone is used to land crude and brutal blows.
37 Bone Slam Ground Physical 25 80 15 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. The user strikes the target with a hard bone 2 to 5 times in a row.
38 Boomerang Strike Ground Physical 55 80 15 0 Hits 2 times in a row. If first hit be critical hit all other hits will be also critical hit. While ingeniously using a tool, the monster deals damage using boomerang.
39 Boundary Psychic Status 0 1000 25 0 This move increases the user's Defense stat by 2 stages and will not work once 5 stages are gained or if the user's Defense stat is 2000. The user erects a barrier that sharply raises the user’s defense stat.
40 Bright Flame Fire Special 60 80 15 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. A blinding brightfull concentrated heat.
41 Bright Light Light Status 0 1000 40 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. A bright light that is emitted from the user's body.
42 Bubble Ray Water Special 70 80 20 0 This move decreases the enemy’s Speed stat by 1 stage and will not work once 5 stages are decreased. A stream of unusual bubbles is shot out towards the foe. They contain a mysterious exploding energy that may lower the speed stat.
43 Bubble Strike Water Special 20 90 40 0 This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased. A spray of countless bubbles is jetted at the foe. It may also lower the target’s Speed stat.
44 Burning Acid Poison Physical 40 100 10 0 This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. The user hurls up its stomach acids on the target that may cause a burn.
45 Burning Breath Fire Special 125 85 5 0 This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. The user attacks by exhaling hot breath on the opposing team.
46 Burning Shock Electric Special 95 75 10 0 This move has a 50% chance of paralyzing the foe. Burning electricity.
47 Burrow Ground Physical 75 95 20 0 Requires two turns to use. While in the underground, the user is invulnerable to most of the attacks. The user digs underground during the first turn and attacks on the second.
48 Cajole Dark Status 0 100 5 0 This move has a 100% chance of confusing the foe. The user uses it's good speeching ability to confuse enemy.
49 Camouflage Normal Status 0 1000 15 0 This move increases the user’s Evasion stat by 2 stage and will not work once 5 stages are increased. User changes its skin color according to the environment and becomes harder to hit.
50 Careful Strike Normal Physical 35 100 5 0 This move will not cause target to faint and leaves it with at least 1 HP. Useful for catching wild Monsters. A restrained attack that prevents the foe from fainting. The target is left with at least 1 HP.
51 Cascade Water Special 90 80 15 0 Cascade can be used outside of battle to climb waterfalls. A powerful torrent of water falls onto the opponent, crushing it.
52 Charged Ray Light Special 50 85 10 0 This move increases the user's Special Attack stat by 1 stage and will not work once 5 stages are gained. The user attacks with an charged ray of light that also raise user's Special Attack stat.
53 Chase Down Dark Physical 55 85 10 5 Very high priority move. The foe is mercilessly chased until hit with an incredible speed. This is a very high priority move and goes first at battle
54 Chest Beat Normal Status 0 1000 10 0 This move increases the user's Attack stat by 10 stages and decreases Defense stat 10 stages. Though stat stages cannot pass +5 and -5. The foe beats its chest to pump itself up increasing its Attack to the maximum but decreases its Defense to the lowest.
55 Chomp Dark Physical 80 80 10 0 This move decreases the enemy's Defense stat by 1 stage and will not work once 5 stages are decreased. The user bites down with malicious intent.
56 Clarity Poison Special 50 90 20 0 This move inflicts damage and resets all stat levels of the target to 0. The user attacks by throwing a clump of special mud that resets enemy stats changes of target.
57 Claw Sharpen Normal Status 0 1000 40 0 This move increases the user's Attack stat by 1 stage and will not work once 5 stages are gained. The user rubs its claws or appendages to sharpen them and increase its attack.
58 Clear Mind Psychic Status 0 1000 10 0 This move increases the user's Special Attack stat by 2 stages and will not work once 5 stages are gained. The user meditates deeply and raise its Special Attack greatly.
59 Clinch Fighting Physical 125 95 5 0 This move decreases the user's Defense and Special Defense stats by 1 stage and will not work once 5 stages are decreased. The user fights the target up close without guarding itself that also cuts the user’s Defense and Special Defense.
60 Clutch Flying Physical 65 85 15 0 This move inflicts damage and has no secondary effect. A strong grappling move.
61 Cold Crush Ice Physical 155 95 5 -1 Turn consuming move. Next turn user has to rest and can not use any move. Low priority move. A full body attack enchanted with ice armor around the user body.
62 Concentration Blast Fighting Special 130 60 5 0 This move decreases the enemy's Special Defense stat by 1 stage and will not work once 5 stages are decreased. The user heightens its mental focus and unleashes its power that also lower the target’s Special Defense.
63 Concentration Punch Fighting Physical 165 55 10 -1 This move inflicts damage and has no secondary effect. Low priority move. The user focuses its mind and launches a very strong punch, but this punch may get distributed easly which makes move a weaker hit. This is a low priority move and goes last at battle.
64 Concentration Rest Normal Status 0 1000 5 0 This move fully restores user’s MaximumHP. User can not change Monster or use another move until move completed. User focus it's all concentration for 1 turn and fully restores it's HP.
65 Conflagration Fire Special 95 80 20 0 This move has a 35% chance of burning the foe. If foe is Frozen, this move will thaw it out. An inferno of scarlet flames torches the foe and may also burn foe.
66 Confuse Beam Psychic Status 0 85 15 0 If this move hits, target will become confused for 1-5 turns. A mental beam is shot out towards the foe disorientating it.
67 Consume Dream Psychic Special 125 95 10 0 The user gains HP equal to 50% of the damage the opponent took. This move cannot be used on an opponent that is awake. An attack that only works on a sleeping foe. The user consumes the opponent’s dream and gains HP equal to half the damage that the opponent took.
68 Copycat Normal Status 0 1000 10 -10 This move copies the enemy's last used move. New move will be useable for only that battle The user copies the move last used by the foe. The move can be used for the rest of the battle.
69 Corona Ray Ice Special 60 95 25 0 This move inflicts damage and has no secondary effect. The user utilizes radiation energy in the air and converts it into a beam that is shot out at the foe.
70 Corrosion Poison Special 25 100 15 0 This move decreases the enemy's Special Defense stat by 2 stages and will not work once 5 stages are decreased. The user spits acidic fluid that can even melt the targets skin that result in harsh reduce of the target’s Special Defense stat.
71 Corrosive Acid Poison Special 50 80 15 0 This move decreases the enemy's Defense stat by 1 stage and will not work once 5 stages are decreased. A toxicated chemical slug attack.
72 Cosmic Cyclone Light Special 95 85 10 -1 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Low priority move. A release of spiral shaped light energy blast.
73 Counter Strike Fighting Physical 45 95 35 -4 The attack only doubles in power if it is used second and only if hit by an opponent first. Very low priority move. The user waits and then retaliates when hit with double damage. This is a very low priority move and goes last at battle.
74 Crash Impact Grass Physical 155 95 5 0 The user takes recoil damage equal to 55% of the damage dealt to the Opponent. A full body attack enchanted with plants around the user body.
75 Cripple Normal Status 0 1000 40 0 This move decreases the enemy’s Accuracy stat by 1 stage and will not work once 5 stages are decreased. Various pressure points are exploited. The foe's accuracy will be decreased.
76 Crocodile Tears Dark Status 0 1000 25 0 This move decreases the enemy's Special Defense stat by 2 stages and will not work once 5 stages are decreased. The user feigns crying to fluster the target, harshly lowering its Special Defense stat
77 Crush Normal Physical 60 95 25 0 This move inflicts damage and has no secondary effect. The foe is crushed between claws or pincers.
78 Crush Grip Normal Physical 80 80 10 0 This move decreases the enemy's Defense stat by 1 stage and will not work once 5 stages are decreased. The user slashes at the foe with hard, sharp claws which will also lower the target’s Defense.
79 Crush Strike Normal Physical 1 100 25 0 This move inflict damage based on user's level and luck. Damage formula is like this : (Random Number) X (User's Level/5) where Random Number is between 1-8. This move will do at least 1 damage. The users deals out damage randomly to the opponent.
80 Cry Out Normal Special 95 85 10 0 This move has a 25% chance of paralyzing the foe. User attacks foe with an incredible cry that may paralyzes foe.
81 Curl Up Normal Status 0 1000 45 0 This move increases the user's Defense stat by 1 stage and will not work once 5 stages are gained or if the user's Defense stat is 2000. The user curls up its body to protect itself from damage. Increases defense.
82 Cyber Shock Electric Special 100 80 10 0 This move has a 25% chance of paralyzing the foe. Red colored electrical shock.
83 Dark Blade Dark Physical 65 80 40 0 This move has a 35% chance of cause bleeding at the foe. User attacks the target with mysterious blade which may also cause bleeding on target.
84 Dark Mind Ghost Status 0 1000 20 0 This move randomly decreases enemy's 2 stats by 1 stage. Distort the the target mental stability.
85 Dark Rays Dark Special 15 90 25 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. The user attacks with multiple dark rays that hits 2-5 times in a row.
86 Dark Roar Dark Special 70 100 25 0 This move inflicts damage and has no secondary effect. A loud roar that is so mysterious that one feel sad when they hear it.
87 Dark Threat Dark Special 50 90 15 0 This move decreases the enemy's Special Attack stat by 1 stage and will not work once 5 stages are decreased. The users uses it menancing aura to strike the opponent, decreasing the foe's special attack.
88 Darkest Dream Dark Status 0 75 15 0 This move will cause opponent to fall asleep for 1-5 turns. The users creates a shadow that will appear and attempt to hypnotically put the opponent to sleep.
89 Darkness Ball Ghost Special 80 80 15 0 This move decreases the enemy's Special Defense stat by 1 stage and will not work once 5 stages are decreased. The user forms ectoplasm into an exploding energy ball.
90 Dazzle Blast Light Special 75 75 15 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. A strong concentrated beam of light.
91 Deadly Beat Dark Physical 105 75 10 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. User throws shadows fists to beat foe.
92 Deafning Song Normal Special 120 80 5 0 This move has 15% chance to confuse target for 1-5 turns. A loud and balistic screech.
93 Death Glare Dark Status 0 95 5 0 This move has a 100% chance of paralyzing the foe. A mysterious leer that can freeze an opponent in fear.
94 Defend Command Bug Status 0 1000 20 0 This move increases the user's Defense stat and Special Defense stat by 1 stage and will not work once 5 stages are gained or if the user's Defense stat is 2000. The user commands nature to aid it and increases its defense and special defense stats.
95 Defense Up Psychic Status 0 1000 15 0 This move increases the user's Defense and Special Defense stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. User uses its psychic powers to increase its Defense and Special Defense stat.
96 Destroy Clouds Light Status 0 1000 5 0 This move makes the weather Cloudless for entire battle. Cloudless weather decreases water and ice type moves power by 25% and increases fire and light type moves power by 25%. A complex dancing sequence that somehow makes the weather Cloudless.
97 Destroy Mode Water Status 0 1000 20 0 This move increases the user's Attack, Special Attack, and Speed stats by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. This move will decrease user's Defense and Special Defense stats 1 stage and will not work once 5 stages are decreased. The user get into an attacking stage that lowering its Defense and Special Defense stats but sharply raising Attack, Special Attack, and Speed stats.
98 Destructive Squeeze Steel Physical 100 90 5 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. The user catches the foe and squeeze it severely which may also cause the foe to cringe.
99 Detonation Fire Special 150 75 15 0 The user takes recoil damage equal to 20% of the damage dealt to the Opponent User attacks the opposing team with explosive fury which will also hurt user itself.
100 Diamond Wind Flying Special 100 95 10 -1 This move inflicts damage and has no secondary effect. An attack that require the user to flap their wings with high intense speed which creates a strong gust.
101 Disabling Threat Ground Physical 60 80 20 0 This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased. The user creates a shockwave in the earth, causing damage and reducing the foe's speed.
102 Disorient Psychic Special 60 90 20 0 This move has a 35% chance of confusing the foe. The user attacks the foe’s mind and may cause confusion.
103 Dive Bomb Flying Physical 150 90 5 0 The user takes recoil damage equal to 50% of the damage dealt to the Opponent A powerfull tackle that requires an intense series of flying maneuvers.
104 Double Time Normal Status 0 1000 10 0 This move increases the user’s Evasion stat by 2 stage and will not work once 5 stages are increased. The user moves with heightened speed and agility to increase it’s evasion.
105 Dragon Aura Dragon Special 95 85 10 0 This move inflicts damage and has no secondary effect. The target is attacked with a shock wave generated by the user’s gaping mouth.
106 Dragon Blitz Dragon Physical 120 70 10 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. The user tackles the target while exhibiting overwhelming menace that may also make the target cringe.
107 Dragon Chop Dragon Physical 45 85 15 0 Hits 2 times in a row. If first hit be critical hit all other hits will be also critical hit. The user attacks its target by hitting it with brutal strikes 2 times in a row.
108 Dragon Eye Dragon Special 0 1000 15 0 This move chooses one of the user’s Stats at random and raises it by 2 stages. It can raise one of the user’s Attack, Defense, Speed, Special Attack, Special Defense, Accuracy or Evasion stat. User concentrates their visibility.
109 Dragon Fire Dragon Special 65 90 25 0 This move has a 35% chance of paralyzing the foe. User exhales a mighty gust of strange fire that inflicts damage.
110 Dragon Power Dragon Special 1 100 10 0 This move always deals 55 damage and has a critical hit ratio of 0%. The user summons up ancient fire and blasts the opponent with it.
111 Dragon Strike Dragon Physical 115 95 10 -5 Very low priority move. A powerful strike which is infused with the ancient power of the dragons to inflict massive damage but user prepares long time to hit with high accuracy. This is a very low priority move and goes last at battle.
112 Dragon Tornado Dragon Special 120 90 10 -1 This move has a 100% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Low priority move. A form of flying manuever that creates series of strong tornadoes.
113 Dragon Wind Dragon Physical 95 75 10 0 This move has increased critical hit ratio (2x). The user attacks enemy with an incredible wind that has a high critical hit rate.
114 Drain Life Dark Special 50 95 10 0 The user gains HP equal to 50% of the damage the opponent took. A life force draining attack. The user gains HP equal to half of the damage the opponent took.
115 Drain Strike Fighting Physical 70 80 10 0 The user gains HP equal to 50% of the damage the opponent took. A life draining strike which will recover user's HP according to the damage dealt.
116 Drake Claw Dragon Physical 75 90 25 0 This move inflicts damage and has no secondary effect. Ancient unbreakable claws tear at the foe.
117 Drake Dance Dragon Status 0 1000 5 0 This move increases the user's Attack and Speed stat by 2 stages and will not work once 5 stages are gained or if the user's increased stat is 2000. The user vigorously performs a mystic, powerful dance that boosts its Attack and Speed stats greatly.
118 Drill Horn Normal Physical 1000 15 15 0 If this move successfully hits, it will knock out (KO) the opponent instantly unless opponent has a KO preventing effect. The foe is gouged with a spinning horn. It immediately knocks out the opponent if it hits.
119 Drill Slam Ground Physical 85 85 10 0 This move has increased critical hit ratio (2x). The user crashes into its target while rotating its body like a drill that has high critical chance.
120 Dual Hit Normal Physical 30 85 15 0 Hits 2 times in a row. If first hit be critical hit all other hits will be also critical hit. The user slams the target with a long tail, vines, or tentacle that hit twice in a row.
121 Dual Kick Fighting Physical 35 85 30 0 Hits 2 times in a row. If first hit be critical hit all other hits will be also critical hit. The foe is kicked twice with flailing feet.
122 Dust Illusionist Ground Special 60 80 20 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. A mass quantity of sands that reduce the target's accuracy.
123 Dust Throw Ground Status 0 1000 10 0 This move decreases the enemy’s Accuracy stat by 1 stage and will not work once 5 stages are decreased. The user plays dirty and throws dust into the opponent’s eyes reducing accuracy.
124 Earth Rage Ground Physical 55 95 15 0 This move will do double when User's CurrentHP is below half of its MaximumHP. A full body tackle in which the body is covered with rocks.
125 Earth Shaker Ground Physical 120 80 5 0 This move inflicts damage and has no secondary effect. Stomping on the ground, the user channels a mysterious energy that causes a small earthquake.
126 Earth Shock Ground Physical 1 100 40 0 This move Power varies randomly. This move has a 20% chance of having 15 Power, a 20% chance of having 25 Power, a 15% chance of having 35 Power, a 15% chance of having 45 Power, a 10% chance of having 65 Power, a 10% chance of having 85 Power, a 5% chance of having 110 Power and a 5% chance of having 140 Power. User hits the ground with an incredible force and shake the earth shockingly.
127 Echo Normal Special 45 90 15 0 This move has 25% chance to confuse target for 1-5 turns. The user attacks the target with an echoing voice that may confuse the target.
128 Electric Discharge Electric Special 1 100 25 0 This move Power varies randomly. This move has a 20% chance of having 15 Power, a 20% chance of having 25 Power, a 15% chance of having 35 Power, a 15% chance of having 45 Power, a 10% chance of having 65 Power, a 10% chance of having 85 Power, a 5% chance of having 110 Power and a 5% chance of having 140 Power. User randomly discharges different amount of electricity to the around and inflict damage to the foe with different powers.
129 Electric Orb Electric Special 60 80 15 0 This move increases the user's Speed stat by 1 stage and will not work once 5 stages are gained or if the user's Speed stat is 2000. The user hurls an electric orb at the target that also increases user's Speed stat.
130 Electric Sparks  Electric Special 20 85 20 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. The user attacks with many electric sparks that hits 2-5 times in a row.
131 Electric Strike Electric Special 95 80 20 0 This move has a 35% chance of paralyzing the foe. A flare of electricity is loosed to strike the foe that may also paralzye foe.
132 Electricity Charge Electric Status 0 1000 10 0 This move increases the user’s Special Attack and Special Defense stat by 1 stage and will not work once 5 stages are gained. By using the electricity on it's body, user charges electricity which increases users Special Defense and Special Attack stat by 1 stages.
133 Electro Net Electric Special 60 85 15 0 This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased. The user captures and attacks opposing Monster by using an electric net that also reduces the target's Speed stat.
134 Electrocute Electric Special 45 95 25 0 This move has a 15% chance of paralyzing the foe. The opponent is shocked by a lightning bolt emanating from the User
135 Electrode Spark Electric Special 65 1000 15 0 This move does not miss. The user strikes the target with a quick jolt of electricity. This attack cannot be evaded.
136 Elemental Blast Normal Special 95 85 15 0 This move inflicts damage and has no secondary effect. A release of energy that combines all the elements.
137 Encase Normal Status 0 1000 40 0 This move increases the user's Defense stat by 1 stage and will not work once 5 stages are gained or if the user's Defense stat is 2000. The user harden’s its body to raise its Defense.
138 Energy Jewel Light Special 75 90 25 0 This move inflicts damage and has no secondary effect. The user attacks with a ray of light that sparkles as if it were made of gemstones.
139 Enigma Power Normal Physical 95 75 10 0 This move has a 5% chance of inflict paralyzing, bleeding, freezing, burning, poisoning, confusing status problems to enemy. The user attacks with an unusual power that may affect the foe with different status problems.
140 Enrage Normal Physical 130 95 10 -1 Turn consuming move. Next turn user has to rest and can not use any move. Low priority move. The user rampages and deals greate damage, and as a result it cannot use a move the next turn.
141 Entangle Bug Status 0 1000 30 0 This move decreases the enemy’s Speed stat by 1 stage and will not work once 5 stages are decreased. The user spins a web that sticks to the opponent lowering Speed.
142 Equality Normal Physical 0 1000 5 0 This move makes target's HP equal to user's HP. The users sums up courage and causes its HP and the opponent's HP to become equal.
143 Evil Eye Ghost Special 55 85 10 0 If the foe is afflicted with a status problem, the power of this move doubles. This relentless attack does massive damage to a target affected by status problems.
144 Examination Fight Fighting Physical 70 1000 10 -1 Low priority move. The user allows the foe to attack first. In return, this throw move is guaranteed not to miss. This is a low priority move and goes last at battle.
145 Executioner Strike Normal Special 1000 20 10 0 If this move successfully hits, it will knock out (KO) the opponent instantly unless opponent has a KO preventing effect. An incredibly vicious attack with horrifying power.
146 Exhausting Strike Fighting Physical 1000 1000 5 0 If this move successfully hits, it will knock out (KO) the opponent instantly unless opponent does not have any KO preventing effects. After this move used user will become fainted. The user uses all of its strenght for dealing 1 final blow to the enemy which will also faint user too.
147 Extraordinary Strike Normal Physical 100 60 15 0 This move has a 15% chance of poisoning the target.  This move has a 15% chance of paralyzing the foe. This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. User attacks the opponent with a extraordinary weapon which may Paralyze, Cringe or Poison the foe.
148 Extreme Dive Flying Physical 65 90 15 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. The user flys high into the sky then dive with an extreme speed that may also cringe target.
149 Extreme Strike Normal Physical 80 90 5 0 High priority move. The user charges the target at blinding speed and hit before enemy take action. This is a high priority move and goes first at battle.
150 Fallout Poison Special 120 80 5 -1 This move has a 80% chance of poisoning the target. An attack that turns the ground into swamp of poison which can easily sink the target.
151 Fang Strike Normal Physical 90 85 15 0 This move has a 15% chance to cause the foe to cringe. If the user attacks with this move a second time, it cannot make the opponent cringe. Sharp, thick fangs are used to inflict damage.
152 Fertilize Grass Status 0 1000 25 0 This move increases the user’s Attack and Special Attack stat by 1 stage and will not work once 5 stages are gained. The user’s Attack and Special Attack increase by taking nutrients from the soil.
153 Fire Burst Fire Special 150 60 5 0 This move has a 35% chance of burning the foe. If foe is Frozen, this move will thaw it out. A focused fireball explodes when it makes contact with the foe.
154 Fire Claw Fire Physical 75 85 15 0 This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. This move has increased critical hit ratio (2x). User attack fiercely with heated claw.
155 Fire Rain Fire Physical 135 85 15 0 This move has a 25% chance of burning the foe. If foe is Frozen, this move will thaw it out. The user takes recoil damage equal to 25% of the damage dealt to the Opponent User composes an extreme rain of fire on the field that may burn target and also damages the user itself.
156 Fire Ring Fire Status 0 1000 10 0 This move will restore user's HP instantly equal to 35% of it's Maximum HP. User wraps fire around itself.
157 Fire Storm Fire Special 155 95 5 0 Requires two turns to use. User can not change Monster or use another move until move completed. User holds its breath first turn and then release it at next turn which deals extreme damage.
158 Fire Wheel Fire Physical 70 85 30 0 This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. The user envelopes itself in flames while spinning to attack.
159 Fireball Fire Special 25 90 10 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. A quick release attack of fire that has been conjugated in a shape of a ball.
160 Fissure Ground Physical 1000 30 5 0 If this move successfully hits, it will knock out (KO) the opponent instantly unless opponent does not have any KO preventing effects. A giant crack in the earth swallows up any Opponent.
161 Flame Armor Fire Physical 55 85 25 0 This move increases the user's Speed stat by 1 stage and will not work once 5 stages are gained or if the user's Speed stat is 2000. The user cloaks itself with flame and attack the enemy with the flame gathered that also increases user's Speed stat.
162 Flame Orb Fire Special 105 85 5 0 This move has a 25% chance of burning the foe. If foe is Frozen, this move will thaw it out. An orb composed of flames is shot out to the opponent.  This may burn the foe.
163 Flame Punch Fire Physical 75 90 15 0 This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. A punch infused with the burning power of fire.
164 Flame Spout Fire Special 50 95 20 0 This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. Heated air is shot out towards the foe.
165 Flame Tail Fire Physical 90 85 10 0 This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. A tail whip attack that is covered in fire to enhance its fire element destructive power.
166 Flame Twister Fire Special 95 85 10 0 This move has a 25% chance of burning the foe. If foe is Frozen, this move will thaw it out. The opponent is trapped in a fire tornado and greatly damaged.
167 Flaming Kick Fire Physical 85 75 10 0 This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. This move has increased critical hit ratio (2x). The user launches a kick that lands a critical hit more easily. It may also leave the target with a burn.
168 Flare Fire Special 65 90 10 0 This move will do double when User's CurrentHP is below half of its MaximumHP. A fast bolt of fire that is released from a fire type Monster breath.
169 Flarebite Fire Physical 85 85 15 0 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. The user bites with burning fangs. It may also make the target cringe or leave it burning.
170 Flash Ray Light Special 70 90 20 0 This move has 15% chance to confuse target for 1-5 turns. The user attacks with a sinister beam of light that may also confuse the target
171 Flatten Ground Physical 70 85 15 0 Flatten inflicts damage and lowers the target’s Speed stat by one stage The user stomps down on the ground with an incredible power that inflicts damage foe and also decreases foe Ppeed stat.
172 Fluffy Spore Grass Status 0 1000 25 0 This move decreases the enemy's Speed stat by 2 stage and will not work once 5 stages are decreased. Cottony fluff balls attach themselves to the foe reducing its speed stat.
173 Fly Flying Physical 95 95 15 0 Requires two turns to use. The user takes off on the first turn, and then dives to attack on the second. It can also be used outside of battle to travel from one town to the other. The user has to have visited that town before traveling there with the Monster Fly move. User can not change Monster or use another move until move completed. The user flies high into the air in the first turn and then strikes the foe on the second turn.
174 Fly Dance Flying Special 65 85 25 0 This move has a 35% chance of confusing the foe. The user makes a weird dance on the sky and then attack foe with great speed that may also confuse target.
175 Flying Kick Fighting Physical 90 80 15 0 This move inflicts damage and has no secondary effect. The user launches itself into the air and comes down with a straight-legged kick.
176 Focus Force Fighting Physical 65 80 15 0 This move has a 35% chance of paralyzing the foe. User focuses its body energy to blow a shock wave to the target that may also paralzye target.
177 Freeze Punch Ice Physical 80 85 15 0 This move has a 15% chance of freezing the foe. If foe is Burning, this move will extinguish it. A punch infused with the freezing power of ice.
178 Freeze Wave Ice Special 95 95 15 -1 This move has a 40% chance of freezing the foe. If foe is Burning, this move will extinguish it out. A cold breeze of air.
179 Freezing Breath Ice Special 45 80 15 0 This move has increased critical hit ratio (5x). This move has a 20% chance of freezing the foe. If foe is Burning, this move will extinguish it out. The user blows a cold breath on the target that has very high critical hit rate and may also freeze target.
180 Freezing Fang Ice Physical 70 90 20 0 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. This move has a 15% chance of freezing the foe. If foe is Burning, this move will extinguish it out. The user bites with frosted fangs. It may also make the target cringe or leave it frozen.
181 Fright Face Normal Status 0 1000 25 0 This move decreases the enemy's Speed stat by 2 stage and will not work once 5 stages are decreased. The user frightens the target with a scary face to harshly reduce its Speed stat.
182 Fritz Electric Physical 65 85 20 0 This move has a 35% chance of paralyzing the foe. The user throws an electrically charged tackle at the foe.
183 Frost Breeze Ice Special 45 95 15 -1 Always hit critical. Low priority. The user takes a deep breath into its core and breathes frosty air out to the foe.  Because this takes time, it has low priority and goes last in battle.  High critical hit probablility.
184 FrostBite Ice Special 50 75 15 0 This move has a 50% chance of freezing the foe. If foe is Burning, this move will extinguish it out. A bite with intense cold teaths.
185 Full Nelson Fighting Physical 75 90 20 0 This move inflicts damage and has no secondary effect. The opponent is place in a headlock and then slammed on the floor.
186 Gaia Crush Ground Physical 100 75 10 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. A full body tackle enchanted with rock armor around the user body.
187 Gale Flying Special 45 95 35 0 This move inflicts damage and has no secondary effect. A whirlwind filled with debris is sent flying towards the foe.
188 Ghost Flare Fire Status 0 100 5 0 This move has a 100% chance of burning the foe. If foe is Frozen, this move will thaw it out. The user shoots a sinister, bluish-white flame at the target to inflict a burn.
189 Giga Charge Normal Physical 160 95 5 0 Requires two turns to use. First turn user charges its power and deals damage second turn. Move preventing status problems will end this move.  If a monster is Frozen, this move will thaw it out. User can not change Monster or use another move until move completed. The user charges at the target using every bit of its power first turn and attacks foe with an incredible power second turn.
190 Glacier Ice Special 70 80 15 0 This move increases the user's Speed stat by 1 stage and will not work once 5 stages are gained or if the user's Speed stat is 2000. The user launches a large body of ice to the opponent.  This move causes inflicts harm onto the foe while at the same time increasing the users speed.
191 Gloom Punch Ghost Physical 65 1000 15 0 This move inflicts damage and has no secondary effect. The user throws a punch from the shadows that will always hit.
192 Glowing Tail Light Status 0 1000 10 -2 This move increases the user's Special Attack stat by 3 stage and will not work once 5 stages are gained or if the user's Special Attack stat is 2000. Low priority move. The user stares at flashing lights to focus its mind, drastically raising its Special Attack stat. This is a low priority move and goes last at battle.
193 Gnaw Dark Physical 55 95 25 0 This move has a 15% chance to cause the foe to cringe. If the used a second time, it cannot make the opponent cringe. Sharp teeth are used to cause damage.
194 Gold Toss Normal Physical 40 100 40 0 This move inflicts damage and has no secondary effect. Hard gold pieces are shot out at the foe.
195 Gore Normal Physical 95 75 20 0 This move has increased critical hit ratio (2x). The user tears its opponent to pieces with sharpened claws.
196 Grass Rope Grass Special 55 90 25 0 This move inflicts damage and has no secondary effect. The user snares the target with grass and trips it
197 Green Heal Grass Status 0 1000 10 0 This move will restore user's HP instantly equal to 35% of it's MaximumHP. User wraps itself around with Plants.
198 Ground Shatter Ground Physical 125 80 5 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. A powerfull smash on the ground towards the target .
199 Grudge Fighting Physical 120 75 5 0 This move inflicts damage and has no secondary effect. User attacks with an incredible grudge and causes extreme damage.
200 Hail Stone Ice Special 35 95 30 0 This move has a 15% chance of freezing the foe. If foe is Burning, this move will extinguish it out. Using its breath, an ice ball if formed which is flung at the foe which may also free enemy.
201 Harass Dark Status 0 75 35 0 This move decreases the enemy's Accuracy and Evasion stat by 1 stage and will not work once 5 stages are decreased. The user makes fun of and enrages the target which decreases foe's accuracy and evasion.
202 Hard Slam Fighting Physical 55 95 15 0 This move inflicts damage and has no secondary effect. The user back-slams the Opponent
203 Heal Psychic Status 0 1000 5 0 This move restores user’s half of the MaximumHP. Life energy is used to restore health.
204 Healing Aroma Grass Status 0 1000 5 0 This move restores all team Monsters sleep, poison, paralysis, freeze, burn, bleed, confuse and sleep problems. The user releases a soothing scent that heals all status problems affecting the user’s party.
205 Healing Beat Psychic Status 0 1000 25 0 This move will restore user's HP instantly equal to 25% of it's MaximumHP. The user emits a healing pulse which restores the user's HP.
206 Healing Chime Normal Status 0 1000 5 0 This move removes team's status problems, including sleep, poison, paralysis, freeze, burn, bleed, confuse and sleep. The user makes a soothing bell chime to heal the status problems of the team.
207 Heat Blast Fire Special 120 85 5 0 This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. A beam of spiral hot air with destructive power.
208 Heavy Slam Steel Physical 85 85 10 0 This move inflicts damage and has no secondary effect. The user slams into the target with its heavy body.
209 Hellfire Fire Special 95 55 5 0 This move has a 100% chance of burning the foe. If foe is Frozen, this move will thaw it out. The user summons fire from the lowest pits of earth to damage the foe that burns the target.
210 Herbal Guard Grass Status 0 1000 20 0 This move increases the user's Defense stat by 2 stages and will not work once 5 stages are gained or if the user's Defense stat is 2000. The user protects itself by wrapping its body in herbs that drastically raising the user’s Defense.
211 Hidden Punch Dark Physical 55 1000 15 0 This move inflicts damage and has no secondary effect. The user disappears from view and quickly strikes a cheap shot.
212 High Jump Normal Physical 95 95 10 0 Requires two turns to use. User can not change Monster or use another move until move is completed. This move has a 25% chance of paralyzing the foe. The user bounces up high, and then drops on the target on the second turn and may also leave the target paralyzed.
213 High Voltage Electric Status 0 1000 20 0 This move increases the user's Attack and Special Attack stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. A powerfull shock of electricity that is concentrated at the core of ones body.
214 Hill Climb Rock Physical 90 80 10 0 This move has 25% chance to confuse target for 1-5 turns. If any monster at your team knows this move, you can climb through certain paths. The user attacks the target by smashing into it with incredible force that may also confuse the target. This move is also usefull at outside of battles.
215 Hollow Bubbles Ghost Special 20 80 10 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. The user attacks with repeated bubbles that hits 2-5 times in a row.
216 Holy Eye Psychic Status 0 1000 5 0 This move increases the user's Accuracy stat by 1 stage and will not work once 5 stages are gained. User uses its metaphysical third eye and increases its accuracy.
217 Hoodwink Normal Physical 35 80 20 2 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. High priority move. A tricky move that will also decrease enemy's Accuracy stat. This is a high priority move and goes first at battle.
218 Horn Stab Normal Physical 65 90 25 0 This move inflicts damage and has no secondary effect. The user attacks with sharpened horns to gouge the Opponent.
219 Horrifying Cry Dark Special 50 85 20 0 This move decreases the enemy's Special Attack stat by 1 stage and will not work once 5 stages are decreased. The user cries with an incredible power that inflict damage to the enemy and also decreases enemy's Special Attack.
220 Horrifying Sound Normal Special 55 80 20 0 This move has a 25% chance of paralyzing the foe. The user attacks the target with an horrifying sound that may also paralyze foe.
221 Horrifying Stare Normal Status 0 90 35 0 This move decreases the enemy's Attack stat by 2 stage and will not work once 5 stages are decreased. The user horrificly stares at the foe, making it scared.
222 Horror Chant Ghost Status 0 1000 10 0 This move randomly decreases enemy's 1 stat by 2 stages. Long and loud incantation that will paranoid the target.
223 Howl Normal Status 0 1000 40 0 This move decreases the enemy’s Attack stat by 1 stage and will not work once 5 stages are decreased. A low howl is used to intimidate the Opponent.
224 Hurricane Wing Flying Physical 90 80 15 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. An attack consist of violent wind created by the flapping of wings.
225 Hyper Cannon Water Special 165 90 5 0 Requires two turns to use. User can not change Monster or use another move until move completed. User prepares its body first turn to be able fast water squirt at next turn and deal extreme damage to foe.
226 Hyper Claw Normal Physical 100 85 10 0 This move inflicts damage and has no secondary effect. A fast moving claw attack.
227 Hyper Drain Grass Special 90 70 10 0 The user gains HP equal to 50% of the damage the opponent took. A life-draining attack.
228 Hyper Flame Fire Special 120 85 10 0 This move has a 25% chance of burning the foe. If foe is Frozen, this move will thaw it out. An intense stream of focused flames is shot out towards the foe.
229 Hyper Kick Normal Physical 135 55 10 0 This move inflicts damage and has no secondary effect. The foe is struck with a powerful kick.
230 Hyper Sound Normal Special 100 80 15 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. An ear splitting sonic blast is let loose to inflict damage which may also cringe the foe.
231 Hyper Surf Water Special 140 70 10 0 Hyper Surf allows you to travel on the water areas at the map. By surfing you can also catch wild Monsters. The user summons a gigantic tidal wave that wipes out everything in its path.
232 Hypnoblast Psychic Special 80 80 15 0 This move has a 35% chance to fall asleep the foe. An instant disclosure of the targets 5 senses.
233 Ice Blade Ice Physical 90 85 15 0 This move has a 20% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. A blade made of ice.
234 Ice Claw Ice Physical 75 85 15 0 This move has a 15% chance of freezing the foe. If foe is Burning, this move will extinguish it out. This move has increased critical hit ratio (2x). An attack with the user's claw that is covered with razor sharp ice to enhance its sharpness.
235 Ice Fall Ice Special 90 80 10 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. The user attacks by harshly dropping an icicle onto the target that may also make the target cringe.
236 Ice Needles Ice Physical 15 100 35 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. The user launches sharp icicles at the target that hits 2-5 times in a row.
237 Ice Pillar Ice Physical 95 85 10 0 This move has a 15% chance of freezing the foe. If foe is Burning, this move will extinguish it out. A powerfull smash on to a boulder of ice towards the target projecting in countless pieces.
238 Ice Ray Ice Special 120 80 5 0 This move has a 25% chance of freezing the foe. If foe is Burning, this move will extinguish it out. A curious beam of light freezes whatever it touches into a solid block of ice.
239 Ice Storm Ice Special 140 60 10 0 This move has a 35% chance of freezing the foe. If foe is Burning, this move will extinguish it out. The user summons a gigantic flurry of snow and ice to bury the foe.
240 Ice Sword Ice Physical 35 100 35 1 This move has a 25% chance of cause bleeding at the foe. High priority move. The user wields a sharpened chunk of ice like a sword and slashes at the target that may cause bleeding  at the target. This is a high priority move and goes first at battle.
241 Ignite Fire Special 35 1000 15 0 This move has a 20% chance of burning the foe. If foe is Frozen, this move will thaw it out. The user attacks the target with an intensive fire that may also burn target.
242 Incognito Ghost Physical 45 95 35 1 High priority move. The user extends its shadow and attacks the target from behind. This is a high priority move and goes first at battle.
243 Inferno Fire Special 120 95 5 -1 This move has a 50% chance of burning the foe. If foe is Frozen, this move will replace it. Powerfull release of fire around the users surrounding.
244 Inferno Onrush Fire Physical 120 90 5 0 This move has a 70% chance of burning the foe. If foe is Frozen, this move will thaw it out. The user takes recoil damage equal to 50% of the damage dealt to the Opponent. Description:A high speed tackle with the users body covered with fire.
245 Ink Bomb Dark Special 90 70 10 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. A mass quantity of dark energy.
246 Ink Cannon Water Special 70 65 15 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. The opponent is sprayed in the face with an inky substance that lowers accuracy.
247 Insect Buzz Bug Special 85 75 15 0 This move decreases the enemy's Special Defense stat by 1 stage and will not work once 5 stages are decreased. The user vibrates its wings to generate a damaging sound wave that also lower the target’s Special Defense stat.
248 Insect Opposition Bug Special 40 95 25 0 This move will do double when User's CurrentHP is below half of its MaximumHP. A move that increases in power the less HP the user has.
249 Insomnia Seed Grass Status 0 70 10 0 This move has a 100% chance of confusing the foe. A seed that causes worry is planted on the target which will confuse target.
250 Ion Cannon Electric Special 100 70 10 0 This move increases the user's Special Attack stat by 1 stage and will not work once 5 stages are gained. A beam of powerful electrical energy.
251 Iron Fist Steel Physical 80 90 15 0 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. A powerfull fist as dense as an iron.
252 Iron Gear Steel Status 0 100 5 0 This move increases the user's Attack stat 1 stage and Speed stat by 2 stages and will not work once 5 stages are gained at increased stat or increased stat reached 2000. The user concentrates to increase its attack and speed stats.
253 Iron Strike Steel Physical 50 80 10 0 Hits 2 times in a row. If first hit be critical hit all other hits will be also critical hit. The users hardens a part of its body to strike the opponent back and forth, hitting the foe twice.
254 Iron Wing Steel Physical 70 80 25 0 This move increases the user's Defense stat by 1 stage and will not work once 5 stages are gained or if the user's Defense stat is 2000. The foe is hit with wings of steel.
255 Ivy Lash Grass Physical 45 95 15 0 This move inflicts damage and has no secondary effect. Thick vines of ivy are used to slap and lash out at the Opponent.
256 Jet Kick Fighting Physical 140 80 10 0 The user takes recoil damage equal to 15% of the damage dealt to the Opponent The user jumps high into the air and onto the opponent with incredible force and damages itself in the process.
257 Judo Chop Fighting Physical 45 95 30 0 This move has increased critical hit ratio (2x). The foe is hit with a sharp chop to the shoulder.
258 Kinetic Distract Psychic Status 0 95 20 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. The user distracts the foe with illusions to lower its accuracy.
259 Knife Dance Normal Status 0 1000 25 0 This move increases the user’s Attack stat by 2 stages and will not work once 5 stages are gained. An incredibly dangerous dance that induces adrenaline and therefore sharply increases the user’s attack.
260 Knock Away Dark Physical 30 100 30 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. User makes a move which will knock the target back and may cause cringe.
261 Land Slide Rock Physical 85 80 10 0 This move has a 25% chance to cause the foe to cringe. If the user attacks with this move a second time, it cannot make the opponent cringe. A landslide is directed at the foe to inflict damage.
262 Last Chance Normal Physical 150 40 5 0 This move has very low hit chance. User tries to attack with all of its remaining strength to inflict great damage.
263 Lava Wave Fire Special 95 95 15 -1 This move has a 35% chance of burning the foe. If foe is Frozen, this move will replace it. Heated lava in spiral formation.
264 Leaf Claw Grass Physical 75 85 15 0 This move has a 15% chance of cause bleeding at the foe. This move has increased critical hit ratio (2x). User attack with leaf thin sharp claw.
265 Leaf Hurricane Grass Special 160 75 5 0 This move decreases the User's Special Attack stat by 2 stages and will not work once 5 stages are decreased. The user whips up a storm of leaves around the target but usage of this move recoil harshly and reduces the user’s Special Attack stat.
266 Leaf Sword Grass Physical 95 80 20 0 This move has a 35% chance of causing bleeding to the foe. This move has increased critical hit ratio (2x). The user handles a sharp leaf like a sword and attacks by cutting its target.  This has a high critical hit ratio and may cause bleeding.
267 Leaf Tempest Grass Special 70 80 10 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. The user attacks its target by encircling it in sharp leaves that also lower the foe’s Accuracy.
268 Legendary Power Rock Special 75 100 5 1 This move has 5% chance to increase all stats by 1 stages of User. High priority move. The user summons rocks that it then sends flying towards the opponent and has a slight change of increasing all of the user's stats.
269 Life Drain Bug Physical 75 90 5 0 The user gains HP equal to 50% of the damage the opponent took. The foe drains its victim of life energy.
270 Light Armor Light Status 0 1000 20 0 This move increases the user's Special Defense stat by 1 stages and will not work once 5 stages are gained or if the user's Speed stat is 2000. Armor made of light that covers the whole body to increase defense.
271 Light Blast Light Special 85 80 10 0 This move decreases the enemy's Special Defense stat by 1 stage and will not work once 5 stages are decreased. The user draws power from nature and fires it at the target that also lower the target’s Special Defense.
272 Light Bolt Light Special 80 85 15 0 This move inflicts damage and has no secondary effect. a quick release of light energy.
273 Light Fang Light Physical 65 95 15 0 This move inflicts damage and has no secondary effect. A glowing fang attack.
274 Light Purge Light Special 95 85 5 0 This move decreases the enemy's Special Defense stat by 1 stage and will not work once 5 stages are decreased. The user lets loose a damaging burst of light. It also reduce the target’s Special Defense stat.
275 Light Rays Light Special 40 60 15 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. The user attacks with multiple light rays that hits 2-5 times in a row.
276 Light Restore Light Status 0 1000 5 0 If weather is cloudy restored HP is equal to 25% of User's MaximumHP.  If weather is normal restored HP is equal to 50% of User's MaximumHP. If weather is Cloudless restored HP is equal to 75% of User's MaximumHP. By using the Sun or Stars light, user restores it's HP.
277 Light Slash Light Physical 95 85 10 0 This move inflicts damage and has no secondary effect. A slash with a sword created with light.
278 Light Up Light Status 0 1000 40 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. A brilliant flash of light blinds the foe and lowers accuracy.
279 Light Wave Light Special 90 70 5 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Series of light waves that impares the target judgements.
280 Lightning Ball Electric Special 100 75 10 0 This move has a 50% chance of paralyzing the foe. Description:An  eletrical blast conjugated into a shape of a  ball.
281 Lightning Bolt Electric Special 110 80 15 0 This move has a 15% chance of paralyzing the foe. Lightning is summoned from the sky.
282 Lightning Sword Light Special 65 85 15 0 This move has increased critical hit ratio (2x). User compose a sword from light and blow a high critical hit.
283 Liquid Defense Water Status 0 1000 40 0 This move increases the user's Defense stat by 1 stage and will not work once 5 stages are gained or if the user's Defense stat is 2000. The user create a barrier between itself and the opponent, increasing its defense.
284 Live Coal Fire Status 0 95 40 0 This move has a 100% chance of burning the foe. If foe is Frozen, this move will thaw it out. series of burning rocks that is thrown at the target.
285 Luck Try Normal Special 150 45 5 0 This move inflicts damage and has no secondary effect. User tries extremly hard move to inflict great damage on enemy.
286 Lullaby Normal Status 0 40 15 0 This move will cause opponent to fall asleep for 1-5 turns. The user sings a lullaby that induces sleep.
287 Lunar Liberation Dark Special 120 80 5 -1 This move has a 30% chance of freezing the foe. If foe is Burning, this move will extinguish it out. This move absorbs all the light around the targets surrounding.
288 Lunar Light Dark Status 0 1000 5 0 If weather is cloudy restored HP is equal to 25% of User's MaximumHP else if weather is normal restored HP is equal to 50% of User's MaximumHP else if weather is Cloudless restored HP is equal to 75% of User's MaximumHP. Utilizing the Moon or Stars mysterious light energy, the user can replenish HP.
289 Magic Pulse Psychic Special 65 1000 10 0 Never miss. An mysterious colord energy ball .
290 Magma Beam Fire Special 100 70 10 0 This move has a 35% chance of burning the foe. If foe is Frozen, this move will thaw it out. A scorching blast made up of magma.
291 Magnetic Dead Steel Physical 55 1000 10 0 This move does not miss. The user launches steel bombs that stick to the target. This attack will not miss.
292 Magnetic Ray Steel Special 50 90 20 1 High priority move. A ray of energy that enhance the poller magnitudes of steels.
293 Mandibles Bug Physical 55 90 25 0 This move inflicts damage and has no secondary effect. The user bites the target with its mandibles.
294 Mantle Crush Rock Physical 125 95 10 -1 This move inflicts damage and has no secondary effect. Low priority move. A powerfull smash on the ground that can shatter the whole make up of the ground.
295 Mega Fang Dark Physical 120 75 5 0 This move inflicts damage and has no secondary effect. A concentrated energy sharp bite.
296 Mega Slam Psychic Physical 95 80 10 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. The user focuses its willpower and slams the target that may also make the target cringe.
297 Mega Stab Bug Physical 120 75 5 0 This move inflicts damage and has no secondary effect. A lethal attack with a the sharpest part of the body.
298 Mega Tackle Normal Physical 95 95 25 0 The user takes recoil damage equal to 30% of the damage dealt to the Opponent The user becomes enraged and foolishly slams into the foe, dealing damage to itself in the process.
299 Melt Down Fire Special 145 85 5 0 This move decreases the User's Special Attack stat by 2 stages and will not work once 5 stages are decreased. The user superheats the air to incinerate the foe. The attack’s recoil sharply reduces the user’s Special Attack.
300 Metal Armor Steel Status 0 1000 10 -2 This move increases the user's Defense stat by 3 stages and will not work once 5 stages are gained or if the user's Defense stat is 2000. Low priority move. The user hardens its body’s surface like iron, sharply raising its Defense stat. This is a low priority move and goes last at battle.
301 Metal Skull Steel Physical 85 80 20 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. The foe slams the target with its steel-hard head that may also make the target cringe.
302 Metal Storm Steel Physical 95 75 15 -1 This move has a 55% chance of cause bleeding at the foe. User compose a storm which is composed by small metals that may alsocause bleeding.
303 Meteor Rain Dragon Special 150 85 5 0 This move decreases the User's Special Attack stat by 2 stages and will not work once 5 stages are decreased. A great meteor rain summoned down from the sky onto the target for extreme damage, but also causes recoil damage to the user as a decrease of its Special Attack.
304 Meteor Shower Steel Physical 150 90 5 0 This move decreases the user's Attack stat by 2 stages and will not work once 5 stages are decreased. Series burning rocks that attacks the target with high velocity and destructive power.
305 Mind Bend Psychic Special 100 70 10 0 This move decreases the enemy’s Special Defense stat by 1 stage and will not work once 5 stages are decreased. The user attacks by entering the opponent’s mind and breaking down their sanity.
306 Mind Control Psychic Status 0 1000 5 0 If this move hits, target will become confused for 1-5 turns. The user uses it's Psychic powers to control foe's mind and make it confused.
307 Mind Shift Psychic Status 0 1000 25 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. Using its psychic power of suggestion user convince enemy and decrease its Accuracy greatly.
308 Mind Strike Psychic Special 100 80 15 0 This move inflicts damage and has no secondary effect. User focused its mind to damage the enemy telepathically.
309 Mix Up Normal Status 0 70 15 0 This move has a 100% chance of confusing the foe. By making tricky illusions, the user makes foe confused.
310 Moon Impact Dark Physical 80 85 15 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. A physical impact with a huge amount of collective dark collective energy,
311 Moon Kick Psychic Physical 70 85 15 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. A kick that is enhance with psychic.
312 Muck Shot Poison Special 135 60 5 0 This move has a 35% chance of poisoning the target. The user shoots a glob of sludge at the target to attack that may also poison the target.
313 Mud Blast Ground Special 60 85 10 0 This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased. The user attacks by hurling a blob of mud at the target that also reduces the target’s Speed.
314 Mud Grenade Ground Special 65 75 10 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. The user launches a hard-packed mud ball to attack that also lower the target’s Accuracy.
315 Mud Sling Ground Special 15 100 15 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. A ball of mud is thrown at the foe’s face to inflict damage and lower accuracy.
316 Muscle Tense Fighting Status 0 1000 15 0 This move increases the user's Attack and Defense stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. The user tenses its muscles to bulk up its body, boosting both its Attack and Defense stats
317 Mysterious Blow Normal Special 0 1000 10 0 This move has a 30% chance of doing 15 damage, a 25% chance of doing 25 damage, a 20% chance of doing 35 damage, a 15% chance of doing 45 damage, a 5% chance of doing 60 damage and a 5% chance of doing 80 damage. A mysterious energy that does random damage.
318 Mystery Room Psychic Status 0 1000 15 0 This move increases the user's Defense and Speed stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. The user creates a bizarre area that increases user's Defense and Speed stat 1 stage.
319 Mystic Dance Light Status 0 1000 5 0 This move increases the user's Special Attack, Special Defense, and Speed stats by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. The user lightly performs a beautiful, mystic dance that boosts the user’s Special Attack, Special Defense, and Speed stats.
320 Mystical Leaves Grass Special 65 1000 15 0 This move does not miss. The user scatters curious leaves that chase the target. This attack will not miss.
321 Mystical Spit Water Special 85 90 5 0 This move decreases the enemy's Special Attack stat by 1 stage and will not work once 5 stages are decreased. User spits a mystical water towards foe which also decreases target's Special Attack stat.
322 Mystifying Horns Psychic Physical 85 80 15 0 This move has 15% chance to confuse target for 1-5 turns. A psychic attack shape like a horn.
323 Napalm Fire Special 75 85 15 0 This move has a 15% chance of burning the foe. If foe is Frozen, this move will thaw it out. The user attacks the target with a bursting flame that may also burn foe.
324 Nature Heal Bug Status 0 1000 10 0 This move restores user’s half of the Maximum HP. The user calls on nature to heal half its Maximum HP.
325 Needle Storm Poison Special 15 85 20 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. This move has a 25% chance of poisoning the target. A relentless release of poisoned needles at a high velocity.
326 Ocean Pulse Water Special 65 80 25 0 This move has a 25% chance of confusing the foe. The user attacks the target with a pulsing blast of water. It may also confuse the target.
327 Odd Dance Normal Status 0 1000 20 0 This move decreases the enemy's Defense stat by 2 stages and will not work once 5 stages are decreased. The user dances with an odd rhythm that compels the target to lower its guard.
328 Odd Wave Psychic Special 75 80 15 0 This move has a 35% chance of confusing the foe. The user releases an odd shock wave that may also confuse target.
329 Overthrow Fighting Physical 1 100 25 0 Power dealt is equal to the level of the target. The foe is grabbed and tossed over the head of the User.
330 Ozone Burst Dragon Special 120 85 5 0 This move has a 25% chance of burning the foe. If foe is Frozen, this move will thaw it out. A blast of compressed air.
331 Paralyzing Dust Poison Status 0 75 35 0 This move has a 100% chance of paralyzing the foe. A fine dust is sprayed at the opponent instantly immobilizing it.
332 Particle Rain Normal Physical 25 85 10 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. Objects around the Monster are thrown to the opponent to deal damage and hits 2-5 times in a row.
333 Pay Strike Normal Physical 145 85 10 0 The user takes recoil damage equal to 35% of the damage dealt to the Opponent The user becomes blinded by rage and uses a risky blow that deals damage to itself.
334 Pendulum Psychic Status 0 60 25 0 This move will cause opponent to fall asleep for 1-5 turns. The user spins an object while chanting causing the foe to fall asleep for 1 to 5 turns.
335 Pendulum Swing Dark Physical 150 95 5 -1 Turn consuming move. Next turn user has to rest and can not use any move. Low priority move. A move that affects the target mind increasing their sense of time keeping.
336 Perch Flying Status 0 1000 20 0 This move restores user's HP equal to 30% of its MaximumHP. The user lands and rests its body. It restores the user’s HP by up to 30% of its max HP.
337 Phenomenal Psychic Special 100 65 35 0 This move has a 45% chance of causing the foe to cringe. If the user attacks with this move a second time, it cannot make the opponent cringe. The user attacks with an odd, invisible power that may also make the target cringe.
338 Photosynthesis Grass Status 0 1000 5 0 If weather is cloudy restored HP is equal to 25% of User's MaximumHP else if weather is normal restored HP is equal to 50% of User's MaximumHP else if weather is Cloudless restored HP is equal to 75% of User's MaximumHP. The user composes sugars and nutrients through a natural photosynthesis process by using Stars or Sun light that also replenishes HP.
339 Pick Normal Physical 65 80 25 0 This move has a 40% chance of cause bleeding at the foe. The user pecks the target with great speed that may cause bleeding on the target.
340 Pin Gun Bug Physical 15 90 25 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. Sharp pins are shot out at the foe in rapid succession that hits 2-5 times in a row.
341 Pitch Black Dark Physical 75 75 15 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. The user throws a pitch black shadow ball which inflicts damage and also frightening enemy and cause Accuracy decrease at foe.
342 Plume Waltz Flying Status 0 1000 20 0 This move decreases the enemy's Attack stat by 2 stages and will not work once 5 stages are decreased. The user covers the target’s body with a mass of down that harshly lowers its Attack stat.
343 Poison Blade Poison Physical 75 75 30 0 This move has a 50% chance of poisoning the target.  This move has increased critical hit ratio (2x). A slashing attack with a poisonous blade that may also leave the target poisoned that has a high critical hit rate.
344 Poison Cloud Poison Status 0 1000 5 0 This move increases the user's Attack, Defense, and Accuracy stats by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. User compose around itself a poisonous cloud that increases user's Attack, Defense, and Accuracy stats.
345 Poison Dust Poison Status 0 80 30 0 This move has a 100% chance of poisoning the target. A fine dust is sprayed at the opponent instantly poisoning it.
346 Poison Needle Poison Physical 25 100 35 0 This move has a 35% chance of poisoning the target. A sharp stinger, needle, or horn breaks the opponent’s skin.
347 Poison Ring Poison Status 0 1000 10 0 This move will restore user's HP instantly equal to 35% of it's MaximumHP. User wraps itself around with chemicals.
348 Poison Thorns Poison Status 0 90 20 0 This move has a 100% chance of poisoning the target. The user throws poisonous thorns towards enemy to poison it.
349 Pounce Normal Physical 140 80 5 0 This move requires 2 turn to complete. First turn gathers power and then second turn inflicts damage. This move has increased critical hit ratio (2x). This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. A powerfull smash comonly use by big size monster.
350 Power Absorb Dark Status 0 1000 5 0 User becomes fainted after this move executed. This move decreases the enemy's Attack and Special Attack stat by 10 stages and will not work once 5 stages are decreased. User uses it's own life force completey to decrease enemy's Attack and Special Attack power sharply.
351 Power Blast Ground Special 120 65 5 0 This move decreases the enemy's Defense stat by 1 stage and will not work once 5 stages are decreased. A concentrated energy that can be blasted.
352 Power Focus Psychic Status 0 1000 40 0 This move increases the user’s Attack stat by 1 stage and will not work once 5 stages are gained. With intense focus and concentration, the user raises its Attack.
353 Power Play Psychic Status 0 1000 15 0 This move increases the user's Attack and Defense stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. The user employs its psychic power to increase both its Attack and Defense stats.
354 Power Wave Psychic Special 1 100 25 0 This move inflict damage based on user's level and luck. Damage formula is like this: (Random Number) X (User's Level/5) where Random Number is between 1-8. This move will do at least 1 damage. The foe is attacked with an mental energy wave. The attack varies in intensity.
355 Powerful Throw Normal Physical 100 80 10 0 Powerful Throw can move special boulders outside of battle. If any Monster in your team knows this move you can pass through certain rocks. The user hurls whatever heavy object it can find at the foe. It can also be used to move boulders.
356 Predict Fighting Status 0 1000 5 3 This move increases the user's Evasion stat by 3 stage and will not work once 5 stages are increased. Very high priority move. Using its intuition, the user increase it's evasion 3 stages. This is a very high priority move and goes first at battle.
357 Pressure Normal Status 0 1000 30 0 This move chooses one of the user’s Stats at random and raises it by 2 stages. It can raise one of the user’s Attack, Defense, Speed, Special Attack, Special Defense, Accuracy or Evasion stat. The user applies pressure to stress points, sharply boosting one of its stats randomly.
358 Prevent Normal Physical 35 100 15 0 This move prevent enemy switch Monster for 2-5 turns. This move prevents the opponent from switching monsters for several turns.
359 Prior Strike Normal Physical 55 85 15 3 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Very high priority move. User anticipates and hit a smashing blow to the enemy. This is a very high priority move and goes first at battle
360 Provoke Normal Status 0 85 10 0 This move has a 100% chance of confusing the foe. This move increases the foe's Attack stat by 2 stages and will not work once 5 stages are gained or if the foes's increased stat is 2000. The user provokes the foe into confusion. However, it also sharply raises the foe’s Attack stat.
361 Psyburn Psychic Special 40 90 20 0 This move has a 50% chance of burning the foe. If foe is Frozen, this move will thaw it out. A fire blast that is controled with psychic.
362 Psychic Blades Psychic Physical 75 85 25 0 This move has increased critical hit ratio (2x). The user tears at the target with blades formed by psychic power that which has high critical hit rate.
363 Psychic Blast Psychic Special 30 75 10 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. An explosion sends hundreds of psychic blasts to greatly damage enemy. Hits 2-5 times in a row.
364 Psychic Wave Psychic Physical 85 80 15 0 This move inflicts damage and has no secondary effect. The user materializes an odd psychic wave to attack the target. This attack does physical damage.
365 Psychical Legs Psychic Status 0 1000 10 -2 This move increases the user’s Speed stat by 1 stage and will not work once 5 stages are gained or if the user’s Speed stat is 2000. Low priority move. The user composes psychical phantom legs which will increase user's speed extremely. This is a low priority move and goes last at battle.
366 Psychical Stance Psychic Special 35 100 10 0 This move increases the user's Special Attack stat by 1 stage and will not work once 5 stages are gained. The user takes a stance that enhances its Psychical powers and attack while holding its special stance.
367 Psychical Strike Psychic Status 0 1000 5 0 This move decreases the enemy's Accuracy stat by 2 stage and will not work once 5 stages are decreased. The user uses it's Psychical powers to decrease enemy accuracy severely.
368 Psycho Beam Psychic Special 65 95 20 0 This move inflicts damage and has no secondary effect. The user focuses its mind and shoots an energy beam at the Opponent
369 Quick Punch Steel Physical 35 100 35 1 High priority move. The user strikes the target with tough punches as fast as bullets that makes user attack first. This is a high priority move and goes first at battle.
370 Quick Twister Dragon Special 40 100 25 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. The user quickly whips up a cyclone that may also cause the target to cringe.
371 Rage Spout Water Special 1 100 10 0 This move damage formula is based on the user's current HP. As the user's HP gets decreased, the Power of move gets increased. Power is calculated with this formula: 20/ (CurrentHP / MaximumHP). So if your CurrentHP is 10% of your MaximumHP, this move power will be 200. User spouts water to the foe with an incredible rage.
372 Raged Squirt Water Special 50 85 20 0 This move will do double when User's Current HP is below half of its MaximumHP. User squirts water with a great rage.
373 Ram Normal Physical 90 80 10 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. This move can be used outside of battle. Certain trees can be hit with this move to knock Monsters out of the trees for battle. The opponent rams the foe with its head.
374 Rampage Dragon Physical 155 95 10 0 The user takes recoil damage equal to 45% of the damage dealt to the Opponent The user rampages and attacks recklessly which deals enormous damage but also user takes recoil damage.
375 Rapid Strike Normal Physical 40 100 35 1 High priority move. Utilizing its speed, the user attacks first. This is a high priority move and goes first at battle.
376 Ray Cannon Light Special 90 75 15 0 This move decreases the enemy’s Special Defense stat by 1 stage and will not work once 5 stages are decreased. The user gathers all its light energy and releases it at once that also lower the target’s Special Defense stat.
377 Razor Fin Water Physical 70 95 15 0 This move inflicts damage and has no secondary effect. A fin attack as sharp as a blade.
378 Razor Tail Normal Physical 90 90 15 0 This move inflicts damage and has no secondary effect. A tail whip attack that can cut a rock in half.
379 Recover Rest Normal Status 0 1000 10 0 This move will restore user's HP instantly equal to 35% of it's MaximumHP. User takes a break of attacking and cures it's own wounds.
380 Reed Lullaby Grass Status 0 45 20 0 This move will cause opponent to fall asleep for 1-5 turns. The user plays a pleasant melody that lulls the target into a deep sleep.
381 Refection Strike Steel Special 70 75 10 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. The user looses a flash of energy at the target from its polished body that also lower the target’s Accuracy
382 Regular Heal Normal Status 0 1000 5 0 This move restores user’s half of the Maximum HP. The users summons up its will and heals half its Maximum HP.
383 Rejuvenate Normal Status 0 1000 15 0 This move restores user's sleep, poison, paralysis, freeze, and burn problems. The user clears itself from all status ailments.
384 Relaxing Mind Psychic Status 0 1000 10 0 This move increases the user's Special Attack and Special Defense stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. The user quietly focuses its mind and calms its spirit to raise its Special Attack and Special Defense stats.
385 Repressed Memory Psychic Status 0 1000 25 0 This move increases the user's Special Defense stat by 2 stages and will not work once 5 stages are gained or if the user's Special Defense stat is 2000. The user temporarily clears its mind of all strife to raise its Special Defense.
386 Resonance Steel Status 0 1000 20 0 This move increases the user's Attack and Special Attack stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. A series of magnetic energy that is concentrated at the core of ones body.
387 Revenge Time Dark Physical 50 95 10 0 The attack only doubles in power if it is used second and only if hit by an opponent first. If the user moves after the target, this attack’s power will be doubled.
388 Rock Toss Rock Physical 50 90 20 0 This move inflicts damage and has no secondary effect. Using its incredible strength, the user hurls a boulder at the foe.
389 Roll Crush Ground Physical 70 85 20 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. The user crushes its targets by rolling over them with its rolled-up body that may make the target cringe.
390 Root Grass Status 0 1000 5 0 This move traps the target, preventing switching and escape. This move restores user's HP equal to 20% of their MaximumHP. The user uses roots of trees around itself to trap enemy and by consuming energy from roots restore it's health slightly.
391 Round Strike Bug Physical 55 1000 10 0 This move does not miss. User attacks the enemy by rounding around to find its weakest point for not miss.
392 Salivate Ghost Physical 35 100 40 0 This move has a 35% chance of paralyzing the foe. The opponent is covered in gooey, thick saliva that may render it immobile.
393 Sand Storm Ground Physical 125 80 10 -1 This move inflicts damage and has no secondary effect. By using special ability user compose a sand storm around the target that deals greate damage.
394 Scheme Dark Status 0 1000 20 0 This move increases the user's Special Attack stat by 2 stages and will not work once 5 stages are gained. The user stimulates its brain by thinking bad thoughts that sharply raises the user’s Special Attack.
395 Scratch Metal Steel Status 0 80 10 0 This move decreases the enemy's Special Defense stat by 3 stages and will not work once 5 stages are decreased. A horrible teeth-grinding sound is emitted to sharply reduce the target’s Special Defense stat.
396 Seed Grenade Grass Physical 75 90 20 0 This move inflicts damage and has no secondary effect. The user slams a barrage of exploding seeds down on the target from above.
397 Seed Gun Grass Physical 25 80 15 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. The user forcefully shoots seeds at the target, shooting 2 to 5 seeds in rapid succession
398 Self Explosion Normal Physical 1000 1000 5 0 If this move successfully hits, it will knock out (KO) the opponent instantly unless opponent does has a KO preventing effect. After this move is used, user will fainted. The user sacrifices itself to perform the ultimate move.
399 Serial Punch Steel Physical 20 75 15 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. The user attacks with repeated jabs that hits 2-5 times in a row.
400 Severe Crush Rock Physical 65 90 20 0 This move inflicts damage and has no secondary effect. The users pick up a large rock and crushes the opponent with it.
401 Shadow Arm Dark Physical 50 90 15 0 This move has a 30% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. User strikes to the foe with shadow arms to inflict damage which may also cringe target.
402 Shadow Blade Dark Physical 90 80 10 0 This move has a 35% chance of cause bleeding at the foe. The user throws shadow blades which may also cause bleeding on the foe.
403 Shadow Burn Dark Special 55 90 15 0 This move has a 40% chance of burning the foe. If foe is Frozen, this move will thaw it out. A fire that is controlled from the user's shadow.
404 Shadow Fang Ghost Physical 75 80 20 0 This move has increased critical hit ratio (2x). The user attacks with fangs which is made by shadows and inflict highly critical damage.
405 Shadow Game Dark Physical 75 80 15 0 High priority move. User uses shadows to distribute enemys attention and attack first. This is a high priority move and goes first at battle.
406 Shadow Purge Light Status 0 1000 5 1 Turn consuming move. Next turn user has to rest and can not use any move. This move recovers user's HP equal to 75% of its MaximumHP. High priority move. A bright light that illuminates everything in its surrounding.
407 Shadow Slash Dark Physical 65 95 5 0 This move has increased critical hit ratio (4x). User uses shadows around to hit the target with an incredible critical rate.
408 Shadow Strike Dark Special 120 60 10 0 This move has increased critical hit ratio (2x). The user comes from darkness and blow a high critical strike.
409 Sharp Blade Normal Physical 75 85 10 0 This move has a 15% chance to cause bleeding on the foe. User attacks with a sharp blade which can cause a bleeding effect on target.
410 Sharp Leaf Grass Physical 70 90 20 0 This move has increased critical hit ratio (2x). Razor sharp leaves are flung at the Opponent.
411 Sharpen Up Dark Status 0 1000 20 0 This move increases the user's Attack and Accuracy stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. The user sharpens its claws to boost its Attack and Accuracy stats.
412 Shell Blade Water Physical 80 80 10 0 This move decreases the enemy's Defense stat by 1 stage and will not work once 5 stages are decreased. The user cuts its target with sharp shells that also lower the target’s Defense stat.
413 Shimmering Wind Bug Special 75 75 10 0 This move has a 50% chance of paralyzing the foe. A glistening gust of wind containing sharpened scales is blown towards the target and may also paralyze the enemy.
414 Shock Electric Status 0 95 5 0 This move has a 100% chance of paralyzing the foe. The user sends out a shock wave of static electricity that paralyzes the foe.
415 Shock Punch Electric Physical 90 85 10 0 This move has a 15% chance of paralyzing the foe. A punch infused with the shocking power of lightning.
416 Shoulder Slam Normal Physical 100 70 20 0 This move inflicts damage and has no secondary effect. The user gains momentum by running towards the foe and then rams them with incredible force.
417 Shriek Normal Status 0 95 30 0 This move decreases the enemy’s Defense stat by 2 stage and will not work once 5 stages are decreased. A high frequency blast of sound dramatically lowers the foe’s defense.
418 Shrink Normal Status 0 1000 40 0 This move increases the user's Evasion stat by 1 stage and will not work once 5 stages are increased. With an elastic body, the user shrinks itself making it harder to hit.
419 Sinister Wave Dark Special 85 90 15 0 This move inflicts damage and has no secondary effect. The user releases a horrible aura imbued with dark thoughts.
420 Size Up Normal Status 0 1000 40 0 This move decreases the enemy’s Defense stat by 1 stage and will not work once 5 stages are decreased. The user stares down the opponent to test its fighting spirit.
421 Skull Ram Normal Physical 120 90 15 0 Requires two turns to use. First turn bows its head and hits on the second turn. Move preventing status problems will end this move.  User can not change Monster or use another move until move completed. The user bows its head during the first turn and attacks with its skull during the second.
422 Skull Smash Rock Physical 160 85 10 0 The user takes recoil damage equal to 60% of the damage dealt to the Opponent. This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. The user attacks the target with a hazardous, full-power headbutt that also cause user to take terrible recoil damage and may cringe target.
423 Sky Dive Flying Physical 160 70 5 0 Requires two turns to use. The user flys high on the first turn, and then dives to attack on the second turn. Move preventing status problems will end this move.  Has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. User can not change Monster or use another move until move completed. A second-turn attack move that may also make the target cringe.
424 Sky Slash Flying Physical 50 1000 25 0 This move has increased Accuracy. The user confounds the foe with speed, then slashes. The attack lands without fail.
425 Slashing Strike Normal Physical 95 90 10 -1 This move has increased critical hit ratio (2x). A relentless series of attacks.
426 Sleep Dust Poison Status 0 55 40 0 This move will cause opponent to fall asleep for 1-5 turns. A fine dust is sprayed at the opponent instantly putting the opponent to sleep.
427 Sleeping Strike Normal Status 1 85 25 0 This move has a 30% chance of doing 15 damage, a 25% chance of doing 25 damage, a 20% chance of doing 35 damage, a 15% chance of doing 45 damage, a 5% chance of doing 60 damage and a 5% chance of doing 80 damage. The user strikes blindly and cause random damage.
428 Slice Normal Physical 55 95 25 0 Can be used outside of battle to cut down small trees blocking a pathway. If any Monster at your team has this move you can pass through small trees on the world map. The user makes use of its sharp claws to cut deep wounds into the Opponent.
429 Slide Kick Fighting Physical 55 95 20 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. The user sweeps the floor with a leg or tentacle tripping the foe.
430 Slime Poison Special 85 75 20 0 This move has a 35% chance of poisoning the target. Throws dirty slime to the Opponent.
431 Slime Blast Poison Special 95 80 10 0 This move has a 40% chance of poisoning the target. A thick ball of poisonous slime is flung at the Opponent It may also poison the target.
432 Sloppy Spit Water Special 80 70 15 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. The user attacks by shooting sloppy water at the opposing team that also lower the target’s accuracy
433 Sludge Wave Poison Special 100 80 10 0 This move has a 15% chance of poisoning the target. User swamps the area around the user with a giant sludge wave that may also poison the target.
434 Snow Rain Ice Physical 60 90 10 0 This move has a 25% chance of freezing the foe. If foe is Burning, this move will extinguish it out. User compose a heavy hail storm on foe that may freeze target.
435 Snowfall Ice Special 40 100 35 0 This move has a 15% chance of freezing the foe. If foe is Burning, this move will extinguish it out. A small flurry of ice and snow chills the Opponent
436 Solar Claw Grass Physical 120 95 5 -1 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. An attack that is enhance with the power of sunlight.
437 Solar Ray Light Special 140 95 10 0 Requires two turns to use. First turn stores energy and at second turn hits. Move preventing status problems will end this move.  If a monster is Frozen, this move will thaw it out. User can not change Monster or use another move until move completed. The user takes in light from the sun and then stores the energy. On the second turn, the foe is blasted with a ray that has the intensity of the sun.
438 Solar Wind Light Special 120 80 5 -1 This move has a 30% chance of burning the foe. If foe is Frozen, this move will thaw it out. A stream of light energy.
439 Soul Reap Dark Physical 140 95 5 0 The user takes recoil damage equal to 50% of the damage dealt to the Opponent The user creates a scythe using psychic to attack the target.
440 Sound Blast Normal Special 1 100 25 0 This move always deals 45 damage and has a critical hit ratio of 0%. Ultra low pitched sonic waves are released into the air and ground that are strong enough to rip trees out by the root.
441 Sound Wave Normal Status 0 65 12 0 If this move hits, target will become confused for 1-5 turns. The foe is blasted with discombobulating waves of sound.
442 Space Defense Psychic Status 0 1000 10 0 This move increases the user's Defense and Special Defense stats by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. The user absorbs a mystical power from space to raise its Defense and Special Defense stats.
443 Sparkbite Electric Physical 65 90 25 0 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. This move has a 15% chance of paralyzing the foe. The user bites with electrified fangs. It may also make the target cringe or leave it with paralysis.
444 Speed Punch Fighting Physical 35 100 35 1 High priority move. The user attacks with a punch that moves at supersonic speeds. This is a high priority move and goes first at battle.
445 Spike Whip Grass Physical 95 70 10 0 This move increases user's critical chance 1 stage. A vine whip attack with thrones growing on the side.
446 Spin Kick Fighting Physical 60 85 20 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. The user quickly spins around and lands a sharp blow to the head.
447 Spinning Punch Fighting Physical 70 85 15 0 This move has a 25% chance of confusing the foe. The foe is hit with a spin powered punch that may also leave it confused.
448 Spirit Dance Ghost Status 0 1000 15 0 This move randomly increases 2 stats of Monster 1 stage. A form of moments to make one stronger.
449 Split Blast Fire Special 75 85 10 0 This move has a 20% chance of burning the foe. If foe is Frozen, this move will thaw it out. A fire concentrated energy that is blasted in two beam.
450 Spore Epidemic Grass Status 0 70 20 0 This move will cause opponent to fall asleep for 1-5 turns. Toxic spores are shaken around the opponent that induces sleep.
451 Squeeze Grass Physical 50 80 20 0 This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased. The foe is attacked by long tentacles or vines that wrap around and crush it.
452 Star Freeze Ice Special 150 90 5 -1 This move has a 25% chance of freezing the foe. If foe is Burning, this move will extinguish it out. Low priority move. Frozen intense blizzard.
453 Star Punch Steel Physical 70 95 20 0 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. A strong punch with focused energy.
454 Star Ray Light Special 75 1000 5 0 This move inflicts damage and has no secondary effect. A wondrous, yet dangerous stream of stars is shot out towards the Opponent
455 Startle Ghost Physical 35 95 20 0 This move has a 35% chance of paralyzing the foe. The user attacks the target while shouting in a startling fashion which may also paralyze the target.
456 Stat Swap Psychic Status 0 1000 10 0 This move swaps stat changes with enemy Monster. The user swaps stats with the foe by entering its mind.
457 Static Cannon Electric Special 140 45 5 0 This move has a 100% chance of paralyzing the foe. The user fires an electric blast to inflict damage and cause paralysis.
458 Steam Pump Water Special 90 85 10 0 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. Powerfull devastating blast of steam.
459 Steel Fist Steel Physical 120 75 10 0 This move increases the user's Attack stat by 1 stage and will not work once 5 stages are gained. The target is hit with a hard punch fired like a meteor which also raise the user’s Attack.
460 Steel Slash Steel Physical 40 95 20 0 This move increases the user's Attack stat by 1 stage and will not work once 5 stages are gained. With hardened claws, the user cuts down its Opponent.
461 Sticky Web Bug Status 0 1000 10 0 This move traps the opponent so Opponent cannot switch out or flee from the battle. The user ensnares the foe with a thin, gooey silk so it can’t flee from battle.
462 Stone Barrage Rock Physical 25 85 15 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. The user hurls hard rocks at the target that hits 2-5 times in a row.
463 Stone Blade Rock Physical 105 75 5 0 This move has increased critical hit ratio (2x). The user stabs the foe with sharpened stones from below that has a high critical-hit ratio.
464 Stone Break Rock Physical 155 85 5 0 Requires two turns to use. User can not change Monster or use another move until move completed. The user gathers its all strenght first turn and then launches a huge boulder at the target to attack second turn to inflict great damage.
465 Stone Crush Rock Physical 60 75 10 0 This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased. This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. The user buries the foe in a barrage of heavy stones which will result in lowering at enemey's Speed and chance of causing the enemy to cringe.
466 Stone Polish Rock Status 0 1000 15 0 This move increases the user's Speed stat by 2 stages and will not work once 5 stages are gained or if the user's Speed stat is 2000. The user polishes its body to reduce drag that sharply raise the Speed stat.
467 Stone Skin Normal Physical 0 1000 5 0 This move increases the user's Defense and Special Defense stat by 2 stages and will not work once 5 stages are gained or if the user's increased stat is 2000. The user hardens it skin extremely and increase Defense and Special Defense stat.
468 Stone Smash Fighting Special 85 80 20 0 This move lets you pass certain rocks on the map. If any Monster in your team knows this move you will be able to pass certain rocks on the map. This move has a 50% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. The user crushes the foe with enough power to crumble rocks. May be used outside of battle.
469 Storm Dance Water Status 0 1000 5 0 This move makes the weather Cloudy for entire battle. Cloudy weather decreases fire and light type moves power by 25% and increases water and ice type moves power by 25%. A complex dancing sequence that somehow triggers rainfall.
470 Storm Fist Flying Special 20 85 10 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. The user attacks with incredible fists that hits 2-5 times in a row.
471 Strange Dance Normal Status 0 80 10 0 This move will cause opponent to fall asleep for 1-5 turns. Makes foe to fall asleep with a strange dance.
472 Strength Up Psychic Status 0 1000 15 0 This move increases the user's Attack and Special Attack stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. User uses its psychic powers to increase its Attack and Special Attack stat.
473 Strike Normal Physical 35 100 40 0 This move inflicts damage and has no secondary effect. The foe hit bluntly with a fist, tail, etc.
474 Sunlight Light Special 60 90 15 0 This move inflicts double damage if weather is Cloudless. High concentrated energy that is shot from the sky.
475 Super Beam Light Special 150 90 5 0 Requires two turns to use. First turn focuses energy and at second turn hits. Move preventing status problems will end this move.  If a monster is Frozen, this move will thaw it out. User can not change Monster or use another move until move completed. An intense blast of focused explosive energy is shot towards the foe.
476 Super Cold Ice Special 1000 20 10 0 If this move successfully hits, it will knock out (KO) the opponent instantly unless opponent has a KO preventing effect. Hit accuracy will be determined by this formula: hit accuracy = ((level of user - level of enemy)+20)% The target is attacked with a blast of absolute zero cold that will faint target instantly.
477 Super Drain Ghost Special 80 80 5 0 The user gains HP equal to 50% of the damage the opponent took. A life-force draining attack. The user gains HP equal to half of the damage the opponent took.
478 Super Horn Bug Physical 135 75 10 0 This move inflicts damage and has no secondary effect. Utilizing its tough and impressive horn, the user rams into the foe without letting up.
479 Super Peck Flying Physical 40 100 30 0 This move inflicts damage and has no secondary effect. A sharp beak is used to jab at the Opponent
480 Super Punch Normal Physical 90 85 10 0 This move inflicts damage and has no secondary effect. A punch with enormous power.
481 Super Strength Fighting Physical 130 100 5 0 This move decreases the enemy's Attack and Defense stat by 2 stage and will not work once 5 stages are decreased. The user attacks the target with full power and blow a devastating damage with the cost of decreasing it's Attack and Defense power.
482 Super Vine Grass Physical 125 75 10 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. The user violently whirls its vines or tentacles to harshly lash the target that may also cringe the foe.
483 Sweet Smell Grass Status 0 1000 40 0 This move decreases the enemy's Evasion stat by 1 stage and will not work once 5 stages are decreased. The opponent is soothed by a sweet aroma that lower’s its evasion.
484 SynchroBlast Psychic Special 65 85 15 0 The attack only doubles in power if it is used second and only if hit by an opponent first. A powerfull force that blast the target.
485 Tail Strike Steel Physical 120 65 10 0 This move decreases the enemy's Defense stat by 1 stage and will not work once 5 stages are decreased. The user hardens its tail and attacks the foe from behind.
486 Tail Wag Normal Status 0 1000 40 0 This move decreases the enemy’s Defense stat by 1 stage and will not work once 5 stages are decreased. The user immobilizes the foe with a cute face and a tail wag, thus lowering its defense.
487 Tail Wave Water Physical 100 80 15 0 This move inflicts damage and has no secondary effect. The user attacks by swinging its tail as if it were a vicious wave in a raging storm.
488 Take Revenge Normal Physical 75 90 5 0 The attack only doubles in power if it is used second and only if hit by an opponent first. User attacks the foe with an icredible desire of revenge.
489 Tear Normal Physical 45 95 30 0 This move inflicts damage and has no secondary effect. The foe is torn with razor sharp claws or teeth.
490 Technical Blast Normal Special 80 95 5 0 This move inflicts damage and has no secondary effect. The user creates a blast of technology that fires at the opponent.
491 Tempest Flying Physical 130 65 10 0 This move has 35% chance to confuse target for 1-5 turns. The user attacks by wrapping its opponent in a fierce wind that flies up into the sky that may also confuse target.
492 Tempest Gale Water Special 120 95 5 -1 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. User attacks the target with a huge wave of water.
493 Terra Storm Ground Physical 75 75 10 0 This move has increased critical hit ratio (5x). The user strikes the target with a fierce blow that has extreme critical hit ratio.
494 Terraform Ground Special 95 80 10 0 This move decreases the enemy's Special Defense stat by 1 stage and will not work once 5 stages are decreased. The user makes the ground under the target erupt with power to inflict great damage that also lower the target’s Special Defense.
495 Terrorize Ground Physical 60 90 10 0 This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased. The user frightens the foe with by sending a wave of dirt.  This move lowers the Speed stat of the opponent.
496 Tesla Coil Electric Special 100 85 10 -1 This move has a 100% chance of paralyzing the foe. Low priority move. A glowing electrical whip surrounded by statics.
497 Thick Fog Water Status 0 1000 20 0 This move decreases the enemy's Accuracy stat by 2 stages and will not work once 5 stages are decreased. A release of intense air pressure creating a blur vision around the surrounding.
498 Thick Smog Poison Special 25 85 40 0 This move has a 50% chance of poisoning the target. The foe is attacked with a poisonous smoke.
499 Thick Smoke Poison Status 0 95 30 0 This move decreases the enemy's Accuracy stat by 1 stage and will not work once 5 stages are decreased. A thick cloud of black smoke covers the field lowering accuracy.
500 Thorny Strike Grass Physical 75 80 20 0 This move has a 25% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. The user blows a strong strike with it's torns to deal damage which may also cause the target to cringe.
501 Throw Rock Physical 40 100 20 0 This move inflicts damage and has no secondary effect. The user throws a stone or projectile to attack an Opponent
502 Throw Over Fighting Physical 100 65 10 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. The user catches the target and throw it over on the field with enormous power that may cringe target.
503 Thrust Fighting Physical 20 85 25 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. The user looses a flurry of open-palmed arm thrusts that hit 2 to 5 times in a row.
504 Thunder Electric Special 140 55 10 0 This move has a 100% chance of paralyzing the foe. The user summons a gigantic lightning bolt that also leaves the foe paralyzed.
505 Thunder Claw Electric Physical 75 85 15 0 This move has a 15% chance of paralyzing the foe. This move has increased critical hit ratio (2x). An attack with a sharp portion of the body that is surrounded by an energetic lightning that makes outrages sounds when it connects with the target.
506 Thunder Fall Electric Special 120 80 5 0 This move has a 35% chance of paralyzing the foe. A series of lighting is shot up in the sky that will relentlessly hit the target.
507 Thunder Jolt Electric Physical 90 80 15 0 This move has a 40% chance of paralyzing the foe. A quick release of electrical shock.
508 Thunder Ray Electric Special 60 80 20 0 This move has a 70% chance of paralyzing the foe. Beam of electricity surrouded by statics to paralayze the target.
509 Thunder Spear Electric Physical 60 85 15 0 This move has a 35% chance of paralyzing the foe. A lighting attack that is thrown at the enemy.
510 Tickle Normal Status 0 75 25 0 This move decreases the enemy's Attack, Defense and Accuracy stats by 1 stage and will not work once 5 stages are decreased. The user tickles the target into laughing, reducing its Attack, Defense and Accuracy stats.
511 Topple Dance Normal Status 0 80 20 0 If this move hits, target will become confused for 1-5 turns. The user performs a wobbly dance that confuses the foe.
512 Tornado Flying Physical 110 65 10 0 This move inflicts damage and has no secondary effect. A very powerful gust that hit hards and causes enormous damage.
513 Tornado Spin Normal Physical 35 100 40 0 This move rescues user from trap and cancels the trap move. Using its own momentum, the user spins itself with arms or other appendages flailing about.
514 Total Eclipse Dragon Special 160 80 5 -1 This move inflicts damage and has no secondary effect. The user soars to the sky blocking the sunlight and then releases a breath of energy.
515 Toxic Bite Poison Special 25 95 10 0 This move has a 85% chance of poisoning the target. A potent poison is injected into the foe which causes a degrading poison.
516 Toxic Claw Poison Physical 75 85 15 0 This move has a 15% chance of poisoning the target.  This move has increased critical hit ratio (2x). A poisonous claw attack.
517 Toxic Fang Poison Physical 55 75 10 0 This move has a 100% chance of poisoning the target. The user injects toxic venom into the foe through a poisonous bite which will always poison the target if hits.
518 Toxic Gas Poison Special 55 75 20 0 This move has a 70% chance of poisoning the target. A choking gas that automatically poisons the foe.
519 Toxic Kiss Dark Status 0 40 5 0 This move will cause opponent to fall asleep for 1-5 turns. A toxic kiss is forcibly placed on the foe to force it to fall asleep.
520 Toxical Spit Poison Special 75 70 20 0 This move has a 100% chance of poisoning the target. The user drenches the target in a special poisonous liquid that also poison target always.
521 Trample Normal Physical 60 85 25 0 This move has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. The user stampedes and then tramples the foe under large hooves or feet.
522 Tricky Fun Normal Status 0 1000 10 0 This move decreases the enemy's Special Attack stat by 2 stage and will not work once 5 stages are decreased. The user makes very funny motions that distracts foe and lowers foe's Special Attack harsly.
523 Tricky Punch Fighting Physical 120 50 5 0 If this move hits, target will become confused for 1-5 turns. The user punches the target with full, concentrated power.
524 Trip Kick Fighting Physical 65 85 15 0 This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased. The user attacks the target’s legs swiftly, reducing the target’s Speed stat.
525 Triple Ray Light Special 120 60 15 0 This move has a 15% chance of burning the foe. This move has a 15% chance of freezing the foe. This move has a 15% chance of paralyzing the foe. A mysterious light composed of the three basic elements is conjured to inflict damage.
526 Tsunami Water Special 140 90 5 0 This move decreases the User's Special Attack stat by 2 stages and will not work once 5 stages are decreased. A huge wave of water engulfs the land mass of the surrounding area.
527 Tuning Fork Steel Status 0 1000 20 0 This move increases the user's Attack and Special Attack stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. A spining sharp attack.
528 Twister Beak Flying Physical 85 80 25 0 This move inflicts damage and has no secondary effect. The user lunges at the foe spinning and strikes with a hard beak.
529 Unbearable Snore Normal Special 90 100 20 0 This move must be used when the user is asleep. An attack that can be used only if the user is asleep.
530 Undefined Blast Dark Special 120 95 5 -1 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. A colorless blast of energy.
531 Unique Attack Normal Special 1 100 10 0 This move Power is calculated with this formula: Sum Of UV (Unique Values - Maximum 50 For Each stat) / 2. With this formula this move Maximum Power will be 150. Monster attacks with it's unique abilities.
532 Vampiric Horn Ground Special 75 75 10 0 The user gains HP equal to 50% of the damage the opponent took. The user drains the target’s energy with its horns. The user’s HP is restored by half the damage taken by the target.
533 Vampiric Strike Flying Special 65 85 15 0 The user gains HP equal to 40% of the damage the opponent took. A life draining attack that absorbs 40% of the damage inflicted.
534 Venom Punch Poison Physical 90 75 15 0 This move has a 40% chance of poisoning the target. The target is stabbed with a tentacle or arm steeped in poison that may also poison the target.
535 Venomous Strike Poison Physical 55 80 30 0 This move has a 35% chance of poisoning the target.  This move has increased critical hit ratio (2x). The user hits the target with its tail or stinger that may also poison the target with a higher critical hit ratio.
536 Vice Hammer Water Physical 95 85 10 0 This move has increased critical hit ratio (2x). The foe is hammered with a large pincer.
537 Vicious Blow Psychic Physical 65 80 25 0 This move decreases the enemy's Evasion stat by 1 stage and will not work once 5 stages are decreased. The user unleashes a vicious blow after its cute act makes the target less wary that also decreases enemy's evasion.
538 Void Flying Special 35 95 40 1 High priority move. The user whirls its fists to send a wave of pure vacuum at the target. This is a high priority move and goes first at battle.
539 Water Ball Water Special 25 90 10 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. A quick release attack of water that has been conjugated in a shape of a ball. 2-5 times in a row with great speed.
540 Water Blast Water Special 120 75 10 0 Water Blast deals damage and has no secondary effect. A pressurized water stream is shot out towards the foe with enough force to cut through steel.
541 Water Claw Water Physical 75 85 15 0 This move has 15% chance to confuse target for 1-5 turns. This move has increased critical hit ratio (2x). A claw attack that is enhance with water to its surrounding .
542 Water Fang Water Physical 75 85 15 0 This move has 15% chance to confuse target for 1-5 turns. This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. A fand attack enhance with water element.
543 Water Punch Water Physical 75 90 15 0 This move has 15% chance to confuse target for 1-5 turns. A punch that is surrounded by water to enhance its effectiveness.
544 Water Spray Water Special 40 100 30 0 This move inflicts damage and has no secondary effect. A fine jet of water is sprayed with considerable force.
545 Weak Point Fighting Physical 75 80 25 0 This move has increased critical hit ratio (2x). Looking for an vulnerability, the user strikes continually that lets user to hit critical hits more easly.
546 Whip Dragon Physical 30 80 10 0 This move has a 40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance of hitting 4 times and a 10% chance of hitting 5 times. If first hit be critical hit all other hits will be also critical hit. The user attacks by striking the target with its hard tail that hits 2-5 times in a row.
547 Whispy Strike Fire Physical 120 95 5 -1 This move has a 15% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. An attack that generates fire from parts of the target body.
548 Wild Rush Electric Physical 95 95 20 0 The user takes recoil damage equal to 25% of the damage dealt to the Opponent The user shrouds itself in electricity and smashes into its target that also hurts user as well.
549 Wind Blade Normal Special 95 95 10 0 This move charges the first turn in which it creates a cyclone and then uses the cyclone to attack on the second turn. This move has increased critical hit ratio (2x). Move preventing status problems will end this move.  User can not change Monster or use another move until move completed. The user whips up a cyclone on the first turn and then sends the slicing wind towards the opponent on the second turn.
550 Wind Chill Ice Special 55 90 15 0 This move decreases the enemy's Speed stat by 1 stage and will not work once 5 stages are decreased. The user attacks with a gust of chilled air that also lowers the target’s speed stat.
551 Wind Wave Flying Special 75 75 15 0 This move increases the user's Speed stat by 1 stage and will not work once 5 stages are gained or if the user's Speed stat is 2000. A powerfull gust of wind that surrounds the user increasing their momentum.
552 Wing Slam Flying Physical 60 90 40 0 This move inflicts damage and has no secondary effect. The user musters up all of its strength to deliver a powerful blow with its wing.
553 Wishing Star Light Status 0 1000 15 0 This move will restore user's HP instantly equal to 25% of it's MaximumHP. The user calls on a celestial power to replenish its health.
554 Wispy Slice Flying Special 60 95 25 0 This move has a 60% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. The user attacks with a blade of air that slices even the sky that may also make the target cringe.
555 Wobble Normal Physical 1 100 40 0 This move has a 30% chance of doing 15 damage, a 25% chance of doing 25 damage, a 20% chance of doing 35 damage, a 15% chance of doing 45 damage, a 5% chance of doing 60 damage and a 5% chance of doing 80 damage. The user flails uncontrollably to inflict damage.
556 Work Out Normal Status 0 1000 5 0 This move increases the user's Attack, Special Attack, and Speed stat by 1 stage and will not work once 5 stages are gained or if the user's increased stat is 2000. User makes a quick work out which increases its Attack, Special Attack, and Speed stats.
557 Zen Blade Steel Physical 100 75 10 0 This move has increased critical hit ratio (2x). A relentless strike of bladed shape steel matter .