| Id | 
  AttackName | 
  AttackType | 
  AttackCategory | 
  BasePower | 
  Accuracy | 
  Pp | 
  Priority | 
  MoreFacts | 
  AttackDefinition | 
 
 
  | 1 | 
  Absolute Zero | 
  Ice | 
  Special | 
  1000 | 
  20 | 
  10 | 
  0 | 
  If this move
  successfully hits, it will knock out (KO) the opponent instantly unless
  opponent does has any KO preventing effects. | 
  Instantly
  abosrbs all the heat from the target. | 
 
 
  | 2 | 
  Acid Spit | 
  Poison | 
  Special | 
  50 | 
  95 | 
  25 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  A thick slimy
  substance eats away at whatever it touches. | 
 
 
  | 3 | 
  Acrobatic Strike | 
  Flying | 
  Physical | 
  60 | 
  85 | 
  15 | 
  0 | 
  This move has
  increased critical hit ratio (2x). | 
  The user swiftly
  strikes the target which has high critical hit rate. | 
 
 
  | 4 | 
  Aerial Assault | 
  Flying | 
  Physical | 
  130 | 
  95 | 
  15 | 
  0 | 
  The user takes
  recoil damage equal to 50% of the damage dealt to the Opponent | 
  The user tucks
  in its wings and charges from a low altitude that will also hurt user itself
  seriously. | 
 
 
  | 5 | 
  Aerial Dive | 
  Fighting | 
  Physical | 
  85 | 
  75 | 
  15 | 
  0 | 
  This move has
  increased critical hit ratio (2x). | 
  The user attacks
  the target with an uppercut, who is then thrown skyward with incredible
  force.  This move also high critical
  hit rate. | 
 
 
  | 6 | 
  Agility | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  40 | 
  0 | 
  This move
  increases the user’s Speed stat by 1 stage and will not work once 5 stages
  are gained or if the user’s Speed stat is 2000. | 
  The user runs at
  an increased speed. | 
 
 
  | 7 | 
  Air Blast | 
  Ghost | 
  Special | 
  50 | 
  90 | 
  15 | 
  0 | 
  This move has
  increased critical hit ratio (2x). | 
  The user blasts
  the target with a gust of repulsive wind that has high critical hit rate. | 
 
 
  | 8 | 
  Air Scythe | 
  Flying | 
  Special | 
  65 | 
  70 | 
  15 | 
  0 | 
  This move has
  increased critical hit ratio (4x). | 
  The user
  launches a razor-like wind to slash the opposing team with an incredible
  critical hit chance. | 
 
 
  | 9 | 
  All Charge | 
  Bug | 
  Physical | 
  95 | 
  80 | 
  10 | 
  0 | 
  This move has
  increased critical hit ratio (2x). | 
  The users
  summons other insects to attack the opponent. 
  High critical hit ratio. | 
 
 
  | 10 | 
  Ancestor Call | 
  Rock | 
  Special | 
  180 | 
  40 | 
  5 | 
  0 | 
  This move
  increases the user's Attack, Defense, Special Attack, Special Defense, Speed,
  Accuracy and Evasion stats by 1 stage. | 
  Summoning up
  oldest ancestor's souls to deliver a devastating blow and raise up all stats. | 
 
 
  | 11 | 
  Ancient Light | 
  Light | 
  Special | 
  150 | 
  50 | 
  5 | 
  0 | 
  This move
  decreases the enemy's Accuracy stat by 2 stages and will not work once 5
  stages are decreased. | 
  A golden light
  that can vaporize where it emits. | 
 
 
  | 12 | 
  Aqua Shot | 
  Water | 
  Physical | 
  35 | 
  100 | 
  25 | 
  1 | 
  High priority
  move. | 
  The user lunges
  at the target at a speed that makes it almost invisible that enable user to
  attack first. This is a high priority move and goes first at battle. | 
 
 
  | 13 | 
  Aqua Sonic | 
  Water | 
  Special | 
  60 | 
  1000 | 
  10 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. Never miss. | 
  A powerfull
  formeless wave made up of water that can't be seen with the naked eyes. | 
 
 
  | 14 | 
  Armor
  Transformation | 
  Water | 
  Status | 
  0 | 
  1000 | 
  10 | 
  -2 | 
  This move
  increases the user's Defense stat by 3 stages and will not work once 5 stages
  are gained or if the user's Defense stat is 2000. Low priority move. | 
  The user alters
  its cellular structure to liquefy itself, sharply raising its Defense stat.
  This is a low priority move and goes last at battle. | 
 
 
  | 15 | 
  Atmosphere Flame | 
  Fire | 
  Special | 
  1000 | 
  20 | 
  10 | 
  0 | 
  If this move
  successfully hits, it will knock out (KO) the opponent instantly unless
  opponent does has KO preventing effects. Hit accuracy will be determined by
  this formula: hit accuracy = ((level of user - level of enemy)+20)% | 
  Instently burns
  the target in flame which cannot go out untill the target faints. | 
 
 
  | 16 | 
  Attack Powder | 
  Bug | 
  Status | 
  0 | 
  1000 | 
  20 | 
  0 | 
  This move
  increases the user's Attack and Special Attack stat by 1 stage and will not
  work once 5 stages are gained or if the user's increased stat is 2000. | 
  The users
  releases a powder that increases its attack and special attack stats. | 
 
 
  | 17 | 
  Aura Heal | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  This move heals
  every team member, even if they are not at the battleground. This move
  restores 20% of team Monsters MaximumHP. | 
  Monster uses
  it's special ability to restore the HP of all team members. | 
 
 
  | 18 | 
  Aura Orb | 
  Light | 
  Special | 
  85 | 
  1000 | 
  5 | 
  0 | 
  This move does
  not miss. | 
  The user looses
  a blast of aura power from deep within its body at the target that never
  miss. | 
 
 
  | 19 | 
  Awakening Slap | 
  Fighting | 
  Physical | 
  70 | 
  85 | 
  15 | 
  0 | 
  This move
  inflicts double damage on sleeping foe. This move will also wake up opponent. | 
  This attack
  inflicts big damage on a sleeping target. It also wakes the target up,
  however. | 
 
 
  | 20 | 
  Bane Claw | 
  Dark | 
  Physical | 
  160 | 
  90 | 
  5 | 
  -1 | 
  Turn consuming
  move. Next turn user has to rest and can not use any move. Low priority move. | 
  The user
  increases its claw size to attack. | 
 
 
  | 21 | 
  Bear Down | 
  Fighting | 
  Physical | 
  110 | 
  85 | 
  10 | 
  0 | 
  This move
  decreases the User's Speed stat by 1 stage and will not work once 5 stages
  are decreased. | 
  The user swings
  and hits with its strong and heavy fist, and also lowers the user’s Speed. | 
 
 
  | 22 | 
  Beat Up | 
  Fighting | 
  Physical | 
  135 | 
  85 | 
  10 | 
  0 | 
  The user takes
  recoil damage equal to 25% of the damage dealt to the Opponent | 
  The user attacks
  foe without any mercy and beats it up badly which will also hurts the user
  itself. | 
 
 
  | 23 | 
  Berserker Plant | 
  Grass | 
  Special | 
  150 | 
  90 | 
  10 | 
  0 | 
  After this move
  used, user will become exhausted and have to rest next turn. | 
  The user slams
  the target with an enormous tree that will make user exhausted for 1 turn. | 
 
 
  | 24 | 
  Black Mist | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  This move
  effects simply reset the stat levels of both active Monsters to 0. | 
  The user creates
  a haze that eliminates every stat change among all the monsters engaged in
  battle. | 
 
 
  | 25 | 
  Black Shadow | 
  Ghost | 
  Special | 
  1 | 
  90 | 
  10 | 
  0 | 
  This move always
  deals 60 damage and has a critical hit ratio of 0%. | 
  The user
  animates its shadow to attack the Opponent | 
 
 
  | 26 | 
  Blade Smash | 
  Steel | 
  Physical | 
  95 | 
  85 | 
  15 | 
  -1 | 
  This move
  decreases the enemy's Attack stat by 1 stage and will not work once 5 stages
  are decreased. | 
  A powerfull
  strike that requires the user to harden parts of its body with metal element. | 
 
 
  | 27 | 
  Bleed Cut | 
  Bug | 
  Physical | 
  75 | 
  80 | 
  20 | 
  0 | 
  This move has a
  50% chance of cause bleeding at the foe. | 
  The user slashes
  at the target by crossing its scythes or claws as if they were a pair of
  scissors that may cause bleeding on the target. | 
 
 
  | 28 | 
  Bloody Fang | 
  Normal | 
  Physical | 
  1 | 
  85 | 
  15 | 
  0 | 
  This move halves
  the Opponent's current hp. | 
  The user chomps
  hard on the foe with its sharp front fangs. It cuts the target’s HP to half. | 
 
 
  | 29 | 
  Body Charge | 
  Normal | 
  Physical | 
  60 | 
  90 | 
  30 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user charges
  and attacks using its whole body to deliver a powerful blow. | 
 
 
  | 30 | 
  Body Shed | 
  Steel | 
  Status | 
  0 | 
  1000 | 
  20 | 
  0 | 
  This move
  increases the user's Speed stat by 2 stages and will not work once 5 stages
  are gained or if the user's Speed stat is 2000. | 
  The user sheds
  part of its body to make itself lighter and sharply raise its Speed stat. | 
 
 
  | 31 | 
  Body Slam | 
  Grass | 
  Physical | 
  125 | 
  100 | 
  15 | 
  0 | 
  The user takes
  recoil damage equal to 35% of the damage dealt to the Opponent. | 
  The user slams
  its rugged body into the target to attack that also hurts user too. | 
 
 
  | 32 | 
  Body Smash | 
  Normal | 
  Physical | 
  95 | 
  75 | 
  10 | 
  0 | 
  This move has a
  35% chance of paralyzing the foe. | 
  The user
  collapses on top of the foe using its weight to smother it. | 
 
 
  | 33 | 
  Boiling Water | 
  Water | 
  Special | 
  85 | 
  85 | 
  15 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user shoots
  boiling hot water at its target. | 
 
 
  | 34 | 
  Bomb Shell | 
  Grass | 
  Physical | 
  95 | 
  85 | 
  15 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  Strange
  exploding seeds rain down on the Opponent | 
 
 
  | 35 | 
  Bomber | 
  Fire | 
  Physical | 
  1000 | 
  1000 | 
  10 | 
  0 | 
  If this move
  successfully hits, it will knock out (KO) the opponent instantly unless
  opponent has a KO preventing effect. After this move is used, the user will
  faint. | 
  The user
  explodes to inflict damage on all monsters in battle destroying itself in the
  process. | 
 
 
  | 36 | 
  Bone Mace | 
  Ground | 
  Physical | 
  90 | 
  80 | 
  25 | 
  0 | 
  This move has a
  15% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  A spiked bone is
  used to land crude and brutal blows. | 
 
 
  | 37 | 
  Bone Slam | 
  Ground | 
  Physical | 
  25 | 
  80 | 
  15 | 
  0 | 
  This move has a
  40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
  of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
  critical hit all other hits will be also critical hit. | 
  The user strikes
  the target with a hard bone 2 to 5 times in a row. | 
 
 
  | 38 | 
  Boomerang Strike | 
  Ground | 
  Physical | 
  55 | 
  80 | 
  15 | 
  0 | 
  Hits 2 times in
  a row. If first hit be critical hit all other hits will be also critical hit. | 
  While
  ingeniously using a tool, the monster deals damage using boomerang. | 
 
 
  | 39 | 
  Boundary | 
  Psychic | 
  Status | 
  0 | 
  1000 | 
  25 | 
  0 | 
  This move
  increases the user's Defense stat by 2 stages and will not work once 5 stages
  are gained or if the user's Defense stat is 2000. | 
  The user erects
  a barrier that sharply raises the user’s defense stat. | 
 
 
  | 40 | 
  Bright Flame | 
  Fire | 
  Special | 
  60 | 
  80 | 
  15 | 
  0 | 
  This move
  decreases the enemy's Accuracy stat by 1 stage and will not work once 5
  stages are decreased. | 
  A blinding
  brightfull concentrated heat. | 
 
 
  | 41 | 
  Bright Light | 
  Light | 
  Status | 
  0 | 
  1000 | 
  40 | 
  0 | 
  This move
  decreases the enemy's Accuracy stat by 1 stage and will not work once 5
  stages are decreased. | 
  A bright light
  that is emitted from the user's body. | 
 
 
  | 42 | 
  Bubble Ray | 
  Water | 
  Special | 
  70 | 
  80 | 
  20 | 
  0 | 
  This move
  decreases the enemy’s Speed stat by 1 stage and will not work once 5 stages
  are decreased. | 
  A stream of
  unusual bubbles is shot out towards the foe. They contain a mysterious
  exploding energy that may lower the speed stat. | 
 
 
  | 43 | 
  Bubble Strike | 
  Water | 
  Special | 
  20 | 
  90 | 
  40 | 
  0 | 
  This move
  decreases the enemy's Speed stat by 1 stage and will not work once 5 stages
  are decreased. | 
  A spray of
  countless bubbles is jetted at the foe. It may also lower the target’s Speed
  stat. | 
 
 
  | 44 | 
  Burning Acid | 
  Poison | 
  Physical | 
  40 | 
  100 | 
  10 | 
  0 | 
  This move has a
  15% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  The user hurls
  up its stomach acids on the target that may cause a burn. | 
 
 
  | 45 | 
  Burning Breath | 
  Fire | 
  Special | 
  125 | 
  85 | 
  5 | 
  0 | 
  This move has a
  15% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  The user attacks
  by exhaling hot breath on the opposing team. | 
 
 
  | 46 | 
  Burning Shock | 
  Electric | 
  Special | 
  95 | 
  75 | 
  10 | 
  0 | 
  This move has a
  50% chance of paralyzing the foe. | 
  Burning
  electricity. | 
 
 
  | 47 | 
  Burrow | 
  Ground | 
  Physical | 
  75 | 
  95 | 
  20 | 
  0 | 
  Requires two
  turns to use. While in the underground, the user is invulnerable to most of
  the attacks. | 
  The user digs
  underground during the first turn and attacks on the second. | 
 
 
  | 48 | 
  Cajole | 
  Dark | 
  Status | 
  0 | 
  100 | 
  5 | 
  0 | 
  This move has a
  100% chance of confusing the foe. | 
  The user uses
  it's good speeching ability to confuse enemy. | 
 
 
  | 49 | 
  Camouflage | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  15 | 
  0 | 
  This move
  increases the user’s Evasion stat by 2 stage and will not work once 5 stages
  are increased. | 
  User changes its
  skin color according to the environment and becomes harder to hit. | 
 
 
  | 50 | 
  Careful Strike | 
  Normal | 
  Physical | 
  35 | 
  100 | 
  5 | 
  0 | 
  This move will
  not cause target to faint and leaves it with at least 1 HP. Useful for
  catching wild Monsters. | 
  A restrained
  attack that prevents the foe from fainting. The target is left with at least
  1 HP. | 
 
 
  | 51 | 
  Cascade | 
  Water | 
  Special | 
  90 | 
  80 | 
  15 | 
  0 | 
  Cascade can be
  used outside of battle to climb waterfalls. | 
  A powerful
  torrent of water falls onto the opponent, crushing it. | 
 
 
  | 52 | 
  Charged Ray | 
  Light | 
  Special | 
  50 | 
  85 | 
  10 | 
  0 | 
  This move
  increases the user's Special Attack stat by 1 stage and will not work once 5
  stages are gained. | 
  The user attacks
  with an charged ray of light that also raise user's Special Attack stat. | 
 
 
  | 53 | 
  Chase Down | 
  Dark | 
  Physical | 
  55 | 
  85 | 
  10 | 
  5 | 
  Very high
  priority move. | 
  The foe is
  mercilessly chased until hit with an incredible speed. This is a very high
  priority move and goes first at battle | 
 
 
  | 54 | 
  Chest Beat | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  10 | 
  0 | 
  This move
  increases the user's Attack stat by 10 stages and decreases Defense stat 10
  stages. Though stat stages cannot pass +5 and -5. | 
  The foe beats
  its chest to pump itself up increasing its Attack to the maximum but
  decreases its Defense to the lowest. | 
 
 
  | 55 | 
  Chomp | 
  Dark | 
  Physical | 
  80 | 
  80 | 
  10 | 
  0 | 
  This move
  decreases the enemy's Defense stat by 1 stage and will not work once 5 stages
  are decreased. | 
  The user bites
  down with malicious intent. | 
 
 
  | 56 | 
  Clarity | 
  Poison | 
  Special | 
  50 | 
  90 | 
  20 | 
  0 | 
  This move
  inflicts damage and resets all stat levels of the target to 0. | 
  The user attacks
  by throwing a clump of special mud that resets enemy stats changes of target. | 
 
 
  | 57 | 
  Claw Sharpen | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  40 | 
  0 | 
  This move
  increases the user's Attack stat by 1 stage and will not work once 5 stages
  are gained. | 
  The user rubs
  its claws or appendages to sharpen them and increase its attack. | 
 
 
  | 58 | 
  Clear Mind | 
  Psychic | 
  Status | 
  0 | 
  1000 | 
  10 | 
  0 | 
  This move
  increases the user's Special Attack stat by 2 stages and will not work once 5
  stages are gained. | 
  The user
  meditates deeply and raise its Special Attack greatly. | 
 
 
  | 59 | 
  Clinch | 
  Fighting | 
  Physical | 
  125 | 
  95 | 
  5 | 
  0 | 
  This move
  decreases the user's Defense and Special Defense stats by 1 stage and will
  not work once 5 stages are decreased. | 
  The user fights
  the target up close without guarding itself that also cuts the user’s Defense
  and Special Defense. | 
 
 
  | 60 | 
  Clutch | 
  Flying | 
  Physical | 
  65 | 
  85 | 
  15 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  A strong
  grappling move. | 
 
 
  | 61 | 
  Cold Crush | 
  Ice | 
  Physical | 
  155 | 
  95 | 
  5 | 
  -1 | 
  Turn consuming
  move. Next turn user has to rest and can not use any move. Low priority move. | 
  A full body
  attack enchanted with ice armor around the user body. | 
 
 
  | 62 | 
  Concentration
  Blast | 
  Fighting | 
  Special | 
  130 | 
  60 | 
  5 | 
  0 | 
  This move
  decreases the enemy's Special Defense stat by 1 stage and will not work once
  5 stages are decreased. | 
  The user
  heightens its mental focus and unleashes its power that also lower the
  target’s Special Defense. | 
 
 
  | 63 | 
  Concentration
  Punch | 
  Fighting | 
  Physical | 
  165 | 
  55 | 
  10 | 
  -1 | 
  This move
  inflicts damage and has no secondary effect. Low priority move. | 
  The user focuses
  its mind and launches a very strong punch, but this punch may get distributed
  easly which makes move a weaker hit. This is a low priority move and goes
  last at battle. | 
 
 
  | 64 | 
  Concentration
  Rest | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  This move fully
  restores user’s MaximumHP. User can not change Monster or use another move
  until move completed. | 
  User focus it's
  all concentration for 1 turn and fully restores it's HP. | 
 
 
  | 65 | 
  Conflagration | 
  Fire | 
  Special | 
  95 | 
  80 | 
  20 | 
  0 | 
  This move has a
  35% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  An inferno of
  scarlet flames torches the foe and may also burn foe. | 
 
 
  | 66 | 
  Confuse Beam | 
  Psychic | 
  Status | 
  0 | 
  85 | 
  15 | 
  0 | 
  If this move
  hits, target will become confused for 1-5 turns. | 
  A mental beam is
  shot out towards the foe disorientating it. | 
 
 
  | 67 | 
  Consume Dream | 
  Psychic | 
  Special | 
  125 | 
  95 | 
  10 | 
  0 | 
  The user gains
  HP equal to 50% of the damage the opponent took. This move cannot be used on
  an opponent that is awake. | 
  An attack that
  only works on a sleeping foe. The user consumes the opponent’s dream and
  gains HP equal to half the damage that the opponent took. | 
 
 
  | 68 | 
  Copycat | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  10 | 
  -10 | 
  This move copies
  the enemy's last used move. New move will be useable for only that battle | 
  The user copies
  the move last used by the foe. The move can be used for the rest of the
  battle. | 
 
 
  | 69 | 
  Corona Ray | 
  Ice | 
  Special | 
  60 | 
  95 | 
  25 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user
  utilizes radiation energy in the air and converts it into a beam that is shot
  out at the foe. | 
 
 
  | 70 | 
  Corrosion | 
  Poison | 
  Special | 
  25 | 
  100 | 
  15 | 
  0 | 
  This move
  decreases the enemy's Special Defense stat by 2 stages and will not work once
  5 stages are decreased. | 
  The user spits
  acidic fluid that can even melt the targets skin that result in harsh reduce
  of the target’s Special Defense stat. | 
 
 
  | 71 | 
  Corrosive Acid | 
  Poison | 
  Special | 
  50 | 
  80 | 
  15 | 
  0 | 
  This move
  decreases the enemy's Defense stat by 1 stage and will not work once 5 stages
  are decreased. | 
  A toxicated
  chemical slug attack. | 
 
 
  | 72 | 
  Cosmic Cyclone | 
  Light | 
  Special | 
  95 | 
  85 | 
  10 | 
  -1 | 
  This move
  decreases the enemy's Accuracy stat by 1 stage and will not work once 5
  stages are decreased. Low priority move. | 
  A release of
  spiral shaped light energy blast. | 
 
 
  | 73 | 
  Counter Strike | 
  Fighting | 
  Physical | 
  45 | 
  95 | 
  35 | 
  -4 | 
  The attack only
  doubles in power if it is used second and only if hit by an opponent first.
  Very low priority move. | 
  The user waits
  and then retaliates when hit with double damage. This is a very low priority
  move and goes last at battle. | 
 
 
  | 74 | 
  Crash Impact | 
  Grass | 
  Physical | 
  155 | 
  95 | 
  5 | 
  0 | 
  The user takes
  recoil damage equal to 55% of the damage dealt to the Opponent. | 
  A full body
  attack enchanted with plants around the user body. | 
 
 
  | 75 | 
  Cripple | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  40 | 
  0 | 
  This move
  decreases the enemy’s Accuracy stat by 1 stage and will not work once 5
  stages are decreased. | 
  Various pressure
  points are exploited. The foe's accuracy will be decreased. | 
 
 
  | 76 | 
  Crocodile Tears | 
  Dark | 
  Status | 
  0 | 
  1000 | 
  25 | 
  0 | 
  This move
  decreases the enemy's Special Defense stat by 2 stages and will not work once
  5 stages are decreased. | 
  The user feigns
  crying to fluster the target, harshly lowering its Special Defense stat | 
 
 
  | 77 | 
  Crush | 
  Normal | 
  Physical | 
  60 | 
  95 | 
  25 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The foe is
  crushed between claws or pincers. | 
 
 
  | 78 | 
  Crush Grip | 
  Normal | 
  Physical | 
  80 | 
  80 | 
  10 | 
  0 | 
  This move
  decreases the enemy's Defense stat by 1 stage and will not work once 5 stages
  are decreased. | 
  The user slashes
  at the foe with hard, sharp claws which will also lower the target’s Defense. | 
 
 
  | 79 | 
  Crush Strike | 
  Normal | 
  Physical | 
  1 | 
  100 | 
  25 | 
  0 | 
  This move
  inflict damage based on user's level and luck. Damage formula is like this :
  (Random Number) X (User's Level/5) where Random Number is between 1-8. This
  move will do at least 1 damage. | 
  The users deals
  out damage randomly to the opponent. | 
 
 
  | 80 | 
  Cry Out | 
  Normal | 
  Special | 
  95 | 
  85 | 
  10 | 
  0 | 
  This move has a
  25% chance of paralyzing the foe. | 
  User attacks foe
  with an incredible cry that may paralyzes foe. | 
 
 
  | 81 | 
  Curl Up | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  45 | 
  0 | 
  This move
  increases the user's Defense stat by 1 stage and will not work once 5 stages
  are gained or if the user's Defense stat is 2000. | 
  The user curls
  up its body to protect itself from damage. Increases defense. | 
 
 
  | 82 | 
  Cyber Shock | 
  Electric | 
  Special | 
  100 | 
  80 | 
  10 | 
  0 | 
  This move has a
  25% chance of paralyzing the foe. | 
  Red colored
  electrical shock. | 
 
 
  | 83 | 
  Dark Blade | 
  Dark | 
  Physical | 
  65 | 
  80 | 
  40 | 
  0 | 
  This move has a
  35% chance of cause bleeding at the foe. | 
  User attacks the
  target with mysterious blade which may also cause bleeding on target. | 
 
 
  | 84 | 
  Dark Mind | 
  Ghost | 
  Status | 
  0 | 
  1000 | 
  20 | 
  0 | 
  This move
  randomly decreases enemy's 2 stats by 1 stage. | 
  Distort the the
  target mental stability. | 
 
 
  | 85 | 
  Dark Rays | 
  Dark | 
  Special | 
  15 | 
  90 | 
  25 | 
  0 | 
  This move has a
  40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
  of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
  critical hit all other hits will be also critical hit. | 
  The user attacks
  with multiple dark rays that hits 2-5 times in a row. | 
 
 
  | 86 | 
  Dark Roar | 
  Dark | 
  Special | 
  70 | 
  100 | 
  25 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  A loud roar that
  is so mysterious that one feel sad when they hear it. | 
 
 
  | 87 | 
  Dark Threat | 
  Dark | 
  Special | 
  50 | 
  90 | 
  15 | 
  0 | 
  This move
  decreases the enemy's Special Attack stat by 1 stage and will not work once 5
  stages are decreased. | 
  The users uses
  it menancing aura to strike the opponent, decreasing the foe's special
  attack. | 
 
 
  | 88 | 
  Darkest Dream | 
  Dark | 
  Status | 
  0 | 
  75 | 
  15 | 
  0 | 
  This move will
  cause opponent to fall asleep for 1-5 turns. | 
  The users
  creates a shadow that will appear and attempt to hypnotically put the
  opponent to sleep. | 
 
 
  | 89 | 
  Darkness Ball | 
  Ghost | 
  Special | 
  80 | 
  80 | 
  15 | 
  0 | 
  This move
  decreases the enemy's Special Defense stat by 1 stage and will not work once
  5 stages are decreased. | 
  The user forms
  ectoplasm into an exploding energy ball. | 
 
 
  | 90 | 
  Dazzle Blast | 
  Light | 
  Special | 
  75 | 
  75 | 
  15 | 
  0 | 
  This move
  decreases the enemy's Accuracy stat by 1 stage and will not work once 5
  stages are decreased. | 
  A strong
  concentrated beam of light. | 
 
 
  | 91 | 
  Deadly Beat | 
  Dark | 
  Physical | 
  105 | 
  75 | 
  10 | 
  0 | 
  This move has a
  25% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  User throws
  shadows fists to beat foe. | 
 
 
  | 92 | 
  Deafning Song | 
  Normal | 
  Special | 
  120 | 
  80 | 
  5 | 
  0 | 
  This move has
  15% chance to confuse target for 1-5 turns. | 
  A loud and
  balistic screech. | 
 
 
  | 93 | 
  Death Glare | 
  Dark | 
  Status | 
  0 | 
  95 | 
  5 | 
  0 | 
  This move has a
  100% chance of paralyzing the foe. | 
  A mysterious
  leer that can freeze an opponent in fear. | 
 
 
  | 94 | 
  Defend Command | 
  Bug | 
  Status | 
  0 | 
  1000 | 
  20 | 
  0 | 
  This move
  increases the user's Defense stat and Special Defense stat by 1 stage and
  will not work once 5 stages are gained or if the user's Defense stat is 2000. | 
  The user
  commands nature to aid it and increases its defense and special defense
  stats. | 
 
 
  | 95 | 
  Defense Up | 
  Psychic | 
  Status | 
  0 | 
  1000 | 
  15 | 
  0 | 
  This move
  increases the user's Defense and Special Defense stat by 1 stage and will not
  work once 5 stages are gained or if the user's increased stat is 2000. | 
  User uses its
  psychic powers to increase its Defense and Special Defense stat. | 
 
 
  | 96 | 
  Destroy Clouds | 
  Light | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  This move makes
  the weather Cloudless for entire battle. Cloudless weather decreases water
  and ice type moves power by 25% and increases fire and light type moves power
  by 25%. | 
  A complex
  dancing sequence that somehow makes the weather Cloudless. | 
 
 
  | 97 | 
  Destroy Mode | 
  Water | 
  Status | 
  0 | 
  1000 | 
  20 | 
  0 | 
  This move
  increases the user's Attack, Special Attack, and Speed stats by 1 stage and
  will not work once 5 stages are gained or if the user's increased stat is
  2000. This move will decrease user's Defense and Special Defense stats 1 stage and will not work once 5 stages are
  decreased. | 
  The user get
  into an attacking stage that lowering its Defense and Special Defense stats
  but sharply raising Attack, Special Attack, and Speed stats. | 
 
 
  | 98 | 
  Destructive
  Squeeze | 
  Steel | 
  Physical | 
  100 | 
  90 | 
  5 | 
  0 | 
  This move has a
  35% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  The user catches
  the foe and squeeze it severely which may also cause the foe to cringe. | 
 
 
  | 99 | 
  Detonation | 
  Fire | 
  Special | 
  150 | 
  75 | 
  15 | 
  0 | 
  The user takes
  recoil damage equal to 20% of the damage dealt to the Opponent | 
  User attacks the
  opposing team with explosive fury which will also hurt user itself. | 
 
 
  | 100 | 
  Diamond Wind | 
  Flying | 
  Special | 
  100 | 
  95 | 
  10 | 
  -1 | 
  This move
  inflicts damage and has no secondary effect. | 
  An attack that
  require the user to flap their wings with high intense speed which creates a
  strong gust. | 
 
 
  | 101 | 
  Disabling Threat | 
  Ground | 
  Physical | 
  60 | 
  80 | 
  20 | 
  0 | 
  This move
  decreases the enemy's Speed stat by 1 stage and will not work once 5 stages
  are decreased. | 
  The user creates
  a shockwave in the earth, causing damage and reducing the foe's speed. | 
 
 
  | 102 | 
  Disorient | 
  Psychic | 
  Special | 
  60 | 
  90 | 
  20 | 
  0 | 
  This move has a
  35% chance of confusing the foe. | 
  The user attacks
  the foe’s mind and may cause confusion. | 
 
 
  | 103 | 
  Dive Bomb | 
  Flying | 
  Physical | 
  150 | 
  90 | 
  5 | 
  0 | 
  The user takes
  recoil damage equal to 50% of the damage dealt to the Opponent | 
  A powerfull
  tackle that requires an intense series of flying maneuvers. | 
 
 
  | 104 | 
  Double Time | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  10 | 
  0 | 
  This move
  increases the user’s Evasion stat by 2 stage and will not work once 5 stages
  are increased. | 
  The user moves
  with heightened speed and agility to increase it’s evasion. | 
 
 
  | 105 | 
  Dragon Aura | 
  Dragon | 
  Special | 
  95 | 
  85 | 
  10 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The target is
  attacked with a shock wave generated by the user’s gaping mouth. | 
 
 
  | 106 | 
  Dragon Blitz | 
  Dragon | 
  Physical | 
  120 | 
  70 | 
  10 | 
  0 | 
  This move has a
  35% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  The user tackles
  the target while exhibiting overwhelming menace that may also make the target
  cringe. | 
 
 
  | 107 | 
  Dragon Chop | 
  Dragon | 
  Physical | 
  45 | 
  85 | 
  15 | 
  0 | 
  Hits 2 times in
  a row. If first hit be critical hit all other hits will be also critical hit. | 
  The user attacks
  its target by hitting it with brutal strikes 2 times in a row. | 
 
 
  | 108 | 
  Dragon Eye | 
  Dragon | 
  Special | 
  0 | 
  1000 | 
  15 | 
  0 | 
  This move
  chooses one of the user’s Stats at random and raises it by 2 stages. It can
  raise one of the user’s Attack, Defense, Speed, Special Attack, Special
  Defense, Accuracy or Evasion stat. | 
  User
  concentrates their visibility. | 
 
 
  | 109 | 
  Dragon Fire | 
  Dragon | 
  Special | 
  65 | 
  90 | 
  25 | 
  0 | 
  This move has a
  35% chance of paralyzing the foe. | 
  User exhales a
  mighty gust of strange fire that inflicts damage. | 
 
 
  | 110 | 
  Dragon Power | 
  Dragon | 
  Special | 
  1 | 
  100 | 
  10 | 
  0 | 
  This move always
  deals 55 damage and has a critical hit ratio of 0%. | 
  The user summons
  up ancient fire and blasts the opponent with it. | 
 
 
  | 111 | 
  Dragon Strike | 
  Dragon | 
  Physical | 
  115 | 
  95 | 
  10 | 
  -5 | 
  Very low
  priority move. | 
  A powerful
  strike which is infused with the ancient power of the dragons to inflict
  massive damage but user prepares long time to hit with high accuracy. This is
  a very low priority move and goes last at battle. | 
 
 
  | 112 | 
  Dragon Tornado | 
  Dragon | 
  Special | 
  120 | 
  90 | 
  10 | 
  -1 | 
  This move has a
  100% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. Low priority move. | 
  A form of flying
  manuever that creates series of strong tornadoes. | 
 
 
  | 113 | 
  Dragon Wind | 
  Dragon | 
  Physical | 
  95 | 
  75 | 
  10 | 
  0 | 
  This move has
  increased critical hit ratio (2x). | 
  The user attacks
  enemy with an incredible wind that has a high critical hit rate. | 
 
 
  | 114 | 
  Drain Life | 
  Dark | 
  Special | 
  50 | 
  95 | 
  10 | 
  0 | 
  The user gains
  HP equal to 50% of the damage the opponent took. | 
  A life force
  draining attack. The user gains HP equal to half of the damage the opponent
  took. | 
 
 
  | 115 | 
  Drain Strike | 
  Fighting | 
  Physical | 
  70 | 
  80 | 
  10 | 
  0 | 
  The user gains
  HP equal to 50% of the damage the opponent took. | 
  A life draining
  strike which will recover user's HP according to the damage dealt. | 
 
 
  | 116 | 
  Drake Claw | 
  Dragon | 
  Physical | 
  75 | 
  90 | 
  25 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  Ancient
  unbreakable claws tear at the foe. | 
 
 
  | 117 | 
  Drake Dance | 
  Dragon | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  This move
  increases the user's Attack and Speed stat by 2 stages and will not work once
  5 stages are gained or if the user's increased stat is 2000. | 
  The user
  vigorously performs a mystic, powerful dance that boosts its Attack and Speed
  stats greatly. | 
 
 
  | 118 | 
  Drill Horn | 
  Normal | 
  Physical | 
  1000 | 
  15 | 
  15 | 
  0 | 
  If this move
  successfully hits, it will knock out (KO) the opponent instantly unless
  opponent has a KO preventing effect. | 
  The foe is
  gouged with a spinning horn. It immediately knocks out the opponent if it
  hits. | 
 
 
  | 119 | 
  Drill Slam | 
  Ground | 
  Physical | 
  85 | 
  85 | 
  10 | 
  0 | 
  This move has
  increased critical hit ratio (2x). | 
  The user crashes
  into its target while rotating its body like a drill that has high critical
  chance. | 
 
 
  | 120 | 
  Dual Hit | 
  Normal | 
  Physical | 
  30 | 
  85 | 
  15 | 
  0 | 
  Hits 2 times in
  a row. If first hit be critical hit all other hits will be also critical hit. | 
  The user slams
  the target with a long tail, vines, or tentacle that hit twice in a row. | 
 
 
  | 121 | 
  Dual Kick | 
  Fighting | 
  Physical | 
  35 | 
  85 | 
  30 | 
  0 | 
  Hits 2 times in
  a row. If first hit be critical hit all other hits will be also critical hit. | 
  The foe is
  kicked twice with flailing feet. | 
 
 
  | 122 | 
  Dust Illusionist | 
  Ground | 
  Special | 
  60 | 
  80 | 
  20 | 
  0 | 
  This move
  decreases the enemy's Accuracy stat by 1 stage and will not work once 5
  stages are decreased. | 
  A mass quantity
  of sands that reduce the target's accuracy. | 
 
 
  | 123 | 
  Dust Throw | 
  Ground | 
  Status | 
  0 | 
  1000 | 
  10 | 
  0 | 
  This move
  decreases the enemy’s Accuracy stat by 1 stage and will not work once 5
  stages are decreased. | 
  The user plays
  dirty and throws dust into the opponent’s eyes reducing accuracy. | 
 
 
  | 124 | 
  Earth Rage | 
  Ground | 
  Physical | 
  55 | 
  95 | 
  15 | 
  0 | 
  This move will
  do double when User's CurrentHP is below half of its MaximumHP. | 
  A full body
  tackle in which the body is covered with rocks. | 
 
 
  | 125 | 
  Earth Shaker | 
  Ground | 
  Physical | 
  120 | 
  80 | 
  5 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  Stomping on the
  ground, the user channels a mysterious energy that causes a small earthquake. | 
 
 
  | 126 | 
  Earth Shock | 
  Ground | 
  Physical | 
  1 | 
  100 | 
  40 | 
  0 | 
  This move Power
  varies randomly. This move has a 20% chance of having 15 Power, a 20% chance
  of having 25 Power, a 15% chance of having 35 Power, a 15% chance of having
  45 Power, a 10% chance of having 65 Power, a 10%
  chance of having 85 Power, a 5% chance of having 110 Power and a 5% chance of
  having 140 Power. | 
  User hits the
  ground with an incredible force and shake the earth shockingly. | 
 
 
  | 127 | 
  Echo | 
  Normal | 
  Special | 
  45 | 
  90 | 
  15 | 
  0 | 
  This move has
  25% chance to confuse target for 1-5 turns. | 
  The user attacks
  the target with an echoing voice that may confuse the target. | 
 
 
  | 128 | 
  Electric
  Discharge | 
  Electric | 
  Special | 
  1 | 
  100 | 
  25 | 
  0 | 
  This move Power
  varies randomly. This move has a 20% chance of having 15 Power, a 20% chance
  of having 25 Power, a 15% chance of having 35 Power, a 15% chance of having
  45 Power, a 10% chance of having 65 Power, a 10%
  chance of having 85 Power, a 5% chance of having 110 Power and a 5% chance of
  having 140 Power. | 
  User randomly
  discharges different amount of electricity to the around and inflict damage
  to the foe with different powers. | 
 
 
  | 129 | 
  Electric Orb | 
  Electric | 
  Special | 
  60 | 
  80 | 
  15 | 
  0 | 
  This move
  increases the user's Speed stat by 1 stage and will not work once 5 stages
  are gained or if the user's Speed stat is 2000. | 
  The user hurls
  an electric orb at the target that also increases user's Speed stat. | 
 
 
  | 130 | 
  Electric
  Sparks  | 
  Electric | 
  Special | 
  20 | 
  85 | 
  20 | 
  0 | 
  This move has a
  40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
  of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
  critical hit all other hits will be also critical hit. | 
  The user attacks
  with many electric sparks that hits 2-5 times in a row. | 
 
 
  | 131 | 
  Electric Strike | 
  Electric | 
  Special | 
  95 | 
  80 | 
  20 | 
  0 | 
  This move has a
  35% chance of paralyzing the foe. | 
  A flare of
  electricity is loosed to strike the foe that may also paralzye foe. | 
 
 
  | 132 | 
  Electricity
  Charge | 
  Electric | 
  Status | 
  0 | 
  1000 | 
  10 | 
  0 | 
  This move
  increases the user’s Special Attack and Special Defense stat by 1 stage and
  will not work once 5 stages are gained. | 
  By using the
  electricity on it's body, user charges electricity which increases users
  Special Defense and Special Attack stat by 1 stages. | 
 
 
  | 133 | 
  Electro Net | 
  Electric | 
  Special | 
  60 | 
  85 | 
  15 | 
  0 | 
  This move
  decreases the enemy's Speed stat by 1 stage and will not work once 5 stages
  are decreased. | 
  The user
  captures and attacks opposing Monster by using an electric net that also
  reduces the target's Speed stat. | 
 
 
  | 134 | 
  Electrocute | 
  Electric | 
  Special | 
  45 | 
  95 | 
  25 | 
  0 | 
  This move has a
  15% chance of paralyzing the foe. | 
  The opponent is
  shocked by a lightning bolt emanating from the User | 
 
 
  | 135 | 
  Electrode Spark | 
  Electric | 
  Special | 
  65 | 
  1000 | 
  15 | 
  0 | 
  This move does
  not miss. | 
  The user strikes
  the target with a quick jolt of electricity. This attack cannot be evaded. | 
 
 
  | 136 | 
  Elemental Blast | 
  Normal | 
  Special | 
  95 | 
  85 | 
  15 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  A release of
  energy that combines all the elements. | 
 
 
  | 137 | 
  Encase | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  40 | 
  0 | 
  This move
  increases the user's Defense stat by 1 stage and will not work once 5 stages
  are gained or if the user's Defense stat is 2000. | 
  The user
  harden’s its body to raise its Defense. | 
 
 
  | 138 | 
  Energy Jewel | 
  Light | 
  Special | 
  75 | 
  90 | 
  25 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user attacks
  with a ray of light that sparkles as if it were made of gemstones. | 
 
 
  | 139 | 
  Enigma Power | 
  Normal | 
  Physical | 
  95 | 
  75 | 
  10 | 
  0 | 
  This move has a
  5% chance of inflict paralyzing, bleeding, freezing, burning, poisoning,
  confusing status problems to enemy. | 
  The user attacks
  with an unusual power that may affect the foe with different status problems. | 
 
 
  | 140 | 
  Enrage | 
  Normal | 
  Physical | 
  130 | 
  95 | 
  10 | 
  -1 | 
  Turn consuming
  move. Next turn user has to rest and can not use any move. Low priority move. | 
  The user
  rampages and deals greate damage, and as a result it cannot use a move the
  next turn. | 
 
 
  | 141 | 
  Entangle | 
  Bug | 
  Status | 
  0 | 
  1000 | 
  30 | 
  0 | 
  This move
  decreases the enemy’s Speed stat by 1 stage and will not work once 5 stages
  are decreased. | 
  The user spins a
  web that sticks to the opponent lowering Speed. | 
 
 
  | 142 | 
  Equality | 
  Normal | 
  Physical | 
  0 | 
  1000 | 
  5 | 
  0 | 
  This move makes
  target's HP equal to user's HP. | 
  The users sums
  up courage and causes its HP and the opponent's HP to become equal. | 
 
 
  | 143 | 
  Evil Eye | 
  Ghost | 
  Special | 
  55 | 
  85 | 
  10 | 
  0 | 
  If the foe is
  afflicted with a status problem, the power of this move doubles. | 
  This relentless
  attack does massive damage to a target affected by status problems. | 
 
 
  | 144 | 
  Examination
  Fight | 
  Fighting | 
  Physical | 
  70 | 
  1000 | 
  10 | 
  -1 | 
  Low priority
  move. | 
  The user allows
  the foe to attack first. In return, this throw move is guaranteed not to
  miss. This is a low priority move and goes last at battle. | 
 
 
  | 145 | 
  Executioner
  Strike | 
  Normal | 
  Special | 
  1000 | 
  20 | 
  10 | 
  0 | 
  If this move
  successfully hits, it will knock out (KO) the opponent instantly unless
  opponent has a KO preventing effect. | 
  An incredibly
  vicious attack with horrifying power. | 
 
 
  | 146 | 
  Exhausting
  Strike | 
  Fighting | 
  Physical | 
  1000 | 
  1000 | 
  5 | 
  0 | 
  If this move
  successfully hits, it will knock out (KO) the opponent instantly unless
  opponent does not have any KO preventing effects. After this move used user
  will become fainted. | 
  The user uses
  all of its strenght for dealing 1 final blow to the enemy which will also
  faint user too. | 
 
 
  | 147 | 
  Extraordinary
  Strike | 
  Normal | 
  Physical | 
  100 | 
  60 | 
  15 | 
  0 | 
  This move has a
  15% chance of poisoning the target. 
  This move has a 15% chance of paralyzing the foe. This move has a 15%
  chance to cause the foe to cringe. If the user attacks second, it cannot make
  the opponent cringe. | 
  User attacks the
  opponent with a extraordinary weapon which may Paralyze, Cringe or Poison the
  foe. | 
 
 
  | 148 | 
  Extreme Dive | 
  Flying | 
  Physical | 
  65 | 
  90 | 
  15 | 
  0 | 
  This move has a
  35% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  The user flys
  high into the sky then dive with an extreme speed that may also cringe
  target. | 
 
 
  | 149 | 
  Extreme Strike | 
  Normal | 
  Physical | 
  80 | 
  90 | 
  5 | 
  0 | 
  High priority
  move. | 
  The user charges
  the target at blinding speed and hit before enemy take action. This is a high
  priority move and goes first at battle. | 
 
 
  | 150 | 
  Fallout | 
  Poison | 
  Special | 
  120 | 
  80 | 
  5 | 
  -1 | 
  This move has a
  80% chance of poisoning the target. | 
  An attack that
  turns the ground into swamp of poison which can easily sink the target. | 
 
 
  | 151 | 
  Fang Strike | 
  Normal | 
  Physical | 
  90 | 
  85 | 
  15 | 
  0 | 
  This move has a
  15% chance to cause the foe to cringe. If the user attacks with this move a
  second time, it cannot make the opponent cringe. | 
  Sharp, thick
  fangs are used to inflict damage. | 
 
 
  | 152 | 
  Fertilize | 
  Grass | 
  Status | 
  0 | 
  1000 | 
  25 | 
  0 | 
  This move
  increases the user’s Attack and Special Attack stat by 1 stage and will not
  work once 5 stages are gained. | 
  The user’s
  Attack and Special Attack increase by taking nutrients from the soil. | 
 
 
  | 153 | 
  Fire Burst | 
  Fire | 
  Special | 
  150 | 
  60 | 
  5 | 
  0 | 
  This move has a
  35% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  A focused
  fireball explodes when it makes contact with the foe. | 
 
 
  | 154 | 
  Fire Claw | 
  Fire | 
  Physical | 
  75 | 
  85 | 
  15 | 
  0 | 
  This move has a
  15% chance of burning the foe. If foe is Frozen, this move will thaw it out.
  This move has increased critical hit ratio (2x). | 
  User attack
  fiercely with heated claw. | 
 
 
  | 155 | 
  Fire Rain | 
  Fire | 
  Physical | 
  135 | 
  85 | 
  15 | 
  0 | 
  This move has a
  25% chance of burning the foe. If foe is Frozen, this move will thaw it out.
  The user takes recoil damage equal to 25% of the damage dealt to the Opponent | 
  User composes an
  extreme rain of fire on the field that may burn target and also damages the
  user itself. | 
 
 
  | 156 | 
  Fire Ring | 
  Fire | 
  Status | 
  0 | 
  1000 | 
  10 | 
  0 | 
  This move will
  restore user's HP instantly equal to 35% of it's Maximum HP. | 
  User wraps fire
  around itself. | 
 
 
  | 157 | 
  Fire Storm | 
  Fire | 
  Special | 
  155 | 
  95 | 
  5 | 
  0 | 
  Requires two
  turns to use. User can not change Monster or use another move until move
  completed. | 
  User holds its
  breath first turn and then release it at next turn which deals extreme
  damage. | 
 
 
  | 158 | 
  Fire Wheel | 
  Fire | 
  Physical | 
  70 | 
  85 | 
  30 | 
  0 | 
  This move has a
  15% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  The user
  envelopes itself in flames while spinning to attack. | 
 
 
  | 159 | 
  Fireball | 
  Fire | 
  Special | 
  25 | 
  90 | 
  10 | 
  0 | 
  This move has a
  40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
  of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
  critical hit all other hits will be also critical hit. | 
  A quick release
  attack of fire that has been conjugated in a shape of a ball. | 
 
 
  | 160 | 
  Fissure | 
  Ground | 
  Physical | 
  1000 | 
  30 | 
  5 | 
  0 | 
  If this move
  successfully hits, it will knock out (KO) the opponent instantly unless
  opponent does not have any KO preventing effects. | 
  A giant crack in
  the earth swallows up any Opponent. | 
 
 
  | 161 | 
  Flame Armor | 
  Fire | 
  Physical | 
  55 | 
  85 | 
  25 | 
  0 | 
  This move
  increases the user's Speed stat by 1 stage and will not work once 5 stages
  are gained or if the user's Speed stat is 2000. | 
  The user cloaks
  itself with flame and attack the enemy with the flame gathered that also
  increases user's Speed stat. | 
 
 
  | 162 | 
  Flame Orb | 
  Fire | 
  Special | 
  105 | 
  85 | 
  5 | 
  0 | 
  This move has a
  25% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  An orb composed
  of flames is shot out to the opponent. 
  This may burn the foe. | 
 
 
  | 163 | 
  Flame Punch | 
  Fire | 
  Physical | 
  75 | 
  90 | 
  15 | 
  0 | 
  This move has a
  15% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  A punch infused
  with the burning power of fire. | 
 
 
  | 164 | 
  Flame Spout | 
  Fire | 
  Special | 
  50 | 
  95 | 
  20 | 
  0 | 
  This move has a
  15% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  Heated air is
  shot out towards the foe. | 
 
 
  | 165 | 
  Flame Tail | 
  Fire | 
  Physical | 
  90 | 
  85 | 
  10 | 
  0 | 
  This move has a
  15% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  A tail whip
  attack that is covered in fire to enhance its fire element destructive power. | 
 
 
  | 166 | 
  Flame Twister | 
  Fire | 
  Special | 
  95 | 
  85 | 
  10 | 
  0 | 
  This move has a
  25% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  The opponent is
  trapped in a fire tornado and greatly damaged. | 
 
 
  | 167 | 
  Flaming Kick | 
  Fire | 
  Physical | 
  85 | 
  75 | 
  10 | 
  0 | 
  This move has a
  15% chance of burning the foe. If foe is Frozen, this move will thaw it out.
  This move has increased critical hit ratio (2x). | 
  The user
  launches a kick that lands a critical hit more easily. It may also leave the
  target with a burn. | 
 
 
  | 168 | 
  Flare | 
  Fire | 
  Special | 
  65 | 
  90 | 
  10 | 
  0 | 
  This move will
  do double when User's CurrentHP is below half of its MaximumHP. | 
  A fast bolt of
  fire that is released from a fire type Monster breath. | 
 
 
  | 169 | 
  Flarebite | 
  Fire | 
  Physical | 
  85 | 
  85 | 
  15 | 
  0 | 
  This move has a
  15% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. This move has a 15% chance of burning the foe. If
  foe is Frozen, this move will thaw it out. | 
  The user bites
  with burning fangs. It may also make the target cringe or leave it burning. | 
 
 
  | 170 | 
  Flash Ray | 
  Light | 
  Special | 
  70 | 
  90 | 
  20 | 
  0 | 
  This move has
  15% chance to confuse target for 1-5 turns. | 
  The user attacks
  with a sinister beam of light that may also confuse the target | 
 
 
  | 171 | 
  Flatten | 
  Ground | 
  Physical | 
  70 | 
  85 | 
  15 | 
  0 | 
  Flatten inflicts
  damage and lowers the target’s Speed stat by one stage | 
  The user stomps
  down on the ground with an incredible power that inflicts damage foe and also
  decreases foe Ppeed stat. | 
 
 
  | 172 | 
  Fluffy Spore | 
  Grass | 
  Status | 
  0 | 
  1000 | 
  25 | 
  0 | 
  This move
  decreases the enemy's Speed stat by 2 stage and will not work once 5 stages
  are decreased. | 
  Cottony fluff
  balls attach themselves to the foe reducing its speed stat. | 
 
 
  | 173 | 
  Fly | 
  Flying | 
  Physical | 
  95 | 
  95 | 
  15 | 
  0 | 
  Requires two
  turns to use. The user takes off on the first turn, and then dives to attack
  on the second. It can also be used outside of battle to travel from one town
  to the other. The user has to have visited that town before traveling there with the Monster Fly move. User can not
  change Monster or use another move until move completed. | 
  The user flies
  high into the air in the first turn and then strikes the foe on the second
  turn. | 
 
 
  | 174 | 
  Fly Dance | 
  Flying | 
  Special | 
  65 | 
  85 | 
  25 | 
  0 | 
  This move has a
  35% chance of confusing the foe. | 
  The user makes a
  weird dance on the sky and then attack foe with great speed that may also
  confuse target. | 
 
 
  | 175 | 
  Flying Kick | 
  Fighting | 
  Physical | 
  90 | 
  80 | 
  15 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user
  launches itself into the air and comes down with a straight-legged kick. | 
 
 
  | 176 | 
  Focus Force | 
  Fighting | 
  Physical | 
  65 | 
  80 | 
  15 | 
  0 | 
  This move has a
  35% chance of paralyzing the foe. | 
  User focuses its
  body energy to blow a shock wave to the target that may also paralzye target. | 
 
 
  | 177 | 
  Freeze Punch | 
  Ice | 
  Physical | 
  80 | 
  85 | 
  15 | 
  0 | 
  This move has a
  15% chance of freezing the foe. If foe is Burning, this move will extinguish
  it. | 
  A punch infused
  with the freezing power of ice. | 
 
 
  | 178 | 
  Freeze Wave | 
  Ice | 
  Special | 
  95 | 
  95 | 
  15 | 
  -1 | 
  This move has a
  40% chance of freezing the foe. If foe is Burning, this move will extinguish
  it out. | 
  A cold breeze of
  air. | 
 
 
  | 179 | 
  Freezing Breath | 
  Ice | 
  Special | 
  45 | 
  80 | 
  15 | 
  0 | 
  This move has
  increased critical hit ratio (5x). This move has a 20% chance of freezing the
  foe. If foe is Burning, this move will extinguish it out. | 
  The user blows a
  cold breath on the target that has very high critical hit rate and may also
  freeze target. | 
 
 
  | 180 | 
  Freezing Fang | 
  Ice | 
  Physical | 
  70 | 
  90 | 
  20 | 
  0 | 
  This move has a
  15% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. This move has a 15% chance of freezing the foe. If
  foe is Burning, this move will extinguish it out. | 
  The user bites
  with frosted fangs. It may also make the target cringe or leave it frozen. | 
 
 
  | 181 | 
  Fright Face | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  25 | 
  0 | 
  This move
  decreases the enemy's Speed stat by 2 stage and will not work once 5 stages
  are decreased. | 
  The user
  frightens the target with a scary face to harshly reduce its Speed stat. | 
 
 
  | 182 | 
  Fritz | 
  Electric | 
  Physical | 
  65 | 
  85 | 
  20 | 
  0 | 
  This move has a
  35% chance of paralyzing the foe. | 
  The user throws
  an electrically charged tackle at the foe. | 
 
 
  | 183 | 
  Frost Breeze | 
  Ice | 
  Special | 
  45 | 
  95 | 
  15 | 
  -1 | 
  Always hit
  critical. Low priority. | 
  The user takes a
  deep breath into its core and breathes frosty air out to the foe.  Because this takes time, it has low
  priority and goes last in battle.  High
  critical hit probablility. | 
 
 
  | 184 | 
  FrostBite | 
  Ice | 
  Special | 
  50 | 
  75 | 
  15 | 
  0 | 
  This move has a
  50% chance of freezing the foe. If foe is Burning, this move will extinguish
  it out. | 
  A bite with
  intense cold teaths. | 
 
 
  | 185 | 
  Full Nelson | 
  Fighting | 
  Physical | 
  75 | 
  90 | 
  20 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The opponent is
  place in a headlock and then slammed on the floor. | 
 
 
  | 186 | 
  Gaia Crush | 
  Ground | 
  Physical | 
  100 | 
  75 | 
  10 | 
  0 | 
  This move has a
  25% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  A full body
  tackle enchanted with rock armor around the user body. | 
 
 
  | 187 | 
  Gale | 
  Flying | 
  Special | 
  45 | 
  95 | 
  35 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  A whirlwind
  filled with debris is sent flying towards the foe. | 
 
 
  | 188 | 
  Ghost Flare | 
  Fire | 
  Status | 
  0 | 
  100 | 
  5 | 
  0 | 
  This move has a
  100% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  The user shoots
  a sinister, bluish-white flame at the target to inflict a burn. | 
 
 
  | 189 | 
  Giga Charge | 
  Normal | 
  Physical | 
  160 | 
  95 | 
  5 | 
  0 | 
  Requires two
  turns to use. First turn user charges its power and deals damage second turn.
  Move preventing status problems will end this move.  If a monster is Frozen, this move will thaw
  it out. User can not change Monster or use another
  move until move completed. | 
  The user charges
  at the target using every bit of its power first turn and attacks foe with an
  incredible power second turn. | 
 
 
  | 190 | 
  Glacier | 
  Ice | 
  Special | 
  70 | 
  80 | 
  15 | 
  0 | 
  This move
  increases the user's Speed stat by 1 stage and will not work once 5 stages
  are gained or if the user's Speed stat is 2000. | 
  The user
  launches a large body of ice to the opponent. 
  This move causes inflicts harm onto the foe while at the same time
  increasing the users speed. | 
 
 
  | 191 | 
  Gloom Punch | 
  Ghost | 
  Physical | 
  65 | 
  1000 | 
  15 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user throws
  a punch from the shadows that will always hit. | 
 
 
  | 192 | 
  Glowing Tail | 
  Light | 
  Status | 
  0 | 
  1000 | 
  10 | 
  -2 | 
  This move
  increases the user's Special Attack stat by 3 stage and will not work once 5
  stages are gained or if the user's Special Attack stat is 2000. Low priority
  move. | 
  The user stares
  at flashing lights to focus its mind, drastically raising its Special Attack
  stat. This is a low priority move and goes last at battle. | 
 
 
  | 193 | 
  Gnaw | 
  Dark | 
  Physical | 
  55 | 
  95 | 
  25 | 
  0 | 
  This move has a
  15% chance to cause the foe to cringe. If the used a second time, it cannot
  make the opponent cringe. | 
  Sharp teeth are
  used to cause damage. | 
 
 
  | 194 | 
  Gold Toss | 
  Normal | 
  Physical | 
  40 | 
  100 | 
  40 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  Hard gold pieces
  are shot out at the foe. | 
 
 
  | 195 | 
  Gore | 
  Normal | 
  Physical | 
  95 | 
  75 | 
  20 | 
  0 | 
  This move has
  increased critical hit ratio (2x). | 
  The user tears
  its opponent to pieces with sharpened claws. | 
 
 
  | 196 | 
  Grass Rope | 
  Grass | 
  Special | 
  55 | 
  90 | 
  25 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user snares
  the target with grass and trips it | 
 
 
  | 197 | 
  Green Heal | 
  Grass | 
  Status | 
  0 | 
  1000 | 
  10 | 
  0 | 
  This move will
  restore user's HP instantly equal to 35% of it's MaximumHP. | 
  User wraps
  itself around with Plants. | 
 
 
  | 198 | 
  Ground Shatter | 
  Ground | 
  Physical | 
  125 | 
  80 | 
  5 | 
  0 | 
  This move has a
  25% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  A powerfull
  smash on the ground towards the target . | 
 
 
  | 199 | 
  Grudge | 
  Fighting | 
  Physical | 
  120 | 
  75 | 
  5 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  User attacks
  with an incredible grudge and causes extreme damage. | 
 
 
  | 200 | 
  Hail Stone | 
  Ice | 
  Special | 
  35 | 
  95 | 
  30 | 
  0 | 
  This move has a
  15% chance of freezing the foe. If foe is Burning, this move will extinguish
  it out. | 
  Using its
  breath, an ice ball if formed which is flung at the foe which may also free
  enemy. | 
 
 
  | 201 | 
  Harass | 
  Dark | 
  Status | 
  0 | 
  75 | 
  35 | 
  0 | 
  This move
  decreases the enemy's Accuracy and Evasion stat by 1 stage and will not work
  once 5 stages are decreased. | 
  The user makes
  fun of and enrages the target which decreases foe's accuracy and evasion. | 
 
 
  | 202 | 
  Hard Slam | 
  Fighting | 
  Physical | 
  55 | 
  95 | 
  15 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user
  back-slams the Opponent | 
 
 
  | 203 | 
  Heal | 
  Psychic | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  This move
  restores user’s half of the MaximumHP. | 
  Life energy is
  used to restore health. | 
 
 
  | 204 | 
  Healing Aroma | 
  Grass | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  This move
  restores all team Monsters sleep, poison, paralysis, freeze, burn, bleed,
  confuse and sleep problems. | 
  The user
  releases a soothing scent that heals all status problems affecting the user’s
  party. | 
 
 
  | 205 | 
  Healing Beat | 
  Psychic | 
  Status | 
  0 | 
  1000 | 
  25 | 
  0 | 
  This move will
  restore user's HP instantly equal to 25% of it's MaximumHP. | 
  The user emits a
  healing pulse which restores the user's HP. | 
 
 
  | 206 | 
  Healing Chime | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  This move
  removes team's status problems, including sleep, poison, paralysis, freeze,
  burn, bleed, confuse and sleep. | 
  The user makes a
  soothing bell chime to heal the status problems of the team. | 
 
 
  | 207 | 
  Heat Blast | 
  Fire | 
  Special | 
  120 | 
  85 | 
  5 | 
  0 | 
  This move has a
  15% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  A beam of spiral
  hot air with destructive power. | 
 
 
  | 208 | 
  Heavy Slam | 
  Steel | 
  Physical | 
  85 | 
  85 | 
  10 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user slams
  into the target with its heavy body. | 
 
 
  | 209 | 
  Hellfire | 
  Fire | 
  Special | 
  95 | 
  55 | 
  5 | 
  0 | 
  This move has a
  100% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  The user summons
  fire from the lowest pits of earth to damage the foe that burns the target. | 
 
 
  | 210 | 
  Herbal Guard | 
  Grass | 
  Status | 
  0 | 
  1000 | 
  20 | 
  0 | 
  This move
  increases the user's Defense stat by 2 stages and will not work once 5 stages
  are gained or if the user's Defense stat is 2000. | 
  The user
  protects itself by wrapping its body in herbs that drastically raising the
  user’s Defense. | 
 
 
  | 211 | 
  Hidden Punch | 
  Dark | 
  Physical | 
  55 | 
  1000 | 
  15 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user
  disappears from view and quickly strikes a cheap shot. | 
 
 
  | 212 | 
  High Jump | 
  Normal | 
  Physical | 
  95 | 
  95 | 
  10 | 
  0 | 
  Requires two
  turns to use. User can not change Monster or use another move until move is
  completed. This move has a 25% chance of paralyzing the foe. | 
  The user bounces
  up high, and then drops on the target on the second turn and may also leave
  the target paralyzed. | 
 
 
  | 213 | 
  High Voltage | 
  Electric | 
  Status | 
  0 | 
  1000 | 
  20 | 
  0 | 
  This move
  increases the user's Attack and Special Attack stat by 1 stage and will not
  work once 5 stages are gained or if the user's increased stat is 2000. | 
  A powerfull
  shock of electricity that is concentrated at the core of ones body. | 
 
 
  | 214 | 
  Hill Climb | 
  Rock | 
  Physical | 
  90 | 
  80 | 
  10 | 
  0 | 
  This move has
  25% chance to confuse target for 1-5 turns. If any monster at your team knows
  this move, you can climb through certain paths. | 
  The user attacks
  the target by smashing into it with incredible force that may also confuse
  the target. This move is also usefull at outside of battles. | 
 
 
  | 215 | 
  Hollow Bubbles | 
  Ghost | 
  Special | 
  20 | 
  80 | 
  10 | 
  0 | 
  This move has a
  40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
  of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
  critical hit all other hits will be also critical hit. | 
  The user attacks
  with repeated bubbles that hits 2-5 times in a row. | 
 
 
  | 216 | 
  Holy Eye | 
  Psychic | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  This move
  increases the user's Accuracy stat by 1 stage and will not work once 5 stages
  are gained. | 
  User uses its
  metaphysical third eye and increases its accuracy. | 
 
 
  | 217 | 
  Hoodwink | 
  Normal | 
  Physical | 
  35 | 
  80 | 
  20 | 
  2 | 
  This move
  decreases the enemy's Accuracy stat by 1 stage and will not work once 5
  stages are decreased. High priority move. | 
  A tricky move
  that will also decrease enemy's Accuracy stat. This is a high priority move
  and goes first at battle. | 
 
 
  | 218 | 
  Horn Stab | 
  Normal | 
  Physical | 
  65 | 
  90 | 
  25 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user attacks
  with sharpened horns to gouge the Opponent. | 
 
 
  | 219 | 
  Horrifying Cry | 
  Dark | 
  Special | 
  50 | 
  85 | 
  20 | 
  0 | 
  This move
  decreases the enemy's Special Attack stat by 1 stage and will not work once 5
  stages are decreased. | 
  The user cries
  with an incredible power that inflict damage to the enemy and also decreases
  enemy's Special Attack. | 
 
 
  | 220 | 
  Horrifying Sound | 
  Normal | 
  Special | 
  55 | 
  80 | 
  20 | 
  0 | 
  This move has a
  25% chance of paralyzing the foe. | 
  The user attacks
  the target with an horrifying sound that may also paralyze foe. | 
 
 
  | 221 | 
  Horrifying Stare | 
  Normal | 
  Status | 
  0 | 
  90 | 
  35 | 
  0 | 
  This move
  decreases the enemy's Attack stat by 2 stage and will not work once 5 stages
  are decreased. | 
  The user
  horrificly stares at the foe, making it scared. | 
 
 
  | 222 | 
  Horror Chant | 
  Ghost | 
  Status | 
  0 | 
  1000 | 
  10 | 
  0 | 
  This move
  randomly decreases enemy's 1 stat by 2 stages. | 
  Long and loud
  incantation that will paranoid the target. | 
 
 
  | 223 | 
  Howl | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  40 | 
  0 | 
  This move
  decreases the enemy’s Attack stat by 1 stage and will not work once 5 stages
  are decreased. | 
  A low howl is
  used to intimidate the Opponent. | 
 
 
  | 224 | 
  Hurricane Wing | 
  Flying | 
  Physical | 
  90 | 
  80 | 
  15 | 
  0 | 
  This move has a
  25% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  An attack
  consist of violent wind created by the flapping of wings. | 
 
 
  | 225 | 
  Hyper Cannon | 
  Water | 
  Special | 
  165 | 
  90 | 
  5 | 
  0 | 
  Requires two
  turns to use. User can not change Monster or use another move until move
  completed. | 
  User prepares
  its body first turn to be able fast water squirt at next turn and deal
  extreme damage to foe. | 
 
 
  | 226 | 
  Hyper Claw | 
  Normal | 
  Physical | 
  100 | 
  85 | 
  10 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  A fast moving
  claw attack. | 
 
 
  | 227 | 
  Hyper Drain | 
  Grass | 
  Special | 
  90 | 
  70 | 
  10 | 
  0 | 
  The user gains
  HP equal to 50% of the damage the opponent took. | 
  A life-draining
  attack. | 
 
 
  | 228 | 
  Hyper Flame | 
  Fire | 
  Special | 
  120 | 
  85 | 
  10 | 
  0 | 
  This move has a
  25% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  An intense
  stream of focused flames is shot out towards the foe. | 
 
 
  | 229 | 
  Hyper Kick | 
  Normal | 
  Physical | 
  135 | 
  55 | 
  10 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The foe is
  struck with a powerful kick. | 
 
 
  | 230 | 
  Hyper Sound | 
  Normal | 
  Special | 
  100 | 
  80 | 
  15 | 
  0 | 
  This move has a
  25% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  An ear splitting
  sonic blast is let loose to inflict damage which may also cringe the foe. | 
 
 
  | 231 | 
  Hyper Surf | 
  Water | 
  Special | 
  140 | 
  70 | 
  10 | 
  0 | 
  Hyper Surf
  allows you to travel on the water areas at the map. By surfing you can also
  catch wild Monsters. | 
  The user summons
  a gigantic tidal wave that wipes out everything in its path. | 
 
 
  | 232 | 
  Hypnoblast | 
  Psychic | 
  Special | 
  80 | 
  80 | 
  15 | 
  0 | 
  This move has a
  35% chance to fall asleep the foe. | 
  An instant
  disclosure of the targets 5 senses. | 
 
 
  | 233 | 
  Ice Blade | 
  Ice | 
  Physical | 
  90 | 
  85 | 
  15 | 
  0 | 
  This move has a
  20% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  A blade made of
  ice. | 
 
 
  | 234 | 
  Ice Claw | 
  Ice | 
  Physical | 
  75 | 
  85 | 
  15 | 
  0 | 
  This move has a
  15% chance of freezing the foe. If foe is Burning, this move will extinguish
  it out. This move has increased critical hit ratio (2x). | 
  An attack with
  the user's claw that is covered with razor sharp ice to enhance its
  sharpness. | 
 
 
  | 235 | 
  Ice Fall | 
  Ice | 
  Special | 
  90 | 
  80 | 
  10 | 
  0 | 
  This move has a
  35% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  The user attacks
  by harshly dropping an icicle onto the target that may also make the target
  cringe. | 
 
 
  | 236 | 
  Ice Needles | 
  Ice | 
  Physical | 
  15 | 
  100 | 
  35 | 
  0 | 
  This move has a
  40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
  of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
  critical hit all other hits will be also critical hit. | 
  The user
  launches sharp icicles at the target that hits 2-5 times in a row. | 
 
 
  | 237 | 
  Ice Pillar | 
  Ice | 
  Physical | 
  95 | 
  85 | 
  10 | 
  0 | 
  This move has a
  15% chance of freezing the foe. If foe is Burning, this move will extinguish
  it out. | 
  A powerfull
  smash on to a boulder of ice towards the target projecting in countless
  pieces. | 
 
 
  | 238 | 
  Ice Ray | 
  Ice | 
  Special | 
  120 | 
  80 | 
  5 | 
  0 | 
  This move has a
  25% chance of freezing the foe. If foe is Burning, this move will extinguish
  it out. | 
  A curious beam
  of light freezes whatever it touches into a solid block of ice. | 
 
 
  | 239 | 
  Ice Storm | 
  Ice | 
  Special | 
  140 | 
  60 | 
  10 | 
  0 | 
  This move has a
  35% chance of freezing the foe. If foe is Burning, this move will extinguish
  it out. | 
  The user summons
  a gigantic flurry of snow and ice to bury the foe. | 
 
 
  | 240 | 
  Ice Sword | 
  Ice | 
  Physical | 
  35 | 
  100 | 
  35 | 
  1 | 
  This move has a
  25% chance of cause bleeding at the foe. High priority move. | 
  The user wields
  a sharpened chunk of ice like a sword and slashes at the target that may
  cause bleeding  at the target. This is
  a high priority move and goes first at battle. | 
 
 
  | 241 | 
  Ignite | 
  Fire | 
  Special | 
  35 | 
  1000 | 
  15 | 
  0 | 
  This move has a
  20% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  The user attacks
  the target with an intensive fire that may also burn target. | 
 
 
  | 242 | 
  Incognito | 
  Ghost | 
  Physical | 
  45 | 
  95 | 
  35 | 
  1 | 
  High priority
  move. | 
  The user extends
  its shadow and attacks the target from behind. This is a high priority move
  and goes first at battle. | 
 
 
  | 243 | 
  Inferno | 
  Fire | 
  Special | 
  120 | 
  95 | 
  5 | 
  -1 | 
  This move has a
  50% chance of burning the foe. If foe is Frozen, this move will replace it. | 
  Powerfull
  release of fire around the users surrounding. | 
 
 
  | 244 | 
  Inferno Onrush | 
  Fire | 
  Physical | 
  120 | 
  90 | 
  5 | 
  0 | 
  This move has a
  70% chance of burning the foe. If foe is Frozen, this move will thaw it out.
  The user takes recoil damage equal to 50% of the damage dealt to the
  Opponent. | 
  Description:A
  high speed tackle with the users body covered with fire. | 
 
 
  | 245 | 
  Ink Bomb | 
  Dark | 
  Special | 
  90 | 
  70 | 
  10 | 
  0 | 
  This move
  decreases the enemy's Accuracy stat by 1 stage and will not work once 5
  stages are decreased. | 
  A mass quantity
  of dark energy. | 
 
 
  | 246 | 
  Ink Cannon | 
  Water | 
  Special | 
  70 | 
  65 | 
  15 | 
  0 | 
  This move
  decreases the enemy's Accuracy stat by 1 stage and will not work once 5
  stages are decreased. | 
  The opponent is
  sprayed in the face with an inky substance that lowers accuracy. | 
 
 
  | 247 | 
  Insect Buzz | 
  Bug | 
  Special | 
  85 | 
  75 | 
  15 | 
  0 | 
  This move
  decreases the enemy's Special Defense stat by 1 stage and will not work once
  5 stages are decreased. | 
  The user
  vibrates its wings to generate a damaging sound wave that also lower the
  target’s Special Defense stat. | 
 
 
  | 248 | 
  Insect
  Opposition | 
  Bug | 
  Special | 
  40 | 
  95 | 
  25 | 
  0 | 
  This move will
  do double when User's CurrentHP is below half of its MaximumHP. | 
  A move that
  increases in power the less HP the user has. | 
 
 
  | 249 | 
  Insomnia Seed | 
  Grass | 
  Status | 
  0 | 
  70 | 
  10 | 
  0 | 
  This move has a
  100% chance of confusing the foe. | 
  A seed that
  causes worry is planted on the target which will confuse target. | 
 
 
  | 250 | 
  Ion Cannon | 
  Electric | 
  Special | 
  100 | 
  70 | 
  10 | 
  0 | 
  This move
  increases the user's Special Attack stat by 1 stage and will not work once 5
  stages are gained. | 
  A beam of
  powerful electrical energy. | 
 
 
  | 251 | 
  Iron Fist | 
  Steel | 
  Physical | 
  80 | 
  90 | 
  15 | 
  0 | 
  This move has a
  15% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  A powerfull fist
  as dense as an iron. | 
 
 
  | 252 | 
  Iron Gear | 
  Steel | 
  Status | 
  0 | 
  100 | 
  5 | 
  0 | 
  This move
  increases the user's Attack stat 1 stage and Speed stat by 2 stages and will
  not work once 5 stages are gained at increased stat or increased stat reached
  2000. | 
  The user
  concentrates to increase its attack and speed stats. | 
 
 
  | 253 | 
  Iron Strike | 
  Steel | 
  Physical | 
  50 | 
  80 | 
  10 | 
  0 | 
  Hits 2 times in
  a row. If first hit be critical hit all other hits will be also critical hit. | 
  The users
  hardens a part of its body to strike the opponent back and forth, hitting the
  foe twice. | 
 
 
  | 254 | 
  Iron Wing | 
  Steel | 
  Physical | 
  70 | 
  80 | 
  25 | 
  0 | 
  This move
  increases the user's Defense stat by 1 stage and will not work once 5 stages
  are gained or if the user's Defense stat is 2000. | 
  The foe is hit
  with wings of steel. | 
 
 
  | 255 | 
  Ivy Lash | 
  Grass | 
  Physical | 
  45 | 
  95 | 
  15 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  Thick vines of
  ivy are used to slap and lash out at the Opponent. | 
 
 
  | 256 | 
  Jet Kick | 
  Fighting | 
  Physical | 
  140 | 
  80 | 
  10 | 
  0 | 
  The user takes
  recoil damage equal to 15% of the damage dealt to the Opponent | 
  The user jumps
  high into the air and onto the opponent with incredible force and damages
  itself in the process. | 
 
 
  | 257 | 
  Judo Chop | 
  Fighting | 
  Physical | 
  45 | 
  95 | 
  30 | 
  0 | 
  This move has
  increased critical hit ratio (2x). | 
  The foe is hit
  with a sharp chop to the shoulder. | 
 
 
  | 258 | 
  Kinetic Distract | 
  Psychic | 
  Status | 
  0 | 
  95 | 
  20 | 
  0 | 
  This move
  decreases the enemy's Accuracy stat by 1 stage and will not work once 5
  stages are decreased. | 
  The user
  distracts the foe with illusions to lower its accuracy. | 
 
 
  | 259 | 
  Knife Dance | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  25 | 
  0 | 
  This move
  increases the user’s Attack stat by 2 stages and will not work once 5 stages
  are gained. | 
  An incredibly
  dangerous dance that induces adrenaline and therefore sharply increases the
  user’s attack. | 
 
 
  | 260 | 
  Knock Away | 
  Dark | 
  Physical | 
  30 | 
  100 | 
  30 | 
  0 | 
  This move has a
  35% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  User makes a
  move which will knock the target back and may cause cringe. | 
 
 
  | 261 | 
  Land Slide | 
  Rock | 
  Physical | 
  85 | 
  80 | 
  10 | 
  0 | 
  This move has a
  25% chance to cause the foe to cringe. If the user attacks with this move a
  second time, it cannot make the opponent cringe. | 
  A landslide is
  directed at the foe to inflict damage. | 
 
 
  | 262 | 
  Last Chance | 
  Normal | 
  Physical | 
  150 | 
  40 | 
  5 | 
  0 | 
  This move has
  very low hit chance. | 
  User tries to
  attack with all of its remaining strength to inflict great damage. | 
 
 
  | 263 | 
  Lava Wave | 
  Fire | 
  Special | 
  95 | 
  95 | 
  15 | 
  -1 | 
  This move has a
  35% chance of burning the foe. If foe is Frozen, this move will replace it. | 
  Heated lava in
  spiral formation. | 
 
 
  | 264 | 
  Leaf Claw | 
  Grass | 
  Physical | 
  75 | 
  85 | 
  15 | 
  0 | 
  This move has a
  15% chance of cause bleeding at the foe. This move has increased critical hit
  ratio (2x). | 
  User attack with
  leaf thin sharp claw. | 
 
 
  | 265 | 
  Leaf Hurricane | 
  Grass | 
  Special | 
  160 | 
  75 | 
  5 | 
  0 | 
  This move
  decreases the User's Special Attack stat by 2 stages and will not work once 5
  stages are decreased. | 
  The user whips
  up a storm of leaves around the target but usage of this move recoil harshly
  and reduces the user’s Special Attack stat. | 
 
 
  | 266 | 
  Leaf Sword | 
  Grass | 
  Physical | 
  95 | 
  80 | 
  20 | 
  0 | 
  This move has a
  35% chance of causing bleeding to the foe. This move has increased critical
  hit ratio (2x). | 
  The user handles
  a sharp leaf like a sword and attacks by cutting its target.  This has a high critical hit ratio and may
  cause bleeding. | 
 
 
  | 267 | 
  Leaf Tempest | 
  Grass | 
  Special | 
  70 | 
  80 | 
  10 | 
  0 | 
  This move
  decreases the enemy's Accuracy stat by 1 stage and will not work once 5
  stages are decreased. | 
  The user attacks
  its target by encircling it in sharp leaves that also lower the foe’s
  Accuracy. | 
 
 
  | 268 | 
  Legendary Power | 
  Rock | 
  Special | 
  75 | 
  100 | 
  5 | 
  1 | 
  This move has 5%
  chance to increase all stats by 1 stages of User. High priority move. | 
  The user summons
  rocks that it then sends flying towards the opponent and has a slight change
  of increasing all of the user's stats. | 
 
 
  | 269 | 
  Life Drain | 
  Bug | 
  Physical | 
  75 | 
  90 | 
  5 | 
  0 | 
  The user gains
  HP equal to 50% of the damage the opponent took. | 
  The foe drains
  its victim of life energy. | 
 
 
  | 270 | 
  Light Armor | 
  Light | 
  Status | 
  0 | 
  1000 | 
  20 | 
  0 | 
  This move
  increases the user's Special Defense stat by 1 stages and will not work once
  5 stages are gained or if the user's Speed stat is 2000. | 
  Armor made of
  light that covers the whole body to increase defense. | 
 
 
  | 271 | 
  Light Blast | 
  Light | 
  Special | 
  85 | 
  80 | 
  10 | 
  0 | 
  This move
  decreases the enemy's Special Defense stat by 1 stage and will not work once
  5 stages are decreased. | 
  The user draws
  power from nature and fires it at the target that also lower the target’s
  Special Defense. | 
 
 
  | 272 | 
  Light Bolt | 
  Light | 
  Special | 
  80 | 
  85 | 
  15 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  a quick release
  of light energy. | 
 
 
  | 273 | 
  Light Fang | 
  Light | 
  Physical | 
  65 | 
  95 | 
  15 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  A glowing fang
  attack. | 
 
 
  | 274 | 
  Light Purge | 
  Light | 
  Special | 
  95 | 
  85 | 
  5 | 
  0 | 
  This move
  decreases the enemy's Special Defense stat by 1 stage and will not work once
  5 stages are decreased. | 
  The user lets
  loose a damaging burst of light. It also reduce the target’s Special Defense
  stat. | 
 
 
  | 275 | 
  Light Rays | 
  Light | 
  Special | 
  40 | 
  60 | 
  15 | 
  0 | 
  This move has a
  40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
  of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
  critical hit all other hits will be also critical hit. | 
  The user attacks
  with multiple light rays that hits 2-5 times in a row. | 
 
 
  | 276 | 
  Light Restore | 
  Light | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  If weather is
  cloudy restored HP is equal to 25% of User's MaximumHP.  If weather is normal restored HP is equal
  to 50% of User's MaximumHP. If weather is Cloudless restored HP is equal to
  75% of User's MaximumHP. | 
  By using the Sun
  or Stars light, user restores it's HP. | 
 
 
  | 277 | 
  Light Slash | 
  Light | 
  Physical | 
  95 | 
  85 | 
  10 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  A slash with a
  sword created with light. | 
 
 
  | 278 | 
  Light Up | 
  Light | 
  Status | 
  0 | 
  1000 | 
  40 | 
  0 | 
  This move
  decreases the enemy's Accuracy stat by 1 stage and will not work once 5
  stages are decreased. | 
  A brilliant
  flash of light blinds the foe and lowers accuracy. | 
 
 
  | 279 | 
  Light Wave | 
  Light | 
  Special | 
  90 | 
  70 | 
  5 | 
  0 | 
  This move
  decreases the enemy's Accuracy stat by 1 stage and will not work once 5
  stages are decreased. | 
  Series of light
  waves that impares the target judgements. | 
 
 
  | 280 | 
  Lightning Ball | 
  Electric | 
  Special | 
  100 | 
  75 | 
  10 | 
  0 | 
  This move has a
  50% chance of paralyzing the foe. | 
  Description:An  eletrical blast conjugated into a shape of
  a  ball. | 
 
 
  | 281 | 
  Lightning Bolt | 
  Electric | 
  Special | 
  110 | 
  80 | 
  15 | 
  0 | 
  This move has a
  15% chance of paralyzing the foe. | 
  Lightning is
  summoned from the sky. | 
 
 
  | 282 | 
  Lightning Sword | 
  Light | 
  Special | 
  65 | 
  85 | 
  15 | 
  0 | 
  This move has
  increased critical hit ratio (2x). | 
  User compose a
  sword from light and blow a high critical hit. | 
 
 
  | 283 | 
  Liquid Defense | 
  Water | 
  Status | 
  0 | 
  1000 | 
  40 | 
  0 | 
  This move
  increases the user's Defense stat by 1 stage and will not work once 5 stages
  are gained or if the user's Defense stat is 2000. | 
  The user create
  a barrier between itself and the opponent, increasing its defense. | 
 
 
  | 284 | 
  Live Coal | 
  Fire | 
  Status | 
  0 | 
  95 | 
  40 | 
  0 | 
  This move has a
  100% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  series of
  burning rocks that is thrown at the target. | 
 
 
  | 285 | 
  Luck Try | 
  Normal | 
  Special | 
  150 | 
  45 | 
  5 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  User tries
  extremly hard move to inflict great damage on enemy. | 
 
 
  | 286 | 
  Lullaby | 
  Normal | 
  Status | 
  0 | 
  40 | 
  15 | 
  0 | 
  This move will
  cause opponent to fall asleep for 1-5 turns. | 
  The user sings a
  lullaby that induces sleep. | 
 
 
  | 287 | 
  Lunar Liberation | 
  Dark | 
  Special | 
  120 | 
  80 | 
  5 | 
  -1 | 
  This move has a
  30% chance of freezing the foe. If foe is Burning, this move will extinguish
  it out. | 
  This move
  absorbs all the light around the targets surrounding. | 
 
 
  | 288 | 
  Lunar Light | 
  Dark | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  If weather is
  cloudy restored HP is equal to 25% of User's MaximumHP else if weather is
  normal restored HP is equal to 50% of User's MaximumHP else if weather is
  Cloudless restored HP is equal to 75% of User's MaximumHP. | 
  Utilizing the
  Moon or Stars mysterious light energy, the user can replenish HP. | 
 
 
  | 289 | 
  Magic Pulse | 
  Psychic | 
  Special | 
  65 | 
  1000 | 
  10 | 
  0 | 
  Never miss. | 
  An mysterious
  colord energy ball . | 
 
 
  | 290 | 
  Magma Beam | 
  Fire | 
  Special | 
  100 | 
  70 | 
  10 | 
  0 | 
  This move has a
  35% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  A scorching
  blast made up of magma. | 
 
 
  | 291 | 
  Magnetic Dead | 
  Steel | 
  Physical | 
  55 | 
  1000 | 
  10 | 
  0 | 
  This move does
  not miss. | 
  The user
  launches steel bombs that stick to the target. This attack will not miss. | 
 
 
  | 292 | 
  Magnetic Ray | 
  Steel | 
  Special | 
  50 | 
  90 | 
  20 | 
  1 | 
  High priority
  move. | 
  A ray of energy
  that enhance the poller magnitudes of steels. | 
 
 
  | 293 | 
  Mandibles | 
  Bug | 
  Physical | 
  55 | 
  90 | 
  25 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user bites
  the target with its mandibles. | 
 
 
  | 294 | 
  Mantle Crush | 
  Rock | 
  Physical | 
  125 | 
  95 | 
  10 | 
  -1 | 
  This move
  inflicts damage and has no secondary effect. Low priority move. | 
  A powerfull
  smash on the ground that can shatter the whole make up of the ground. | 
 
 
  | 295 | 
  Mega Fang | 
  Dark | 
  Physical | 
  120 | 
  75 | 
  5 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  A concentrated
  energy sharp bite. | 
 
 
  | 296 | 
  Mega Slam | 
  Psychic | 
  Physical | 
  95 | 
  80 | 
  10 | 
  0 | 
  This move has a
  35% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  The user focuses
  its willpower and slams the target that may also make the target cringe. | 
 
 
  | 297 | 
  Mega Stab | 
  Bug | 
  Physical | 
  120 | 
  75 | 
  5 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  A lethal attack
  with a the sharpest part of the body. | 
 
 
  | 298 | 
  Mega Tackle | 
  Normal | 
  Physical | 
  95 | 
  95 | 
  25 | 
  0 | 
  The user takes
  recoil damage equal to 30% of the damage dealt to the Opponent | 
  The user becomes
  enraged and foolishly slams into the foe, dealing damage to itself in the
  process. | 
 
 
  | 299 | 
  Melt Down | 
  Fire | 
  Special | 
  145 | 
  85 | 
  5 | 
  0 | 
  This move
  decreases the User's Special Attack stat by 2 stages and will not work once 5
  stages are decreased. | 
  The user
  superheats the air to incinerate the foe. The attack’s recoil sharply reduces
  the user’s Special Attack. | 
 
 
  | 300 | 
  Metal Armor | 
  Steel | 
  Status | 
  0 | 
  1000 | 
  10 | 
  -2 | 
  This move
  increases the user's Defense stat by 3 stages and will not work once 5 stages
  are gained or if the user's Defense stat is 2000. Low priority move. | 
  The user hardens
  its body’s surface like iron, sharply raising its Defense stat. This is a low
  priority move and goes last at battle. | 
 
 
  | 301 | 
  Metal Skull | 
  Steel | 
  Physical | 
  85 | 
  80 | 
  20 | 
  0 | 
  This move has a
  35% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  The foe slams
  the target with its steel-hard head that may also make the target cringe. | 
 
 
  | 302 | 
  Metal Storm | 
  Steel | 
  Physical | 
  95 | 
  75 | 
  15 | 
  -1 | 
  This move has a
  55% chance of cause bleeding at the foe. | 
  User compose a
  storm which is composed by small metals that may alsocause bleeding. | 
 
 
  | 303 | 
  Meteor Rain | 
  Dragon | 
  Special | 
  150 | 
  85 | 
  5 | 
  0 | 
  This move
  decreases the User's Special Attack stat by 2 stages and will not work once 5
  stages are decreased. | 
  A great meteor
  rain summoned down from the sky onto the target for extreme damage, but also
  causes recoil damage to the user as a decrease of its Special Attack. | 
 
 
  | 304 | 
  Meteor Shower | 
  Steel | 
  Physical | 
  150 | 
  90 | 
  5 | 
  0 | 
  This move
  decreases the user's Attack stat by 2 stages and will not work once 5 stages
  are decreased. | 
  Series burning
  rocks that attacks the target with high velocity and destructive power. | 
 
 
  | 305 | 
  Mind Bend | 
  Psychic | 
  Special | 
  100 | 
  70 | 
  10 | 
  0 | 
  This move
  decreases the enemy’s Special Defense stat by 1 stage and will not work once
  5 stages are decreased. | 
  The user attacks
  by entering the opponent’s mind and breaking down their sanity. | 
 
 
  | 306 | 
  Mind Control | 
  Psychic | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  If this move
  hits, target will become confused for 1-5 turns. | 
  The user uses
  it's Psychic powers to control foe's mind and make it confused. | 
 
 
  | 307 | 
  Mind Shift | 
  Psychic | 
  Status | 
  0 | 
  1000 | 
  25 | 
  0 | 
  This move
  decreases the enemy's Accuracy stat by 1 stage and will not work once 5
  stages are decreased. | 
  Using its
  psychic power of suggestion user convince enemy and decrease its Accuracy
  greatly. | 
 
 
  | 308 | 
  Mind Strike | 
  Psychic | 
  Special | 
  100 | 
  80 | 
  15 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  User focused its
  mind to damage the enemy telepathically. | 
 
 
  | 309 | 
  Mix Up | 
  Normal | 
  Status | 
  0 | 
  70 | 
  15 | 
  0 | 
  This move has a
  100% chance of confusing the foe. | 
  By making tricky
  illusions, the user makes foe confused. | 
 
 
  | 310 | 
  Moon Impact | 
  Dark | 
  Physical | 
  80 | 
  85 | 
  15 | 
  0 | 
  This move has a
  25% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  A physical
  impact with a huge amount of collective dark collective energy, | 
 
 
  | 311 | 
  Moon Kick | 
  Psychic | 
  Physical | 
  70 | 
  85 | 
  15 | 
  0 | 
  This move has a
  25% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  A kick that is
  enhance with psychic. | 
 
 
  | 312 | 
  Muck Shot | 
  Poison | 
  Special | 
  135 | 
  60 | 
  5 | 
  0 | 
  This move has a
  35% chance of poisoning the target. | 
  The user shoots
  a glob of sludge at the target to attack that may also poison the target. | 
 
 
  | 313 | 
  Mud Blast | 
  Ground | 
  Special | 
  60 | 
  85 | 
  10 | 
  0 | 
  This move
  decreases the enemy's Speed stat by 1 stage and will not work once 5 stages
  are decreased. | 
  The user attacks
  by hurling a blob of mud at the target that also reduces the target’s Speed. | 
 
 
  | 314 | 
  Mud Grenade | 
  Ground | 
  Special | 
  65 | 
  75 | 
  10 | 
  0 | 
  This move
  decreases the enemy's Accuracy stat by 1 stage and will not work once 5
  stages are decreased. | 
  The user
  launches a hard-packed mud ball to attack that also lower the target’s
  Accuracy. | 
 
 
  | 315 | 
  Mud Sling | 
  Ground | 
  Special | 
  15 | 
  100 | 
  15 | 
  0 | 
  This move
  decreases the enemy's Accuracy stat by 1 stage and will not work once 5
  stages are decreased. | 
  A ball of mud is
  thrown at the foe’s face to inflict damage and lower accuracy. | 
 
 
  | 316 | 
  Muscle Tense | 
  Fighting | 
  Status | 
  0 | 
  1000 | 
  15 | 
  0 | 
  This move
  increases the user's Attack and Defense stat by 1 stage and will not work
  once 5 stages are gained or if the user's increased stat is 2000. | 
  The user tenses
  its muscles to bulk up its body, boosting both its Attack and Defense stats | 
 
 
  | 317 | 
  Mysterious Blow | 
  Normal | 
  Special | 
  0 | 
  1000 | 
  10 | 
  0 | 
  This move has a
  30% chance of doing 15 damage, a 25% chance of doing 25 damage, a 20% chance
  of doing 35 damage, a 15% chance of doing 45 damage, a 5% chance of doing 60
  damage and a 5% chance of doing 80 damage. | 
  A mysterious
  energy that does random damage. | 
 
 
  | 318 | 
  Mystery Room | 
  Psychic | 
  Status | 
  0 | 
  1000 | 
  15 | 
  0 | 
  This move
  increases the user's Defense and Speed stat by 1 stage and will not work once
  5 stages are gained or if the user's increased stat is 2000. | 
  The user creates
  a bizarre area that increases user's Defense and Speed stat 1 stage. | 
 
 
  | 319 | 
  Mystic Dance | 
  Light | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  This move
  increases the user's Special Attack, Special Defense, and Speed stats by 1
  stage and will not work once 5 stages are gained or if the user's increased
  stat is 2000. | 
  The user lightly
  performs a beautiful, mystic dance that boosts the user’s Special Attack,
  Special Defense, and Speed stats. | 
 
 
  | 320 | 
  Mystical Leaves | 
  Grass | 
  Special | 
  65 | 
  1000 | 
  15 | 
  0 | 
  This move does
  not miss. | 
  The user
  scatters curious leaves that chase the target. This attack will not miss. | 
 
 
  | 321 | 
  Mystical Spit | 
  Water | 
  Special | 
  85 | 
  90 | 
  5 | 
  0 | 
  This move
  decreases the enemy's Special Attack stat by 1 stage and will not work once 5
  stages are decreased. | 
  User spits a
  mystical water towards foe which also decreases target's Special Attack stat. | 
 
 
  | 322 | 
  Mystifying Horns | 
  Psychic | 
  Physical | 
  85 | 
  80 | 
  15 | 
  0 | 
  This move has
  15% chance to confuse target for 1-5 turns. | 
  A psychic attack
  shape like a horn. | 
 
 
  | 323 | 
  Napalm | 
  Fire | 
  Special | 
  75 | 
  85 | 
  15 | 
  0 | 
  This move has a
  15% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  The user attacks
  the target with a bursting flame that may also burn foe. | 
 
 
  | 324 | 
  Nature Heal | 
  Bug | 
  Status | 
  0 | 
  1000 | 
  10 | 
  0 | 
  This move
  restores user’s half of the Maximum HP. | 
  The user calls
  on nature to heal half its Maximum HP. | 
 
 
  | 325 | 
  Needle Storm | 
  Poison | 
  Special | 
  15 | 
  85 | 
  20 | 
  0 | 
  This move has a
  40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
  of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
  critical hit all other hits will be also critical hit. This move has a 25% chance of poisoning the target. | 
  A relentless
  release of poisoned needles at a high velocity. | 
 
 
  | 326 | 
  Ocean Pulse | 
  Water | 
  Special | 
  65 | 
  80 | 
  25 | 
  0 | 
  This move has a
  25% chance of confusing the foe. | 
  The user attacks
  the target with a pulsing blast of water. It may also confuse the target. | 
 
 
  | 327 | 
  Odd Dance | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  20 | 
  0 | 
  This move
  decreases the enemy's Defense stat by 2 stages and will not work once 5
  stages are decreased. | 
  The user dances
  with an odd rhythm that compels the target to lower its guard. | 
 
 
  | 328 | 
  Odd Wave | 
  Psychic | 
  Special | 
  75 | 
  80 | 
  15 | 
  0 | 
  This move has a
  35% chance of confusing the foe. | 
  The user
  releases an odd shock wave that may also confuse target. | 
 
 
  | 329 | 
  Overthrow | 
  Fighting | 
  Physical | 
  1 | 
  100 | 
  25 | 
  0 | 
  Power dealt is
  equal to the level of the target. | 
  The foe is
  grabbed and tossed over the head of the User. | 
 
 
  | 330 | 
  Ozone Burst | 
  Dragon | 
  Special | 
  120 | 
  85 | 
  5 | 
  0 | 
  This move has a
  25% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  A blast of
  compressed air. | 
 
 
  | 331 | 
  Paralyzing Dust | 
  Poison | 
  Status | 
  0 | 
  75 | 
  35 | 
  0 | 
  This move has a
  100% chance of paralyzing the foe. | 
  A fine dust is
  sprayed at the opponent instantly immobilizing it. | 
 
 
  | 332 | 
  Particle Rain | 
  Normal | 
  Physical | 
  25 | 
  85 | 
  10 | 
  0 | 
  This move has a
  40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
  of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
  critical hit all other hits will be also critical hit. | 
  Objects around
  the Monster are thrown to the opponent to deal damage and hits 2-5 times in a
  row. | 
 
 
  | 333 | 
  Pay Strike | 
  Normal | 
  Physical | 
  145 | 
  85 | 
  10 | 
  0 | 
  The user takes
  recoil damage equal to 35% of the damage dealt to the Opponent | 
  The user becomes
  blinded by rage and uses a risky blow that deals damage to itself. | 
 
 
  | 334 | 
  Pendulum | 
  Psychic | 
  Status | 
  0 | 
  60 | 
  25 | 
  0 | 
  This move will
  cause opponent to fall asleep for 1-5 turns. | 
  The user spins
  an object while chanting causing the foe to fall asleep for 1 to 5 turns. | 
 
 
  | 335 | 
  Pendulum Swing | 
  Dark | 
  Physical | 
  150 | 
  95 | 
  5 | 
  -1 | 
  Turn consuming
  move. Next turn user has to rest and can not use any move. Low priority move. | 
  A move that
  affects the target mind increasing their sense of time keeping. | 
 
 
  | 336 | 
  Perch | 
  Flying | 
  Status | 
  0 | 
  1000 | 
  20 | 
  0 | 
  This move
  restores user's HP equal to 30% of its MaximumHP. | 
  The user lands
  and rests its body. It restores the user’s HP by up to 30% of its max HP. | 
 
 
  | 337 | 
  Phenomenal | 
  Psychic | 
  Special | 
  100 | 
  65 | 
  35 | 
  0 | 
  This move has a
  45% chance of causing the foe to cringe. If the user attacks with this move a
  second time, it cannot make the opponent cringe. | 
  The user attacks
  with an odd, invisible power that may also make the target cringe. | 
 
 
  | 338 | 
  Photosynthesis | 
  Grass | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  If weather is
  cloudy restored HP is equal to 25% of User's MaximumHP else if weather is
  normal restored HP is equal to 50% of User's MaximumHP else if weather is
  Cloudless restored HP is equal to 75% of User's MaximumHP. | 
  The user
  composes sugars and nutrients through a natural photosynthesis process by
  using Stars or Sun light that also replenishes HP. | 
 
 
  | 339 | 
  Pick | 
  Normal | 
  Physical | 
  65 | 
  80 | 
  25 | 
  0 | 
  This move has a
  40% chance of cause bleeding at the foe. | 
  The user pecks
  the target with great speed that may cause bleeding on the target. | 
 
 
  | 340 | 
  Pin Gun | 
  Bug | 
  Physical | 
  15 | 
  90 | 
  25 | 
  0 | 
  This move has a
  40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
  of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
  critical hit all other hits will be also critical hit. | 
  Sharp pins are
  shot out at the foe in rapid succession that hits 2-5 times in a row. | 
 
 
  | 341 | 
  Pitch Black | 
  Dark | 
  Physical | 
  75 | 
  75 | 
  15 | 
  0 | 
  This move
  decreases the enemy's Accuracy stat by 1 stage and will not work once 5
  stages are decreased. | 
  The user throws
  a pitch black shadow ball which inflicts damage and also frightening enemy
  and cause Accuracy decrease at foe. | 
 
 
  | 342 | 
  Plume Waltz | 
  Flying | 
  Status | 
  0 | 
  1000 | 
  20 | 
  0 | 
  This move
  decreases the enemy's Attack stat by 2 stages and will not work once 5 stages
  are decreased. | 
  The user covers
  the target’s body with a mass of down that harshly lowers its Attack stat. | 
 
 
  | 343 | 
  Poison Blade | 
  Poison | 
  Physical | 
  75 | 
  75 | 
  30 | 
  0 | 
  This move has a
  50% chance of poisoning the target. 
  This move has increased critical hit ratio (2x). | 
  A slashing
  attack with a poisonous blade that may also leave the target poisoned that
  has a high critical hit rate. | 
 
 
  | 344 | 
  Poison Cloud | 
  Poison | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  This move
  increases the user's Attack, Defense, and Accuracy stats by 1 stage and will
  not work once 5 stages are gained or if the user's increased stat is 2000. | 
  User compose
  around itself a poisonous cloud that increases user's Attack, Defense, and
  Accuracy stats. | 
 
 
  | 345 | 
  Poison Dust | 
  Poison | 
  Status | 
  0 | 
  80 | 
  30 | 
  0 | 
  This move has a
  100% chance of poisoning the target. | 
  A fine dust is
  sprayed at the opponent instantly poisoning it. | 
 
 
  | 346 | 
  Poison Needle | 
  Poison | 
  Physical | 
  25 | 
  100 | 
  35 | 
  0 | 
  This move has a
  35% chance of poisoning the target. | 
  A sharp stinger,
  needle, or horn breaks the opponent’s skin. | 
 
 
  | 347 | 
  Poison Ring | 
  Poison | 
  Status | 
  0 | 
  1000 | 
  10 | 
  0 | 
  This move will
  restore user's HP instantly equal to 35% of it's MaximumHP. | 
  User wraps
  itself around with chemicals. | 
 
 
  | 348 | 
  Poison Thorns | 
  Poison | 
  Status | 
  0 | 
  90 | 
  20 | 
  0 | 
  This move has a
  100% chance of poisoning the target. | 
  The user throws
  poisonous thorns towards enemy to poison it. | 
 
 
  | 349 | 
  Pounce | 
  Normal | 
  Physical | 
  140 | 
  80 | 
  5 | 
  0 | 
  This move
  requires 2 turn to complete. First turn gathers power and then second turn
  inflicts damage. This move has increased critical hit ratio (2x). This move
  has a 35% chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. | 
  A powerfull
  smash comonly use by big size monster. | 
 
 
  | 350 | 
  Power Absorb | 
  Dark | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  User becomes
  fainted after this move executed. This move decreases the enemy's Attack and
  Special Attack stat by 10 stages and will not work once 5 stages are
  decreased. | 
  User uses it's
  own life force completey to decrease enemy's Attack and Special Attack power
  sharply. | 
 
 
  | 351 | 
  Power Blast | 
  Ground | 
  Special | 
  120 | 
  65 | 
  5 | 
  0 | 
  This move
  decreases the enemy's Defense stat by 1 stage and will not work once 5 stages
  are decreased. | 
  A concentrated
  energy that can be blasted. | 
 
 
  | 352 | 
  Power Focus | 
  Psychic | 
  Status | 
  0 | 
  1000 | 
  40 | 
  0 | 
  This move
  increases the user’s Attack stat by 1 stage and will not work once 5 stages
  are gained. | 
  With intense
  focus and concentration, the user raises its Attack. | 
 
 
  | 353 | 
  Power Play | 
  Psychic | 
  Status | 
  0 | 
  1000 | 
  15 | 
  0 | 
  This move
  increases the user's Attack and Defense stat by 1 stage and will not work
  once 5 stages are gained or if the user's increased stat is 2000. | 
  The user employs
  its psychic power to increase both its Attack and Defense stats. | 
 
 
  | 354 | 
  Power Wave | 
  Psychic | 
  Special | 
  1 | 
  100 | 
  25 | 
  0 | 
  This move
  inflict damage based on user's level and luck. Damage formula is like this:
  (Random Number) X (User's Level/5) where Random Number is between 1-8. This
  move will do at least 1 damage. | 
  The foe is
  attacked with an mental energy wave. The attack varies in intensity. | 
 
 
  | 355 | 
  Powerful Throw | 
  Normal | 
  Physical | 
  100 | 
  80 | 
  10 | 
  0 | 
  Powerful Throw
  can move special boulders outside of battle. If any Monster in your team
  knows this move you can pass through certain rocks. | 
  The user hurls
  whatever heavy object it can find at the foe. It can also be used to move
  boulders. | 
 
 
  | 356 | 
  Predict | 
  Fighting | 
  Status | 
  0 | 
  1000 | 
  5 | 
  3 | 
  This move
  increases the user's Evasion stat by 3 stage and will not work once 5 stages
  are increased. Very high priority move. | 
  Using its
  intuition, the user increase it's evasion 3 stages. This is a very high
  priority move and goes first at battle. | 
 
 
  | 357 | 
  Pressure | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  30 | 
  0 | 
  This move
  chooses one of the user’s Stats at random and raises it by 2 stages. It can
  raise one of the user’s Attack, Defense, Speed, Special Attack, Special
  Defense, Accuracy or Evasion stat. | 
  The user applies
  pressure to stress points, sharply boosting one of its stats randomly. | 
 
 
  | 358 | 
  Prevent | 
  Normal | 
  Physical | 
  35 | 
  100 | 
  15 | 
  0 | 
  This move
  prevent enemy switch Monster for 2-5 turns. | 
  This move
  prevents the opponent from switching monsters for several turns. | 
 
 
  | 359 | 
  Prior Strike | 
  Normal | 
  Physical | 
  55 | 
  85 | 
  15 | 
  3 | 
  This move has a
  25% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. Very high priority move. | 
  User anticipates
  and hit a smashing blow to the enemy. This is a very high priority move and
  goes first at battle | 
 
 
  | 360 | 
  Provoke | 
  Normal | 
  Status | 
  0 | 
  85 | 
  10 | 
  0 | 
  This move has a
  100% chance of confusing the foe. This move increases the foe's Attack stat
  by 2 stages and will not work once 5 stages are gained or if the foes's
  increased stat is 2000. | 
  The user
  provokes the foe into confusion. However, it also sharply raises the foe’s
  Attack stat. | 
 
 
  | 361 | 
  Psyburn | 
  Psychic | 
  Special | 
  40 | 
  90 | 
  20 | 
  0 | 
  This move has a
  50% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  A fire blast
  that is controled with psychic. | 
 
 
  | 362 | 
  Psychic Blades | 
  Psychic | 
  Physical | 
  75 | 
  85 | 
  25 | 
  0 | 
  This move has
  increased critical hit ratio (2x). | 
  The user tears
  at the target with blades formed by psychic power that which has high
  critical hit rate. | 
 
 
  | 363 | 
  Psychic Blast | 
  Psychic | 
  Special | 
  30 | 
  75 | 
  10 | 
  0 | 
  This move has a
  40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
  of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
  critical hit all other hits will be also critical hit. | 
  An explosion
  sends hundreds of psychic blasts to greatly damage enemy. Hits 2-5 times in a
  row. | 
 
 
  | 364 | 
  Psychic Wave | 
  Psychic | 
  Physical | 
  85 | 
  80 | 
  15 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user
  materializes an odd psychic wave to attack the target. This attack does
  physical damage. | 
 
 
  | 365 | 
  Psychical Legs | 
  Psychic | 
  Status | 
  0 | 
  1000 | 
  10 | 
  -2 | 
  This move
  increases the user’s Speed stat by 1 stage and will not work once 5 stages
  are gained or if the user’s Speed stat is 2000. Low priority move. | 
  The user
  composes psychical phantom legs which will increase user's speed extremely.
  This is a low priority move and goes last at battle. | 
 
 
  | 366 | 
  Psychical Stance | 
  Psychic | 
  Special | 
  35 | 
  100 | 
  10 | 
  0 | 
  This move
  increases the user's Special Attack stat by 1 stage and will not work once 5
  stages are gained. | 
  The user takes a
  stance that enhances its Psychical powers and attack while holding its
  special stance. | 
 
 
  | 367 | 
  Psychical Strike | 
  Psychic | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  This move
  decreases the enemy's Accuracy stat by 2 stage and will not work once 5
  stages are decreased. | 
  The user uses
  it's Psychical powers to decrease enemy accuracy severely. | 
 
 
  | 368 | 
  Psycho Beam | 
  Psychic | 
  Special | 
  65 | 
  95 | 
  20 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user focuses
  its mind and shoots an energy beam at the Opponent | 
 
 
  | 369 | 
  Quick Punch | 
  Steel | 
  Physical | 
  35 | 
  100 | 
  35 | 
  1 | 
  High priority
  move. | 
  The user strikes
  the target with tough punches as fast as bullets that makes user attack
  first. This is a high priority move and goes first at battle. | 
 
 
  | 370 | 
  Quick Twister | 
  Dragon | 
  Special | 
  40 | 
  100 | 
  25 | 
  0 | 
  This move has a
  25% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  The user quickly
  whips up a cyclone that may also cause the target to cringe. | 
 
 
  | 371 | 
  Rage Spout | 
  Water | 
  Special | 
  1 | 
  100 | 
  10 | 
  0 | 
  This move damage
  formula is based on the user's current HP. As the user's HP gets decreased,
  the Power of move gets increased. Power is calculated with this formula: 20/
  (CurrentHP / MaximumHP). So if your CurrentHP is
  10% of your MaximumHP, this move power will be 200. | 
  User spouts
  water to the foe with an incredible rage. | 
 
 
  | 372 | 
  Raged Squirt | 
  Water | 
  Special | 
  50 | 
  85 | 
  20 | 
  0 | 
  This move will
  do double when User's Current HP is below half of its MaximumHP. | 
  User squirts
  water with a great rage. | 
 
 
  | 373 | 
  Ram | 
  Normal | 
  Physical | 
  90 | 
  80 | 
  10 | 
  0 | 
  This move has a
  35% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. This move can be used outside of battle. Certain
  trees can be hit with this move to knock Monsters out
  of the trees for battle. | 
  The opponent
  rams the foe with its head. | 
 
 
  | 374 | 
  Rampage | 
  Dragon | 
  Physical | 
  155 | 
  95 | 
  10 | 
  0 | 
  The user takes
  recoil damage equal to 45% of the damage dealt to the Opponent | 
  The user
  rampages and attacks recklessly which deals enormous damage but also user
  takes recoil damage. | 
 
 
  | 375 | 
  Rapid Strike | 
  Normal | 
  Physical | 
  40 | 
  100 | 
  35 | 
  1 | 
  High priority
  move. | 
  Utilizing its
  speed, the user attacks first. This is a high priority move and goes first at
  battle. | 
 
 
  | 376 | 
  Ray Cannon | 
  Light | 
  Special | 
  90 | 
  75 | 
  15 | 
  0 | 
  This move
  decreases the enemy’s Special Defense stat by 1 stage and will not work once
  5 stages are decreased. | 
  The user gathers
  all its light energy and releases it at once that also lower the target’s
  Special Defense stat. | 
 
 
  | 377 | 
  Razor Fin | 
  Water | 
  Physical | 
  70 | 
  95 | 
  15 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  A fin attack as
  sharp as a blade. | 
 
 
  | 378 | 
  Razor Tail | 
  Normal | 
  Physical | 
  90 | 
  90 | 
  15 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  A tail whip
  attack that can cut a rock in half. | 
 
 
  | 379 | 
  Recover Rest | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  10 | 
  0 | 
  This move will
  restore user's HP instantly equal to 35% of it's MaximumHP. | 
  User takes a
  break of attacking and cures it's own wounds. | 
 
 
  | 380 | 
  Reed Lullaby | 
  Grass | 
  Status | 
  0 | 
  45 | 
  20 | 
  0 | 
  This move will
  cause opponent to fall asleep for 1-5 turns. | 
  The user plays a
  pleasant melody that lulls the target into a deep sleep. | 
 
 
  | 381 | 
  Refection Strike | 
  Steel | 
  Special | 
  70 | 
  75 | 
  10 | 
  0 | 
  This move
  decreases the enemy's Accuracy stat by 1 stage and will not work once 5
  stages are decreased. | 
  The user looses
  a flash of energy at the target from its polished body that also lower the
  target’s Accuracy | 
 
 
  | 382 | 
  Regular Heal | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  This move
  restores user’s half of the Maximum HP. | 
  The users
  summons up its will and heals half its Maximum HP. | 
 
 
  | 383 | 
  Rejuvenate | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  15 | 
  0 | 
  This move
  restores user's sleep, poison, paralysis, freeze, and burn problems. | 
  The user clears
  itself from all status ailments. | 
 
 
  | 384 | 
  Relaxing Mind | 
  Psychic | 
  Status | 
  0 | 
  1000 | 
  10 | 
  0 | 
  This move
  increases the user's Special Attack and Special Defense stat by 1 stage and
  will not work once 5 stages are gained or if the user's increased stat is
  2000. | 
  The user quietly
  focuses its mind and calms its spirit to raise its Special Attack and Special
  Defense stats. | 
 
 
  | 385 | 
  Repressed Memory | 
  Psychic | 
  Status | 
  0 | 
  1000 | 
  25 | 
  0 | 
  This move
  increases the user's Special Defense stat by 2 stages and will not work once
  5 stages are gained or if the user's Special Defense stat is 2000. | 
  The user
  temporarily clears its mind of all strife to raise its Special Defense. | 
 
 
  | 386 | 
  Resonance | 
  Steel | 
  Status | 
  0 | 
  1000 | 
  20 | 
  0 | 
  This move
  increases the user's Attack and Special Attack stat by 1 stage and will not
  work once 5 stages are gained or if the user's increased stat is 2000. | 
  A series of
  magnetic energy that is concentrated at the core of ones body. | 
 
 
  | 387 | 
  Revenge Time | 
  Dark | 
  Physical | 
  50 | 
  95 | 
  10 | 
  0 | 
  The attack only
  doubles in power if it is used second and only if hit by an opponent first. | 
  If the user
  moves after the target, this attack’s power will be doubled. | 
 
 
  | 388 | 
  Rock Toss | 
  Rock | 
  Physical | 
  50 | 
  90 | 
  20 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  Using its
  incredible strength, the user hurls a boulder at the foe. | 
 
 
  | 389 | 
  Roll Crush | 
  Ground | 
  Physical | 
  70 | 
  85 | 
  20 | 
  0 | 
  This move has a
  35% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  The user crushes
  its targets by rolling over them with its rolled-up body that may make the
  target cringe. | 
 
 
  | 390 | 
  Root | 
  Grass | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  This move traps
  the target, preventing switching and escape. This move restores user's HP
  equal to 20% of their MaximumHP. | 
  The user uses
  roots of trees around itself to trap enemy and by consuming energy from roots
  restore it's health slightly. | 
 
 
  | 391 | 
  Round Strike | 
  Bug | 
  Physical | 
  55 | 
  1000 | 
  10 | 
  0 | 
  This move does
  not miss. | 
  User attacks the
  enemy by rounding around to find its weakest point for not miss. | 
 
 
  | 392 | 
  Salivate | 
  Ghost | 
  Physical | 
  35 | 
  100 | 
  40 | 
  0 | 
  This move has a
  35% chance of paralyzing the foe. | 
  The opponent is
  covered in gooey, thick saliva that may render it immobile. | 
 
 
  | 393 | 
  Sand Storm | 
  Ground | 
  Physical | 
  125 | 
  80 | 
  10 | 
  -1 | 
  This move
  inflicts damage and has no secondary effect. | 
  By using special
  ability user compose a sand storm around the target that deals greate damage. | 
 
 
  | 394 | 
  Scheme | 
  Dark | 
  Status | 
  0 | 
  1000 | 
  20 | 
  0 | 
  This move
  increases the user's Special Attack stat by 2 stages and will not work once 5
  stages are gained. | 
  The user
  stimulates its brain by thinking bad thoughts that sharply raises the user’s
  Special Attack. | 
 
 
  | 395 | 
  Scratch Metal | 
  Steel | 
  Status | 
  0 | 
  80 | 
  10 | 
  0 | 
  This move
  decreases the enemy's Special Defense stat by 3 stages and will not work once
  5 stages are decreased. | 
  A horrible
  teeth-grinding sound is emitted to sharply reduce the target’s Special
  Defense stat. | 
 
 
  | 396 | 
  Seed Grenade | 
  Grass | 
  Physical | 
  75 | 
  90 | 
  20 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user slams a
  barrage of exploding seeds down on the target from above. | 
 
 
  | 397 | 
  Seed Gun | 
  Grass | 
  Physical | 
  25 | 
  80 | 
  15 | 
  0 | 
  This move has a
  40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
  of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
  critical hit all other hits will be also critical hit. | 
  The user
  forcefully shoots seeds at the target, shooting 2 to 5 seeds in rapid
  succession | 
 
 
  | 398 | 
  Self Explosion | 
  Normal | 
  Physical | 
  1000 | 
  1000 | 
  5 | 
  0 | 
  If this move
  successfully hits, it will knock out (KO) the opponent instantly unless
  opponent does has a KO preventing effect. After this move is used, user will
  fainted. | 
  The user
  sacrifices itself to perform the ultimate move. | 
 
 
  | 399 | 
  Serial Punch | 
  Steel | 
  Physical | 
  20 | 
  75 | 
  15 | 
  0 | 
  This move has a
  40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
  of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
  critical hit all other hits will be also critical hit. | 
  The user attacks
  with repeated jabs that hits 2-5 times in a row. | 
 
 
  | 400 | 
  Severe Crush | 
  Rock | 
  Physical | 
  65 | 
  90 | 
  20 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The users pick
  up a large rock and crushes the opponent with it. | 
 
 
  | 401 | 
  Shadow Arm | 
  Dark | 
  Physical | 
  50 | 
  90 | 
  15 | 
  0 | 
  This move has a
  30% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  User strikes to
  the foe with shadow arms to inflict damage which may also cringe target. | 
 
 
  | 402 | 
  Shadow Blade | 
  Dark | 
  Physical | 
  90 | 
  80 | 
  10 | 
  0 | 
  This move has a
  35% chance of cause bleeding at the foe. | 
  The user throws
  shadow blades which may also cause bleeding on the foe. | 
 
 
  | 403 | 
  Shadow Burn | 
  Dark | 
  Special | 
  55 | 
  90 | 
  15 | 
  0 | 
  This move has a
  40% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  A fire that is
  controlled from the user's shadow. | 
 
 
  | 404 | 
  Shadow Fang | 
  Ghost | 
  Physical | 
  75 | 
  80 | 
  20 | 
  0 | 
  This move has
  increased critical hit ratio (2x). | 
  The user attacks
  with fangs which is made by shadows and inflict highly critical damage. | 
 
 
  | 405 | 
  Shadow Game | 
  Dark | 
  Physical | 
  75 | 
  80 | 
  15 | 
  0 | 
  High priority
  move. | 
  User uses
  shadows to distribute enemys attention and attack first. This is a high
  priority move and goes first at battle. | 
 
 
  | 406 | 
  Shadow Purge | 
  Light | 
  Status | 
  0 | 
  1000 | 
  5 | 
  1 | 
  Turn consuming
  move. Next turn user has to rest and can not use any move. This move recovers
  user's HP equal to 75% of its MaximumHP. High priority move. | 
  A bright light
  that illuminates everything in its surrounding. | 
 
 
  | 407 | 
  Shadow Slash | 
  Dark | 
  Physical | 
  65 | 
  95 | 
  5 | 
  0 | 
  This move has
  increased critical hit ratio (4x). | 
  User uses
  shadows around to hit the target with an incredible critical rate. | 
 
 
  | 408 | 
  Shadow Strike | 
  Dark | 
  Special | 
  120 | 
  60 | 
  10 | 
  0 | 
  This move has
  increased critical hit ratio (2x). | 
  The user comes
  from darkness and blow a high critical strike. | 
 
 
  | 409 | 
  Sharp Blade | 
  Normal | 
  Physical | 
  75 | 
  85 | 
  10 | 
  0 | 
  This move has a
  15% chance to cause bleeding on the foe. | 
  User attacks
  with a sharp blade which can cause a bleeding effect on target. | 
 
 
  | 410 | 
  Sharp Leaf | 
  Grass | 
  Physical | 
  70 | 
  90 | 
  20 | 
  0 | 
  This move has
  increased critical hit ratio (2x). | 
  Razor sharp
  leaves are flung at the Opponent. | 
 
 
  | 411 | 
  Sharpen Up | 
  Dark | 
  Status | 
  0 | 
  1000 | 
  20 | 
  0 | 
  This move
  increases the user's Attack and Accuracy stat by 1 stage and will not work
  once 5 stages are gained or if the user's increased stat is 2000. | 
  The user
  sharpens its claws to boost its Attack and Accuracy stats. | 
 
 
  | 412 | 
  Shell Blade | 
  Water | 
  Physical | 
  80 | 
  80 | 
  10 | 
  0 | 
  This move
  decreases the enemy's Defense stat by 1 stage and will not work once 5 stages
  are decreased. | 
  The user cuts
  its target with sharp shells that also lower the target’s Defense stat. | 
 
 
  | 413 | 
  Shimmering Wind | 
  Bug | 
  Special | 
  75 | 
  75 | 
  10 | 
  0 | 
  This move has a
  50% chance of paralyzing the foe. | 
  A glistening
  gust of wind containing sharpened scales is blown towards the target and may
  also paralyze the enemy. | 
 
 
  | 414 | 
  Shock | 
  Electric | 
  Status | 
  0 | 
  95 | 
  5 | 
  0 | 
  This move has a
  100% chance of paralyzing the foe. | 
  The user sends
  out a shock wave of static electricity that paralyzes the foe. | 
 
 
  | 415 | 
  Shock Punch | 
  Electric | 
  Physical | 
  90 | 
  85 | 
  10 | 
  0 | 
  This move has a
  15% chance of paralyzing the foe. | 
  A punch infused
  with the shocking power of lightning. | 
 
 
  | 416 | 
  Shoulder Slam | 
  Normal | 
  Physical | 
  100 | 
  70 | 
  20 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user gains
  momentum by running towards the foe and then rams them with incredible force. | 
 
 
  | 417 | 
  Shriek | 
  Normal | 
  Status | 
  0 | 
  95 | 
  30 | 
  0 | 
  This move
  decreases the enemy’s Defense stat by 2 stage and will not work once 5 stages
  are decreased. | 
  A high frequency
  blast of sound dramatically lowers the foe’s defense. | 
 
 
  | 418 | 
  Shrink | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  40 | 
  0 | 
  This move
  increases the user's Evasion stat by 1 stage and will not work once 5 stages
  are increased. | 
  With an elastic
  body, the user shrinks itself making it harder to hit. | 
 
 
  | 419 | 
  Sinister Wave | 
  Dark | 
  Special | 
  85 | 
  90 | 
  15 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user
  releases a horrible aura imbued with dark thoughts. | 
 
 
  | 420 | 
  Size Up | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  40 | 
  0 | 
  This move
  decreases the enemy’s Defense stat by 1 stage and will not work once 5 stages
  are decreased. | 
  The user stares
  down the opponent to test its fighting spirit. | 
 
 
  | 421 | 
  Skull Ram | 
  Normal | 
  Physical | 
  120 | 
  90 | 
  15 | 
  0 | 
  Requires two
  turns to use. First turn bows its head and hits on the second turn. Move
  preventing status problems will end this move.  User can not change Monster or use another
  move until move completed. | 
  The user bows
  its head during the first turn and attacks with its skull during the second. | 
 
 
  | 422 | 
  Skull Smash | 
  Rock | 
  Physical | 
  160 | 
  85 | 
  10 | 
  0 | 
  The user takes
  recoil damage equal to 60% of the damage dealt to the Opponent. This move has
  a 25% chance to cause the foe to cringe. If the user attacks second, it
  cannot make the opponent cringe. | 
  The user attacks
  the target with a hazardous, full-power headbutt that also cause user to take
  terrible recoil damage and may cringe target. | 
 
 
  | 423 | 
  Sky Dive | 
  Flying | 
  Physical | 
  160 | 
  70 | 
  5 | 
  0 | 
  Requires two
  turns to use. The user flys high on the first turn, and then dives to attack
  on the second turn. Move preventing status problems will end this move.  Has a 35% chance to cause the foe to
  cringe. If the user attacks second, it cannot make
  the opponent cringe. User can not change Monster or use another move until
  move completed. | 
  A second-turn
  attack move that may also make the target cringe. | 
 
 
  | 424 | 
  Sky Slash | 
  Flying | 
  Physical | 
  50 | 
  1000 | 
  25 | 
  0 | 
  This move has
  increased Accuracy. | 
  The user
  confounds the foe with speed, then slashes. The attack lands without fail. | 
 
 
  | 425 | 
  Slashing Strike | 
  Normal | 
  Physical | 
  95 | 
  90 | 
  10 | 
  -1 | 
  This move has
  increased critical hit ratio (2x). | 
  A relentless
  series of attacks. | 
 
 
  | 426 | 
  Sleep Dust | 
  Poison | 
  Status | 
  0 | 
  55 | 
  40 | 
  0 | 
  This move will
  cause opponent to fall asleep for 1-5 turns. | 
  A fine dust is
  sprayed at the opponent instantly putting the opponent to sleep. | 
 
 
  | 427 | 
  Sleeping Strike | 
  Normal | 
  Status | 
  1 | 
  85 | 
  25 | 
  0 | 
  This move has a
  30% chance of doing 15 damage, a 25% chance of doing 25 damage, a 20% chance
  of doing 35 damage, a 15% chance of doing 45 damage, a 5% chance of doing 60
  damage and a 5% chance of doing 80 damage. | 
  The user strikes
  blindly and cause random damage. | 
 
 
  | 428 | 
  Slice | 
  Normal | 
  Physical | 
  55 | 
  95 | 
  25 | 
  0 | 
  Can be used
  outside of battle to cut down small trees blocking a pathway. If any Monster
  at your team has this move you can pass through small trees on the world map. | 
  The user makes
  use of its sharp claws to cut deep wounds into the Opponent. | 
 
 
  | 429 | 
  Slide Kick | 
  Fighting | 
  Physical | 
  55 | 
  95 | 
  20 | 
  0 | 
  This move has a
  25% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  The user sweeps
  the floor with a leg or tentacle tripping the foe. | 
 
 
  | 430 | 
  Slime | 
  Poison | 
  Special | 
  85 | 
  75 | 
  20 | 
  0 | 
  This move has a
  35% chance of poisoning the target. | 
  Throws dirty
  slime to the Opponent. | 
 
 
  | 431 | 
  Slime Blast | 
  Poison | 
  Special | 
  95 | 
  80 | 
  10 | 
  0 | 
  This move has a
  40% chance of poisoning the target. | 
  A thick ball of
  poisonous slime is flung at the Opponent It may also poison the target. | 
 
 
  | 432 | 
  Sloppy Spit | 
  Water | 
  Special | 
  80 | 
  70 | 
  15 | 
  0 | 
  This move
  decreases the enemy's Accuracy stat by 1 stage and will not work once 5
  stages are decreased. | 
  The user attacks
  by shooting sloppy water at the opposing team that also lower the target’s
  accuracy | 
 
 
  | 433 | 
  Sludge Wave | 
  Poison | 
  Special | 
  100 | 
  80 | 
  10 | 
  0 | 
  This move has a
  15% chance of poisoning the target. | 
  User swamps the
  area around the user with a giant sludge wave that may also poison the
  target. | 
 
 
  | 434 | 
  Snow Rain | 
  Ice | 
  Physical | 
  60 | 
  90 | 
  10 | 
  0 | 
  This move has a
  25% chance of freezing the foe. If foe is Burning, this move will extinguish
  it out. | 
  User compose a
  heavy hail storm on foe that may freeze target. | 
 
 
  | 435 | 
  Snowfall | 
  Ice | 
  Special | 
  40 | 
  100 | 
  35 | 
  0 | 
  This move has a
  15% chance of freezing the foe. If foe is Burning, this move will extinguish
  it out. | 
  A small flurry
  of ice and snow chills the Opponent | 
 
 
  | 436 | 
  Solar Claw | 
  Grass | 
  Physical | 
  120 | 
  95 | 
  5 | 
  -1 | 
  This move has a
  15% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  An attack that
  is enhance with the power of sunlight. | 
 
 
  | 437 | 
  Solar Ray | 
  Light | 
  Special | 
  140 | 
  95 | 
  10 | 
  0 | 
  Requires two
  turns to use. First turn stores energy and at second turn hits. Move
  preventing status problems will end this move.  If a monster is Frozen, this move will thaw
  it out. User can not change Monster or use another
  move until move completed. | 
  The user takes
  in light from the sun and then stores the energy. On the second turn, the foe
  is blasted with a ray that has the intensity of the sun. | 
 
 
  | 438 | 
  Solar Wind | 
  Light | 
  Special | 
  120 | 
  80 | 
  5 | 
  -1 | 
  This move has a
  30% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  A stream of
  light energy. | 
 
 
  | 439 | 
  Soul Reap | 
  Dark | 
  Physical | 
  140 | 
  95 | 
  5 | 
  0 | 
  The user takes
  recoil damage equal to 50% of the damage dealt to the Opponent | 
  The user creates
  a scythe using psychic to attack the target. | 
 
 
  | 440 | 
  Sound Blast | 
  Normal | 
  Special | 
  1 | 
  100 | 
  25 | 
  0 | 
  This move always
  deals 45 damage and has a critical hit ratio of 0%. | 
  Ultra low
  pitched sonic waves are released into the air and ground that are strong
  enough to rip trees out by the root. | 
 
 
  | 441 | 
  Sound Wave | 
  Normal | 
  Status | 
  0 | 
  65 | 
  12 | 
  0 | 
  If this move
  hits, target will become confused for 1-5 turns. | 
  The foe is
  blasted with discombobulating waves of sound. | 
 
 
  | 442 | 
  Space Defense | 
  Psychic | 
  Status | 
  0 | 
  1000 | 
  10 | 
  0 | 
  This move
  increases the user's Defense and Special Defense stats by 1 stage and will
  not work once 5 stages are gained or if the user's increased stat is 2000. | 
  The user absorbs
  a mystical power from space to raise its Defense and Special Defense stats. | 
 
 
  | 443 | 
  Sparkbite | 
  Electric | 
  Physical | 
  65 | 
  90 | 
  25 | 
  0 | 
  This move has a
  15% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. This move has a 15% chance of paralyzing the foe. | 
  The user bites
  with electrified fangs. It may also make the target cringe or leave it with
  paralysis. | 
 
 
  | 444 | 
  Speed Punch | 
  Fighting | 
  Physical | 
  35 | 
  100 | 
  35 | 
  1 | 
  High priority
  move. | 
  The user attacks
  with a punch that moves at supersonic speeds. This is a high priority move
  and goes first at battle. | 
 
 
  | 445 | 
  Spike Whip | 
  Grass | 
  Physical | 
  95 | 
  70 | 
  10 | 
  0 | 
  This move
  increases user's critical chance 1 stage. | 
  A vine whip
  attack with thrones growing on the side. | 
 
 
  | 446 | 
  Spin Kick | 
  Fighting | 
  Physical | 
  60 | 
  85 | 
  20 | 
  0 | 
  This move has a
  35% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  The user quickly
  spins around and lands a sharp blow to the head. | 
 
 
  | 447 | 
  Spinning Punch | 
  Fighting | 
  Physical | 
  70 | 
  85 | 
  15 | 
  0 | 
  This move has a
  25% chance of confusing the foe. | 
  The foe is hit
  with a spin powered punch that may also leave it confused. | 
 
 
  | 448 | 
  Spirit Dance | 
  Ghost | 
  Status | 
  0 | 
  1000 | 
  15 | 
  0 | 
  This move
  randomly increases 2 stats of Monster 1 stage. | 
  A form of
  moments to make one stronger. | 
 
 
  | 449 | 
  Split Blast | 
  Fire | 
  Special | 
  75 | 
  85 | 
  10 | 
  0 | 
  This move has a
  20% chance of burning the foe. If foe is Frozen, this move will thaw it out. | 
  A fire
  concentrated energy that is blasted in two beam. | 
 
 
  | 450 | 
  Spore Epidemic | 
  Grass | 
  Status | 
  0 | 
  70 | 
  20 | 
  0 | 
  This move will
  cause opponent to fall asleep for 1-5 turns. | 
  Toxic spores are
  shaken around the opponent that induces sleep. | 
 
 
  | 451 | 
  Squeeze | 
  Grass | 
  Physical | 
  50 | 
  80 | 
  20 | 
  0 | 
  This move
  decreases the enemy's Speed stat by 1 stage and will not work once 5 stages
  are decreased. | 
  The foe is
  attacked by long tentacles or vines that wrap around and crush it. | 
 
 
  | 452 | 
  Star Freeze | 
  Ice | 
  Special | 
  150 | 
  90 | 
  5 | 
  -1 | 
  This move has a
  25% chance of freezing the foe. If foe is Burning, this move will extinguish
  it out. Low priority move. | 
  Frozen intense
  blizzard. | 
 
 
  | 453 | 
  Star Punch | 
  Steel | 
  Physical | 
  70 | 
  95 | 
  20 | 
  0 | 
  This move has a
  15% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  A strong punch
  with focused energy. | 
 
 
  | 454 | 
  Star Ray | 
  Light | 
  Special | 
  75 | 
  1000 | 
  5 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  A wondrous, yet
  dangerous stream of stars is shot out towards the Opponent | 
 
 
  | 455 | 
  Startle | 
  Ghost | 
  Physical | 
  35 | 
  95 | 
  20 | 
  0 | 
  This move has a
  35% chance of paralyzing the foe. | 
  The user attacks
  the target while shouting in a startling fashion which may also paralyze the
  target. | 
 
 
  | 456 | 
  Stat Swap | 
  Psychic | 
  Status | 
  0 | 
  1000 | 
  10 | 
  0 | 
  This move swaps
  stat changes with enemy Monster. | 
  The user swaps
  stats with the foe by entering its mind. | 
 
 
  | 457 | 
  Static Cannon | 
  Electric | 
  Special | 
  140 | 
  45 | 
  5 | 
  0 | 
  This move has a
  100% chance of paralyzing the foe. | 
  The user fires
  an electric blast to inflict damage and cause paralysis. | 
 
 
  | 458 | 
  Steam Pump | 
  Water | 
  Special | 
  90 | 
  85 | 
  10 | 
  0 | 
  This move has a
  15% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  Powerfull
  devastating blast of steam. | 
 
 
  | 459 | 
  Steel Fist | 
  Steel | 
  Physical | 
  120 | 
  75 | 
  10 | 
  0 | 
  This move
  increases the user's Attack stat by 1 stage and will not work once 5 stages
  are gained. | 
  The target is
  hit with a hard punch fired like a meteor which also raise the user’s Attack. | 
 
 
  | 460 | 
  Steel Slash | 
  Steel | 
  Physical | 
  40 | 
  95 | 
  20 | 
  0 | 
  This move
  increases the user's Attack stat by 1 stage and will not work once 5 stages
  are gained. | 
  With hardened
  claws, the user cuts down its Opponent. | 
 
 
  | 461 | 
  Sticky Web | 
  Bug | 
  Status | 
  0 | 
  1000 | 
  10 | 
  0 | 
  This move traps
  the opponent so Opponent cannot switch out or flee from the battle. | 
  The user
  ensnares the foe with a thin, gooey silk so it can’t flee from battle. | 
 
 
  | 462 | 
  Stone Barrage | 
  Rock | 
  Physical | 
  25 | 
  85 | 
  15 | 
  0 | 
  This move has a
  40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
  of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
  critical hit all other hits will be also critical hit. | 
  The user hurls
  hard rocks at the target that hits 2-5 times in a row. | 
 
 
  | 463 | 
  Stone Blade | 
  Rock | 
  Physical | 
  105 | 
  75 | 
  5 | 
  0 | 
  This move has
  increased critical hit ratio (2x). | 
  The user stabs
  the foe with sharpened stones from below that has a high critical-hit ratio. | 
 
 
  | 464 | 
  Stone Break | 
  Rock | 
  Physical | 
  155 | 
  85 | 
  5 | 
  0 | 
  Requires two
  turns to use. User can not change Monster or use another move until move
  completed. | 
  The user gathers
  its all strenght first turn and then launches a huge boulder at the target to
  attack second turn to inflict great damage. | 
 
 
  | 465 | 
  Stone Crush | 
  Rock | 
  Physical | 
  60 | 
  75 | 
  10 | 
  0 | 
  This move
  decreases the enemy's Speed stat by 1 stage and will not work once 5 stages
  are decreased. This move has a 25% chance to cause the foe to cringe. If the
  user attacks second, it cannot make the opponent cringe. | 
  The user buries
  the foe in a barrage of heavy stones which will result in lowering at
  enemey's Speed and chance of causing the enemy to cringe. | 
 
 
  | 466 | 
  Stone Polish | 
  Rock | 
  Status | 
  0 | 
  1000 | 
  15 | 
  0 | 
  This move
  increases the user's Speed stat by 2 stages and will not work once 5 stages
  are gained or if the user's Speed stat is 2000. | 
  The user
  polishes its body to reduce drag that sharply raise the Speed stat. | 
 
 
  | 467 | 
  Stone Skin | 
  Normal | 
  Physical | 
  0 | 
  1000 | 
  5 | 
  0 | 
  This move
  increases the user's Defense and Special Defense stat by 2 stages and will
  not work once 5 stages are gained or if the user's increased stat is 2000. | 
  The user hardens
  it skin extremely and increase Defense and Special Defense stat. | 
 
 
  | 468 | 
  Stone Smash | 
  Fighting | 
  Special | 
  85 | 
  80 | 
  20 | 
  0 | 
  This move lets
  you pass certain rocks on the map. If any Monster in your team knows this
  move you will be able to pass certain rocks on the map. This move has a 50%
  chance to cause the foe to cringe. If the user attacks second, it cannot make the opponent cringe. | 
  The user crushes
  the foe with enough power to crumble rocks. May be used outside of battle. | 
 
 
  | 469 | 
  Storm Dance | 
  Water | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  This move makes
  the weather Cloudy for entire battle. Cloudy weather decreases fire and light
  type moves power by 25% and increases water and ice type moves power by 25%. | 
  A complex
  dancing sequence that somehow triggers rainfall. | 
 
 
  | 470 | 
  Storm Fist | 
  Flying | 
  Special | 
  20 | 
  85 | 
  10 | 
  0 | 
  This move has a
  40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
  of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
  critical hit all other hits will be also critical hit. | 
  The user attacks
  with incredible fists that hits 2-5 times in a row. | 
 
 
  | 471 | 
  Strange Dance | 
  Normal | 
  Status | 
  0 | 
  80 | 
  10 | 
  0 | 
  This move will
  cause opponent to fall asleep for 1-5 turns. | 
  Makes foe to
  fall asleep with a strange dance. | 
 
 
  | 472 | 
  Strength Up | 
  Psychic | 
  Status | 
  0 | 
  1000 | 
  15 | 
  0 | 
  This move
  increases the user's Attack and Special Attack stat by 1 stage and will not
  work once 5 stages are gained or if the user's increased stat is 2000. | 
  User uses its
  psychic powers to increase its Attack and Special Attack stat. | 
 
 
  | 473 | 
  Strike | 
  Normal | 
  Physical | 
  35 | 
  100 | 
  40 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The foe hit
  bluntly with a fist, tail, etc. | 
 
 
  | 474 | 
  Sunlight | 
  Light | 
  Special | 
  60 | 
  90 | 
  15 | 
  0 | 
  This move
  inflicts double damage if weather is Cloudless. | 
  High
  concentrated energy that is shot from the sky. | 
 
 
  | 475 | 
  Super Beam | 
  Light | 
  Special | 
  150 | 
  90 | 
  5 | 
  0 | 
  Requires two
  turns to use. First turn focuses energy and at second turn hits. Move
  preventing status problems will end this move.  If a monster is Frozen, this move will thaw
  it out. User can not change Monster or use another
  move until move completed. | 
  An intense blast
  of focused explosive energy is shot towards the foe. | 
 
 
  | 476 | 
  Super Cold | 
  Ice | 
  Special | 
  1000 | 
  20 | 
  10 | 
  0 | 
  If this move
  successfully hits, it will knock out (KO) the opponent instantly unless
  opponent has a KO preventing effect. Hit accuracy will be determined by this
  formula: hit accuracy = ((level of user - level of enemy)+20)% | 
  The target is
  attacked with a blast of absolute zero cold that will faint target instantly. | 
 
 
  | 477 | 
  Super Drain | 
  Ghost | 
  Special | 
  80 | 
  80 | 
  5 | 
  0 | 
  The user gains
  HP equal to 50% of the damage the opponent took. | 
  A life-force
  draining attack. The user gains HP equal to half of the damage the opponent
  took. | 
 
 
  | 478 | 
  Super Horn | 
  Bug | 
  Physical | 
  135 | 
  75 | 
  10 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  Utilizing its
  tough and impressive horn, the user rams into the foe without letting up. | 
 
 
  | 479 | 
  Super Peck | 
  Flying | 
  Physical | 
  40 | 
  100 | 
  30 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  A sharp beak is
  used to jab at the Opponent | 
 
 
  | 480 | 
  Super Punch | 
  Normal | 
  Physical | 
  90 | 
  85 | 
  10 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  A punch with
  enormous power. | 
 
 
  | 481 | 
  Super Strength | 
  Fighting | 
  Physical | 
  130 | 
  100 | 
  5 | 
  0 | 
  This move
  decreases the enemy's Attack and Defense stat by 2 stage and will not work
  once 5 stages are decreased. | 
  The user attacks
  the target with full power and blow a devastating damage with the cost of
  decreasing it's Attack and Defense power. | 
 
 
  | 482 | 
  Super Vine | 
  Grass | 
  Physical | 
  125 | 
  75 | 
  10 | 
  0 | 
  This move has a
  25% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  The user
  violently whirls its vines or tentacles to harshly lash the target that may
  also cringe the foe. | 
 
 
  | 483 | 
  Sweet Smell | 
  Grass | 
  Status | 
  0 | 
  1000 | 
  40 | 
  0 | 
  This move
  decreases the enemy's Evasion stat by 1 stage and will not work once 5 stages
  are decreased. | 
  The opponent is
  soothed by a sweet aroma that lower’s its evasion. | 
 
 
  | 484 | 
  SynchroBlast | 
  Psychic | 
  Special | 
  65 | 
  85 | 
  15 | 
  0 | 
  The attack only
  doubles in power if it is used second and only if hit by an opponent first. | 
  A powerfull
  force that blast the target. | 
 
 
  | 485 | 
  Tail Strike | 
  Steel | 
  Physical | 
  120 | 
  65 | 
  10 | 
  0 | 
  This move
  decreases the enemy's Defense stat by 1 stage and will not work once 5 stages
  are decreased. | 
  The user hardens
  its tail and attacks the foe from behind. | 
 
 
  | 486 | 
  Tail Wag | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  40 | 
  0 | 
  This move
  decreases the enemy’s Defense stat by 1 stage and will not work once 5 stages
  are decreased. | 
  The user
  immobilizes the foe with a cute face and a tail wag, thus lowering its
  defense. | 
 
 
  | 487 | 
  Tail Wave | 
  Water | 
  Physical | 
  100 | 
  80 | 
  15 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user attacks
  by swinging its tail as if it were a vicious wave in a raging storm. | 
 
 
  | 488 | 
  Take Revenge | 
  Normal | 
  Physical | 
  75 | 
  90 | 
  5 | 
  0 | 
  The attack only
  doubles in power if it is used second and only if hit by an opponent first. | 
  User attacks the
  foe with an icredible desire of revenge. | 
 
 
  | 489 | 
  Tear | 
  Normal | 
  Physical | 
  45 | 
  95 | 
  30 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The foe is torn
  with razor sharp claws or teeth. | 
 
 
  | 490 | 
  Technical Blast | 
  Normal | 
  Special | 
  80 | 
  95 | 
  5 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user creates
  a blast of technology that fires at the opponent. | 
 
 
  | 491 | 
  Tempest | 
  Flying | 
  Physical | 
  130 | 
  65 | 
  10 | 
  0 | 
  This move has
  35% chance to confuse target for 1-5 turns. | 
  The user attacks
  by wrapping its opponent in a fierce wind that flies up into the sky that may
  also confuse target. | 
 
 
  | 492 | 
  Tempest Gale | 
  Water | 
  Special | 
  120 | 
  95 | 
  5 | 
  -1 | 
  This move has a
  15% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  User attacks the
  target with a huge wave of water. | 
 
 
  | 493 | 
  Terra Storm | 
  Ground | 
  Physical | 
  75 | 
  75 | 
  10 | 
  0 | 
  This move has
  increased critical hit ratio (5x). | 
  The user strikes
  the target with a fierce blow that has extreme critical hit ratio. | 
 
 
  | 494 | 
  Terraform | 
  Ground | 
  Special | 
  95 | 
  80 | 
  10 | 
  0 | 
  This move
  decreases the enemy's Special Defense stat by 1 stage and will not work once
  5 stages are decreased. | 
  The user makes
  the ground under the target erupt with power to inflict great damage that
  also lower the target’s Special Defense. | 
 
 
  | 495 | 
  Terrorize | 
  Ground | 
  Physical | 
  60 | 
  90 | 
  10 | 
  0 | 
  This move
  decreases the enemy's Speed stat by 1 stage and will not work once 5 stages
  are decreased. | 
  The user
  frightens the foe with by sending a wave of dirt.  This move lowers the Speed stat of the
  opponent. | 
 
 
  | 496 | 
  Tesla Coil | 
  Electric | 
  Special | 
  100 | 
  85 | 
  10 | 
  -1 | 
  This move has a
  100% chance of paralyzing the foe. Low priority move. | 
  A glowing
  electrical whip surrounded by statics. | 
 
 
  | 497 | 
  Thick Fog | 
  Water | 
  Status | 
  0 | 
  1000 | 
  20 | 
  0 | 
  This move
  decreases the enemy's Accuracy stat by 2 stages and will not work once 5
  stages are decreased. | 
  A release of
  intense air pressure creating a blur vision around the surrounding. | 
 
 
  | 498 | 
  Thick Smog | 
  Poison | 
  Special | 
  25 | 
  85 | 
  40 | 
  0 | 
  This move has a
  50% chance of poisoning the target. | 
  The foe is
  attacked with a poisonous smoke. | 
 
 
  | 499 | 
  Thick Smoke | 
  Poison | 
  Status | 
  0 | 
  95 | 
  30 | 
  0 | 
  This move
  decreases the enemy's Accuracy stat by 1 stage and will not work once 5
  stages are decreased. | 
  A thick cloud of
  black smoke covers the field lowering accuracy. | 
 
 
  | 500 | 
  Thorny Strike | 
  Grass | 
  Physical | 
  75 | 
  80 | 
  20 | 
  0 | 
  This move has a
  25% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  The user blows a
  strong strike with it's torns to deal damage which may also cause the target
  to cringe. | 
 
 
  | 501 | 
  Throw | 
  Rock | 
  Physical | 
  40 | 
  100 | 
  20 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user throws
  a stone or projectile to attack an Opponent | 
 
 
  | 502 | 
  Throw Over | 
  Fighting | 
  Physical | 
  100 | 
  65 | 
  10 | 
  0 | 
  This move has a
  35% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  The user catches
  the target and throw it over on the field with enormous power that may cringe
  target. | 
 
 
  | 503 | 
  Thrust | 
  Fighting | 
  Physical | 
  20 | 
  85 | 
  25 | 
  0 | 
  This move has a
  40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
  of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
  critical hit all other hits will be also critical hit. | 
  The user looses
  a flurry of open-palmed arm thrusts that hit 2 to 5 times in a row. | 
 
 
  | 504 | 
  Thunder | 
  Electric | 
  Special | 
  140 | 
  55 | 
  10 | 
  0 | 
  This move has a
  100% chance of paralyzing the foe. | 
  The user summons
  a gigantic lightning bolt that also leaves the foe paralyzed. | 
 
 
  | 505 | 
  Thunder Claw | 
  Electric | 
  Physical | 
  75 | 
  85 | 
  15 | 
  0 | 
  This move has a
  15% chance of paralyzing the foe. This move has increased critical hit ratio
  (2x). | 
  An attack with a
  sharp portion of the body that is surrounded by an energetic lightning that
  makes outrages sounds when it connects with the target. | 
 
 
  | 506 | 
  Thunder Fall | 
  Electric | 
  Special | 
  120 | 
  80 | 
  5 | 
  0 | 
  This move has a
  35% chance of paralyzing the foe. | 
  A series of
  lighting is shot up in the sky that will relentlessly hit the target. | 
 
 
  | 507 | 
  Thunder Jolt | 
  Electric | 
  Physical | 
  90 | 
  80 | 
  15 | 
  0 | 
  This move has a
  40% chance of paralyzing the foe. | 
  A quick release
  of electrical shock. | 
 
 
  | 508 | 
  Thunder Ray | 
  Electric | 
  Special | 
  60 | 
  80 | 
  20 | 
  0 | 
  This move has a
  70% chance of paralyzing the foe. | 
  Beam of
  electricity surrouded by statics to paralayze the target. | 
 
 
  | 509 | 
  Thunder Spear | 
  Electric | 
  Physical | 
  60 | 
  85 | 
  15 | 
  0 | 
  This move has a
  35% chance of paralyzing the foe. | 
  A lighting
  attack that is thrown at the enemy. | 
 
 
  | 510 | 
  Tickle | 
  Normal | 
  Status | 
  0 | 
  75 | 
  25 | 
  0 | 
  This move
  decreases the enemy's Attack, Defense and Accuracy stats by 1 stage and will
  not work once 5 stages are decreased. | 
  The user tickles
  the target into laughing, reducing its Attack, Defense and Accuracy stats. | 
 
 
  | 511 | 
  Topple Dance | 
  Normal | 
  Status | 
  0 | 
  80 | 
  20 | 
  0 | 
  If this move
  hits, target will become confused for 1-5 turns. | 
  The user
  performs a wobbly dance that confuses the foe. | 
 
 
  | 512 | 
  Tornado | 
  Flying | 
  Physical | 
  110 | 
  65 | 
  10 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  A very powerful
  gust that hit hards and causes enormous damage. | 
 
 
  | 513 | 
  Tornado Spin | 
  Normal | 
  Physical | 
  35 | 
  100 | 
  40 | 
  0 | 
  This move
  rescues user from trap and cancels the trap move. | 
  Using its own
  momentum, the user spins itself with arms or other appendages flailing about. | 
 
 
  | 514 | 
  Total Eclipse | 
  Dragon | 
  Special | 
  160 | 
  80 | 
  5 | 
  -1 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user soars
  to the sky blocking the sunlight and then releases a breath of energy. | 
 
 
  | 515 | 
  Toxic Bite | 
  Poison | 
  Special | 
  25 | 
  95 | 
  10 | 
  0 | 
  This move has a
  85% chance of poisoning the target. | 
  A potent poison
  is injected into the foe which causes a degrading poison. | 
 
 
  | 516 | 
  Toxic Claw | 
  Poison | 
  Physical | 
  75 | 
  85 | 
  15 | 
  0 | 
  This move has a
  15% chance of poisoning the target. 
  This move has increased critical hit ratio (2x). | 
  A poisonous claw
  attack. | 
 
 
  | 517 | 
  Toxic Fang | 
  Poison | 
  Physical | 
  55 | 
  75 | 
  10 | 
  0 | 
  This move has a
  100% chance of poisoning the target. | 
  The user injects
  toxic venom into the foe through a poisonous bite which will always poison
  the target if hits. | 
 
 
  | 518 | 
  Toxic Gas | 
  Poison | 
  Special | 
  55 | 
  75 | 
  20 | 
  0 | 
  This move has a
  70% chance of poisoning the target. | 
  A choking gas
  that automatically poisons the foe. | 
 
 
  | 519 | 
  Toxic Kiss | 
  Dark | 
  Status | 
  0 | 
  40 | 
  5 | 
  0 | 
  This move will
  cause opponent to fall asleep for 1-5 turns. | 
  A toxic kiss is
  forcibly placed on the foe to force it to fall asleep. | 
 
 
  | 520 | 
  Toxical Spit | 
  Poison | 
  Special | 
  75 | 
  70 | 
  20 | 
  0 | 
  This move has a
  100% chance of poisoning the target. | 
  The user
  drenches the target in a special poisonous liquid that also poison target
  always. | 
 
 
  | 521 | 
  Trample | 
  Normal | 
  Physical | 
  60 | 
  85 | 
  25 | 
  0 | 
  This move has a
  35% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  The user
  stampedes and then tramples the foe under large hooves or feet. | 
 
 
  | 522 | 
  Tricky Fun | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  10 | 
  0 | 
  This move
  decreases the enemy's Special Attack stat by 2 stage and will not work once 5
  stages are decreased. | 
  The user makes
  very funny motions that distracts foe and lowers foe's Special Attack harsly. | 
 
 
  | 523 | 
  Tricky Punch | 
  Fighting | 
  Physical | 
  120 | 
  50 | 
  5 | 
  0 | 
  If this move
  hits, target will become confused for 1-5 turns. | 
  The user punches
  the target with full, concentrated power. | 
 
 
  | 524 | 
  Trip Kick | 
  Fighting | 
  Physical | 
  65 | 
  85 | 
  15 | 
  0 | 
  This move
  decreases the enemy's Speed stat by 1 stage and will not work once 5 stages
  are decreased. | 
  The user attacks
  the target’s legs swiftly, reducing the target’s Speed stat. | 
 
 
  | 525 | 
  Triple Ray | 
  Light | 
  Special | 
  120 | 
  60 | 
  15 | 
  0 | 
  This move has a
  15% chance of burning the foe. This move has a 15% chance of freezing the
  foe. This move has a 15% chance of paralyzing the foe. | 
  A mysterious
  light composed of the three basic elements is conjured to inflict damage. | 
 
 
  | 526 | 
  Tsunami | 
  Water | 
  Special | 
  140 | 
  90 | 
  5 | 
  0 | 
  This move
  decreases the User's Special Attack stat by 2 stages and will not work once 5
  stages are decreased. | 
  A huge wave of
  water engulfs the land mass of the surrounding area. | 
 
 
  | 527 | 
  Tuning Fork | 
  Steel | 
  Status | 
  0 | 
  1000 | 
  20 | 
  0 | 
  This move
  increases the user's Attack and Special Attack stat by 1 stage and will not
  work once 5 stages are gained or if the user's increased stat is 2000. | 
  A spining sharp
  attack. | 
 
 
  | 528 | 
  Twister Beak | 
  Flying | 
  Physical | 
  85 | 
  80 | 
  25 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user lunges
  at the foe spinning and strikes with a hard beak. | 
 
 
  | 529 | 
  Unbearable Snore | 
  Normal | 
  Special | 
  90 | 
  100 | 
  20 | 
  0 | 
  This move must
  be used when the user is asleep. | 
  An attack that
  can be used only if the user is asleep. | 
 
 
  | 530 | 
  Undefined Blast | 
  Dark | 
  Special | 
  120 | 
  95 | 
  5 | 
  -1 | 
  This move has a
  15% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  A colorless
  blast of energy. | 
 
 
  | 531 | 
  Unique Attack | 
  Normal | 
  Special | 
  1 | 
  100 | 
  10 | 
  0 | 
  This move Power
  is calculated with this formula: Sum Of UV (Unique Values - Maximum 50 For
  Each stat) / 2. With this formula this move Maximum Power will be 150. | 
  Monster attacks
  with it's unique abilities. | 
 
 
  | 532 | 
  Vampiric Horn | 
  Ground | 
  Special | 
  75 | 
  75 | 
  10 | 
  0 | 
  The user gains
  HP equal to 50% of the damage the opponent took. | 
  The user drains
  the target’s energy with its horns. The user’s HP is restored by half the
  damage taken by the target. | 
 
 
  | 533 | 
  Vampiric Strike | 
  Flying | 
  Special | 
  65 | 
  85 | 
  15 | 
  0 | 
  The user gains
  HP equal to 40% of the damage the opponent took. | 
  A life draining
  attack that absorbs 40% of the damage inflicted. | 
 
 
  | 534 | 
  Venom Punch | 
  Poison | 
  Physical | 
  90 | 
  75 | 
  15 | 
  0 | 
  This move has a
  40% chance of poisoning the target. | 
  The target is
  stabbed with a tentacle or arm steeped in poison that may also poison the
  target. | 
 
 
  | 535 | 
  Venomous Strike | 
  Poison | 
  Physical | 
  55 | 
  80 | 
  30 | 
  0 | 
  This move has a
  35% chance of poisoning the target. 
  This move has increased critical hit ratio (2x). | 
  The user hits
  the target with its tail or stinger that may also poison the target with a
  higher critical hit ratio. | 
 
 
  | 536 | 
  Vice Hammer | 
  Water | 
  Physical | 
  95 | 
  85 | 
  10 | 
  0 | 
  This move has
  increased critical hit ratio (2x). | 
  The foe is
  hammered with a large pincer. | 
 
 
  | 537 | 
  Vicious Blow | 
  Psychic | 
  Physical | 
  65 | 
  80 | 
  25 | 
  0 | 
  This move
  decreases the enemy's Evasion stat by 1 stage and will not work once 5 stages
  are decreased. | 
  The user
  unleashes a vicious blow after its cute act makes the target less wary that
  also decreases enemy's evasion. | 
 
 
  | 538 | 
  Void | 
  Flying | 
  Special | 
  35 | 
  95 | 
  40 | 
  1 | 
  High priority
  move. | 
  The user whirls
  its fists to send a wave of pure vacuum at the target. This is a high
  priority move and goes first at battle. | 
 
 
  | 539 | 
  Water Ball | 
  Water | 
  Special | 
  25 | 
  90 | 
  10 | 
  0 | 
  This move has a
  40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
  of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
  critical hit all other hits will be also critical hit. | 
  A quick release
  attack of water that has been conjugated in a shape of a ball. 2-5 times in a
  row with great speed. | 
 
 
  | 540 | 
  Water Blast | 
  Water | 
  Special | 
  120 | 
  75 | 
  10 | 
  0 | 
  Water Blast
  deals damage and has no secondary effect. | 
  A pressurized
  water stream is shot out towards the foe with enough force to cut through
  steel. | 
 
 
  | 541 | 
  Water Claw | 
  Water | 
  Physical | 
  75 | 
  85 | 
  15 | 
  0 | 
  This move has
  15% chance to confuse target for 1-5 turns. This move has increased critical
  hit ratio (2x). | 
  A claw attack
  that is enhance with water to its surrounding . | 
 
 
  | 542 | 
  Water Fang | 
  Water | 
  Physical | 
  75 | 
  85 | 
  15 | 
  0 | 
  This move has
  15% chance to confuse target for 1-5 turns. This move has a 15% chance to
  cause the foe to cringe. If the user attacks second, it cannot make the
  opponent cringe. | 
  A fand attack
  enhance with water element. | 
 
 
  | 543 | 
  Water Punch | 
  Water | 
  Physical | 
  75 | 
  90 | 
  15 | 
  0 | 
  This move has
  15% chance to confuse target for 1-5 turns. | 
  A punch that is
  surrounded by water to enhance its effectiveness. | 
 
 
  | 544 | 
  Water Spray | 
  Water | 
  Special | 
  40 | 
  100 | 
  30 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  A fine jet of
  water is sprayed with considerable force. | 
 
 
  | 545 | 
  Weak Point | 
  Fighting | 
  Physical | 
  75 | 
  80 | 
  25 | 
  0 | 
  This move has
  increased critical hit ratio (2x). | 
  Looking for an
  vulnerability, the user strikes continually that lets user to hit critical
  hits more easly. | 
 
 
  | 546 | 
  Whip | 
  Dragon | 
  Physical | 
  30 | 
  80 | 
  10 | 
  0 | 
  This move has a
  40% chance of hitting 2 times, a 35% chance of hitting 3 times, a 15% chance
  of hitting 4 times and a 10% chance of hitting 5 times. If first hit be
  critical hit all other hits will be also critical hit. | 
  The user attacks
  by striking the target with its hard tail that hits 2-5 times in a row. | 
 
 
  | 547 | 
  Whispy Strike | 
  Fire | 
  Physical | 
  120 | 
  95 | 
  5 | 
  -1 | 
  This move has a
  15% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  An attack that
  generates fire from parts of the target body. | 
 
 
  | 548 | 
  Wild Rush | 
  Electric | 
  Physical | 
  95 | 
  95 | 
  20 | 
  0 | 
  The user takes
  recoil damage equal to 25% of the damage dealt to the Opponent | 
  The user shrouds
  itself in electricity and smashes into its target that also hurts user as
  well. | 
 
 
  | 549 | 
  Wind Blade | 
  Normal | 
  Special | 
  95 | 
  95 | 
  10 | 
  0 | 
  This move
  charges the first turn in which it creates a cyclone and then uses the
  cyclone to attack on the second turn. This move has increased critical hit
  ratio (2x). Move preventing status problems will end this move.  User can not
  change Monster or use another move until move completed. | 
  The user whips
  up a cyclone on the first turn and then sends the slicing wind towards the
  opponent on the second turn. | 
 
 
  | 550 | 
  Wind Chill | 
  Ice | 
  Special | 
  55 | 
  90 | 
  15 | 
  0 | 
  This move
  decreases the enemy's Speed stat by 1 stage and will not work once 5 stages
  are decreased. | 
  The user attacks
  with a gust of chilled air that also lowers the target’s speed stat. | 
 
 
  | 551 | 
  Wind Wave | 
  Flying | 
  Special | 
  75 | 
  75 | 
  15 | 
  0 | 
  This move
  increases the user's Speed stat by 1 stage and will not work once 5 stages
  are gained or if the user's Speed stat is 2000. | 
  A powerfull gust
  of wind that surrounds the user increasing their momentum. | 
 
 
  | 552 | 
  Wing Slam | 
  Flying | 
  Physical | 
  60 | 
  90 | 
  40 | 
  0 | 
  This move
  inflicts damage and has no secondary effect. | 
  The user musters
  up all of its strength to deliver a powerful blow with its wing. | 
 
 
  | 553 | 
  Wishing Star | 
  Light | 
  Status | 
  0 | 
  1000 | 
  15 | 
  0 | 
  This move will
  restore user's HP instantly equal to 25% of it's MaximumHP. | 
  The user calls
  on a celestial power to replenish its health. | 
 
 
  | 554 | 
  Wispy Slice | 
  Flying | 
  Special | 
  60 | 
  95 | 
  25 | 
  0 | 
  This move has a
  60% chance to cause the foe to cringe. If the user attacks second, it cannot
  make the opponent cringe. | 
  The user attacks
  with a blade of air that slices even the sky that may also make the target
  cringe. | 
 
 
  | 555 | 
  Wobble | 
  Normal | 
  Physical | 
  1 | 
  100 | 
  40 | 
  0 | 
  This move has a
  30% chance of doing 15 damage, a 25% chance of doing 25 damage, a 20% chance
  of doing 35 damage, a 15% chance of doing 45 damage, a 5% chance of doing 60
  damage and a 5% chance of doing 80 damage. | 
  The user flails
  uncontrollably to inflict damage. | 
 
 
  | 556 | 
  Work Out | 
  Normal | 
  Status | 
  0 | 
  1000 | 
  5 | 
  0 | 
  This move
  increases the user's Attack, Special Attack, and Speed stat by 1 stage and
  will not work once 5 stages are gained or if the user's increased stat is
  2000. | 
  User makes a
  quick work out which increases its Attack, Special Attack, and Speed stats. | 
 
 
  | 557 | 
  Zen Blade | 
  Steel | 
  Physical | 
  100 | 
  75 | 
  10 | 
  0 | 
  This move has
  increased critical hit ratio (2x). | 
  A relentless
  strike of bladed shape steel matter . | 
 
 
 
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